We are going to kick off this week’s exhibition of player screenshots with a few email submissions (yes, some of you still email them in, and bless you for it!).
It doesn’t take much of an excuse for a celebration to break out in Final Fantasy XIV, as Souseiseki notes: “A certain Miqo’te had a little too much fun celebrating Heavensturn (and too much to drink!). Although, I think she had more fun opening the bottles than actually drinking them! Fortunately, I had the foresight to hide the good stuff. Don’t worry, her chocobo was parked safe in the stables and we confiscated her saddle.”
Postscript: That chocobo was later seen perched high on top of a temple summit, wrapped in toilet paper and spray painted with an incomprehensible slogan.
Howdy pard’ners, it looks like you’re fresh off the trail. Why don’t you hitch your wagon to our newsreel and let us entertain you for a spell.
Did you hear about this there Wild West Online? Sure, the game just triggered a mighty year-long delay before launch, but rumor is that it’s because this dev posse is working on a lot of features. They told Sam who told us that a state of the game report for January should be out soon, and boy howdy, will it contain some interesting information.
Didja hear that the native tribes are going to be added to this game as a faction? Sure ‘nough. It will be interesting to see how the developers wrassle that option without opening a whole can of worms, especially with the promised PvP faction wars brewing.
As per the development roadmap revealed last month, Wild West Online is now aiming for a winter 2018 release.
So you probably expected a bunch of battle royale games to pop up on Steam this year, given the remarkably popularity of PlayerUnknown’s Battlegrounds around the globe, and here’s another one: It’s called Darwin Project, and it’s probably going to remind you of S.O.S. because it plays like a gameshow. In the future, all games will be Running Man, apparently.
“Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project, half science experiment half live-entertainment, is launched. […] It challenges 10 participants to survive the cold and fight to the death in a treacherous arena.”
The idea is that one person is the “show director” who messes with the contestants with “nuclear bombs, zone closures, gravity storms, and the power of their voice.” Viewers can apparently place bets on the winner and encourage hassling specific players. Finally, a video game tailored for griefers, right?
Who knew that warehouses could be so exciting? Don’t say such things to Ship of Heroes, because this superhero MMO is currently enthralled with its improvements of what could otherwise be a mundane locale. It’s here where player heroes will go for a quick fight or an involved mission, so it’s kind of neat to see the starting point of future content.
The dev team said that it designed this district from first-hand experience: “Our team has a lot of expertise in industrial engineering, and it shows — while some parts of the city are markedly futuristic, many details in the Warehouse District are true to life. Even in the 25th century, humans still need things like cranes to lift heavy objects, and air conditioning units to transfer heat away from complex machinery. These simple solutions are both practical, and physically tough enough to survive stray shots when Nagdellian raids move through the area.”
Want a closer look? Massively OP’s MJ recently went on a super-powered tour of the district with the dev team.
Haven’t you ever wished that you could bring your favorite Overwatch characters on a grand tour of every Blizzard game? Because… well, you sort of can in the upcoming Blizzard World map when it launches on January 23rd, but you’ll mostly be dealing with actual map objectives. Sadly, there is no game mode where you can place an order for food at Snaxxramas, which should be a sign that Overwatch has failed us all in development.
You can also dress up your favorite Overwatch characters as other Blizzard characters, some of whom can fight alongside these same characters in other games. None of those skins includes a serpent eating its own tail, but we’re sure it’s just a matter of time. (Seriously, that isn’t a Nova costume for Widowmaker. That’s just Nova. It’s just straight-up Nova.)
The first week of the Overwatch League also apparently drew over 10 million viewers, which means that technically you could consider playing the game yourself to be like a touch football game in the backyard. Check out the skins and the old trailer for Blizzard World just below.
If you haven’t checked out the Dragon Bones
DLC on Elder Scrolls Online’s
test server in person yet, you should at least take a peek at the zone previews ZeniMax
has been rolling out. Today’s piece is on Scalecaller Peak
, one of the dungeons going live with the update. The dungeon is themed with Orsinium ruins, which might confuse you if you thought this was an entirely Skyrim-flavored DLC, but if you take a look at the Tamriel map, you’ll see that High Rock and Skyrim share a mountainous border, explored in previous DLC. Orcs and Nords, living together!
Expect Peryite cultists, ogres, and giants to hamper your progress to the windy summit through dank caves and glowing toxins. Try not to die from the plague! And what do you get for winning? Death-themed woad tats, for a start.
“Should you survive the final battle and stand victorious atop Scalecaller Peak, you’ll earn a host of unique rewards. These riches could include the Blackmarrow Necromancer skin, earned by completing the Scalecaller Peak Challenger achievement; unique Trophies and Busts for completing the dungeon on both Normal and Veteran mode; and the Renegade Dragon Priest Mask, earned simply by entering one of the two Dragon Bones dungeons.”
