Frostkeep Studios showed off plenty for Rend at E3, as you can see from our hands-on with the game, but the studio still has more to share. It unveiled another boime last Friday, showing off the lush landscape that surrounds hearthhome with a flyover video. Stagswood is home to — you guessed it — stags. But this survival PvPvE game doesn’t feature just ordinary stags. No, these majestic luminescent creatures have beautiful flora growing out of their mighty antlers. They live among the skogurfrut bushes and hardwood saplings under the canopy. Also living amid the foliage (likely stalking you) are wargs, and down in caves you’ll find vicious looking Ursas. Check out some screens below, then watch the flyover and collect a few survival tips on Rend’s official site.
Galleries & Screenshots Category
Be careful what you wish for! Apparently, Gaijin (you know it from WarThunder) ran an April Fools’ day joke mode for online shooter Enlisted that proved so popular that the company spun it out into a standalone battle royale game. But this one takes the PUBG frying pan and runs with it. Literally.
“Cuisine Royale is an all-kitchen-warfare Battle Royale game with the most honest system for Loot Boxes ever,” the devs write. “Dinnerware will finally be able to show off its true potential: Use a colander as head protection, equip a wok as a formidable breastplate, or strap on a massive waffle maker to be protected even against the largest calibers of weapons.”
Gaijin says the game will start off free-to-play and will “probably will become paid later to cover servers maintenance costs.” It’s also promising “the most honest system for loot boxes,” with free-to-open, fully transparent boxes “scattered around the battlefield.”
Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).
First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.
Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?
So here’s a new one for the consideration pile: An MMORPG called Warlords Awakening has just dropped on Steam. Developer Playwith says it’s in the “last stages of development,” with launch planned for October and early access expected to run three months – meaning we should expect that early access in the next few weeks.
“Warlords Awakening arrives with vast and beautiful maps to explore. Areas invaded by hordes of monsters that challenge the strength of even the most powerful lords. Dangerous dungeons guarded by the most terrifying enemies await those willing to challenge them. With a revolutionary Action-MMORPG style, you can change your Battle Stance mid-combat with 3 different skill trees instantly. Pets are more than just companions! Rareness and the race of your pets will all come into play as they provide distinct benefits to help you along your journey. Some can be used as mounts to help you go wherever you would like.”
Is it a real MMO? Looks like it – the devs are touting “thousands of adventures” in the same space. It’s set to include both PvE and PvP modes, five classes, 30 zones, and six dungeons, with more coming at launch.
It’s patch week for PlanetSide 2’s PC servers, which is always a nice thing to get to be able to say, don’t you think? Daybreak has pumped out the “construction reconstructed” update as promised with some pretty major changes for the classic MMOFPS sandbox.
Let’s start with the construction changes themselves. Daybreak says they’re intended to “encourage more interaction for builders and less frustration for attackers” with a “group building mentality.” Most constructables will cost less to unlock and place; rules on spacing have been relaxed; friendly fire has been reduced; and structure repairs should be faster (to reduce the impact of swarm attacks). On the other hand, you’ll have to take more care when it comes to monitoring and funding your objects to make sure they don’t decay.
Players can also expect the revivification of facility control alerts, a new aerial anomaly event, new faction-themed weapons, squad improvements, UI tweaks, and an influx of Player Studio trinkets.
Essentially, the game has a pool of romanceable NPCs throughout the game; your character can try to woo them with gifts. If the NPC accepts your “confession” of love, “you will become their lover and earn a special in-game title with a distinct color” for at least a week. Of course, you’re in competition with other players for these mighty fine NPC catches, so the NPC might break up with you for a sweeter suitor. There are additional titles for going through this process five or 10 times.
Today’s update also puts the finishing touches on Lahn with her last round of extra skills (Enhanced skills this time), plus tweaks the world boss schedule (again), buffed drop rate on Arsha (whose PvP rules have now been altered), removed mount purchasing time restrictions, tweaked the forward guard effect, and buffed the Tamer.
Even as E3 rages on, the recent Lavecon has closed its doors for another year. The player-led gaming and geek convention continues to feature Elite: Dangerous and the rest of the Elite franchise as its tentpole, which means that we got a lot of new information about the MMOPRG out of it.
Panels on the game discussed features and upcoming changes involving mining, exploration, and art. Pilots will be getting new tools to crack open those asteroids for their sweet payout, not to mention new sensor probes to take a look at bodies in space long before a ship gets there. The community also got an opportunity to ask a bunch of pressing questions to the developers.
Take a look at some of the screenshots and the Frontier panel below!
