- Players didn’t make much headway with ArenaNet in the ongoing complaints about the difficulty of the solo story bosses.
- Planning for this episode began in November of 2016, to give you an idea of how long these things percolate.
- The studio agrees some of the instance chaining in this episode goes on for too long. (It was done for story purposes.)
- Will the personal story ever be developed again? “It’s something we consider often,” Jessica Price says, but it’s probably not happening, given the number of races, personalities, and backgrounds would need to be taken into account (1800 combos before personal story choices).
We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]
Interview: ArcheAge 4.5 Legends Return launches April 5th with dragon taming and fresh start servers
So what goodies do we have to look forward to before the other regions? Dubbed Legends Return, this update introduces dragon mounts, two new world bosses, a crafting commission system, and Battle Balance (a change to skillsets). There are also changes to regrading equipment and the bruisers badges. And last but not least, new fresh start servers are opening up, this time with a time-locked twist. To get a feel for all these changes, I sat down and previewed the new content with Kwai, Associate Producer Seraphina “Celestrata” Brennan, and Community Manager Joe “Muzzy” Brogno .
Do you have any burning questions about Guild Wars? No, not Guild Wars 2 — the original, the one that has long fallen out of the public eye? ArenaNet Studio Tech Director Stephen Clarke-Willson, who goes by SCW on the forums, posted an open AMA on Reddit for those still curious about the old game.
And before you ask, no, the studio isn’t going to be making any content changes to this maintenance mode title. “It’s hard work just to get the art tools up and running, so making content changes are pretty unlikely,” he told one player. There are also no plans for an HD version.
He does go into a lot of the details of the server structure, the creation of the technology behind the game, and how ArenaNet streamlined the title to make it accessible and low cost.
Back in January, Massively OP’s MJ got to tour Ship of Heroes while chatting with Heroic Games’ Founder Casey McGeever and Lead Developer Matt Wilson. Since then she has been looking forward to getting in and running around herself. Today she gets to do just that! McGeever and Wilson are joining her again as she gets to man the controls. Tune in live at 2:00 p.m. for a another romp around the massive ship.
What: Ship of Heroes
Who: MJ Guthrie
When: 2:00 p.m. EST on Monday, March 5th, 2018
Last month, I put together an article and pair of videos discussing Asheron’s Call’s Shard of the Herald event to celebrate the game’s first deathiverary. It was a bittersweet experience for me, as it was not only my first MMO but the game that taught me a lot about life, and a lot of those lessons occurred during the Shard event.
Naturally there was some good nostalgia in there for fellow AC players, but apparently for some families as well. Someone claiming to be the son of Vidorian, the infamous Shard Slayer recruited by Turbine to end the event in a way that would respect the lore they built, reached out to us in the comments section. A quick chat with her verified that yes, she was the infamous savior of Bael’Zharon, and she agreed to answer some of my questions about the event. Even better, she’s provided us an unseen screenshot of the event! More than a decade after release, I feel like I’ve learned a lot more about what occurred behind the scenes of one of the seminal in-game events of our early genre.
Are you a little sick and tired of lockboxes everywhere and all of these games desperately trying to jump onto the battle royale bandwagon? It might be of some small comfort that Funcom has no immediate plans to add either to Conan Exiles (although “never say never” and all that).
Creative Director Joel Bylos addressed these issues and more in an interview with PC Gamer. Now that Conan Exiles is just two-and-a-half months from official release, Bylos said that the team is working hard to making the whole package work, even if it means cutting content.
Bylos was asked several questions about the success of PlayerUnknown’s Battlegrounds and how it could impact Conan Exiles’ profile. “You just do your thing and make things that are unique and interesting,” he said. “In terms of press attention, it’s always hard to get press attention when there’s a pretty girl at the ball. PUBG is definitely the pretty girl at the ball this year.”
For that answer, I sat down with Producer Chris Wilson to talk about PoE’s next update, which hits on March 2nd. If you’ve ever looked at any of the creatures in game and wished you could have have one of your own, the Bestiary league will give you that chance. Color me super excited! And if collecting creatures isn’t your forte, there is plenty more happening in content update 3.2.0. Read on for the whole run-down!
Six months. Six months is the countdown timer from the start of Bless Online’s early access to the game’s official launch, according to developer Neowiz. Although with no planned character wipe, the open beta should act more as a soft launch than anything else, especially to fans who have been eager to get their hands on this good-looking title for years now.
The studio fielded another interview about the incoming MMO in which it hedged a bit on the topic of grind, promised improved optimization, and confirmation that there will not be a region lock for the title. Neowiz said that it is planning to introduce a new race as early as 2019 and that housing is also on its way to the game.
You can go ahead and order extra sparklers because you’re going to need ’em this July 4th. That’s the auspicious day that Camelot Unchained’s beta one will finally launch after three years of delay, City State Entertainment has now announced. The studio has further confirmed that the “feature lock” date for the crowdfunded RvR MMORPG will be June 12th – at that point, everything for the beta will be set, save bug-fixing. And yes, everything that has been promised for the beta will make it for that launch (that doesn’t mean everything going into launch will be in beta – expect more builds going forward over the expected year of this beta).
CSE’s Mark Jacobs spoke with us just a few weeks ago to announce that the company had taken on a large external investment to speed up development of the game; he’s done the same this time ’round to answer our questions about beta and what to expect between right now and the 4th of July when those beta gates open. Read on!
Bless Online is one of the biggest MMORPGs we’re expecting to launch in the west in 2018. Over the last six years, we’ve watched it blossom in South Korea, switch publishers, and even go back to the drawing board for a revamp before Neowiz pushes it westward. That’s left a lot of gamers, including us, with questions about the game’s future. And to get answers to those questions, we spoke with Game Director Jae-hoon Jeon all about the game’s planned monetization, early access, and just what sets Bless apart in a field of high-quality import MMORPGs. Read on for the details!
Now that pre-orders are live for World of Warcraft: Battle for Azeroth, players have a whole new activity to keep them occupied: attempting to outwait the purchasing queue. But after that, there’s yet another activity in store, which is to unlock, level, and enjoy the four allied races that serve as prologue content for this summer’s expansion pack.
The folks at Wowhead sat down with a couple of Blizzard devs to go into greater detail about these allied races and get some clarification about attaining and playing them. The devs revealed that the moose horns on the new Tauren were controversial but ultimately made it into the game. Blizzard also said that more Silithus epilogue quests are incoming and that the new Dwarf and Troll races won’t become available until after the expansion launches.
Perhaps the most important piece of advice that Blizzard has for players is to not overlook the fact that whether or not they’re interested in playing an allied race, they can still unlock that race’s mount for their accounts by going through the recruitment scenarios.
CCP Falcon emerged from Reddit to deny to that claim in a new interview on Polygon, saying that CCP has ensured that the live game’s tech has been improved throughout the years; gamers are just bringing more bodies every time to watch and participate in these massive battles.
“When Tranquility could handle 1,000 pilots in the same location, our community would bring 2,000; when it could handle 3,000, then 5,000 arrive. Until [this recent] fight, the most recent record for concurrent number of players in the same location was 5,337 at the siege of M-OEE8. […] This time around, our players brought more than 6,100.”