What’s up with all of the beach studio blogs lately? I guess we know where all of the devs’ minds are at now that we’ve rounded the corner into July!
World of Warcraft is definitely on break if it’s pumping out articles like the six best beaches in Azeroth. Have you seen them all? Do you agree with the list? Does it even matter? Oh well, just grab a friend, a copy of Weekend at Bernie’s, and soak it up!
Of more consequence is an actual beach party that’s going on right now in RuneScape. The team has turned an ugly crater into a sandy wonderland full of fun activities, including sandcastle building. You scoff, but doesn’t building a sandcastle in an MMO sound like a totally rad way to spend a gaming session? The beach party will be ongoing until August 31st.
Well, Star Wars: The Old Republic
fans, we’ve got good news and bad news. The bad news is that another upswing in rakghoul activity is sweeping the galaxy, which means that everyone in said galaxy has to deal with a sudden influx of ravenous cannibal monsters. Of course, video games being what they are, this is also
the good news because it means that the Rakghoul Resurgence is here again
to offer players pets, mounts, vanity gear, and plenty of enemies to fight.
The current resurgence will run until July 7th, enough time for players to fight off some infections and pick up some rewards in exchange for their dedicated ghoul-hunting. Nothing about the event appears to have changed, so if you already have everything you could dream of having from the reputation and the like, you may as well just shack up in your stronghold and wait the infection out. It’s just a little zombie plague; those things usually handle themselves anyway.
; thanks to Bob for the tip!
Can you believe that it’s been three years since the release of The Secret World? It’s even more surreal if you’re a developer who has been working on the project for those last few years. The latest update from the development team reveals that the plans are already in place for the game’s third anniversary, starting today and running until July 15th, with the Guardians of Gaia popping up once more. Taking part in the anniversary event will yield a hippie-themed outfit, a lava lamp, and a new motorcycle design.
Issue #12 is also under development, with the basement beneath the Orochi Tower being converted into a dungeon. Not a creepy one, the kind with three minibosses and three bosses for players to fight off. Take a look at the full development update for more peeks behind the scenes!
You might not have realized, but yesterday was Diablo II’s 15th anniversary. Blizzard’s hit action-RPG came out on June 29, 2000 and has been running nonstop since then. Its popularity and lifespan has undoubtedly been helped by its online multiplayer feature offered through Battle.net.
Diablo II is not only one of Blizzard’s best-selling games, but one of its fastest-selling ones as well. The title sold a million copies in its first week, putting it in the Guinness Book of World Records for that year. Ironically, the current title-holder for fastest-selling is Diablo III.
The folks over at Kotaku put together a quick video to salute the title’s birthday, which you can watch after the jump.
Progression servers are definitely a hot topic in the EverQuest franchise right now. EverQuest recently opened up a new one for those nostalgic for the original version of the original game (and then quickly had to open another to handle the load!), and now EverQuest II has announced that both PvE and PvP time-locked servers are in the works (beta starts July 7th). It’s definitely an exciting time for players who yearn for the simpler days, who want to travel back and experience the games before the years and years of expansions and flooded each Norrath with so much more content.
However, even positive news is not without its negatives. While there are some concrete benefits to these servers, there are also some downsides. I sat down with Producer Holly Longdale to discuss the status of the progression servers, from the things that make you go whoa to the woes that plague them.
If you’re eager to unlock new stat caps in Dark Age of Camelot, you’re getting your chance over the summer. The Otherworlds campaign will be released in regular stages over the course of the summer, culminating in an intertwined PvE/RvR conflict. It’s one of the big highlights of the most recent newsletter from the game, which also discusses the game’s future patch plans beyond the new content available.
The game’s development team continues to work on UI improvements as well as the 5v5 tournament signup and the inaugural Midsummer’s event. Players can also look forward to the July 4th weekend for special bonuses to RvR combat. There’s plenty of community news in the newsletter as well; fans of the game, however distant, would do well to read the whole thing in its entirety.
