Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Interview: Neowiz on Bless Online’s tech, class balance, gems, PvP, and more

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Neowiz’s Bless has been the subject of much chatter lately (not least of all my own), with its troubled, let's say, launch raising a...
I'm kind of a contradiction.

World of Warcraft gets its epic ducks in a row for Battle for Azeroth

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With the Midsummer Fire Festival roaring through July 5th and artifact weapons on their way out of the game, World of Warcraft is heating...

Interview: Worlds Adrift’s Bossa Studios on giving, griefing, and gittin’ gud

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After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete...

World of Warcraft ‘not looking to compete’ with Discord but might be breaking your favorite addon

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World of Warcraft Game Director Ion Hazzikostas sat down with Forbes this week for a two-part interview about some of the big changes with...
Yo.

BioWare: ‘Anthem is unlike anything we’ve ever done’

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Game Informer is enjoying a heapload of exclusives on BioWare's upcoming Anthem, including an interview with the game's leads. The studio said that the...

ArenaNet on Guild Wars 2’s living story, Heart of Thorns vs. Path of Fire, security, and momentum

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Though ArenaNet was technically at E3 this year, the group representing Guild Wars 2 was chiefly a marketing and business one, so they carted our interview...
IF YOU WANT TO BE AN ACROBAT GO PLAY THAT

Final Fantasy XIV’s Naoki Yoshida re-asserts his commitment to the game in a recent interview

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If you are currently enjoying Final Fantasy XIV, you probably don't want the game to massively change and rewrite the systems that you are...

E3 2018: Bill Roper on gaming’s smoke and mirrors, Worlds Adrift, and building on SpatialOS

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For MMO players, Improbable brought some interesting ideas to GDC this past spring. It also brought some games I wasn't expecting, and the ones I...

E3 2018: Hands-on with Descent, the future of space mining

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Fallout 76 wasn't the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer...

E3 2018: Hands-on with ReEvolve, Perfect World’s new mobile sandbox MMORPG

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Remember how we learned that Perfect World would be showing off some new games at E3? Well, things happen at conventions like this -...

E3 2018: Hands-on with Funcom’s upcoming Mutant Year Zero

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Apparently, GDC was good to Funcom, The Bearded Ladies, and Mutant: Year Zero. The teams had originally thought to skip E3 this year, but...

E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE

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When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I...

E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’

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You know how sometimes, when nosy press asks you a question with no good answer, you're better off shutting up? And when they don't...
Never happening.

E3 2018: Square Enix says it hasn’t given up on bringing Dragon Quest X westward

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In an alternate universe, Dragon Quest X got ported to western shores in 2012 when Square Enix launched the MMORPG in Japan. Sadly, we're...
Oh, great.

E3 2018: Pearl Abyss’ CEO on Black Desert’s Xbox port, Switch considerations, and PvP

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Pearl Abyss' Kyungin "Robin" Jung isn't just a CEO. He's also got a background in engineering. He may not have developed any game-saving tech...

The Game Archaeologist: The rebirth of The Realm Online

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Debuting in 1996, The Realm Online (or, as it is sometimes shortened, The Realm) became one of the first online RPGs to overlay graphics...

ESA president argues ‘video games never take money from a player and leave them with nothing’

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GamesIndustry.biz has a fantastic piece illuminating the Entertainment Software Association's apparent game plan on lockboxes going forward. The publication recaps a lengthy talk ESA...

Massively Overthinking: The case for rarity and randomness in MMO monetization

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Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...
Notably after!

Guild Wars 2 game director talks about the free market and lootboxes

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Convenience and cosmetics. These are the foundational pillars of Guild Wars 2's microtransactions, and back at GDC earlier this year, Game Director Crystin Cox...

Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal

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As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of MMO streamers...

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