Galleries & Screenshots Category

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One Shots: Strange voyages

As cool and iconic that Star Trek ships look, I’ve always thought they also came across as fragile, with pieces sticking out here and there. Plenty of opportunity for some star god to play around with the Enterprise and accidentally snap off a nacelle or let the ship tip over when he has to go to the bathroom.

Today’s headlining pic is from reader Xyggy, who sends this one in courtesy of Star Trek Online. “Here is my pic of my TOS Constitution-class starship boldly going through the TOS timeline second mission. It’s been a real nostalgia blast being thrust into the TOS vibe and this screenshot exemplifies that retro-Trek feeling.”

May the Force be with you, Xyggy.

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Make My MMO: Hero’s Song’s update and the Elite: Dangerous mystery map (July 23, 2016)

This week in MMO crowdfunding news, John Smedley tweeted a few teasers for his upcoming pixel MMORPG Hero’s Song. “We’re at 5400 items in our game now. It’ll easily be over 10,000 when we’re done. Maybe more like 20k,” he told his followers. “21 classes too. none of our items are randomly generated [‘even the common stuff,’ he added later]. We’re taking the time to craft each one. All kinds of cool stuff in there too. Can’t wait to share.” Since its canceled Kickstarter earlier this year, there is still no way to pledge early for the game; Smed says the team is still working on it.

Meanwhile, Elite: Dangerous players are swimming in conspiracy theories thanks to an intriguing discovery of what may be an alien map, sandbox ECO released its 4.2 alpha, and Das Tal has offered testers the chance to be in the game’s trailer. [Thanks to Defector1980 on the Elite tip!]

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Skyforge’s new producer says ‘significant and fundamental changes’ are en route

Skyforge has a new producer in the west: Volker “PoweredByPixels” Boenigk, who explains the last producer was sucked out an airlock. Just kidding; Fabien “Maeron” Alexandre is now heading up Revelation Online instead.

Boenigk reveals that amidst the game’s ongoing birthday festivities, the team is busy plotting the PvE-focused Relentless Onslaught update slated for August 17th and working on ways to bump the game’s population, like the recently added controller support that makes “it possible for players to enjoy the exciting action combat of Skyforge whilst reclining in their chairs and on their couches, rather than being hunched over a mouse and keyboard.”

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Check out every World of Warcraft loading screen from 2004 to 2016

Here’s your dose of World of Warcraft nostalgia for today: All seven login screens for the game, from the original 2004 edition to this month’s Legion facade. Considering how long the community got acquainted with each one of those screens, they’re bound to trigger more than a few memories in viewers.

Check out all of the login shots after the break and let us know which one you saw when you first started playing WoW!

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Social VR MMO MetaWorld will use SpatialOS just like Chronicles of Elyria

UK tech startup Improbable is stretching the bounds of the MMO and MMORPG again with its announcement that its SpatialOS will serve as the foundation for yet another game: MetaWorld.

MMORPG vets will recall that Improbable’s SpatialOS is also one of the core components of Chronicles of Elyria; Soulbound said back in June that the platform would help Elyria “get a hundred thousand players spread across the largest geographic area in a video game to date.”

MetaWorld, on the other hand, fancies itself a “new breed of massive-scale, social VR entertainment” where “people can realistically interact in a persistent shared space” — i.e., a virtual world, complete with “camping, fishing, farming, archery, hot air balloon flights, road trips, meditation retreats and more.”

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Neverwinter launches on the PlayStation 4 today

Players who wanted to play Neverwinter on the PlayStation 4 but didn’t want to drop $20 to access the game’s head start have been out of luck for a week, but it was only a week. Today’s the official launch of the game on the console, which means that anyone can download the game and start playing right now.

The console version sports all of the game’s content up to The Maze Engine, meaning that new players on the console will benefit from years of development and refinement. If you’ve already played the game extensively, you’ll find nothing new, but you will be able to play it whilst slouching on the couch, which is still pretty great. Check out screenshots and the launch trailer just below.

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Sword Coast Legends is available today on PlayStation 4 and Xbox One

Players who have been eagerly anticipating the console launch of Sword Coast Legends will no longer be able to anticipate that launch. It’s happening today, you see. You can’t anticipate what is already happening. You can, however, take advantage of this fact to actually play Sword Coast Legends on your PlayStation 4 and Xbox One, which should be a great advantage to anyone trying to run “dungeon adventures” on the console by just decorating it and dropping it in the middle of a miniatures layout.

