Instead, I want to talk about some pretty interesting changes that can easily slip under the radar in terms of currencies. I wouldn’t say this stuff is easy to miss, exactly, but it’s easy to not really think about it when you’re knee-deep in going through the game. So let’s talk about currencies, what you can buy, and what implications this has for the game moving forward.
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It’s Templar Time! After looking at the Illuminati and delving into the Dragon, it’s now time to tie up this trio of guides and talk about the final faction in The Secret World: the Templars. I could fall back on that old adage of “saving the best for last,” but this secret society may not be the best for everyone. That’s the whole reason behind these faction guides — so folks can get a feel for what they may want to play. And with Secret World Legends launching its early access tomorrow, the time to pick is close at hand.
As much as I have been tempted to roll a different faction for SWL, it’s going to be very hard to pass up being a Templar. I can’t deny that it has been my my favorite faction; the philosophy jells better with me, I prefer the deck costumes, and I enjoy the wit of Richard Sonnac’s messages. But what really cemented this society’s place at the top was the final story mission, Virgula Divina. Doing the Illuminati story mission felt like a let down by comparison! If you’ve never visited the playroom, you are truly missing out. Could this become your favorite faction, too? Let’s take a (spoiler-free) look-see at what it has to offer.
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
When it comes to chaos, do you tend to run away (possibly screaming), or run toward it? If you lean toward the latter, you might be a Dragon at heart. In that case, this next installment in our The Secret World faction guides may be of particular interest. Today we look into that mysterious green-clad faction that calls Seoul its home base in game. What sets this home-grown secret society apart from the others? Who is a part of this network and what are its goals? And how much information can I spill before I reveal spoilers?
Unlike the Templars and the Illuminati, who are quite present in the real world, the Dragons were specifically developed for TSW. (Or maybe they do exist and are much better at being a secret society!) My very first character I made and played was actually a Dragon. Unfortunately, I found the faction less interesting to me than the others, and I abandoned her to play a Templar, then livestream a Lumie. Now that I have delved deeper into the intricacies of the Dragon, however, I realized I may have ducked out too soon and I am seriously contemplating rolling one in Secret World Legends!
I’ve been asked several times for my opinion on how best to handle the influx of non-WvW Guild Wars 2 players to the game mode in the wake of the reward system update. As you’ll all know, I am not a committed WvW player and tend to play the mode only when I have a specific need to or when I’m helping out a friend, but nevertheless, I have compiled some helpful advice for those who wish to start skirmishing now. Make no mistake about it: WvW can be as entertaining as it is intimidating when you get into the groove, though to get the best out of the game mode you’ll need to pick up on WvW etiquette fairly quickly.
In this edition of Flameseeker Chronicles, I’ll help you navigate the rapid-fire world of WvW, giving you advice on keeping commanders happy, getting the best out of your efforts, chatting strategically, and setting your toon up for WvW success.
But all of that’s in the future. Right now we’ve got a couple of days left, and I’m here to tell you that it’s your last chance to get everything ready to go. If you’re pumped as heck about this expansion – and let me tell you, I certainly am – you’ll want to make sure your last few checklist items are taken care of. So let’s give a last-chance checklist for people to accomplish over the next four days, yes? Or, well, three and a half now. It’s the noon slot, you see.
NetherRealms’ Injustice 2 is not an MMORPG. It doesn’t have a persistent world or a massive number of players actively engaging with each other graphically on screen. However, it has levels, character stat and appearance customization, randomly generated loot and boxes, guilds, and boss fights requiring explicit coordination. For the moment, it’s about the most MMO-ish a 2-D fighter has gotten. And my guild experience with the game has shown me the traditionally solo-oriented genre has created a demand for those with a traditional MMO skill set: socialization skills, group planning, and grinding.
Players who reach tier 4 with the galleon will be able to shut down ship technology and increase the vulnerability of other ships in the area, a valuable tool for any confrontation. Players can also kit out these ships in more defensive or offensive roles while retaining the overall versatility of the class, allowing you to shut down or dampen enemy damage and firing while healing your own ship. If you’d prefer to be behind a diverse arsenal, you could do worse than working the skies in a heavy reinforced galleon.
It’s hard to believe that next week the first crowd of adventurers will be stepping into Morrowind’s head start prior to the expansion’s June 6th launch. There’s a lot of anticipation swirling about the series’ return to Vvardenfell, but the big question is, when you get there, what will you do first?
The Elder Scrolls Online posted a guide to some of the major locations on the island, although all players will start out in the port town of Seyda Neen: “Do not let the Imperial-styled buildings throw you off, the town is under the control of House Hlaalu, so if you want to trade with the Dark Elves of Morrowind, you had better be prepared to pay your dues. From this location, the entirety of the island opens up to you. You can proceed East to Vivec City and Suran, or North to Balmora, Ald’ruhn, and Gnisis.”
Leading up to the head start is a three-day livestream event in which participants can share their thoughts of Morrowind, free from the clutches of the NDA. ESO recently posted a guide for solo players trying out the MMO, and our own Larry has five things for you to do in the game before jumping into the expansion.
Do MMORPGs really have such an intimidating reputation in the gaming community these days that studios feel as though they need to mollycoddle prospects who might otherwise skip over their products? Elder Scrolls Online apparently thinks so, as its created a solo player’s guide to the upcoming Morrowind expansion.
“Most games of the genre are singularly, er, singular affairs, where it’s you against the world,” the team wrote in the guide. “And maybe you think those skills wouldn’t transfer to the massively multiplayer universe of Elder Scrolls Online. But nothing could be further from the truth. Elder Scrolls Online is, first and foremost, an Elder Scrolls game, and that means fans of previous games like Skyrim — and of RPGs in general — will find plenty that’s familiar.”
Kirsten Geary. That is almost all you have to say when talking about the Illuminati faction in The Secret World. That’s because the infamous KG (as she signs her memos) is practically the personality of the organization — at least as far as players are concerned. As the player handler, she is the main contact point for everyone putting on the blue. However, there is more to the faction than her. Lots more! Not that I can tell you all of it; that would spoil the game! But I can tell you some, in case you are considering rolling one when Secret World Legends hits the scene.
After laying out the gist of factions last week, I’m shifting my efforts to looking at each one individually. Today we’ll peek behind the curtains of the Illuminati so you can get a look at the inner workings. Don’t worry: I promise to make this as spoiler-free as absolutely possible.
These scavenger hunts are very involved and time-intensive, involving a lot of criss-crossing Middle-earth on a nostalgia tour to end all nostalgia tours. While they’re mostly straight-forward, requiring players to travel to certain locations and perform certain actions, the sheer number of activities and scavenger hunt cards (30 cards in all) mean that there’s no shame in looking for some help.
Enter the Department of Strategery, a fan blog that has put together two well-done quest guides for the first six scavenger hunt cards (Year One and Year Two). The author not only outlines where to go for each but also provides a map of the world so that you can plan your tour in the most efficient manner possible. Cheers!
As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.
Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.