Interviews Category

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Chaos Theory: Touring The Secret World’s Issue 12

Do you think a little thing like being in another country and having dismal internet could keep me from touring The Secret World’s Issue #12 with Lead Designer Romain Amiel and Communications Manager Tor Egil Andersen? Of course not! Where there’s a will, there’s a way, and trust me — I had the will. So even though the connection was far from ideal, I was able to poke through the new dungeon and raid, summon a world boss, and look at the new quality-of-life features to get a taste of what’s in store with today’s To the Dark Tower Below update. I also asked about TSW’s future and how the team is faring amid Funcom’s public search for investors. Read on!
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Trion’s Trove has a million monthly users

Could Trove be the sleeper hit of 2015? Signs are looking good already. While the sandvox title lingered in open beta for quite some time, it took launching to propel the game to new heights. Trion Worlds recently announced that Trove has already crossed the one million monthly active users following its July 9th launch — and there’s no telling where it could go from here.

We sat down with Trion Worlds CEO Scott Hartsman to talk about Trove’s success, what the numbers mean, and what is next for the colorful game. Read on for the whole interview!

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Get a recap of Star Citizen’s development journey to date

Star Citizen’s development is already the stuff of legends and bardic tales, and it isn’t even close to being completed yet.

If your memory of the major milestones in the game’s journey is a little fuzzy or you are just now getting on board with the title, then you might want to check out this comprehensive recap of the history of Star Citizen to date. The timeline starts in October 2012 with the game’s crowdfunding campaigns, at which time Chris Roberts projected that Star Citizen would be complete and launched by November 2014. However, the influx of funds and expansion of the game’s feature sheet meant that a lot more development time would be needed, moving the launch date to the end of 2016.

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Albion is aiming at an EVE-like metagame

The Videogame Backlog has interviewed Christian Ziegert, who is the head of operations at Sandbox Interactive and who is responsible for the fantasy MMO known as Albion Online. The title is described in general terms, and the piece provides a good jumping off point if you’re curious about Albion and its player-driven mechanics.

Ziegert expects Albion to feature a lively metagame much like EVE Online, “where guilds and players are involved in heavy politics, espionage, and treason in order to progress and increase their power and influence.” He goes on to explain how almost everything in the game is crafted by players, though mobs will drop consumables and resources.

There’s a lot more to the interview, too, including bits about Albion’s full-loot PvP, endgame PvE, and crafting.

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Exclusive: Guild Wars 2’s Revenant elite spec is the Herald

The Revenant is shaping up to be a unique profession on a Guild Wars 2 roster, with fresh ideas in regards to combat abilities and its place on the battlefield. I was given a sneak peek at the upcoming announcement of the Revenant’s elite specialization that has been teased for a few days now as part of the Heart of Thorns expansion hype.

As many of you have already guessed, Glint is the elite specialization legend. I have plenty of information about what to expect below, and I also conducted a quick Q&A session with Game Designer Roy Cronacher to discuss the profession’s elite specialization, called the Herald, in more detail. I’m also throwing in a whole raft of information on how the profession will fare underwater too!

Of course, sometimes word just aren’t enough and you need to see a build with your own eyes to appraise it fully. Never fear: You can watch the Revenant elite specialization in action this Friday, August 14 on Points of Interest, airing at 3 p.m. EDT (noon PDT) on the official Guild Wars 2 Twitch channel. Game Designer Roy Cronacher will be the special guest with POI host Rubi Bayer as they give fans an in-depth look at the Herald’s skills, weapon, and traits.

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World of Warcraft: Legion’s world invasion will be terrifying

World of Warcraft fans are vacuuming up any and all news regarding the recently announced Legion expansion, so we imagine that they’ll be interested in a new Gamescom interview in which the devs address some of the (ahem) burning questions.

One of the big topics of the interview is in regard to the worldwide invasions by the Burning Legion. The team confirmed that it will be hosting a pre-launch invasion of significant size and duration with demonic mobs and siege engines that haven’t been seen previously. “I think the reactions we’ll get from all of the races is fear and terror,” the devs said. “This is the biggest of all invasions.”

Finally, if you were holding out hope that player or guild housing was an unannounced feature of Legion, well, time to let that hope go. Blizzard confirmed that this won’t be a part of the expansion.

You can watch the full 15-minute interview below.