Hey, everyone uses different props for tabletop.

The console release of the game comes with the Rage of Demons DLC included, but it does not include the DM Campaign Creation mode of the game. If that’s something you can live without but the rest of the game is an urgent part of your console gaming life, you can pick the game up for $19.99 on the PlayStation Store today. Check out some screenshots and a trailer just below.

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Final Fantasy XIV hits 6M registered players, patches in the Deep Dungeon

Final Fantasy XIV has now “drawn in over six million cumulative players globally – excluding free trial – in under three years,” according to a Square-Enix press release this morning. The new milestone comes just in time for the launch of the game’s latest patch: the Deep Dungeon.

How deep is Final Fantasy XIV‘s Deep Dungeon? For the moment, it’s 50 floors deep. That might change in the future, but it’s certainly enough for the moment, offering players a new sort of content to explore, level up in, and fight through. Players who enter will start over from level 1, improving equipment and earning abilities independent of outside progression, taking on challenges in the race down through randomly generated floors while saving progress along the way.

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LawBreakers highlights Enforcer characters in new video

In is latest character video for LawBreakers, Nexon is featuring the Enforcer role. “Whether you are a LAW or BREAKER, get your run n’ gun fix by playing Axel or Kintaro,” writes the studio. “[Kick] ass from afar with the Enforcer by using the rifle, get close by using the Badger shock pistol and finish off your foes with the shoulder-mounted BloodHound Launcher.”

Expect vids for the Assassin, Titan, and Vanguard over the next few weeks, but in the meantime, the Enforcer reel is below, and stay tuned for another round of alpha testing this weekend.

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Eternal Crusade welcomes Tyranids to the fight

Hope you don’t have any reservations about fighting giant bugs that can snap off your head faster than you can flick a flyswatter: The insect-like hive mind of the Tyranids has arrived in Eternal Crusade as part of a five-player co-op map.

“Prepare to die!” the devs said encouragingly.

The July 14th patch claimed to go above and beyond mere bug fixes: “A lot of that time and effort was channeled into PVE (across all departments: design, programming, UI, art, audio, etc.), as well as some behind-the-scenes stuff (like Orks, as some of our founders got the chance to see on the exclusive founder’s server!).”

The team also released eight new screenshots, which you can view below.

Source: Patch notes


One Shots: Gentlemen, to evil!

There are some subtle signs that you can look for when you’re trying to gauge if you’ve become truly evil. Conquering small nations for spite is one. Flaunting doomsday weapons as a pick-up technique is another. And the last is, of course, erecting gigantic statues of terrifying visages.

I am sad to report that reader Damien has fallen to the dark side: “Since I’m an MMO junkie, here is my level 31 Vampire Nightblade from Elder Scrolls Online enjoying some sight-seeing while on a mission from the Dark Brotherhood. I mean, who else would a Vampire Nightblade be working for?”

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Make My MMO: Descent Underground (July 16, 2016)

This week in MMO crowdfunding news, Descent: Underground released a major AI update this week — the Moon Collider’s advanced Kythera AI system — plus “cooperative play against ‘bot’ opponents, new ship types, and additional gameplay enhancements.”


  • Kickstarted science-laden sandbox ECO took home a climate science prize for its ecosystem simulation, which allows players to actually “create laws and policy [to] prevent the world’s destruction.
  • CIG dismissed a Star Citizen backer’s insinuation that a state district attorney influenced its decision to refund $3000 in Kickstarter donations.
  • And don’t forget to grab your summer alpha key for Das Tal!

Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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This is how you’ll customize your Crowfall character

Future Crowfall warriors might be looking at all of the archetypes (classes) and wondering how theirs will play any different than the rest. ArtCraft’s answer to this comes in the form of combat disciplines: traits that you mix-and-match to create a specific build.

The studio released a new developer stream that discussed how disciplines will be used in the game and a few examples of each. Eagle-eyed players can probably look past the talking developers to check out some of the details on a background spreadsheet.

Another way that ArtCraft will provide diversity is by providing gender variants, different animations, and other distinctive looks for many of the archetypes. “Crowfall has a range of character archetypes and establishing and maintaining the tone and personality of each archetype while providing options for player distinction is not an easy thing to do,” the studio admitted.

Settle in for a long discussion about combat discipline with the devs after the jump!

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