Unlike the Templars and the Illuminati, who are quite present in the real world, the Dragons were specifically developed for TSW. (Or maybe they do exist and are much better at being a secret society!) My very first character I made and played was actually a Dragon. Unfortunately, I found the faction less interesting to me than the others, and I abandoned her to play a Templar, then livestream a Lumie. Now that I have delved deeper into the intricacies of the Dragon, however, I realized I may have ducked out too soon and I am seriously contemplating rolling one in Secret World Legends!
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I’ve been asked several times for my opinion on how best to handle the influx of non-WvW Guild Wars 2 players to the game mode in the wake of the reward system update. As you’ll all know, I am not a committed WvW player and tend to play the mode only when I have a specific need to or when I’m helping out a friend, but nevertheless, I have compiled some helpful advice for those who wish to start skirmishing now. Make no mistake about it: WvW can be as entertaining as it is intimidating when you get into the groove, though to get the best out of the game mode you’ll need to pick up on WvW etiquette fairly quickly.
In this edition of Flameseeker Chronicles, I’ll help you navigate the rapid-fire world of WvW, giving you advice on keeping commanders happy, getting the best out of your efforts, chatting strategically, and setting your toon up for WvW success.
But all of that’s in the future. Right now we’ve got a couple of days left, and I’m here to tell you that it’s your last chance to get everything ready to go. If you’re pumped as heck about this expansion – and let me tell you, I certainly am – you’ll want to make sure your last few checklist items are taken care of. So let’s give a last-chance checklist for people to accomplish over the next four days, yes? Or, well, three and a half now. It’s the noon slot, you see.
NetherRealms’ Injustice 2 is not an MMORPG. It doesn’t have a persistent world or a massive number of players actively engaging with each other graphically on screen. However, it has levels, character stat and appearance customization, randomly generated loot and boxes, guilds, and boss fights requiring explicit coordination. For the moment, it’s about the most MMO-ish a 2-D fighter has gotten. And my guild experience with the game has shown me the traditionally solo-oriented genre has created a demand for those with a traditional MMO skill set: socialization skills, group planning, and grinding.
Players who reach tier 4 with the galleon will be able to shut down ship technology and increase the vulnerability of other ships in the area, a valuable tool for any confrontation. Players can also kit out these ships in more defensive or offensive roles while retaining the overall versatility of the class, allowing you to shut down or dampen enemy damage and firing while healing your own ship. If you’d prefer to be behind a diverse arsenal, you could do worse than working the skies in a heavy reinforced galleon.
The Elder Scrolls Online posted a guide to some of the major locations on the island, although all players will start out in the port town of Seyda Neen: “Do not let the Imperial-styled buildings throw you off, the town is under the control of House Hlaalu, so if you want to trade with the Dark Elves of Morrowind, you had better be prepared to pay your dues. From this location, the entirety of the island opens up to you. You can proceed East to Vivec City and Suran, or North to Balmora, Ald’ruhn, and Gnisis.”
Leading up to the head start is a three-day livestream event in which participants can share their thoughts of Morrowind, free from the clutches of the NDA. ESO recently posted a guide for solo players trying out the MMO, and our own Larry has five things for you to do in the game before jumping into the expansion.
“Most games of the genre are singularly, er, singular affairs, where it’s you against the world,” the team wrote in the guide. “And maybe you think those skills wouldn’t transfer to the massively multiplayer universe of Elder Scrolls Online. But nothing could be further from the truth. Elder Scrolls Online is, first and foremost, an Elder Scrolls game, and that means fans of previous games like Skyrim — and of RPGs in general — will find plenty that’s familiar.”
After laying out the gist of factions last week, I’m shifting my efforts to looking at each one individually. Today we’ll peek behind the curtains of the Illuminati so you can get a look at the inner workings. Don’t worry: I promise to make this as spoiler-free as absolutely possible.
These scavenger hunts are very involved and time-intensive, involving a lot of criss-crossing Middle-earth on a nostalgia tour to end all nostalgia tours. While they’re mostly straight-forward, requiring players to travel to certain locations and perform certain actions, the sheer number of activities and scavenger hunt cards (30 cards in all) mean that there’s no shame in looking for some help.
Enter the Department of Strategery, a fan blog that has put together two well-done quest guides for the first six scavenger hunt cards (Year One and Year Two). The author not only outlines where to go for each but also provides a map of the world so that you can plan your tour in the most efficient manner possible. Cheers!
As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.
Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.
Welcome to The Survivalist! Ya’ll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn’t as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.
I’m not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller — and oft times privately managed — scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we’re going to look at what players can jump into to test their survival skills. So here’s a guide to many options in the newest genre to take over our gaming sphere.
Let’s just put this right out there: You definitely are going to want to join a guild in Revelation Online unless you genuinely enjoy having fewer stats than everyone else in the game.
This is thanks to Revelation’s character cultivation system. Essentially, it allows guilds to build up a spot in their base so that all members can train up bonus skill points. Both guilds and individual players will need to pay into the system for those rewards using (among other things) fruit. Plumblossom Fruit to be exact.
And just in case you were wondering if you could join a guild, get the extra stats, and then take off with them… you can’t: “The caveat being that it is guild-centric passive, thus leaving a guild will disable the ability until you re-join a guild that has character cultivate unlocked. Until that point, you will retain your cultivation progress, but not be able to enjoy its effects outside of a guild, or within a guild that does not have the passive unlocked for its members.”
Revelation Online soft launched this week as a free-to-play title. Curious about it but too lazy to install? MOP’s MJ will be streaming it at 8:00 p.m.!
In the first part of my Bastion of the Penitent coverage for Flameseeker Chronicles, I’ll talk you through the rough mechanics of each boss fight, ignoring for now the lore you’ll find locked behind the raid wing’s door until the next part and also refraining from giving very specific meta or group composition advice. I’ve decided to leave that for any requested in-depth boss encounter guides you require so that I don’t bore you with more raid coverage than you want to see! This edition is more of a what-to-expect rundown than a definitive guide to the encounters. As ever, let me know your thoughts on the raid in the comments and feel free to request detailed, phase-by-phase encounter breakdowns if a particular boss is giving you trouble. I haven’t yet attempted the bosses on challenge mode, but if you’d like me to do so and provide you with any successful strategies I employ, then I will – all in the name of gamer science!