Players will be facing all-new bosses and challenges in the adventure while earning armor sharing the iconic appearance from the original Mind of Madness raid. Are you afraid to go a little bit crazy for that? Hopefully not. You can jump into the Mind of Madness from the game’s Instant Adventure window, so hop on in, join up with nine other players, and reflect on the choices that brought you to literally pursuing insanity.
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So let’s say you’re planning on joining the Dark Brotherhood once The Elder Scrolls Online’s next DLC launches. How, exactly, do you plan on going about your assassiny activities in a world where Dexter’s kill bag and clean room plastic wrap aren’t needed?
That’s the topic of today’s blog piece from ZeniMax. Once a player has embarked on the Voices in the Dark quest, she’ll be able to make use of the Dark Brotherhood’s skill line, which includes access to a stabby dagger, getaway skills, a fence, and reduced threat. Dark Brotherhood members will also be undertaking three types of quests:
- Contract quests, the bread-and-butter contract killings the guild assigns;
- Sacrament quests, which require players to bust into “subterranean locations to slaughter targets” and offer bonus objectives; and
- Bounty quests, which are dailies for activities like delving and arenas and aren’t limited to the Brotherhood.
Perfect World is well-known to MMO players for its many imported MMOs and stewardship of Crytpic’s MMORPGs Neverwinter, Star Trek Online, and Champions Online. Motiga, on the other hand, has struggled over the last year, suffering a delay and two rounds of layoffs punctuated by the departure of its community manager last month. Says Motiga CEO Chris Chung of the partnership,
“Our team is thrilled to work with Perfect World Entertainment who shares our vision for our game. This partnership will enable us to focus on creating the best experience possible. Motiga has always thrived off of the excitement of our players, and the continued success that Perfect World Entertainment has had in the free-to-play space has solidified our desire to partner with them for our upcoming launch.”
It’s no secret: TERA’s Secrets & Shadows update arrives this month! And many players are eagerly anticipating diving in to experience these changes for themselves. Besides two new dungeons and the new Ninja class, the sky’s the limit when it comes to travel (at least in some zones) thanks to the new flying mounts. Who wouldn’t want to soar high above the land, looking down upon and taunting those poor, earth-bound critters who can’t touch you… until you run out of flight time, that is? Of course I would, so the moment the opportunity to saddle up and check out Secrets & Shadows presented itself before its slated May 17th release, I hopped right on! I teamed up with Producer Patrick Sun, Community Manager Sean Gibbons, and Product Manager Matt Denomme for a jaunt through the skies, then we delved into the Shadow Sanctuary dungeon as a pack of new Ninjas. Here’s how it all turned out!
What SPF sunblock works best in irradiated lands? The early access sci-fi MMO Trinium Wars just opened up a harsh, barren land of scorching heat and radiation filled with dangerous monsters for players to level from 30 to 40 in. Called Puton, this area has new quests to complete and new items to acquire. These quests spin a tale of sabotage and treachery as well as involve giant apemen. If this all sounds like something worth checking out, the game is on sale on Steam for 50% off all week; players can pick it up for just $4.99 and dive into the war.
I’m not one of the stealthy types in MMOs, mostly because very few games give me the chance to hang upside-down from rafters and then do a 25-foot freefall onto an enemy’s spinal column. Instead we mostly get Rogues crouching like they have to do a number two and walking slowly in broad daylight while everyone pretends not to see them.
Then again, you occasionally get games like Elder Scrolls Online, which makes stealthing look downright cool. “ESO has so many places I think ‘I’d love to actually go there,'” Damonville posted. “Of course I wouldn’t want to be eaten by what’s there in the game. I don’t think my stealth skills are at the same level as my little Wood Elf characters.”
Stick to the shadows, man. Stick to the shadows.
As part of its massive Captain America: Civil War promotion, Gazillion has unleashed promo codes that will let you choose one or the other (not both) of these characters for an unlock on your account.
Just head to the redemption website, log into your account, and enter either TEAMIRONMAN or TEAMCAP. The promo goes live at noon EDT, so you’re good to go.
Which freebie Marvel Heroes toon did you pick?
