Blizzard is likely adding microtransactions to Diablo III. The proposed funny money and its associated features won’t be coming to European or American versions of the game, at least for now.
Blizzard announced its intentions on the Battle.net forums by calling attention to “new features that may start to show up in data-mined information for patch 2.2 that will not apply to all regions.” Things like timed experience boosts, platinum currency, and new cosmetic items were mentioned, along with associated UI tweaks that will purportedly benefit players worldwide.
“While we may explore [microtransactions] in some regions, we have no immediate plans to implement such purchases or the aforementioned features anytime soon for the Americas region,” Blizzard says.
SOE Daybreak has been all about “F2P your way” for a couple of years now, but comments by EverQuest Next senior producer Terry Michaels and lead designer Darrin McPherson in a recent dev team Q&A indicate that the business model for both EQN and Landmark is very much up for discussion.
“Not every model for monetizing a game fits with every game type,” Michaels says. “Right now we believe that they’re going to be F2P games, but we’re not willing to say absolutely that’s what they’re going to be at this point in time.”
“We do not want to lock ourselves into one thing,” McPherson continued. “We want to make the best game possible.” Click past the cut to watch the video. If you want to skip ahead to the business model segment, it starts around the 16-minute mark.
This will probably not come as a shock to you, but a lot of press was talking about World of Warcraft and Destiny last year.
ICO Media tallied up all of the article mentions of video games in 2014 and sorted them out according to categories. Destiny was near the top of the overall heap at 36,915 mentions. In the straight-up MMO category, World of Warcraft topped at 21,449 mentions, followed by Elder Scrolls Online, Final Fantasy XIV, WildStar and Guild Wars 2.
MOBA mentions were included as well, and League of Legends led the pack with 21,222 mentions. To illustrate just how much LoL dominates that part of the industry, the next game mentioned — Dota 2 — only had 11,069 mentions.
Daybreak continues to trim its asset portfolio, as the former SOE studio has cut loose artificial intelligence software company Storybricks from the EverQuest Next project.
“We are not working with Storybricks any more,” Senior Producer Terry Michaels said on a livestream chat yesterday. “We made the decision that it was in the best interest of the game to take that work in-house. They did a lot of work for us and we’ll be utilizing that. It’s not like that work is lost.”
The team said that it is “still committed” to making strong AI happen in the game.
[Source: Livestream chat
. Thanks to Ranging Berserker for the tip!]
Permadeath, corpse looting, and no mini-map: Will this be tempting enough to get the community on board with donations? Trials of Ascension hopes so, as the fantasy sandbox has launched a new Kickstarter campaign aimed at raising $600,000 for further development. The team says that it already has a product worth backing: “We have a playable prototype on very stable network code along with a solid server infrastructure.”
Forged Chaos undoubtedly hopes to overcome its failure from its 2013 Kickstarter campaign. After only pulling in $86,835 out of a $750,000 goal, the studio canceled the campaign and switched to an open donation system.
If all goes well with the campaign, Trials of Ascension is looking at alpha and beta tests in 2016 and a planned 2017 launch.
, old Kickstarter
Back in December, film editor and author Jason Bailey wrote a piece on Flavorwire called How the Death of Mid-Budget Cinema Left a Generation of Iconic Filmmakers MIA. He spins a tale of the booming movie industry of the ’80s and ’90s, when mid-budget films were commercially feasible and commonplace. By the turn of the century, however, the movie industry had bisected itself; studios stopped committing resources to mid-budget films, “betting big on would-be blockbusters” instead and generating a hard-scrabble indie scene in their wake. As Bailey’s title suggests, that dramatic shift uprooted a generation of brilliant filmmakers and cheapened the art of films and filmmaking for everyone.
It’s no stretch to say we’re witnessing the same phenomenon in the world of MMORPGs.
Trick Dempsey is out as Defiance’s creative lead, but he’s pleased to pass the project on to his successor: Carble Cheung. Cheung has been with the team since 2013 and has grand plans for Defiance going forward. “Speaking of the future: ‘YES!’ we are planning for Season 3 and beyond,” he said. “This includes updates to arkfalls, sieges, expeditions, and more.”
