The sun is setting on the Kickstarter campaign for vampire-themepark Dogma: Eternal Night, and at the time of this writing, the future doesn’t look particularly bright. With a funding goal of $100,000, the game has three days left to make nearly two-thirds of that total, currently sitting well shy of its mark at around $34,500. That doesn’t bode well for the remainder of its campaign period, although there’s always the possibility that it will rally.
The developers have posted updates regarding the design of the game’s character creator as well as the various abilities available to characters, although it’s short on details about what those abilities will be. If you’re on the fence about donating, you’re just about out of time, so you’ll have to decide if that’s a deal-breaker.
I have a bad feeling about some of the MMOs and pseudo-MMOs we have on the way in 2016.
The Division? That thing has been delayed so many times it’s a punchline.
Pathfinder Online? They needed two million bucks to rise above the three-man maintenance mode their budget deficit affords them.
The Repopulation? No one’s happy about the HeroEngine delay.
And then there’s EverQuest Next. The silence is terrifying.
I’d like to be wrong on every count. This genre needs the games. But what MMO has you the most worried? What MMO is never ever gonna launch?
This week in MMO crowdfunding news, Elite: Dangerous launched the first chunk of its planned Horizons campaign, Albion Online celebrated 60,000 founders, and Ultima Online fans raced to raise Indiegogo fans to save one of the oldest surviving MMORPG fansites from auction. Educational pseudo-MMO Eco visited the white house and released its second alpha, and Gloria Victis continued tweaking its alpha combat balance.
Check out the rest of this week’s MMO crowdfunding news below.
MapleStory 2 looks to be quite the different beast than MapleStory, most notably with its 3-D cube-dominated visual style. Hey, what can you say? Gamers are cray-cray about cubes these days. Another area in which it is veering off from its predecessor is that MapleStory 2 will be run by the a different Chinese publisher, Tencent Games (MapleStory is handled by Shanda Games).
The sequel also welcomed a new class to the game today in Korea, the Rune Blader. This sword-using class harnesses many of the classic video game elements (fire! ice! heart! …er, dark magic!) to cut through the opposition. You can check out the Rune Blader’s brief trailer after the break.
It’s hard being the youngest child — you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life.
In effect, Asheron’s Call was the youngest of the three MMO siblings that comprised the first major graphical MMO generation. Ultima Online, the big brother, had prestige and legacy behind it, while middle child EverQuest quickly became the most popular at school. And then there was Asheron’s Call, poking its head on the scene in late 1999 as a cooperative project between developer Turbine and publisher Microsoft. While AC never got the recognition of Ultima Online nor the numbers of EverQuest, this scrappy title became a cult favorite and endures even to this day, albeit in maintenance mode.
If you’re really in love with the current PvP experience in World of Warcraft… oh, whom am I kidding? Pretty much no one is happy with it. If you are happy with it, though, you might be less happy to know that the whole thing is being smashed to bits with the next expansion. And when will you get to test that out yourself? Not over the holidays, that’s for sure! You’ll need to find other things to occupy your time, such as perhaps some other beta testing stuff.
There is other beta testing stuff, of course. There always is.
And of course, there’s that whole list down below. Missed something? Why not let us know in the comments?
Massively OP’s end-of-the-year awards conclude today with our award for MMO of the Year.
In 2014, we couldn’t reach consensus on an MMO of the year. In fact, enough of us voted “nothing” that “nothing” is exactly what won, which was a depressing way to end the year. I’m pleased to say that this year, the choices were a bit easier, in part because we took readers’ advice and opened this category up to all MMOs, provided they did something noteworthy this year.
All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end, and congratulations to all of this year’s nominees and winners.
The Massively OP staff pick for MMO of the Year is…
A hacker group called Phantom Squad is causing headaches for online console players today.
Earlier this morning, Xbox Live came under a harsh DDOS attack that interrupted the service and made it impossible to log in for several hours before the hackers apparently stopped. The service is now performing as usual.
PlayStation Network may be next, as Phantom Squad has made threats that it will target that service as well. The hackers claim they are doing this to force the two companies to increase their cyber security.
Both Xbox Live and PlayStation Network came under attack last year by Lizard Squad around the same time.
In honor of Star Wars week (and rumors that EA is working on another Star Wars game), let’s talk Star Wars MMOs.
Star Wars Galaxies is much beloved around these parts, and I think most of us would agree that Star Wars: The Old Republic has matured into a worthy and popular MMORPG as well. Let’s take a moment to salute the passing of Clone Wars Adventures while we’re at it.
But the last Star Wars MMO launched in 2011. Is it time for a new MMO that is Star Warsy and iconic? What time period would you pick? What would the ground rules be? Tell me all about the third (well, fourth) Star Wars MMO of your dreams for this edition of Massively Overthinking.
Martin Shkreli, chairman of League of Legends e-sports team Imagine and CEO of real-life company Turing Pharmaceuticals, was arrested in New York today. He stands accused of “engaging in a complicated shell game after a hedge fund he started lost millions” and making “secret payoffs and set[ting] up sham consulting arrangements,” among other charges, says Bloomberg.
Shkreli made headlines earlier this year when his company bought up the rights to a malaria and toxoplasmosis drug and then jacked up the price. That prompted angry gamers to ask Riot Games to step in and enforce its “Moral Turpitude” e-sports rule, which states that “a Team Member may not engage in any activity which is deemed by the LCS to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.”
Well, if he hadn’t done that before, he may have now. Commence schadenfreude.
Lawyers for Rhode Island are attempting to reissue a subpoena for former 38 Studios head Curt Schilling to testify early next year about the loan and business decisions that ultimately led to the demise of the studio, the end of Project Copernicus’ development, and a hefty lawsuit.
Schilling may ignore the subpoena on advice of attorney due to the pending lawsuit. On his blog, the former Red Sox pitcher bit back against the state while also taking the lion’s share of the blame for the fiasco on himself: “I lost what I thought were 3-400 ‘family’ when I let this company fail. I will never ever get past that, and it being mainly my fault maybe I shouldn’t.”
When Darkfall opened up its doors to community discussion, one of the major points mentioned by the developers was that free-to-play was completely off of the table. The developers are now discussing the possibility of a free-to-play shift. The difference, as the post explains, is that free-to-play means there are no optional subscription models, but an optional free playstyle makes for a freemium game model.
Depending on your level of interest in the fine details of MMO business model terminology, you’re either nodding enthusiastically, rolling your eyes, or just whispering “what?” at your monitor.
The practical upshot of all of this is that the developers are actively exploring a free-to-play model with optional subscriptions, which is far from the impression given when it was said that free-to-play was completely off of the table. The major impediment to this is apparently working out backend settings for account, so players should keep their eyes peeled for further developments.
For as long as Massively Overpowered exists, this will be one of the most memorable years in our site’s history. It was the year that, after seven year of operation, old Massively got abruptly shuttered by AOL along with Joystiq and WoW Insider. It was also the year that the community rallied around us and Kickstarted the hell out of a new site, giving us the chance to create MOP as an independent MMO entity.
2015 will no doubt be remembered for a lot of other things too, of course. I don’t think anyone could have predicted all of the craziness and unexpected turns that happened in our genre over the past 12 months. Let’s take a walk back through the year-that-was to cover the biggest, strangest, and most exciting stories that we covered.