Guild Wars 2: Heart of Thorns’ upcoming guild halls will undoubtedly serve as a focal point for community interaction and shared efforts. Before they arrive in the game, however, ArenaNet wants to offer a way for players to put their personal stamp on these zones by creating emblems for the halls.
Therefore, the studio is running a guild emblem design contest from now through August 1st. Players are encouraged to whip up interesting artistic designs and submit them in the hopes of having their emblems chosen as the best. The five winning designs will not only be incorporated into the game as housing design options but be gifted along with various prizes as well.
You can read more about it on the official contest page.
This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no less frequent and new features are introduced regularly. Perhaps even more impressive is that the open communication philosophy between the developers and the players has remained constant throughout the entire process. However, that doesn’t mean that there aren’t still secrets to learn about the game. We caught up with Portalarium’s Richard Garriott and Starr Long at E3 2015 to discuss the state of the game and see what things are in store. And yes, we learned a few new tidbits the pair hadn’t planned on sharing!
Can you believe that The Secret World is three years old? How is that possible? Anyway, a Funcom livestream has revealed that the annual Guardians of Gaia golem-slaughtering event begins on July 1st and will continue for a couple of weeks. The devs have apparently made some lag fixes, and there will be increased AP rewards as well as new 1970s-themed items to collect.
Oh and there’s a new motorbike, as pictured above.
; thanks Nordavind!
second anniversary month is going out with a bang. After three weeks of cow invasions, free heroes, and escalating XP bonuses, Gazillion
is bringing back its craziest event: the Big 10
Basically, Big 10 is a whole bunch of events running simultaneously. Players will get extra log-in bonuses for the next week and enjoy activities such as Odin’s Bounty and Cosmic Chaos. Anniversary cake slices will continue to drop, and there will be daily quests to earn free fortune cards as well.
Marvel Heroes players will definitely want to log in this weekend at the very least, as Gazillion is giving away free Iron Man Mk 2 team-ups starting on Friday morning.
The fact that WildStar is transitioning to a free-to-play model this fall is old news now. Folks have been hashing out their opinions on the matter for the last month and have indeed been talking about the possibility for far longer. So what more could be added to the conversation by talking to Carbine at E3?
Information — lots of information! Sitting down with Creative Director Chad Moore and Product Director Mike Donatelli, I learned more details about the both transition itself and the mega content update coming with it. The pair also announced that WildStar will be releasing in China soon, its first step in expanding globally.
As you’ve all heard by now, MMO giant Wargaming announced a reboot of the classic game Master of Orion during this year’s E3. The company might be known best for its free-to-play war franchises, but it actually started out as a single-player strategy game company with the Massive Assault games, which makes it uniquely equipped to handle this franchise. The original MOO (yes, even the Wargaming team affectionately says “moo” when discussing the game) is a strategic, turn-based RPG from 1993 that gave rise to the 4X genre and phrase: eXplore, eXpand, eXploit, eXterminate. You play the commander of one one of 10 races in a galaxy of other civilizations leaving their homeworlds to conquer the stars. But across the franchise (there were three games in the original series), players aren’t just asked to blast their enemies; they win through a point system that covers everything from, yes, raw power, but also things like research and diplomacy.
Trove is really leaving beta for real, and to celebrate, the developers want players to break the servers tomorrow. If necessary. Ideally, the servers will handle any load without so much as flinching. But the goal is to have a stress test on June 25th, and if you aren’t naturally inclined to flood the game’s servers with login efforts to see how they hold up, you can be motivated to do so via rewards.
Every player who logs in during the end of beta event will receive a Flask Coin to unlock any Flask or Emblem from the game’s store for free, and players at 30+ Mastery will also receive five piñatas to smash open for more goodies. If the stress test does break the servers, you’ll still get your items for the attempt, and if it doesn’t… well, now you have items and a stable game to play. Win-win!