Galleries & Screenshots Category

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Make My MMO: Star Citizen’s Star Kitten, Project Gorgon’s gorgeousness (April 22, 2017)

This week in MMO crowdfunding, Star Citizen built on the contentious infodump of last weekend with the news that it’s running a contest to encourage backers to, well, bring in more backers. Those who do earn a chance to win the big prize (a free trip to Gamescom in Cologne, Germany) or the little prizes, and those are what have players scratching the heads in confusion, as they’re themed around Star Kitten, an in-universe character that appears to salute… Hello Kitty?

Meanwhile, Ashes of Creation picked May 1st for its impending Kickstarter, Project Gorgon got pretty (!), Shroud of the Avatar and Grim Dawn and Path of Exile all previewed upcoming content in videos, Crowfall penciled in more pre-alpha test dates, City of Titans dropped a lore bomb, Hellion previewed its crew quarters, and TUG updated backers on its progress.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Ashes of Creation plans May 1 Kickstarter, demos ‘Metropolis’ player city system

We already knew Ashes of Creation was going to run a Kickstarter for funding, but as of this afternoon, we have a date: May 1st. And the devs put out way more in its update today than a save-the-date note; there’s also a huge trailer and infodump that rounds out our knowledge of the game’s node system, specifically as it pertains to the player cities known as Metropolises.

“The Metropolis is effectively the culmination of the Node system – it’s the biggest thing that players can bring into being, and the final level of civilization’s development on this forgotten world,” says Intrepid Studios. “The Metropolis requires a large amount of resources to develop and maintain, and because of how Nodes relate to one another, there can be no more than five in existence at any time. […] Each Node can be developed into one of four categories: Scientific, Economic, Militaristic, and Divine. The Economic ones are ruled by Oligarchies, while Scientific ones are ruled by democratically chosen leaders. Military nodes are run by those with the mettle and might to prove their worth, and the Divine are run by the players who seek to help others and dedicate their time and effort to that city.”

Check out the blog post on the official site, point your eyeballs at the brand-new trailer and metropolis images down below, and get your wallets ready.

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Take a peek at the development of Crowfall’s winged fae assassin class

OK, so “minimum viable product” is pretty much the worst thing an MMO dev can say about her game. But how about “minimum viable powers”? That’s the descriptor for the philosophy underpinning Crowfall’s power development, a new dev blog by ArtCraft Design Lead Thomas “Blixtev” Blair explains today.

“We have been building each archetype with what we think would be a ‘minimum viable power’ kit for that archetype to be useful and fun in combat,” he says. “We are leaving ourselves room on the powers tray for the player to eventually slot additional combat powers (i.e., the ones that the player will acquire via disciplines, advantages or class promotions). In other words, don’t freak out about anything at this stage.”

As his chief example, he uses the Fae Assassin, a “stealthy, quick-attacking, stabby-stab type that utilizes poisons and has positional-based attacks,” to assure backers that the team didn’t accidentally forget about stealth and illuminate the game’s wing and poison mechanics. There’s also a dive into the Sin’s UI, which demos passive and active skills, the power bar, and modes like stealth. Definitely worth a look if you’re the type of gamer who prefers stabbing from the shadows (or, y’know, running away from people like that).

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Dark and Light posts more breathtaking landscape visuals

It may be way behind schedule, but damn Dark and Light is pretty — at least its landscapes. Snail has been in the process of rebooting the mid-aughts MMORPG since last year, and as its tweet this afternoon shows, the studio is working hard on bringing the game’s visuals into this decade.

A month ago, the game’s Chinese website apologized to players for “again” making the decision to extend development, thereby delaying beta until summer. It was originally intended to launch in the fall of last year, as we’ve previously chronicled. The new landscapes are tucked down below.

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NetEase soft-launches WoW-like mobile MMORPG Crusaders of Light today

Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.

As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.

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Feast your eyes on one of Project Gorgon’s ongoing graphical updates

I can’t tell you how many times I’ve heard MMORPG gamers say they love everything about the weird and wonderful sandbox of Project Gorgon… except for the dated placeholder graphics. Welp, that’s what the last couple of crowdfunding rounds were meant to fix, and today we’re getting a fresh look at improved textures and models in the alpha.

“This particular iteration of Serbule is focusing on three things: the textures and models in Serbule city (some of which are already live), the terrain (the grasses, trees, and so on), and the sky,” says Elder Game in its blog post today. “Graphics work always seems to take vastly longer than I hope it will. Part of that is because it needs to be tested on lots of hardware — and we don’t have a full set of testing hardware, so we also have to try to ‘simulate’ low-end machines, which requires some development work. But it’s coming along, slowly but surely. Here’s a few screenshots. They’re a couple days old, and the game already looks a bit different from these, but it will give you an idea of where we are in the process.”

Check out the whole dev post for an explanation of each shot (especially that nighttime image). The tiny team has also been hard at work on crafting skills too, in particular brewing. But I can’t stop looking at those skies.

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Crowfall has big changes in store for its alpha UI

An MMORPG with a crappy user interface doesn’t last long in 2017. ArtCraft has this lesson memorized and has put it to good use in Crowfall, if today’s dev update is any measure.

UX Design Lead Billy Garretsen grants game-watchers a tour of the evolution of the PvP MMO’s alpha login screens, kingdom selection screens, heads-up display, and tooltips. The first thing you’re going to notice? It’s very white, reminiscent of the sort of look capitalized on in 2011 by Dragon Age 2 and 2012 by Guild Wars 2. Inside the game, though, the HUD and tooltips are relatively dark and flat — an extremely popular look for everything from World of Warcraft mods to smartphone operating systems.

