The Stream Team: Starting summer off with a bang (and giveaway) in Star Trek Online’s Lohlunat festival
What: Star Trek Online
Who: MJ Guthrie
When: 7:00 p.m. EDT on Wednesday, June 21st, 2017
Get caught up on convention happenings and major events in your favorite MMO. [Follow this category’s RSS feed]
What: Star Trek Online
Who: MJ Guthrie
When: 7:00 p.m. EDT on Wednesday, June 21st, 2017
Did you miss out on your last attempt at snagging BlizzCon 2017 tickets? Of course you did. Those things sell out faster than unicorn frappes (although not as fast as tickets to hunt Pokemon in a Chicago park, apparently). Anyway, the point is, you’re getting a third chance, coming at you on July 5th at 10 p.m. EDT.
“This third ticket sale will once again be hosted by Universe.com, and tickets are priced at $199 each (plus applicable taxes and fees),” says Blizz. “Until recently, we weren’t sure if the new hall at the Anaheim Convention Center would be ready in time for BlizzCon. Once we confirmed it would be, we worked quickly to determine how we’d use the space and how many more people we could accommodate while preserving the awesomeness of the BlizzCon experience.”
BlizzCon this year takes place on November 3rd and 4th.
According to the team, the patch will (among other and more nebulous “exciting changes”) contain a crafting festival. The full patch notes are due to arrive tomorrow with the update, but in the meanwhile, you can take a peek at the coming crafting festival after the break!
From now through June 26th, Trove has activated every daily bonus across all accounts. This means that all players will enjoy boosts to XP, crafting, mining, and more.
Additionally, Trove is throwing a sale on piñatas, slashing the price 50% until the 27th. Oddly enough, console players are only getting this deal for winter piñatas while PC players are getting it for the summer variety.
Phoenix Labs’ not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn’t yet fully aware of what Monster Hunter World was doing, but I’ve seen solid games lose to their larger rivals who are slower to innovate in the past. Capcom, while constantly disappointing Mega Man fans, is generally quite good with its co-op hunting series. RaiderZ, a Perfect World published not-MH game that also tackled the monster hunter genre, made minor changes to the formula and came as an actual MMO but still shut down. Though the Phoenix Labs guys weren’t aware of RaiderZ‘s failure, they seemed barely fazed by Capcom’s announcement, and maybe they’re right. Surprisingly, they’ve innovated a few things Capcom itself is doing while also adding a few things Capcom isn’t.
Following the huge reveal of Pokemon Go’s summer content plans — detailed in yesterday’s massive overview and interview by MOP’s Andrew Ross — Niantic followed through on its plan to shutdown all gyms for renovation. Yes, we’re still talking about virtual space here. The gyms will play host to the game’s new gym battle system, which basically brings PvP into the MMOARG and can culminate in epic raid boss fights.
Meanwhile, if you weren’t one of the lucky few who snapped up Pokemon Go Fest tickets for the event in Chicago within the first few seconds of the sale going live, well, there’s always Ebay. As I type this, scalpers are selling tickets on the auction platform for over $300 apiece (they’re selling, too; one is going for $340 at the moment). Maybe a better system for vending tickets might be in order for the next event, yeah?
Monster Hunter World‘s reveal caught me completely off guard during its E3 2017 reveal. We’d already had a title announced for the Nintendo Switch, and I’d figured that was our usual non-spinoff MH entry for the year. I’ve admittedly not finished or heavily invested in the series since leaving Japan, but part of that is because the American mobile gaming culture doesn’t really have the fanbase Japan does. In fact, I got into Monster Hunter Tri in a bad way because it was a console title. While the portability of the series really helped me to explore Japan’s gaming scene and meet fellow gamers face-to-face, my gut feeling upon seeing MHW’s console and PC plans was that Capcom might really be able to catch the western audience this time. And that was before seeing Monster Hunter lead designer Yuya Tokuda play the game in real time.
Since there were so many early access issues with Stormblood, I figured I’d try to give you Final Fantasy XIV players a little something to chew on while Square-Enix smooths out the rough edges and handles today’s launch. Building on Massively OP’s Eliot Lefebvre’s recent interview with Naoki Yoshida/”Yoshi-P” at May’s Final Fantasy XIV event, we sat down again with him for a chat at this year’s E3. And while I haven’t personally spent nearly as much time in the game as a vet like Eliot, I’d heard that Yoshida was very much a gamer’s developer, so I was looking forward to talking with him about not just the game, but game design.
He did not disappoint.
“The terrain is heavily influenced by Zhangjiajie National Forest Park in China, while the cultural decor is influenced by feudal Japan,” writes Level Designer Chris “Seawolf” Wolf. “It will feature a new town center and harbor, several gardens including a rock garden, several koi fish ponds, and a Noh/Kabuki stage which can also double as a dance floor. There are also a few Easter-eggs throughout the scene which pay tribute to some of my favorite chambara (classic samurai films).”
Richard Garriott and crew are running an Ask Me Anything on the /r/SotA_Official subreddit beginning at 11 a.m. EDT today (just as this post goes live). The discussion is intended to focus on the SeedInvest equity crowdfunding campaign currently live for the company.
If you haven’t heard from one of your friends who plays EVE Online lately, it might be because he or she is in the thick of a swarm. Rogue Swarm Alert, EVE’s June event, is currently running and offers players an exciting diversion to mining and backstabbing.
“Join your fellow capsuleers and help CONCORD defeat the swarms of rogue drones,” CCP explained. “The bigger the Drone boss you encounter, the better the chances of getting valuable rewards. Pilots of all abilities and levels are welcome and encouraged to assist, from the newest alpha pilots to the most seasoned Omegas.”
I like naval combat in my MMOs. That’s my weakness. Vehicle combat is great, but for some reason, I especially like boats. When I heard there was another pirate multiplayer game being revealed at E3 2017, I knew I’d have to check it out. Fortunately, I’d already been scheduled to check out Ubisoft’s press section of their booth, giving me a rare opportunity to see Skull and Bones behind closed doors.
Let’s get this out of the way upfront: Skull and Bones is not nearly the same as Sea of Thieves. At all. Sea of Thieves is a good pirate simulator. You get drunk, you swing a sword, you dig for treasure.
In Skull and Bones, you’re a pirate ship, not a captain. Your ship is your class, like a tank or a sniper. It’s much more about boat play than character play. Don’t think of the triad though, as I didn’t see any “healer” type boat. And don’t think you’re just in a death match, as the pirate aspect was still there, even in my battleground-esque demo.
Whether you play this new hero or not, all players can enjoy the Code of Chivalry event that’s currently running. “By choosing good quests, your morality progress bar will lean to the side of good, but choosing bad quests will sway it to the side of evil! After completing 5 quests, your progress bar will determine your remaining four quests and which Osiris skin you unlock first — Noble Knight or Black Knight.”
Finally, for Father’s Day weekend SMITE is selling its dad champions for 50% off (and, presumably, getting each of them a tie).
There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:
I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.
Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.