Quietly zipping along this fall is City of Heroes spiritual successor Ship of Heroes, which has been running a small external alpha test with backers focused on its character creator tool, the first such alpha wave for the game. Heroic Games now says that test has drawn to a close as a “resounding success.”
“Ship of Heroes has three current character models – a female, a male and a really big male. Each can be outfitted with civilian clothing or with hero costumes, and the items can be mixed and matched. Each article of clothing has primary and secondary colors that can be set using RGB values, giving enormous freedom to each player to design a unique character. In addition, over 300 morphs can currently be applied to each character, allowing even greater levels of customization. Every character in the game can be distinct and unique from other characters.”
Notably, the team says its feedback revolved around wanting more hero costumes, a wider variety of costumes, more skin tones and colors, and body morphs including height, all of which is still in progress.
OK, so C-3PO isn’t really being imported into Shroud of the Avatar, but the game’s new automaton sure looks a lot like him (minus his silver leg!). He’s one of the golden clockwork critters and automatoi included as an investor perk from the game’s recent SeedInvest campaign.
Portalarium’s latest newsletter also teases the remake and release for North Midmaer Way and North Quel Way, a cozy old forest and abandoned castle ruins with graveyard, respectively. Fall may not be here for a lot of us still experiencing ridiculous near-90-degree temps in the US, but it’s on the way in SOTA, as the team’s laid out an assortment of wreaths and turkeys, with “spooky-themed” items slated to go as prizes from the game’s upcoming fundraising-slash-postmortem stream. That’s coming up on Thursday. In the meantime, you can check out the new location and gear images down below.
When I spoke to Elite Dangerous’ devs at this year’s Frontier Expo 2017, the company’s first fan expo, they admitted that communication went dark for a time. But it wasn’t for any worry-worthy reason: No, it was because the devs were preparing for Beyond, the big update road map for 2018 that was revealed on stage at the con. And what a reveal it was! The crowd was quite excited about the announced features spanning four updates throughout the year, including squadrons, fleet carrier ships, a codex, new ships, improved mining, revamped planetary graphics, and more. As Lead Designer Sandro Sammarco said, “Elite is an ongoing project. It’s not finishing any time soon.”
Along with the big news reveal, I also spoke with Chief Creative Officer Jonny Watts and Producer Adam Woods about these updates that focus on three areas — core game, narrative, and new features. This is what I learned.
Visitors can sit while vendors run wild! That’s the news that Planet Coaster devs shared on stage at the inaugural Frontier Expo 2017. The free upcoming first anniversary update will introduce new management features, rides, and customization options to the roller coaster building sim. First up: picnic tables. Now park visitors can sit to enjoy their meals, making them happier. Conversely, vendors will become free-range, leaving their shops and moving around around the park. This becomes important because vendors will have energy levels, and in order to recharge after a long shift they will need to go to the newly introduced staff management building (which players can customize to provide different perks).
In addition to those features, more customization will be available, from interchangeable coasters and tracks to four new rides — including a community-requested water coaster. Later, in the 1.4 update, folks will be able to create scenarios and share them on the Steam workshop to play with others. Get a peek at these features in the videos and screenshots below!
I might not pick one of Final Fantasy XIV’s Lalafell as an ideal combat companion, but when it comes to staging adorable photogenic moments? I would say that they are ideal.
Reader Vexia nodded off to a bunch of fluffy sheep in today’s headlining pic: “It’s totally worth it ’cause then you can count them all to fall asleep. I guess this qualifies as being ‘in my element’ too: surrounded by fluffy cuteness.”
Ack. We need a palette cleanser! Truck in some gratuitous gore and oversized spiders!
This week’s Camelot Unchained update is a top 10 list with 17 items, which is the sort of thing our own Perfect Ten writers would do, so we’ve got to get onboard with that. City State says its minions have been busy working on client lockups, web tools, the dev UI, progression tracking, archery, bow models, siege abilities, a big ol’ boat, and the usual assortment of VFX, art, and animations, plus character creation:
“AJ has been working on updating the character creation process. Not only are the new animated backgrounds hooked up, but the individual screens and general flow have gotten some TLC. Some examples include: changing attribute points updates your character stat values, and we’ve added a help button, where we can add relevant info to inform your choices.”
The highlight, however, is the WIP background for the Viking character creation screen – love those runestones. We’ve got the new images and Q&A video down below.
At the opening presentations of EVE Vegas 2017
, CCP Games
announced that it has teamed up with mobile developer PlayRaven
to produce a totally new free-to-play mobile MMO set in the EVE Online
universe. Currently codenamed Project Aurora
, the new game won’t be connected to the EVE
universe directly but is thematically set in EVE
and has some similar gameplay elements such as territorial warfare and corporation politics.
Each player in Aurora will take command of an upgradable space station, from which ships can be dispatched to gather resources and capture territory. You’ll find yourself on a star map with other players doing the exact same, and can forge alliances, form corporations, and betray other players just like in EVE. The goal is to fight for possession of ancient artifacts in the centre of the map that you can then use to fix a broken ancient stargate and move onto the next map. Each jump brings you one step closer to the ultimate goal of reaching the center of the galaxy — I’ll take a pause here for those currently experiencing No Man’s Sky flashbacks.
Blade & Soul
likes to fly under the radar, but here’s some buzz: The game’s being pollinated with a brand-new patch on October 18th called Rage of the Hive Queen
is promising a new raid boss and more storyline for the Aransu school.