- Iron Man (16%, 161 Votes)
- Captain America (19%, 190 Votes)
- I already owned both (24%, 244 Votes)
- None / don't play. (42%, 426 Votes)
Total Voters: 1,021
Don’t forget to scope out the new trailer and screenshots below!
Now the game is going back to its roots with its third expansion, Agents of Yesterday. Back the original series, back to the oldest timeline, back to the days when the Constitution-class USS Enterprise was the most advanced ship in the stars.
Agents of Yesterday will allow players to make a new captain in the era of the original series, with five new ships appropriate to the time of Kirk and Spock and new adventures to be had among the familiar locations from those old episodes. Walter Koenig will reprise his role as Pavel Chekov, while Chris Doohan, son of James Doohan, will take on the role of Montgomery “Scotty” Scott. It’s a step back into the beginning of the franchise, a chance to celebrate the past while looking to the future. The expansion is slated for launch this summer; you can buy a nice big pack of items to go along with it, if you want..
Aside from bringing in all of the Maze Engine-related adventures you could hope for in the Underdark, this update brings a new mount system allowing players fine control over their choices of conveyance. There are also four returning leveling dungeons for players to explore as they struggle to defeat the evil demon lord Baphomet. Check out the trailer just below, and get ready for riding a motorcycle powered by mazes. Or whatever the Maze Engine actually does. It could be an engine that’s fueled by mazes.
The 2004 sci-fantasy sandbox MMORPG was greenlit in May of last year and is finally ready to go. Winch Gate says that it’s upgraded the game’s visual effects, rendering, textures, and security as well as implemented OpenGL 3D and support for 64-bit systems.
Winch Gate rather famously released the source code for the game in 2010, allowing other players and programmers to dabble with their own servers. In 2012, the company wiped Ryzom’s servers completely and started clean, which is a bold move for any MMO studio, never mind one with half a million registered players.
Looking to get caught up on the history of the game? Our very own Game Archaeologist covered it in full just a few weekends ago.
In the team’s weekly update, Portalarium also tauted the launch of Release 29, which includes 40 new scenes, a new playable storyline, a new targeting UI, and new player-run towns. Check out images of some of the scenes:
Level Designer Esteben Zaldivar put together a video flythrough of Brittany that’s worth a look too — watch it below.
Guild alliances are coming to Neverwinter’s Maze Engine campaign on June 7th, at least for PC players (Xbox players, you’ll be lagging behind as usual). The alliances are exactly as you’d expect: the banding together of multiple guilds.
“Neverwinter’s Guild Alliances brings exciting new features to the game’s current Strongholds system. The update allows guilds of varying sizes to form alliances with one another to strengthen their strongholds and become even more powerful. Larger guilds can team up with smaller guilds to help them level up faster. In return, both parties will be able to earn more rewarding bonuses. Guild Alliances also introduces a new guild chat function and allows groups to visit each other’s strongholds to buy items.
PWE is further unleashing what it’s calling Sword Coast Chronicles as part of the guild alliances update.
Sword Coast Chronicles makes it easier for adventurers to battle their way through high-level content by organizing end-game campaigns. This new system helps adventurers to plan out their journey, see what challenges lay ahead and fulfill their epic destiny. Sword Coast Chronicles also unlocks brand new achievements, which adventurers can complete for new rewards.
CSE Senior Editor Max Porter reiterates the team’s gratitude for the community’s reaction to news of the beta delay and says that the team is out of crunch but still hard at work — and still has no plans for new stretch goals. The company is also deep in the hiring process for new programmers; the latest addition to the art team is featured in a spotlight interview as well.
Designer Ben Pielstick touches on some of the design issues that prompted the delay:
“It is never an easy decision to fundamentally change a significant part of a game’s code in the midst of an already taxing development process. When it’s the right decision for long term success though, it is a very good thing to be able to go ahead and commit to change. Much, much better than being stuck with limited and unmaintainable systems due to inflexible schedules caused by funding concerns, inflexible delivery dates, or the disapproval of decision makers who don’t understand the severity of the detrimental consequences of leaving a failing system in place!”