Last week, Massively OP’s MJ Guthrie and our community were treated to an early preview of Ship of Heroes – specifically, two mission maps, one of which nobody had peeked at before – along with a detailed chat with the devs on the state of the game.
New information just since last week is the detail that Heroic Games has added “several” new employees to the dev team – chiefly coders, animators, graphics designers, and 3-D modelers. “Several of these colleagues joined us in Q3, but we’ve been racing to get so many things done that we kept putting this off,” CEO Casey McGeever writes. “But now we have the roster updated. Of course we are adding some additional members to the team shortly, so there will be another update in a few months.”
We’ve included our walkthrough as well as some clean screenshots of the zones we showed off down below.
Don’t have enough money to go on a huge vacation this year? You might be able to save a lot of dough and still get the same basic experience by tooling around in Shroud of the Avatar.
The team’s latest developer letter reveals that some of the world’s more visually striking regions have served as inspiration for some of the pocket zones (or “scenes”) in the game. These include the Sunless Barrens, which draws from the sulfur hot springs of Yellowstone and the lava flows of Hawaii, and South Drachvald Spur, which recalls some of the sights and sounds of Mongolia.
Portalarium raked in an additional $45,000 from its January 8th telethon, so the money is still flowing into the game. The studio also created a special “clasped gauntlets cloak” as a reward that players can use for their own created community events. Finally, Release 50 is heading to the game on January 25th, so be prepared.
One of the things that impresses me about the submissions to One Shots here is that so many of these pictures really could be blown up into high-resolution posters and be hung as honest-to-goodness art. I’ve always been meaning to comb through my screenshots folder and take the best of my best to a store and get that done, but I am a lazy man and figure that you all will keep my eyeballs entertained for one more week.
Here’s a good example of a poster perfect pic from Camelotcrusade, who shared this interesting shot from Star Wars: The Old Republic. “It feels like a galaxy far, far away now, but I really liked the title cards for Knights of the Fallen Empire,” he wrote. “Here is one of my favorites which transposed my character against a backdrop of galactic war.”
The newest set of previews for the next Final Fantasy XIV
patch are now available, and they are not about the next sequence of endgame challenges… or perhaps they are. After all, aren’t glamours the real
endgame? The answer is yes, and the new glamour dresser
(a far better name than the previous temporary name of “glamour commode”) makes assembling new outfits and applying them in a flash much simpler while also ensuring that you can free up valuable storage space for your cosmetic items.
Speaking of cosmetic items, perhaps you’d like to earn some valuable cosmetic stuff from befriending the Ananta, with the preview outright stating that you will need to enter into a series of bizarre trials to successfully befriend the snake ladies. Or maybe you’d prefer to beat the snot out of other players with the Feast updates like a new map and the new team feature. You can check out a collection of screenshots for the update just below, too.
Lousy PC players with their first dibs on all the Neverwinter
updates. Who needs a lousy Sword of Chult anyway? Not you, you’re happy with your sour grapes. At least until the update launches on console, at which point you’ll happily play all of the content.
Does this sound like you? If so, good news! The Sword of Chult update is now available for console players, so you no longer need to sit, fume, and blame people with desktops who are playing the game there! Now you can just enjoy the content like the new Merchant Prince’s Folly skirmish, the improvements to item refinement, and the new PvP improvements.
This patch also allows characters to create account-bound sigils of progress for campaign progress, ensuring that your alts don’t have to work overtime to catch up to your mains. So go over to your console and start playing! Until you start getting annoyed at the next patch arriving on PC first, anyhow.
Here’s the short rundown on Otherland’s UI: It’s terrible and the developers know it. Unfortunately, for a long stretch of the game’s current management, it’s been allowed to remain terrible simply because redesigning it is a big chunk of work that the team hasn’t actually had the time or manpower to swing. But now the team is sitting down to do the hard work necessary to actually make for a good and usable UI, starting over from the ground up.
The plan is to not simply reskin the old interface but completely redesign it, as the team shows off in the first few preview images. This also gives the design team the opportunity to add new elements to the UI to make the game easier to play on top of prettier to look at. It’s not new content, but it is the sort of thing that makes existing content more satisfying to play through, so it’s ultimately a net win.
Neowiz has a new dev blog up on Steam today featuring none other than Bless Online’s dungeons, which include episodes relating to the main storyline, low-key jaunts for soloers, and hardcore raids for 10 bodies.
“The most basic reason for exploring dungeons is for the special items, but clearing dungeons with friends and party members is also a fun and worthwhile experience!” the Korean studio says. “Dungeons, one of Bless Online’s strengths, are places that utilize the strategies and tactics of each class, and are designed to maximize players’ pleasure and sense of accomplishment.” A real sense of accomplishment, mind you, not this kind.
Bless is slated to launch in the west on Steam later this year as part of a global rollout by Neowiz, which plucked its game back from planned western publisher Aeria following an apparently botched partnership last year. We recently included it in our list of top MMOs to look forward to in 2018.