I do think that we, as a culture, have become disturbingly obsessed with selfies, but I will always make an exception for anyone who finds himself standing in front of an enormous gas giant.
“I wanted to share my screenshot for One Shots for the first time,” sent in Stormheim. “The screenshot is from Destiny 2. I don’t still have cool stuff and gear, but its kinda awesome to take a selfie with Jupiter behind you.”
If nothing else, Jupiter has the effect of making the subject look thin and light in comparison. Kind of like standing next to Jabba the Hutt or a YouTube content creator’s ego.
Shroud of the Avatar has rolled out Release 48 as of early this afternoon, which may just upset your internal clock a bit, since usually they happen at the end of the month! Holidays are pushing the schedule up, however, which is good news for anyone who wanted to actually play through Thanksgiving week.
R48 reflects Portalarium’s focus on its launch priorities checklist. “We continued to make strong progress on load time reductions, story polish, and creation of new scenes,” the studio’s Starr Long says. Expect updates to the in-game map, UI, holiday items, item decay on death, load times, lighting, all four story paths, artifacts, loot, and worldbuilding passes, including new mines and scenes, although not the rebuilt Novia additions, which have been postponed. Check out the screens below for a tease!
After weeks if not months of the studio talking about it, Project Gorgon’s brand-new user interface finally arrived. And then it promptly left again.
In all fairness, the team had cautioned that the optional November 11th update was a “very rough preview” of the UI overhaul. So rough, in fact, that the team took the update offline for further refinements due to several large bugs and potential exploits discovered with it. The improved UI preview should arrive in the game’s alpha next weekend.
Nevertheless, the user interface revamp has a lot of players and the devs excited. Not only does the new UI look pretty slick, but it offers a lot more functionality compared to the old one, including customization, more information, collapsible skill trees, chat channel management, context menus, improved tooltips, and font scaling.
When Dawn of the Lost Continent
drops in Blade & Soul
next month, the upgrade to level 55 will be accompanied by a “sweeping story of epic proportions,” or so NCsoft says. Indeed, a new dev blog
highlights some of the highlights of the storyline – and some of the places you’ll go and gear you’ll get along the way.
“The Twilight’s Edge has been stolen by Mushin and Yura, with potentially world-shattering consequences. Meanwhile, Jinsoyun is still trapped in eternal slumber. But not all is lost as the recently captured Dark Vicar willingly revealed a cure in the lost continent of Solak—a distant land twisted by Dark Chi. The lost Yun city of Valindria will be the only safe harbor and your next destination in Solak.”
Thinking about returning? Last week MOP comment veteran Rafael noted that NCsoft has streamlined questing such that you can basically progress and pick up your legendary weapon along the main quest line with no need to grind. There’s some incentive, eh?
Netmarble is going all-out on Lineage 2 Revolution promotion with the mobile MMORPG’s launch slated for Wednesday, November 15th. “Lineage 2: Revolution will deliver the largest-scale multiplayer gameplay ever created for mobile when it launches on Wednesday, featuring seamless open-world environments, real-time 3vs3, 5vs5, 20vs20 and 50vs50 PvP battles, as well as lifelike fantasy world with dazzling graphics backed by the Unreal 4 engine,” says the studio, and if you don’t believe it, you could instead believe Conan O’Brien, who was conscripted for a brief commercial advertising the pre-registration.
We’ve got that, plus the launch trailer, tucked down below! Anybody stalking this one on your platform of choice?
Don’t tell Justin, but elf-land in Black Desert
is about to get much bigger, as the second half of the Kamasylvia update is finally launching this coming Wednesday, November 15th.
“The content unfolds while players complete over 100 story-driven quests in the newly opened area. Adventurers will be able to explore the vast open fields and dense forests that surround Grána, the capital city of Kamasylvia, where NPCs sell the latest wares and where players can set up residence by buying new Kamasylvian-style homes. A new Forest Path Wagon can be obtained, as well as a new dream horse called Diné. Players can look forward to new grinding spots such as Polly Forest, Loopy Tree Forest, Tooth Fairy Forest, and Gyfin Rhasia Temple. Located to the west of Grána city, Polly Forest is inhabited by Imp thieves and is known for its dangerous mushrooms that continuously deal poison damage.”
