Feeling a little singed and toasty after playing World of Warcraft so long? When you log into Legion these days, is it a case of been-there-looted-that? Welcome to the realm of burnout, population you.
Fortunately, you’re not alone. It happens to us all, which is why prominent World of Warcraft YouTuber BellularGaming cobbled together several suggestions to help you get through this period without destroying your interest in the game. His tips are pretty much divided between alternative activities to get you out of your current rut and several other games that could serve as “palate cleansers” while you take a brief break from the MMO.
Check it out after the jump and let us know your tips in the comments!
On my server in Star Wars: The Old Republic
, there are more guild advertisements than chatter in the general channel on the starter planets and fleet. This can quickly become overwhelming to those who don’t know what to look for. I have actually seen these advertisements turn people away from joining a guild altogether. The SWTOR
population has also fluctuated quite a bit, so it’s difficult to find a guild that is active and
has been in the game for an extended period of time. In other words, general chat is flooded with advertisements for guilds that aren’t very old. In fact, there are many who advertise needing a person or two to help start
If you are returning to SWTOR or maybe jumping in for the very first time, you are going to want to find a good guild. It’s possible to play the game without interaction with other people, but you will not really get the full experience until you join up to play the game with like-minded individuals.
My advice on finding a guild will avoid some of the obvious questions: Are they friendly, do they have regular events, and do they fit your playstyle? Instead, I would like to focus on the questions that are a little outside-the-box but are just as important if you want to find a guild that actually makes you want to stay in the game instead of flee it.
With the popularity of this month’s Guild Wars 2: Path of Fire
, the pressure is on for ArenaNet
to keep the game running as smoothly as possible for all veteran, new, and returning players. While we have been hearing positive word-of-mouth about the expansion, there have been some serious issues that have kept many players from enjoying it – including our own columnist.
Login difficulties are the start of ANet’s woes, and the studio is racing to fix them. Even more dire are instance creation problems, which were serious enough to elicit a statement by Mike O’Brien, who said that the team has been “working on the connection and story instance creation problems that have been cropping up during peak hours in Europe.” The Guild Wars 2 boss said that the team believes the underlying issues have been fixed but will be keeping an eye on the situation to make sure this is true.
Meanwhile, there are smaller bugs and corrections that have been addressed via hotfixes to bolster the new expansion.
I can’t quite believe that around 18 months of Guild Wars 2
development is about to drop in our laps this week through the Path of Fire
expansion! It feels entirely different to the mammoth Heart of Thorns
hype train that was somewhat marred by first expansion trepidation and the controversial pricing structure and content inclusions: On the second pass through an expansion release cycle, ArenaNet
has managed to field a largely more low-key, straightforward road to launch, barring some grievances regarding material storage
and gear identification
. The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in
The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in looking forward to the expansion drop. In this edition of Flameseeker Chronicles, I’ll speculate on main story points I hope to see in PoF, give pointers on prepping for Friday, and share some of the upcoming must-see ArenaNet launch materials. I’ll mainly just throw some ideas out that might help distract you while you wait on the big day. Do take note that those who wish to avoid all information about the expansion before Friday should give this column a miss for now in case of spoilers.
Have I really not talked about the dungeons of Stormblood
yet? That’s unexpected. Usually I would have mentioned them by now, I talk about these things a lot. Yet here we are and I haven’t really given a deep look at any of the dungeons through the leveling experience up to the top. It is, frankly, a shocking realization, and it’s all the worse that I spent a lot of time thinking (and working on) columns on more esoteric elements of Final Fantasy XIV
before remembering this obvious one.
So let’s correct this now and talk about these dungeons. The level range for things was adjusted after my initial preview, and we have a similar leveling arrangement to how things were in Heavensward, but I honestly like this batch more. Part of it is familiarity, sure, but I remember feeling like the first two dungeons in Heavensward were kind of clunkers even when they were new, compared to really enjoying the heck out of everything in Stormblood. Of course, that doesn’t mean there aren’t high points and low points, but… well, let’s just get to it, yes?
Lest you think that Conan Exiles is just about crushing your enemies and all that, Funcom has a new dev diary out today elucidating the game’s building system. Pure builders should skip the PvP servers, the studio says, and slip into single-player god mode or on a server with super-fast harvesting and crafting speed to focus on creating your very own Sim City in Hyboria.
Players of other sandboxes probably already know the drill: You don’t have to just plunk down prefab stuff and can instead build from the ground up using smaller building blocks. “To build truly creative structures it can be important to use a lot of different building pieces and placeables,” cautions Funcom. “Based on feedback from the community we are making additional building pieces with new shapes so you can make even more creative buildings.”
“You can build almost anything you want in Conan Exiles. If you have the time and patience you can even fill out most of the map with all kinds of buildings, castles and cities. Build a sprawling metropolis filled with thralls dancing in the streets, hammering away at their anvils or standing guard. Or perhaps you want to build a humongous castle, filled with all sorts of rooms and dungeons and even labyrinths.”
Just this week, a long-running Star Wars: The Old Republic
fan-made website mentioned that it was shutting down
, one among many that have come and gone since the launch of SWTOR
. I was just mentioning the other day to a friend how Darth Hater pretty much faded into nothing and how many of the old fan-shows and websites no longer exist. It seems to be a rare thing for creators to make content since the launch of the game, and it’s even rarer for them to have created it before
the game launched.
And now SWTOR-RP is shutting down, one of the last sites to have been reporting on SWTOR for over seven years. I know this because I was one of the three founders, and now the three of us remaining have decided it’s time to move on and let the site go.
