Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire of molasses), players can get back to the business of experiencing all that The Secret World has to offer. And with the recent tweaks and enhancements, not to mention the incredible sales, there are definitely more folks getting in on the conspiracy-laden action. For those who absolutely love the game, it’s awesome to see so many new faces wandering the streets of Solomon Island. We know that these new players are definitely in for a real treat — if they can stick with it!
Even knowing that TSW is unlike the other MMOs out there doesn’t insulate newbies from how jarring it can be when playing for the first time; the sheer unfamiliarity of it all can leave folks floundering and feed frustration. That’s where players throw in the towel, thereby missing out on all that is great about the game. No one wants that! So here are the first six of my 12 total tips — ranging from hints to help shift the way you think about this MMO to practical tricks during gameplay — to ease your transition to becoming a TSW player and maximize the beginner experience.
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every expansion and change to the game since launch as a herald of certain doom.
Joking aside, it’s understandable that players would be a wee bit apprehensive, since this is a bold new direction for the game. Sure, people have always traded real money for in-game currency, but before it was usually under the table, shady, and generally the sort of thing that resulted in bans and accounts being stolen. Now it’s totally legitimate. Plop your credit card on the table and get some game money.
But while it’s new territory for World of Warcraft, it’s not new territory for MMOs. There are a lot of titles that have, in various ways, codified the idea that you can drop some real coin and pick up virtual coins. To the great surprise of no one, none of these games has erupted in flames as a result of it.
A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit loaded because it kind of assumed that a game couldn’t be sticky without vertical progression, I talked about storytelling ideals, such as Star Wars: The Old Republic‘s storytelling and Neverwinter‘s Foundry. However, one element that I think is extremely interesting for those who like gameplay, not just storytelling, is character growth. Usually, character growth is accomplished through skill points. But what if you could combine storyline with a compelling skill tree. To my surprise, Elder Scrolls Online did just that… with werewolves.
Remember how I told you that I was roped back to the game by the Justice system? How I literally spent hours just trawling the cities in the Daggerfall Covenant stealing from everyone that I saw? The same thing happened when I experienced lycanthropy, or werewolf-ism, in The Elder Scrolls Online. Again, I spent hours upon hours doing things to level up my werewolf skills without even touching my regular skills or questlines, not because I felt that it would make me better at some endgame thing but because it was just fun.
It happened, just as expected. A day after I posted a lengthy column discussing Final Fantasy XIV
‘s last big pre-expansion patch, that patch dropped, and wouldn’t you know it, nearly every single thing that I predicted turned out to be largely wrong, mostly because of carefully constructed misdirection, which is a trick I respect immensely. It made for a more and less
surprising finale, that’s for sure, even as someone who was doing the whole thing on the day that the content game out.
Yes, all of it, on the same day. I was just that tedious.
Obviously, there are several people here who have not gotten through the story just yet, due in no small part to the trial before the conclusion. Since it’s been less than a week, I want to minimize or wholly avoid spoilers in this piece, so I won’t be discussing the details of the story (I’ve got an entire spoiler-heavy podcast to do that), but I will be discussing the Steps of Faith. And even if you don’t like being told the mechanics of something beforehand… well, you should read it anyway.
It’s April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep track of all the goings-on today? With this article, of course!
We’ll be endeavoring to collect and link to all of the fun and wacky April Fools’ Day pranks that are going on in MMOs and on studios’ websites. If you know of one that’s not on the list, send us a tip or leave a comment below, as we’ll be updating this post all day.
If you have not jumped into Elder Scrolls Online yet, you should really give it a shot. With its latest update and B2P transition, it’s finally feeling like Skyrim or another Elder Scrolls game — just online.
Of course, I can’t say that ESO is perfect; there are a few things missing. And at times, you can tell that this game was made by a staff that doesn’t necessarily specialize in creating an MMORPG. Fortunately, ESO allows for mods. And while you won’t need to replace character models as you likely did for past Elder Scrolls games, this UI doesn’t exactly cater to MMO players. And so crafty players have designed UI mods to help with everything from item sorting to roleplay. I use a lot of mods myself, but there are three specific sets of mods that I don’t think I could play without — and neither should you.
Update 3.2 for Star Wars: The Old Republic
is, in a lot of ways, my
update. From the beginning of the game, I wanted to visit the planet Ziost. My favorite Star Wars comic book of all time is the Tales of the Jedi series. The part of the series appears to revolve around Gav and Jori Daragon, but the truth is that Tales of the Jedi is about the old Sith Empire. The wintery world of Ziost was the capital planet of the old Sith Empire. I’ve always wanted to know what happened to that world during the time of The Old Republic
, but the writers have been rather silent about it.
As many of you are aware, I’m a big roleplayer in all the MMOs that I play. I like to immerse myself into the world, the lore, and the community of each MMO. That’s probably one of the reasons that I can play only one or two MMOs at the same time. Unfortunately, SWTOR has never been particularly roleplay friendly. It’s always seemed that we roleplayers RP in spite of the mechanics of the game. And now, for the first time in the history of the game, we have been given a tool that is completely designed for roleplayers: the Outfit Designer.
Lord of the Rings Online
is a big, big game that has grown over the years to encompass a wide swath of Middle-earth. One of the first things any fan of the franchise does when getting into the game is see whether the devs have put in the places and details straight from the books or the movies. More often than not, they have.
Today I took a trip through my screenshot folder to jog my memories about places in this game that aren’t heavily visited but are pretty neat to see even so. There are several spots where nary a quest leads you there, but exist to reward the explorer and the dedicated lore-finder. Here are five of them!
All right. The end of last week’s column
did not, in fact, finish starting new in Final Fantasy XIV
. It brought you up to the point where you could no longer really be considered starting
, but there’s so much more to do. So while I could leave it there, I think we should at least learn how to unlock Jobs before the expansion.
So let’s keep rolling on, assuming that you’ve been progressing along in the main story to unlock the other two “intro” dungeons. These three dungeons are all a bit on the tedious and tutorial side, but they at least unlock your low-level roulette (immensely valuable) and start you down the road to understanding the game’s dungeon mechanics. It’s a game of easy enemies and hard bosses, and the next leg of the journey demonstrates exactly how much emphasis is placed upon the boss battles.
Starting out fresh in Final Fantasy XIV
can be pretty intimidating, I freely admit. I find it all old hat at this point, but I’m coming at the game as someone who has leveled every single available class to 50. It would be more surprising if I were still starting out and wondering when I can get my first mount or when I’m allowed to completely ignore the story and just craft forever if that’s more my speed.
The answer to both is largely level 20, for the record.
Let’s assume, then, that you’re starting the game new for the first time. Once you’ve made your character (and your birthdate and starting deity have minimal effect upon your character, so don’t sweat them) and watched the far-too-long opening cutscene, you’re dropped into a quick series of tutorial quests. What do you do from there, where do you go, and how do you make the most out of your time in Final Fantasy XIV when we’re on the cusp of the game’s first expansion?