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Massively OP Podcast Episode 25: Project Gorgon interview

Today on the podcast we have a very special guest, Project Gorgon Lead Developer Eric Heimburg. Heimburg brings us up to speed on the game’s successful Kickstarter campaign and takes us behind the scenes of building an indie MMO. We also have the new World of Warcraft expansion reveals discuss, so it’s going to be a busy show!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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H1Z1 announces its first live Battle Royale invitational

Do you think you’ve got what it takes to be the king of H1Z1’s Battle Royale hill? Daybreak is giving you a chance to prove it! One lone survivor will walk away from the post-apocalyptic game’s first live invitational this September with all the glory of being the last man/woman standing as well as a cash prize. Sound like something you want to be apart of? Producer Steve George and Senior Game Designer Adam Clegg shared with us the details on how to get in on the action of the event, which will take place at TwitchCon in San Francisco on Saturday, September 26th, from 1:30 to 3:00 p.m. EDT (10:30 a.m. to noon PDT).

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Gamescom 2015: WildStar F2P beta is now live!

The announcement that WildStar developers Carbine Studios plan to make the MMO the latest addition to our ever-growing free-to-play piles happened a while ago now, and superfans have been waiting patiently since then to see how the transition would affect the game. The wait is officially over as the F2P version of WildStar is in closed beta right now. Players who have been granted access to the beta will now be able to see for themselves the changes that were presented to me by Product Director Mike Donatelli and Lead Designer Mike Barr during Gamescom. Stick with me to read more about the closed beta and the changes you can expect for the F2P version of WildStar, or if you prefer, check out the new trailer below.

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Bethesda is focused on Fallout 4 and Elder Scrolls Online

Elder Scrolls Online will be the Elder Scrolls title of record for the next little while, according to Dualshockers. The publication interviewed Bethesda VP of Marketing Pete Hines at last week’s Gamescom, and Hines intimated that the studio is completely focused on Fallout 4 and ESO, even though the previous installment of its tentpole franchise, 2011’s Skyrim, is nearly four years old.

Since ESO recently launched on consoles and is prepping for a major DLC at the end of August, Dualshockers concludes that it will be “the Elder Scrolls game Bethesda will be talking about for a while.” Hines told the website that it will be a “very long time” before Bethesda will discuss its post-Fallout 4 projects.

Source: Dualshockers

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Gamescom 2015: Guild Wars 2’s new mastery system details revealed

On the opening day of Gamescom 2015, I crept away from the buzzing hum and dazzling lights of the show floor to sit down with Guild Wars 2 Lead Designer Crystin Cox to discuss Heart of Thorns and the horizontal progression development system we now know as the mastery system. I was treated to a full breakdown of each mastery branch with a live demo, and it was full of great information about the masteries involved and the thought process behind the system’s development. We also hit on specializations, verticality, and the beta weekend during my follow-up questions, so be sure to keep reading for all things HoT.
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Shards Online: Proposing the ‘persistent online world’ game

Last week, our comments erupted over some game studios’ haphazard use of the term “MMO” — and how that overuse and misuse has possibly tainted the genre, leading other studios to avoid its use altogether. One of the games under fire is Shards Online, a game that borrows heavily from old-school sandboxes but is set up a la Neverwinter Nights to allow players to create their own rulesets and run their own servers, some definitely not “massive” at all.

We spoke with Citadel Studios’ founder and CEO Derek Brinkmann about Shards Online’s place in the broader MMO world.

Massively OP: First, how do you and Citadel define “MMO” in 2015? How does that differ from “MMORPG” and from earlier understandings of the terms? Do you believe your understanding of the terms has changed since Shards Online was first announced?

Citadel’s Derek Brinkmann: I don’t think you can define the term MMO by taking the literal translation of the acronym Massively Multiplayer Online (Game). This would apply to a game that allows thousands of players to interact with each other within the game. If you went purely off of this literal meaning, session based games like Diablo III technically fall into this category since there are thousands of people playing Diablo III and you can interact with any of them by jumping into the same session. And nobody thinks that Diablo III should be considered an MMO.

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Heimburg: Project Gorgon is ‘the most ambitious thing I’ve ever attempted’

It seems like half the Massively staff has been playing Project Gorgon here lately, so we figured it was time to seek out the devs at Elder Game and ask them a few burning questions. Lead developer Eric Heimburg was gracious enough to field our queries, and by clicking past the cut you can read about his thoughts on everything from indie MMO development to improving the game’s aesthetics to future features including a demonologist skill that actually risks your character’s soul!

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