Galleries & Screenshots Category

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PAX Prime 2015: Trion tries turn-based strategy with Atlas Reactor

Trion, the creator of Trove and RIFT, has turned its attention to the online PvP market with its new game Atlas Rector. At its core, Atlas Reactor is a turn-based strategy game. But unlike X-Com or even Pirate101, Atlas Reactor is PvP, and so far, only PvP.

On the surface, it has the makings of a thinking-man’s PvP game. As of right now, the PvP market is flooded with fast-paced MOBAs and team-based shooters, so Atlas Reactor takes a different path, making the action more strategic and measured. But like its twitchy cousins, the cast of characters is meant to foster a sense of ownership and empathy in players.

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PAX Prime 2015: Sword Coast Legends unveils new trailer and screenshots

Even if you normally avoid the Wizards of the Coast booth at PAX Prime because you’re not there for tabletop games, you’ll want to visit it this year. Why? Because Sword Coast Legends will be there with playable builds. The developers will also be on a number of panels over the weekend, obviously headlining a panel on Saturday at 1:00 p.m. PDT (4:00 p.m. EDT) about bringing the tabletop experience of Dungeons & Dragons into a digital game.

If you’re not on the show floor, there’s not much you can do other than just take a gander at the game’s new trailer for the convention and several new screenshots down below. You can pre-order if you want to get a spot of early access, which starts next month.

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One Shots: Quiet grace

When I take pictures of people in real life, I almost never ask them to pose. That feels so artificial to me; I’d rather have shots of them laughing, scowling, being weird, and being themselves instead. Also, I’m a creeper. It’s why I can appreciate this picture by reader Eamil from Final Fantasy XIV.

“This is my friend Rhadra Nelhah immediately after healing us through a dragonskin treasure map fight, wearing the Thavnairian bustier she just had crafted, holding a staff that shoots rainbows, and with the beautiful environment of the Sea of Clouds as a backdrop,” Eamil said. “I turned to look at her as the fight wound down and loot was being given out, and I couldn’t resist taking a screenshot.”

These moments of quiet grace should be photographed. And then photobombed.

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Blade & Soul founder packs are now available for planned Q1 2016 launch

I was very excited to sit down during Gamescom with Nicolas Coutant, producer at NCSOFT West, about the upcoming US and Europe release of Blade & Soul, a quirky Asian fantasy MMO developed by Team Bloodlust. Some of you may have seen our very own MJ Guthrie’s fantastic E3 hands-on, but for those of you who are new to the title, know that this F2P MMO features a beautifully crafted online world and some very unique combat mechanics. I got to briefly try out the Windwalking movement feature and some of the signature combat combos that call to mind the best classic martial arts movies, and I was very impressed with what I saw.

Today I’m able to let you know that the highly anticipated entry to the US and EU MMO marketplace is now on sale via three different Founder’s Packs, each offering good value and a shedload of extras for the keenest fans to grab early. Every tier will include access to Closed Beta and also will grant players entry to the title’s Head Start access, meaning that those players who decide to purchase early will enjoy early access and full testing privileges. I was also promised at Gamescom that Blade & Soul will release in the first quarter of 2016, so we don’t have long to wait until we can get our hands on this stunning looking game. Read on for details of the three packs and my initial impressions.

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Check out Otherland’s housing in its features video

Last week, Drago Entertainment emerged from its zone of quiet development to remind everyone that Otherland still exists and in fact is releasing on Steam early access next week. A new key feature video demos a number of game mechanics, including the auction hall, vendoring, and player housing. Housing amounts to a large, instanced apartment, but it comes with an awesome cityscape view (seriously) and customization of rooms and textures, complete with lovely glowy cyberpunk flair.

Enjoy the vid and pics below.

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One Shots: They’ll swallow your soul

Sometimes you can’t help but take a screenshot of what is otherwise nightmare fuel, because perhaps in freezing a scene in its tracks, you eventually rob it of its fear factor. Or you just take the picture so you can freak others out.

Reader Erin is trying to exorcise her own demons with this Final Fantasy XIV submission: “In my aimless travels around Eorzea I decided to start taking profile shots of random critters and enemies. The most memorable though is the creepy undead creature (that I forget the name of name). It might have been the moment, the lighting… or maybe it’s the visual of it’s eyes lighting up when you got too close that haunted me for a while afterwards.”