“Star Trek Online’s fourth major expansion, Victory is Life, is now available on PC. The update takes Captains on a journey to the Gamma Quadrant, where they will team up with crew members from Deep Space Nine to battle the Hur’q. This includes Quark (Armin Shimerman), Odo (René Auberjonois), Kira (Nana Visitor) and nine other characters voiced by the actors who originated the roles on Star Trek: Deep Space Nine. The expansion also introduces a brand new Jem’Hadar playable faction, increased level cap, seven new episodes and an all-new Gamma Quadrant Sector Battlezone.”
To celebrate last week’s launch, PWE has granted Massively OP a bunch of goodies to give away! We’ve got 50 codes for the Gamma Vanguard Starter Pack for our PC readers. Each pack includes a T6 Jem’Hadar Vanguard Dreadnought Cruiser, the playable Jem’Hadar Vanguard Species unlock, a Jem’Hadar Tactical Uniform, the “Victory is Life” title, and the “Plain and Simple” title. Do note that the cruiser can be used by only Dominion captains, and all of it’s for PC accounts only. Read on to enter to win!
Keeping an eye on Rend this E3 season? Frostkeep tweeted over the weekend that it’ll be streaming from multiple pressers during the convention this week, including Twitch’s, and it’s promising a “first look at [the] taming system, mounts, and pets.”
So far it’s already begun delivering: The studio’s posted a critter page for the Frabbit: “They’re furry, they’re scaly, they’re somewhere between adorable and abnormal. And they also make for good eatin’.” It looks as if Grunters and Yxen are up next.
Frostkeep’s also put up a video for its biome Hearthhome:
“Idyllic and bountiful, the gently rolling hills of Rend are the home of your faction base and a sanctuary from the untamed wilds beyond. The dense, verdant grasslands yield fields of bright goldpoppies, ripe hearthmelon clusters, and thick tanglevine bushes. Freshwater pools give way to a shimmering pond on the forest’s edge, frequented by grazing beasts. Still, only the foolhardy let their guard down while they slake their thirst: lone prowlfangs have been known to leave the Stagswood to hunt unwary prey.”
On Sunday night, Bethesda took the stage at E3 to finally talk about what Vault Boy and his comrades are up to with this prequel game. Let’s start with the bombshell (so to speak): “Fallout 76 is entirely online.”
That’s right: Bethesda is bringing the Fallout series online with this game, with the option to play solo. It’s what the studio is calling “softcore survival” — death doesn’t mean the loss of progression or your character. Players will be able to hop over to wherever their friends are and play on servers populated by dozens, but not hundreds, of people. Choices are key here as players will decide on the heroes and villains.
There is PvP here and co-op adventures as well. Scavenge, gather, and crafting is a major component. Players, solo and grouped, can build bases anywhere they want and move those buildings to desired locations with mobile platforms. Oh, and there will be nuclear sites that players can use to nuke the world if so desired.
B.E.T.A. (Break-it Early Test Application) testing begins soon, and Fallout 76 will launch later this year on November 14th.
I love how in the Star Trek universe, the universal consensus on what makes for an ideal vacation spot is a planet that looks a lot like Miami Beach. I mean, there’s a whole galaxy out there, people! Is it possible that there are any slightly more exciting, exotic, and thrilling vacation destinations than Jimmy Buffet’s island paradise?
Junior Ensign JonBuck doesn’t think so: “In Star Trek Online, there’s only one good place for vacations: Risa!”
Yes, I want to go to the place where humanoid cats are getting jiggy with it while wearing a two-piece. Wait, I thought cats don’t like water?
One of the core features of Occupy White Walls that you have to wrap your head around is the game’s ARTificial intelligence, D.A.I.S.Y. The AI is singularly focused on helping players figure out what kind of art they like and introduce them to other pieces that they might find appealing.
This AI just got a major upgrade this week with version 1.5, which improved her revision algorithm that makes these player predictions and recommendations actually work. If she gets a recommendation wrong, she’ll be able to adjust 35% faster than before. D.A.I.S.Y. is also enjoying an influx of 2,000 new art pieces, thanks to Washington’s National Gallery of Art.
“She has not only been learning about new art, but has gained better multi-layered abductive reasoning about why you might like a new painting,” the developers announced. “What does that mean for you? Well a whole lot because she is now up to 50% more accurate in suggesting you art that really moves you.”
Get ready to be moved with a video of a player-created art gallery after the jump!
With only three major tasks remaining on the board, Identity’s town square module is just about ready for player testing. This slice of the contemporary life simulator RPG has been in development for a long time and should give players an idea of the level of detail and immersion they can expect from this game.
In addition to engaging in crime or policing in the module, players have many other peaceful options. They’ll be able to grow and sell their own fruits and veggies, buy a bike to ride around, and even get tattoos.
“Identity’s gameplay is unique,” the devs said. “There’s no game in the world which accomplishes what we’ve set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we’ve really started to show Identity’s beauty in this last week.”
Take a look at some of the screenshots and livestream video from the town square after the break!