New grinding spots! Wheee! But seriously, it’s a freebie update with a new storyline too. Check out the trailer and images!
When you are invited to go to a club with Trove’s
devs, you’d best get ready for fun time! Of course, I mean a Trove
club: a place where you can design build your own special world with friends. And clubs are getting some serious attention
in this week’s update. Earlier in November, I sat down with Trion Art Lead Robin Luera and Animation Lead Ted Sanger for a tour through the voxel’s games upcoming club-errific features. Here are some of the highlights!
One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
Let’s get the bad news out of the way right out of the gate. The first beta for Ascent: Infinite Realm (the next game from Bluehole Studios, remember) is going to be in Korean, seeing as how the game is being developed by a Korean studio and all. If you’re looking forward to the game and your only language spoken is English, you will be out of luck. But at least you may not be out of luck very long, as the game is heading into beta quickly, with the first test starting up on December 13th.
Players will be able to experiment with all five of the game’s classes (Sorcerer, Mystic, Warlord, Gunner, and Assassin) as well as playing around with the game’s airships for some of the PvP modes. Check out a trailer and screenshots below; you may not be able to get into the game’s first round of beta testing, but with the fast pace it’s got for that first test, you can hope it’ll be coming over sooner rather than later. At least we know that Kakao is bringing it out over here.
Do not be alarmed.
Your brain is now under our control, but that is a good thing. You no longer have to worry about the mundane tasks of life; all you need to do now is party. Party hard, party with a purpose, party until you collapse and feed all of your life’s energy to our party vampire!
You know who loves to party? Skoryy loves to party: “Here, have last night’s Extra Life 2017 party in Secret World Legends’ Agartha, complete with dancing CMs and giant Dreaming One mascots!”
Did you realize that EverQuest II is going to release its latest expansion this month? Well, it’s November, so that should have been a default assumption, but still, there isn’t a lot of time left to get ready for the next chapter of this MMORPG’s run.
As part of the Planes of Prophecy expansion, EverQuest II players will be venturing to the Plane of Magic in their journeys. “Here, you will become empowered by the lands as you venture through them, explore their wonders and breath-taking sights, and forge relationships with their residents: the Pakiat and Allyrians,” the team wrote.
The standard edition of Planes of Prophecy is $35 and includes a single character level boost to 100. The expansion is scheduled to release on Tuesday, November 28th.
Free-to-play sci-fantasy MMORPG Skyforge
has semi-launched on the Xbox One
, at least kicking off its early access program. The move follows a hop from PC to PlayStation 4 earlier this year
. The downside is that to get in today, you’ll have to pick up a founder pack – if not, you’ll be waiting a few more weeks.
“If you don’t have a pack yet but would like to join the early access, it is not too late,” My.com posted today. “The founder’s packs are still available until Skyforge releases on Xbox One on November 29th.” The bundles run from a $14.99 starter pack all the way up to a $79.99 gold founder pack stuffed with class unlocks, cash-shop currency, and two months of sub time. All packs come with early access, while the larger preorder bundles include additional cosmetics.
We’ve included the announcement pics below along with today’s new launch trailer. Anyone planning to pick it up on Xbox?
If you’ve had an eye on Wild Buster and wondered how the “gritty sci-fi hack’n’slash MMOARPG” is faring in the lead up to its November early access launch on Steam, then today’s giveaway is for you. InselGames has granted us 1000 keys for this weekend’s test, which aims to put the brand-new US servers through their paces.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
With Ship of Heroes’ beta test about a year away, fans of the sci-fi superhero MMORPG have a lot of time on their hands. Hopefully some of that time will soon be spent fiddling about with a new and improved character creation tool.
The team reported that the recent test gave invaluable feedback for the system: “The alpha showed that the CCT is a robust tool which functioned well on every computer, and that it has some amazing features, especially for customizing the face of the character. But we also found some bugs.”
These bugs and the responses of testers has prompted the team to make the character creation tool far better than before. Improvements planned include more camera views, more costume pieces, a slider for height, a larger range for waists, a revamp of the hair models, more skin options, more eye types, and the possibility of allowing players to add symbols to costumes.