“Long ago we established a brand guideline that carried us through the Kickstarter crowdfunding campaign and development of our website and social media,” Garretsen says. “Over time, the UX presentation in the game has deviated and lost some of its brand identity” — and that’s what the latest revisions are meant to fix.

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The Elder Scrolls Online: Morrowind drops a Warden class gameplay trailer

Ah, trailer season is almost upon us, and The Elder Scrolls Online is inching closer today with its video of the Warden, the new class landing in the game when the Morrowind not-an-expansion expansion launches on June 6th.

“Revealing themselves to the world for the first time, Wardens possess a wide assortment of abilities to help defend the wilds and people of Tamriel. With the versatility to act as a damage dealer, a healer, or protector (or any combination in between) the Warden’s powerful and unique nature-based magic brings an entirely new element to ESO. The Warden can be fully customized based on your choices and your playstyle — summon the fearsome War Bear, encase yourself in rock-solid ice, or conjure healing plants from the soil.”

We’ve previously covered the Warden’s support, summon, and attack skills, and the closed beta began yesterday with all the expected fanfare of an expansion test locked behind an NDA. You’ll be rolling up on Seyda Neen in just seven weeks! Check out that gameplay trailer down below, then tell us: Are you creating a Warden in Morrowind? (I am!)

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Neverwinter’s Shroud of Souls endgame quest comes with a new companion

Endgamers are getting lots of love in Neverwinter’s Shroud of Souls campaign. That’s the takeaway from today’s PWE dev blog, which covers the new “featured quest” en route for endgame players, underpinning the storyline of the content.

“The quest begins with the appearance of a strange shadowy tower in the skies above the skies of the River District of Neverwinter,” the dev blog says, setting the stage. “Wraiths now creep around the back alleys and shadows, draining the life of anyone unfortunate enough to wander nearby.”

Rewards for the quest include “a unique chest piece draped in the dark essence of a powerful necromancer that lets the weak survive when their foes do not” as well as a Netherese Arcanist companion.

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Overwatch’s Genji and Hanamura map leap into Heroes of the Storm

A fourth Overwatch toon is coming to Heroes of the Storm, Blizzard revealed today: The assassin Genji will join Lucio, Tracer, and Zarya in the MOBA, confirming earlier leaks.

“Genji is an augmented cyborg ninja whose agility and skill make him an exceptionally lethal threat. In Heroes of the Storm, this new Hero is an opportunistic, highly-mobile Assassin who can tear apart a weak backline.”

He arrives on the PTS today and is destined to go live with the massive 2.0 update that Blizzard has hyped as a “whole new era” for the game as it nukes the crap out of level caps, locks more systems to accounts rather than characters, and improves progression speed and rewards.

Maybe more interestingly, Japanese-themed Overwatch map Hanamura will also make the jump to HOTS as a two-lane battleground. “Much like Towers of Doom, Heroes will not be able to directly assault the opposing core, but must instead find victory through use of the map’s unique mercenaries, taking down the Mega Enforcer boss, and actually escorting the Payloads,” Blizz says.

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One Shots: Screenshots big enough to wallpaper your house

Obviously due to column width limitations, we have a fixed pixel size for screenshots here at Massively OP. But that doesn’t stop some of you from playing a game called “Let’s see if we can crash Justin’s photo editor by sending in the largest file size ever.” Today’s headliner is from Melissa, who sent me a “small” high-res capture of ARK at 12K x 7K resolution. The five-year-old laptop I was working on thanks her for this.

“Great picture I think, the Spinosaurus posed perfectly before noticing me and eating me!” she wrote. “If you guys like this and want to see one I can take a truly massive (several GB) ANSEL shot for you from ARK. Only a few games support it. The detail when you zoom in can be unbelievable.”

Yes. Please. Send them bigger. I will phone up the local university to schedule time on their supercomputer for it.

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Make My MMO: Star Citizen’s roadmap, Elite Dangerous’ Commanders, and Starfighter’s successful Kickstarter (April 15, 2017)

This week in MMO crowdfunding, it’s been a battle of the space MMOs.

  • Elite: Dangerous rolled out its Commanders 2.3 update, introducing what our own Justin dubbed “sitting in cockpits” — you won’t be walking in stations per se, but you will at least be able to roll up impressively detailed avatars and multi-crew your spaceships.
  • Late last night, Star Citizen published its 2017 development roadmap, suggesting that 3.0 will arrive this summer, though it’ll be less ambitious in scope than originally planned, as some of its features will be pushed to later in the year.
  • And congrats are due to Starfighter Inc., which pulled off a big Kickstarter win earlier this afternoon and takes home over $170,000.

Meanwhile, Ashes of Creation posted some gorgeous new concept art, Dual Universe posted its latest newsletter and video dev diary with alpha footage, Crowfall canceled its weekend playtest but made headway on expanding gender for its classes, Valiance Online showed off its special effects, and Kickstarted Planet Nomads geared up for early access next week.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Camelot Unchained takes aim at eliminating zone loading screens

Live it up while you still can, zone loading screens, because Camelot Unchained has its mind to wipe you off the map.

In this week’s newsletter, the team reports that it’s working to eliminate zone loading screens to provide more of a seamless experience. As with most projects, it’s a multi-step process that is a little more complicated than you might assume. Animation development continues apace, with improved walk and run cycles moving along in testing. The team also has created generic realm cloaks for easy visual identification during skirmishes.

City State said that it’s registered the trademark for Camelot Unchained and is still looking around for office space for the Seattle team. Get even more of your weekly ration of Camelot Unchained news with the team’s wrap-up video after the break.

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