Guides Category

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Here’s a guide to Elder Scrolls Online’s Imperial City

ZeniMax has updated its Elder Scrolls Online website with a basic guide to Imperial City. It covers how to get there and what to do once you’ve arrived, including the White-Gold Tower and Imperial City Prison dungeons, PvP in the sewers and six Imperial Districts, and earning Daedric trophies from mob kills which will enable you to open treasure vaults around the map.

There’s also an Imperial City storyline, naturally, and new VR16 weapons and armor are available along with collectibles and achievements.

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Marvel Heroics: Ten Marvel Heroes resources to bring you from zero to hero

Before a few months ago, the time that I spent in Marvel Heroes was largely uninformed and aimless. I figured it was just a Diablo click-fest that required very little knowledge other than how to work my index finger. That led me to meandering through the story mode and experiencing leveling that was so painfully slow that it almost drove me away from the game.

This all changed when I decided to buckle down and do some actual research into how Marvel Heroes was set up and its different systems functioned. After a few days of this, everything started to “click” for me, and I found my excitement and enjoyment of subsequent game sessions skyrocket.

Since I ended up bookmarking half of the internet in this journey to get my Marvel Heroes diploma (I imagine that Mr. Fantastic is the one who gives it to me), I wanted to share those resources with you in the hopes of passing along some great information that could take you from zero to hero in no time at all.

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Wisdom of Nym: The leveling dungeons of Final Fantasy XIV: Heavensward

Final Fantasy XIV takes you on quite a ride on the way to level 60. There are indisputably fewer dungeons than there are from 1-50 (or more appropriately, 15-50), but the actual dungeons are more involved and fun. They’re certainly more filled with loot, dropping a much higher number of items in a given run, which makes the greedy little monster within me very happy simply because I like getting things.

I realize that by this point most of the front vanguard has already gotten through these dungeons, so this week’s column won’t be just about strategies but about the dungeons as a whole as well as strategy for those who haven’t been through the dungeons yet. Also note that the names of some bosses have been redacted, and I’ll be making an effort to avoid spoilers as much as possible; that being said, there will be some minor spoilers here and there regarding locations. Fairly warned be ye.

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Chaos Theory: Guide to The Secret World’s third anniversary celebration

Are you ready to party? Because it’s birthday time! The Secret World is celebrating its third year, and you’re invited to a two-week bash that brings back the Guardians of Gaia event introduced the first year as well as the added Tokyo festivities from the second. That means now is the time to catch up on collecting all the lore, pets, and costumes from the earlier anniversaries that you’ve missed! It’s also the perfect time to stock up on gobs of AP from the world bosses, and it’s the only time you can score the newest loot and dance (well, at least until next year!).

The soiree lasts until July 15th, but to help players have an extra good time, Funcom has added some major buffs and bonuses for the first week; until July 8th, players can take advantage of double AP, extra black bullion, and 50% more of all the following: Aureus (the currency you earn in scenarios), Marks of Venice from PvP, and AEGIS research XP from Tokyo.

Not sure where to start? Here’s a guide to help you get the most out of the celebration, from lore locations to tips and tricks to complete your collections.

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Marvel Heroics: How to get the most for free in Marvel Heroes

One of the questions that I received after my debut Marvel Heroes column was, “Can you explain how to play this game for free?” And sure, I could’ve been snarky and replied, “You just boot up the game and play without spending money on it,” but then I realized that this was asked by one of my friends who is twice my muscle mass and I should probably not tick him off.

Actually, it’s a good question. Players going into Marvel Heroes for the first time are often understandably wary about the ins and outs of its business model, all the while nervously twitching in anticipation of the moment when the game decides to slap down a pay wall or shove a guilt trip down their throats for not coughing up cash. The truth is that this game is remarkably generous in what it gives for free and rarely if ever pressures you to buy. I spend money on this game because I want to, not because I have to.

But if you wanted to play 100% for free and get the most out of it? There’s a guide for that too, and it’s after the break!

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The Game Archaeologist: Seven MMOs operating on borrowed time

Most everyone who knows me well will acknowledge that I’m not generally a cynical, dark person. I’m not rooting for games to fail, for the industry to crash, for developers to be banished to the wastelands for their sins, or for the cultural return to Parcheesi. So while you might read the title of today’s piece as rather grim, understand that this is more a public service announcement than a cantankerous gamer dancing on the yet-to-be-dug graves of online RPGs.

