Last week’s San Diego Comic Con was of great interest to World of Warcraft fans, as Director Duncan Jones led a panel of the cast and crew to talk about the upcoming film. It was also where Legendary Pictures showed the movie’s trailer for the first time, although the film studio is holding off on releasing it to the public until November.
Fortunately for you, one Redditor did take notes about what was shown, saying, “The footage was EPIC as a fan. Before this I was basically in the ‘please don’t suck’ camp but now, I am truly hyped for the movie.”
While it’s not actual movie footage, you can watch the rest of the Warcraft film panel and check out two new posters for the game after the break!
Game developer Derek Smart continues to be terribly concerned over the future fate of Star Citizen. After an epic-sized rant last week, Smart posted another piece last night, this one restating his immense concern over the development of the space sim, urging people to “wake up and start asking the tough questions.” In the nearly 11,000-word post, he sets out to explain, as he puts it, “why RSI and all subsidiaries need to be investigated – right now!”:
From everything that we have uncovered thus far, it is our belief that the game, Star Citizen, as of this writing, has all the makings of a crowd-funding failure, and an unmitigated disaster. A disaster which, if, and when it happens, and everything eventually comes out, is likely to be the most shocking event in recent gaming memory, which threatens to eclipse even the 38 Studios collapse of 2012.
Gothic horror sandbox Revival cuts a bit of a polarizing figure, at least early on in its development process and at least here in the MassivelyOP comments section. While some fans seem genuinely interested in the title’s focus on medieval pseudo-realism and virtual world stylings, others seem put off by the developer Illfonic’s relentless pursuit of immersion.
We asked creative director Kedhrin Gonzalez about that perception and those in-game houses that Revival is currently selling. See what he had to say just past the break!
Torchlight developer Runic will be revealing its new project at this year’s PAX Prime, according to a post on the company’s forums. The firm told VG247 that the title is not a Torchlight mobile port and, based on prior statements, a console port is also unlikely.
Could it be the MMO that Runic was talking about way back in 2012? We’ll find out in late August when we head to Seattle for PAX.
Runic is currently owned by Perfect World. Founders Erich Schaefer and Travis Baldree left the firm in 2014 to form an indie outfit known as Double Damage Games.
Trion seems pretty happy with the response to Trove thus far, calling it “unbelievable” in a post on the game’s forum over the weekend. The dev team didn’t specify how many new shards are coming online, but it said that this marks the second time since launch that additional hardware has been necessary to keep up with demand.
This week in MMO crowdfunding news, Derek Smart reminded everyone that he exists. Not that he’s crowdfunding an MMO or anything, but he did have plenty to say about Star Citizen and its chances for realizing the lofty goals set by developer Cloud Imperium.
And of course MassivelyOP commenters had plenty to say about Star Citizen and Derek Smart. Some other news happened as well, and you’ll find a roundup of it just past the break.
Did you know that The Flash turns 75 this year? Yep, he does. And there’s probably a joke about being a spry septuagenarian in there somewhere, but I’ll leave that one for my fellow game bloggers.
Daybreak has decided to celebrate Flash’s big year with a one-minute DC Universe Online video clip filled with fast facts and in-game footage of both the man himself and various vignettes featuring the game’s super speed power set that he inspired. Click past the cut to have a look!
Fantasy sandbox virtual world Revival has released its latest newsletter, which takes a look back at the various dev blogs penned by the Illfonic team in the month of June. Topics include a day in the life of a hustler, a resource-focused piece that describes how Revival departs from MMO economy conventions, a day in the life of a magickal practitioner, and a second economy-focused piece that illustrates how currency is “more than a number at the bottom of your inventory.”
Every coin in Revival is an actual object, writes lead designer Adam “Snipehunter” Maxwell, which means that coin must be physically stored and which in turn means that Revival presents challenges that most MMOs shy away from.
Guild Wars 2 forum user Linfang posted a blurb about veteran character slots yesterday that’s probably worth a read if you’re a fan of ArenaNet’s fantasy MMO. The info comes from the GW2 FAQ and subreddit, and it states that if you registered your core game prior to January 23rd, 2015, and you register a pre-purchase Heart of Thorns serial before the expansion releases, you’ll get a free character slot.
If your account was made eligible by July 9th, your free slot should have applied yesterday (July 10th).
; thanks Pretty Pixie!
The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised deeper social interaction. With Electronic Arts at its back and the Will Wright name affixed to the front, TSO (not to be confused with Cryptic’s STO) had a solid shot at cracking the big time.
It did not. It went over as well like a fish flopping out of water to make a go for it on dry land, eventually realizing that it was both going nowhere and dying slowly. The end result? It stunk.
And yet it was an interesting failed experiment in MMO gaming, especially considering that the concept wasn’t as off-base as we once thought. With social “dress up” games like Second Life and Habbo Hotel that have proved there’s interest in such activities, The Sims Online could be seen as a prophet of the future, mistreated in its own time. Return with us to the days of pixelated 2-D isometric glory, as the I interpret the Simlish of ancient tomes to uncover a forgotten history.
Star Citizen managed to seize everyone’s attention this week. Was it the opening of a new office for the game’s development studio? The latest update from the studio in the wake of delay announcements? Or was it the fact that there’s no way to combine the terms “Derek Smart” and “Star Citizen” in a topic without people paying attention? The world may never know, but my money’s on the last point.
It was a quiet week for betas otherwise, but that doesn’t mean nothing happened. Examples? Well…
And, you know, there’s a whole list of game in testing past the break down there. See something missing or with an inaccurate status? Let us know, dear readers! That’s what the comments are for.
The latest Guns of Icarus newsletter says that steampunk airship multiplayer title’s new and improved UI is the result of 23,124 words worth of player feedback. Muse says that the preceding UI tweaks were not well-received by the game’s community, so the devs took it upon themselves to come up with a “minimalist” UI that still manages to convey all the info you need fill your enemy’s airship full of holes.
Muse has also introduced Clash at Blackcliff, a reworked two-vs.-two deathmatch that ignores capture point mechanics for pure, unadulterated carnage set among rusting pipes and darkened cliffs. There’s more in the latest newsletter, which you can view via the link below.
World of Tanks is coming to Xbox One for a two-day beta event beginning on July 11. Testers will receive login bonuses that include an American tier three M22 Locust light tank, or 180,000 in silver and a garage slot if they already own an M22.
But wait, there’s even more incentive to log in! It’s called a 2X experience bonus on all battles and 2X on “battle operations to be used later,” according to a Wargaming press release. Finally, everyone who downloads World of Tanks on the Xbox One before July 28th will receive a free premium light tank (the American tier two T1E6-X1) along with a WoT shield emblem and some exclusive camouflage.
Finally, all players who download the game prior to its July 28 release date will receive at launch a free Premium light tank, the American tier II T1E6-X1, emblazoned with an exclusive World of Tanks shield emblem, as well as an exclusive camouflage. WoT’s Xbox One version will include cross-platform play with the Xbox 360 as well as a new “proving grounds” PvE mode. If you’re interested, the beta build may be downloaded as early as July 10.
Source: Wargaming press release