Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Bad dudes.

Final Fantasy XI’s developers talk about the process of creating the Voracious Resurgence

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The Voracious Resurgence was already the post-coda story content for Final Fantasy XI. After the game had already received its last story update, we...

Hey game devs, stop namedropping Star Wars Galaxies and make a spiritual successor

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If you're an MMORPG gamer who watches the mainstream gaming space, you probably know that most gaming sites take any opportunity they can get...

Star Citizen’s CIG admits to rumored layoffs, blaming restructuring and relocation

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Over the past couple of weeks we've been reporting on an apparent wave of layoffs at Star Citizen developer Cloud Imperium Games, starting first...

World of Warcraft game designer shares the full backstory of the Mists of Pandaria Warlock revamp

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While Mists of Pandaria isn't exactly the talk of the World of Warcraft scene right now, it may be when Mists Classic is invariably...
great work, guy!

Xbox’s Phil Spencer insists Microsoft’s mass-layoffs position it for future growth, somehow

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Everyone just loves Phil Spencer these days, right? Oh, right, all the layoffs. Probably not, then. But according to a recent interview with Game...

Think gamemaster-delivered content is dead? Multiplayer Helldivers 2 is trying it anyway

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Approximately a thousand years ago in the lost age of 1997, I remember inching my way across an isometric Ultima Online screen, fighting insane...

Interview: Survival MMO Age of Water on monetization, sandbox play, and the Q1 early access launch

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Way back at the end of 2020, we first caught wind of a new sandbox called Age of Water: Developed by Three Whales Studio...

My Time at Sandrock added greenhouses and babies – but not for multiplayer fans

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Back in November, we lightly covered the proper launch of My Time at Sandrock, the sequel to My Time at Portia, both cozy sandboxes...

Dungeons and Dragons Online’s systems designer talks about the epic destiny refresh

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With a whole lot of systems under review for Dungeons and Dragons Online's Update 66, it's only logical that the games systems designer emerge...

Project Gorgon’s Eric Heimberg talks influences, design, and the future of the MMO

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The beginning of January saw YouTuber MarleMMO host an interview with Project Gorgon's Sandra Powers, when she talked about her experience with design, her...

Elder Scrolls Online’s Gold Road chapter takes players back to Oblivion’s best city on June 3

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With the conclusion of Elder Scrolls Online's stream this afternoon, we can finally talk about the new chapter, dubbed Gold Road. TES fans who...

Ubisoft talks up its subscription services and making gamers ‘comfortable’ with not owning titles

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Allow us a moment to lean back in our rocking chair, coddle a cup of sarsaparilla, and look up at the sky as we...

Hi-Rez just officially announced SMITE 2, soft-launching into beta this year – but SMITE will stay online

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Have you ever wanted to play SMITE but with better graphics, improved matchmaking, and more modes and special events? Well, soon you can! Except...

City of Heroes Homecoming talks funding, the City Council, and the impending content drop

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Following yesterday's surprise announcement that NCsoft has granted City of Heroes rogue server group Homecoming a license to operate the game - something it's...

Project Gorgon’s Sandra Powers on the MMORPG’s features, its fiscal future, and the broader genre

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The story of 2023 for Project: Gorgon was a remarkable one to say the least, as it faced possible maintenance mode and serious illness...

Path of Exile 2 talks movement, microtransactions, builds, and more in new interview

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The Path of Exile 2 playerbase got themselves a little treat earlier this week when game director Johnathan Rogers sat down for an interview...

Guild Wars 2’s ArenaNet is working on expansions for both 2024 and 2025 already

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Guild Wars 2 is ending 2023 with a traditional dev blog recapping the year and looking ahead to what will be the game's fifth...

Tribes 3 Rivals promises a business model that has learned from past monetization mistakes

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Near as we can figure, there are two types of players learning that the venerable Tribes FPS franchise is coming back in the form...

The Survivalist: A toast to Conan Exiles’ new taverns, launching this week’s Age of War Chapter III

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You know that feeling when you get something you really want? Something you've been waiting for? Conan Exiles is giving that to me --...

BitCraft studio co-founder discusses building a societal game and what the MMO’s endgame looks like

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If you have about 30 minutes and are curious to learn more about BitCraft and societal games from Clockwork Labs co-founder Tyler Cloutier, then...

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