Every MMO will die, and some of those much sooner than others. Right now there are seven games that are probably not long for this world, although in this industry you never quite know, do you? But if you have any interest in the following titles, I would recommend getting in to play them now — before it’s too late and you end up posting tear-laden nostalgia pieces on Reddit, wishing for one more day in that world. OK, that might be too grim. I’m not saying that all of these are on the verge of being shut down but that they’re operating on borrowed time and have a very uncertain future.

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Marvel Heroics: Six leveling tips for Marvel Heroes

Welcome to Marvel Heroics, my look at the superhero exploits of Marvel Heroes! Just about half of Massively OP has gotten hooked on this title, so it felt right to devote some space to talking about this OARPG. And what better place to begin than grappling with the leveling game?

While dealing with around 50 heroes, legendary items, omega levels, and prestiging (re-level those characters for added benefits), there is no shortage of leveling to be done here. It might seem like a herculean task at the start — even with one character — but the game is designed to accelerate the process so that subsequent trips up the level ladder go faster and faster.

Here are six tips that I’ve discovered and others have shared with me to make the most of my efforts in leveling my roster of comic book wonders!

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A guide to Heroes of the Storm for MOBA newbies and MMORPG fans

So you’ve heard about MOBAs by now, right? Maybe you tried League of Legends, or the idea behind DOTA 2 was too confusing to inspire a download. Now there’s this Heroes of the Storm thing coming out and you find yourself oddly excited (or being badgered by friends to get in game). Plus, it’s Blizzard, and you can’t pass up a Blizzard game. What’s an MMO fan to do?

Worry not, dear reader! As someone who has played quite a few MOBAs, I’m here to give you a quick rundown of the genre, how Heroes of the Storm works, and some tips on surviving and thriving in the game.

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Rockstar publishes tips for making the most of GTA’s editor

Are you overwhelmed with the possibilities inherent in Rockstar’s GTA V and GTA Online editor? If so, consider reading yesterday’s tip article focused on capturing footage. It’s the first in a series designed to walk you through the basics of capturing, creating, and uploading using the in-game editor, and it offers advice for the neophyte filmmaker ranging from setup ideas to sequence planning to using the action replay feature to retroactively record spontaneous gameplay moments.

And don’t fret, console players. Rockstar previously announced that while the editor is currently a PC exclusive, it is in fact coming to the PlayStation 4 and Xbox One either “sometime this summer” or “as soon as it is ready.”

Source: Editor tips

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Wisdom of Nym: Final Fantasy XIV’s endgame dungeons, from launch to present

It’s crazy to realize that Final Fantasy XIV has added more dungeons via patches in a year and a half than World of Warcraft has added via patches in the game’s decade of existence. Sure, a lot of those are hard modes, but considering that every hard mode completely redoes enemies, maps, and such, I’d say they’re functionally new dungeons all around. But which one is the best and which one is the worst?

We’ve got less than a month now until Heavensward early access starts. So just as I talked about the game’s dungeons shortly after launch, today I want to talk about all of the options at level 50. These are rated purely based on the fun of the dungeon, not rewards, and in all cases I’m talking about the factory-fresh version rather than, say, the downtunings that Pharos Sirius and Amdapor Keep have seen. So let’s start at the bottom and work our way up.

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Wargaming releases guide to World of Warplanes’ war cache

Wargaming has published a dev blog on World of Warplanes‘ new war caches, which are basically an opportunity for players to finish challenging missions and earn new equipment, consumables, and warbird decorations.

The missions are “quite complicated and will require both a lot of skill and a lot of luck,” which is why Wargaming has tabbed its localization integrator — and one of RU’s best players — Evgeny “Matty” Guziy to write a guide for running the gauntlet.

Source: Let’s complete War Cache together

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Tamriel Infinium: A guide to Elder Scrolls Online’s combat basics

I was looking back through some of my posts about the Elder Scrolls Online, and I noticed that I’ve mentioned combat quite a bit. I talk about how it feels, how it’s action-oriented. I even have a couple of articles about different class builds. My favorite thing to talk about is how that your class really doesn’t determine your role in a group. But somehow, I’ve never really discussed the basics of ESO combat.

ESO’s combat is a bit slower-paced than some other games, like DC Universe Online which actually has a very similar system. I think it has a slower system than Guild Wars 2, but that might just be an animation difference. ESO‘s combat is far less clunky than The Secret World, and the hits definitely feel as if they have more weight.

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