In other Trion Worlds news, ArcheAge posted a dev diary about the Ayanad Library and RIFT spent time interviewing Lead Content Designer Julia Fleming. Fleming did drop a not-so-subtle hint about one change coming with Patch 3.2: “One of the Senior Designers (Tacitus) and I have been talking a lot about improving some of the INSTANT aspects of the game, especially those related to ADVENTURE. He’s got some interesting plans on how to make the current system more engaging for players of all levels — and a few surprises as well.”
[Source: Defiance, ArcheAge, RIFT
. Thanks to Celestial for the tip!]
Originally released back in 2001 when the MMO genre was in its infancy, browser MMO RuneScape has endured through over a decade of development and two complete game reboots. Today’s RuneScape bears little resemblance to the game many of us grew up with, and naturally not everyone thinks the game has been changed for the better. In an effort to please players of all kinds, developer Jagex has experimented over the years with re-opening old versions of the game in a limited fashion through a handful of retro servers.
The most successful of these experiments is Old School RuneScape, a relaunch of 2004’s RuneScape 2 release that boasts healthy player numbers and celebrates its second birthday this Sunday. Jagex has always had to charge a monthly membership fee for access to the game in order to keep the servers running and pay for support staff, but that’s all changed as of today!
I’m sure this won’t serve as a grand surprise to anyone reading this, but I’ve been thinking a lot about the future of WildStar ever since we saw NCsoft’s financials last week. While it’s all well and good to try and cast the news as a positive by pointing out that it’s nearing the range of City of Heroes in terms of revenue, it behooves us to remember that CoH was unceremoniously shut down. Considering the hostile takeover NCsoft is facing, I think it’s enough to start one seriously thinking about the future.
Throughout its over 10-year life span, EVE Online has always been regarded as having an insane learning curve. New players are dropped into the sandbox at the deep end, confronted by a complicated user interface and gameplay that is very different to anything else in the MMO genre. A common refrain among players is the fact that they had to try the game two or three times before it finally clicked, meaning the new game experience could use some improvement. The developers at CCP Games have made huge strides in overhauling the user interface in recent years, and the game’s tutorial has been overhauled several times, but they’re not finished yet.
At last year’s EVE Online Fanfest, developers revealed the early stages of a potentially revolutionary new feature called Opportunities that they hoped would eventually replace the in-game tutorial with a more immersive experience. It was little more than a vague concept at Fanfest 2014, but this week the first prototype of the finished gameplay has made its way into public testing. Players who log into EVE‘s test server Singularity will find the feature available for testing and can provide feedback on the test server forums. Read on for a brief breakdown of how the new feature works.
If you’ve been having a hard time logging into one of Trion Worlds’ games today, you can thank DDoS instigators for that.
On both the ArcheAge and Defiance forums, the team said that Trion’s servers are currently under attack. “The North American servers are experiencing crashes due to a DDoS attack pointed at our Dallas center,” the team posted. “This instability is unrelated to this morning’s maintenance. We’re in the process of getting the affected servers back online.”
[Source: ArcheAge forums
, Defiance forums
World of Tanks
may prove to be one of the most unstoppable online gaming invasions of the past five years, as the WWII sim has dominated practically every platform to which it’s been ported. Now Wargaming
has its sights set on a plum prize indeed: Xbox One
Wargaming said that it will be bringing World of Tanks to the console some time this year. As an added bonus, both the Xbox One and Xbox 360 versions will feature cross-platform play and share its community.
Speaking of World of Tanks, here’s an interesting factoid: Paradox Interactive passed up on publishing the megahit title in the past, citing a lack of money at the time and an uncertainty over the business model. How much do you think the company regrets it now?
; Via: VG247
Are you over the Daybreak Game Company layoffs shock yet? Nope, neither am I. But my shock is compounded by dread over the fate of the studio’s games. While Daybreak has reassured players that it’s still got teams working on most of its MMOs (and I myself argued yesterday that most of the games are probably safe), some of the studio’s titles seem more vulnerable than others, especially given last year’s infamous purge. Of course, getting H1Z1, PlanetSide 2, and Landmark players to agree on who’s in the most trouble is a daunting task. Let’s put it to a vote in our shiny new poll: Which Daybreak title’s future seems the most in jeopardy to you?