Have fun sleeping tonight! Let’s see how it looks in full color, shall we?

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Gamescom 2015: WildStar F2P beta is now live!

The announcement that WildStar developers Carbine Studios plan to make the MMO the latest addition to our ever-growing free-to-play piles happened a while ago now, and superfans have been waiting patiently since then to see how the transition would affect the game. The wait is officially over as the F2P version of WildStar is in closed beta right now. Players who have been granted access to the beta will now be able to see for themselves the changes that were presented to me by Product Director Mike Donatelli and Lead Designer Mike Barr during Gamescom. Stick with me to read more about the closed beta and the changes you can expect for the F2P version of WildStar, or if you prefer, check out the new trailer below.

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Gamescom 2015: Guild Wars 2’s new mastery system details revealed

On the opening day of Gamescom 2015, I crept away from the buzzing hum and dazzling lights of the show floor to sit down with Guild Wars 2 Lead Designer Crystin Cox to discuss Heart of Thorns and the horizontal progression development system we now know as the mastery system. I was treated to a full breakdown of each mastery branch with a live demo, and it was full of great information about the masteries involved and the thought process behind the system’s development. We also hit on specializations, verticality, and the beta weekend during my follow-up questions, so be sure to keep reading for all things HoT.
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One Shots: First steps into a greater world

Do you miss Vanguard? It’s been a while now since that particular fantasy world closed its doors to players, but warm memories of the game continue to persist among former fans. Reader PJ sent in several screenshots of Vanguard, although he says that he unfortunately lost most of his pictures.

I like this one because of the perspective. It’s not only pretty, but when you see the tiny character on the right, you develop a whole new appreciation of the scope of this area.

We’ve got a great tour of the sights of MMOs for you today, so let’s get this party started!

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Gamescom 2015: More details on World of Warcraft: Legion

It’s only been a day since the announcement of World of Warcraft: Legion, but fans are already eager to learn more about the expansion. Fan site Icy Veins was able to get a quick interview with the developers that reveals a few more interesting details on the expansion as a whole, from the new Demon Hunter class to mechanics that weren’t discussed during the presentation yesterday.

Artifacts are confirmed to be the only weapons players will get during the expansion, with no weapon drops in Legion; however, each Artifact will have Relic slots that improve the weapon’s stats and DPS. Demon Hunters, as a result, will wind up with just one type of unique weapon being used throughout the expansion, the Glaive. Professions are also being adjusted in depth for the expansion, with the designers acknowledging that Warlords of Draenor underutilized the profession systems. Check out the full interview for more tidbits about the new direction for the game.

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Shards Online: Proposing the ‘persistent online world’ game

Last week, our comments erupted over some game studios’ haphazard use of the term “MMO” — and how that overuse and misuse has possibly tainted the genre, leading other studios to avoid its use altogether. One of the games under fire is Shards Online, a game that borrows heavily from old-school sandboxes but is set up a la Neverwinter Nights to allow players to create their own rulesets and run their own servers, some definitely not “massive” at all.

We spoke with Citadel Studios’ founder and CEO Derek Brinkmann about Shards Online’s place in the broader MMO world.

Massively OP: First, how do you and Citadel define “MMO” in 2015? How does that differ from “MMORPG” and from earlier understandings of the terms? Do you believe your understanding of the terms has changed since Shards Online was first announced?

Citadel’s Derek Brinkmann: I don’t think you can define the term MMO by taking the literal translation of the acronym Massively Multiplayer Online (Game). This would apply to a game that allows thousands of players to interact with each other within the game. If you went purely off of this literal meaning, session based games like Diablo III technically fall into this category since there are thousands of people playing Diablo III and you can interact with any of them by jumping into the same session. And nobody thinks that Diablo III should be considered an MMO.

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Gamescom 2015: Defiance is getting new baddies, supreme weapons

The fourth and final Trion blurb from today’s Gamescom press release involves Defiance, the sci-fi shooter with Syfy transmedia synergy. An upcoming patch will introduce a new race of enemies, Trion says. These baddies inhabit Silicon Valley’s arkfalls and are called Shrill. They’re also “acidic,” whatever that means!

Defiance will also be getting supreme weapons, which are “a new higher tier of rarity which can be applied to all current and future weapons.”

Source: Trion press release

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