“Zulia has sought refuge deep within the mysterious inner chambers of the Temple of Eluvium; and you’ll need to follow her. Lost in her rage and fear, Zulia has no desire to be found, and has turned the Temple’s preternatural guardians against any who dare enter. Should you manage to survive the onslaught of the giant Augerites, powerful fiends, and twisted harpies, you’ll need to face Zulia herself—as the newly crowned Queen of the Hive.”
When the patch is live, Halloween events will also begin in the game; expect “creepy candy consumables” and the “Ghoulish Gift Box,” plus a Halloween-themed vendor where you can buy even more seasonal stuff.
Blue Isle is decorating the heck out of Citadel: Forged With Fire with this week’s patch. “Before this update, many players gave the feedback that their homes felt a little empty,” says the studio. “We’re adding a selection of basic furniture props to the game to finally breath some life into your empty dining halls and cavernous lounges!” Tables! Chairs! Tables with tablecloths! Chairs with fancy leather and studs! That cot I saw at IKEA the other day, only with straw! Wine barrels!
OK, so there’s more to the patch than a bad keg party, including new building reagents and a taming rebalance.
“Historically, Pacify times were calculated in a linear fashion: The higher the creature’s level, the longer it would take to Pacify them. With our next update we’ll be adding a little more variability to the experience. Tame times will be calculated based on a number of factors including the level of the player’s weapon, the level of the creature, debuffs that may be applied to the creature, and the creature’s current HP. That Infernal Dragon taking too long to tame? Bring down its health, stun it with Gaslight, and pull out your strongest weapon! We hope that these new variables will make the taming of creatures a much less tedious and much more engaging experience.”
Last week, we broke the news that Spacetime Studios was working on a new mobile MMO, and as of today’s announcement, it’s been confirmed. That mobile game is called Pocket Legends Adventures, an “homage” to what Spacetime says was the “world’s first 3D mobile MMO” — that’d be the ahead-of-its-time Pocket Legends, of course, which the studio followed up with Star Legends, Dark Legends, and Arcane Legends.
The new game’s not being called an MMO, as Spacetime seems to prefer multiplayer RPG, but it seems as much an MMO as the old game. It’s being described as “an epic, action-packed multiplayer role-playing game for iOS and Android platforms” that boasts “innovative real-time combat, unique skill-based advancement, endless character customization, and extensive single player campaigns” that take “the mobile role-playing experience to a whole new level.” The company’s also noting it “significantly advanced [its] proprietary game engine animation and rendering technologies” to improve the graphics.
“Social gameplay will be front-and-center in Pocket Legends Adventures, with Friends, Chat, and a wide range of exotic and humorous vanity items to apply to the avatars. Gamers can expect the same pick-up-and-play mayhem as the original series with several new multiplayer modes to enjoy with their friends. […] Game mechanics are casual but allow for deep character specialization, so players will be able to experiment with a wide variety of builds to fit their play style without sacrificing their favorite looks. Simple on the surface, with infinite character builds, Pocket Legends Adventures is a full-featured RPG distilled to fit today’s on-the-go lifestyle.”
How long have you been playing Final Fantasy XIV
? If the answer is “years,” you probably already have most of the game’s veteran rewards, but considering that the top-tier veteran reward requires 1440 subscribed days (for reference, that’s nearly four years
) you can all but give up on seeing those rewards if you’re new. Which is probably why the system is changing with patch 4.1
; players will now get the top-tier reward of the much-compressed system within 330 days, and eligible players will get all retroactive rewards. Players can acquire removed rewards via achievement certificates if they didn’t already have them before the change.
The patch is also simplifying the job gauges for those who prefer a more straightforward display; simplified gauges offer the same information, but much more compact formats, and can be customized per gauge and per job where applicable. Check out the full post on all of the trimmed-down forms, which should make it a little easier to make a clean layout unfettered by too much visual noise. You can also check out a pile of screenshots for hairstyles, emotes, and other content just below.
Whoa, has it been a year since Atlas Reactor
launched already? Indeed it has! And Trion’s
marking the occasion with hoopla and presents and all the good stuff
: a half-off sale for tons of stuff in the cash shop, free toons, free skins, and free boosts, all running through October 9th.
“The past year has been fantastic for Atlas Reactor and its players, ranging from launch up through the most recent Fourlancer update, which introduced a game mode that allows players to experience 1v1 matches while controlling all the lancers on their team, adding a completely new feel to the gameplay,” Trion says. “The Fourlancer mode has taken off with the game’s fans, and is a smash hit with players looking to experience a more intense and fast-paced take on the game and is just one of the awesome modes that players have been engaging in.”
Following the anniversary on October 10th, the game will kick off Halloween events and its fourth season, intended to be a “tighter experience” than past seasons, with weekly missions and lore, plus challenges will be replaced with an all-new “alerts” system.
We’re streaming the game in honor of its birthday tonight, so check back in on OPTV at 7 p.m. EDT!
Some game titles don’t make a whole lot of sense to us. The new MOBA from Square-Enix, Flame vs. Blaze, is one such title. These are not really opposing forces, you see. But does that really matter? What matters is that it’s a 3v3 MOBA title on your iPad or iPhone, allowing you to indulge in quick MOBA-style combat from the comfort of your handheld device. That alone sounds pretty worthy.
Of course, maybe the prospect of a MOBA alone isn’t enough to entice you, but the game has its own unique mechanics as well. The characters you use in the game can transform into alternate forms, providing multiple sets of abilities as you recruit monsters, gather resources, and lead a fierce charge against the other team. Check out a whole lot of art and screenshots just below, and don’t feel left out if you’re on an Android device; release for the platform is planned for November.