Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Baby were born to run from the other side.

Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide

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GameDaily has an interview with Rend's Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players and watchers...
Of course, you can argue that the lack of BfA is actually a positive.

WoW’s Battle for Azeroth: Secret quests, island rewards, bug fixes, and cinematic tomfoolery

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Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out for...
There's some vintage updates here, you know.

Path of Exile’s Delve launches August 31 with an infinite dungeon; here’s our chat with Grinding Gear’s Chris Wilson!

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Picture this: an underground dungeon that gets progressively more challenging -- and rewarding -- the deeper you go, and there is no end. Not...

Lord of the Rings Online hypes up dragons, 64-bit client, and Minas Morgul

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Last week's GenCon in Indy turned out to be a surprising source of information for fans of Standing Stone Games. First we found out...

Tamriel Infinium: Becoming a Wolfhunter with the Elder Scrolls Online devs

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While I have been an MMORPG fan for a very long time, I was also a comicbook fan long before the MCU was a thing....
Sand!

Hands-on with mobile Old School Runescape, plus a chat with the Jagex devs

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I experienced a couple firsts recently that you may not have expected from me, and they can both be summed up in two words:...

Interviewing the Bless team on the Assassin, merges, PvP, and concurrency as the patch goes live today

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Bless Online is rolling out a hefty content update today as promised, including the Siege of Castra PvP battleground, the faction-based open-world Capital War,...
A BLOO BLOO BLOO BLOO A BLOO BLOO

How Glitch’s creator kept pulling successes from his online game failures

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NPR recently did an interview with Slack and Flickr creator Stewart Butterfield as part of its series on innovators and entrepreneurs. Butterfield's drive to create...
I'm sorry, Jaina.

World of Warcraft’s creative director asks players to ‘be patient’ regarding the story

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Why do people care so much about the story in World of Warcraft, to the point that they are rioting across social media and...

PUBG’s Brendan Greene discusses Steam numbers, Fortnite, and dealing with toxicity

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PUBG's Brendan Greene did an interesting interview with RPS last week with some quotes worth highlighting. For starters, he has an interesting take on the...

Previewing Rend: Frostkeep studio visit, early access, PvP, factions, and more

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If something goes wrong with Frostkeep's early access launch of Rend, blame me. While I was at the office, I distracted Co-Founders Jeremy Wood and...

Former BioWare lead James Ohlen regrets not pushing SWTOR towards ‘Knights of the Old Republic Online’

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Earlier this month, BioWare's James Ohlen announced that he was retiring from the company where he'd worked for more than two decades, part of...

No Man’s Sky received death threats over butterflies

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On the verge of expanding into a full multiplayer experience, No Man's Sky has rocketed back into the spotlight with July 24th's NEXT update....

Interview and excerpt: The ‘Braving Britannia’ book preserves Ultima Online’s oral history

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Earlier this week, we wrote about the launch of a new book that's right up MMORPG fans' alley. Dubbed Braving Britannia: Tales of Life,...

TennoCon 2018: Deep-diving Warframe’s Fortuna and Railjack

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Many fans, including me, are talking about still riding high after Warframe's amazing TennoCon 2018 announcements this past weekend. That was some pretty epic...

Interviewing Frostkeep’s CEO as Rend announces July 31 early access

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Are you looking for a new way to survive? It's coming. We've watched as Rend wandered down its closed alpha path since May, but...

Interview: ArtCraft’s J. Todd Coleman on prepping Crowfall’s Artisan Engine for the broader industry

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Yesterday, Crowfall studio ArtCraft announced it was spinning off a brand-new company dubbed ArtCraft Technologies that would basically turn Crowfall's engine into a marketable...

TennoCon 2018: Why Warframe will never launch (and why that doesn’t matter)

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There's a question that floats around our Massively OP office discussions occasionally, especially when updating which game is labeled what: Will Warframe ever launch?...

TennoCon 2018: Warframe enhances sights and sounds with new skins, ‘Frames, pet skins, music, and more

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What does a great game look like to you? More and more it looks like Warframe to me. Looks and sounds like I should...
But better.

TennoCon 2018: Warframe is coming to Nintendo Switch, some cross-platform a possibility

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Do you love surprises? Digital Extremes is banking on your liking this one: Warframe is coming to Switch. In a fake-out move tonight at...

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