So where does a SWTOR fan get content now? Are there still fansites that report on the latest news coming from BioWare Austin? I can hear Massively OP readers now: “Larry, your content is great and all, but I need more than a thousand words in Hyperspace Beacon every week.” And I hear you; I need more than that, too. So that’s why I’ve compiled another list of 10 podcasts, YouTube channels, and websites where I get my SWTOR information.
Has Revelation Online’s
fishing system reeled you in yet? Does it captivate your life hook, line, and sinker? Do you live for that moment when you can shout, “Oh my cod, I caught the big one!” Are you wishing that there was a minimum sentencing of three years hard time for dad jokes?
The fantasy MMO recently published a pair of guides to its various leisure systems, starting with fishing. There’s a little more to fishing than waiting for your line to bob, so understanding the fundamentals is the difference between tasty success and stinky failure. Also, you could be sucked into a “fish battle” and find yourself floundering in the moment.
Perhaps you’re looking at putting the final, perfect touches on your in-game apartment and could use a few pointers. There’s a very small guide for that as well with a helpful tip if you accidentally mess up so badly that you need to replace a furnishing from the start.
Did you hear about EverQuest II multi-month Days of Summer reward event? If so, lucky you! Here is an event that was launched with so little fanfare that even though I am playing every week. it completely slipped out of my mind — even after I learned about it the first week! It’s also an event that rewards players with some pretty snazzy rewards if they complete each of the weekly quests, so missing out entirely will make you lose out on a familiar, level 100 gear, housing decorations, a prestige house, and more. So many goodies! That may be because this summer event is akin to prelude events before expansions as it is aimed at helping people gear up for the upcoming expansion. Now don’t you wish you knew more about it? Well here you go.
The good news is that even if you hadn’t heard a word about it until now, it’s not too late to start;
the event runs from August 2nd, 3:01 a.m. EDT, all the way until October 3rd at 2:59 a.m. EDT. [Edit: On September 28th, the devs announced that the event would now be permanent content!] The even better news is that players need not have completed the quest in the week it was first offered. You just have to complete them in order. I proved this by starting the event during this week’s week five quest. The bad news is that not only do you have to be level 100 to be able to see all of the rewards on the event vendor, you also need to own Kunark Ascending to complete some of the quests. The even worse news is that only those who have paid for membership can access the quests at all.
When you’re going into one of the Monster Hunting games, you pretty much know what to expect: big weapons, bigger creatures, biggest battles. And so it looks to be true with everything we’ve seen of the multiplayer Monster Hunter World so far.
This week, Capcom released a new trailer to show off the Wildspire Waste region. It’s hard to soak in the scenery when every last inch of fauna seems hellbent on wiping you out, so it’s natural if your attention is fixed on the large and wily mobs, which include a rock-using dodo and some army ants.
Monster Hunter World is aiming for an early 2018 release on Xbox One and PlayStation 4, with a PC version to follow. As a bonus, the studio also tossed in a “Hunting 101” guide for greenhorns coming into the franchise for the first time. Check them out after the break!
With Star Wars: The Old Republic
Update 5.4 coming out on August 22nd, you may be champing at the bit to get into the new content and earn that awesome moving train stronghold for your very own. But how will you get on board with the Crisis on Umbara flashpoint?
That’s where this short and handy guide from the dev team comes into play. There are a couple of requirements before you can jump into the flashpoint depending on the difficulty mode chosen. Story and master modes can only be run by level 70 players, while you can access the veteran mode as early as level 15.
The huge reward dangling before players for this flashpoint is, of course, the Umbara mobile base stronghold. To earn the key for the house, players have to reap alliance recon data by running the flashpoint (over and over and over). After that, they should head over to their Alliance HQ to purchase the actual stronghold for credits or cartel coins. Data can also be used to buy other rewards, such as a new armor set and mounts.
Have you met Flappy? If you haven’t yet, you might want to do so very soon else you’ll miss your chance. That dirty bird has made its appearance in Secret World Legends
as the star of the much-anticipated The Whispering Tide event, but unlike its Secret World
counterpart, this event lasts only two weeks. And like any event, it also brings exclusive loot! But with such a condensed time frame to participate, if you want to get your hands on the loot and the lore you’ve got to jump in ASAP. This guide will help you make the most of your time.
What is The Whispering Tide, and why does it matter? More than just an excuse to get goodies, the appearance of Flappy — technically named Bird of the Zero-Point Pathogen — heralds the imminent opening of the Tokyo portal in Agartha. And sometime after Tokyo comes the next season of story! Veterans of the previous event will be familiar with the Flappy raid, but folks who’ve never played The Secret World are at a disadvantage in knowing what is going on. Even those who’ve participated in the original will find that there are some significant changes to The Whispering Tide. Some of these changes, most notably how the loot is dispersed, are much improved from the TSW version; some aspects, unfortunately, are not.
Players in Lord of the Rings Online
are quickly discovering that Mordor
doesn’t mess around. The new region will kick your butt and hard
, until you’re able to claw your way up to better gear and figure out how the light and shadow system works.
Thanks be to the community for coming together to produce an adventurer’s guide for the new expansion. The guide lays out each zone and its associated quests, along with a few helpful tips to get players through the rougher parts.
Also featured in this thread is an explanation of the allegiance system, a link to the location of all of the rare treasure chests, a guide to the shadow and light system, and pointers for gear acquisition. Cheers for the players who spent time putting this together!