Meta Category

The category collects all of our more meta features and posts, like The Daily Grind, letters to the editor, and posts about the state-of-the-site. [Follow this category’s RSS feed]

Enter to win a Legends of Aria alpha trial key from and MOP

Legends of Aria’s alpha launched yesterday, setting loose the new and more MMORPG-like vision for the game formerly known as Shards Online. While normally the only way into the game in its current stage is to buy a founder pack, Citadel has granted Massively OP a slew of keys to get our readers in for a trial of the game right now. Better still, there are no regional restrictions on the keys. Read on to enter to win!

Read more

The Daily Grind: Are there any MMOs you think are just too late to start playing?

I’ve been playing a lot of Ultima Online the past few weeks, but so many times I’ll be doing something that is objectively tedious (like taming or shuttling boxes of junk loot to the community trash box to turn in for points) and realize it and think to myself there is no freakin’ way that anyone who started playing MMOs in the last decade would put up with some of the quirks and conventions of the game. That’s no judgment on gamers, just the realization that it’s probably way too late to get into now if you’ve grown up under altogether different game design systems.

It’s not the only MMO I feel that way about; I’ve often felt that EverQuest II was too opaque and convoluted to return to, and oddly enough World of Warcraft has felt that way to me since Draenor.

Are there any MMOs you think are just too late to start playing?

Read more

Massively Overthinking: Disentangling MMO classes and races

Last week, a guildie of mine mentioned that he’d been interested in Crowfall until he realized he couldn’t be a gerbil (Guineacean) of the class of his choosing. It was a total coincidence that the Crowfall devs had literally that same week announced they were nuking their race/class-locked archetype system and disentangling races and classes, so I got to tell him his wish had been granted.

I think this pushes the game more solidly into MMORPG territory, so I’m happy to see it: More customization and choice and variety is what I’m all about. But I was going to play it before, too. For this week’s Massively Overthinking, I’m presenting the idea of locked vs. unlocked archetypes to our staff to mull over. How important is it to you to be able to play any race/class combo in a game? Is it something you see as critical to MMORPGs? Is archetype-locking more the domain of MOBAs and ARPGs? When do you let it slide to play a fun game?

Read more

Da Ji is live in SMITE today; enter our giveaway to snag her special skin!

If I never read another story about a woman whose beauty ruins everything, I’ll be thrilled. However, the Da Ji of Chinese mythology at least has a twist: She was possessed by a fox spirit. So it all makes sense now, right?

SMITE hopes so as it’s introduced Da Ji, The Nine-Tailed Fox, as a playable hero today. She’s a melee assassin toon who slashes and burns with her flaming claws. Today’s patch also has new skins for Camazotz, Medusa, Kuzenbo, Jing Wei, and Ganesha, and Hi-Rez has canceled plans to rescale player experience level, though it’s still working on the snowballing match play problem.

Hi-Rez has granted us a slew of keys for Da Ji and her special “vixen” skin. Read on to enter to win one!

Read more

Massively OP Podcast Episode 118: Crowfall breaks up the band

Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The Daily Grind: What’s the worst tech annoyance in MMORPGs?

Massively OP reader Minimalistway recently wrote to us with a rant about how bizarrely hard it is to quit MMORPGs and delete your account. “Jagex asks for a copy of a driver’s license or a passport sent by mail (not email!); Square Enix makes you jump between websites to disable your account,” he says. “If Google allows people to delete their accounts easily, there is no excuse for MMO developers to make the process hard!”

I suppose that’s because they don’t really want us to leave, right? They want to give us the option of returning. I’d rather know my account is still there; I remember back when studios would delete old characters, and there are games I never went back to once my toons had been wiped from inactivity. But still, really, a driver’s license?! And here I thought Steam’s insistence that I boot it up on my phone to hunt down an ever-changing authentication key in order to sell a trading card for 4 cents was the height of dumb.

So for today’s Daily Grind, let’s broaden the topic: What’s the worst tech or account annoyance in MMORPGs?

Read more

MMO Week in Review: Wild West Online isn’t just a gankbox (May 21, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

Gotta love a massive week for MMORPG news! We chatted up the Wild West Online team to learn more about its reversal on Kickstarter and its PvE server plans, Funcom saw its best financial quarter ever but delayed Secret World Legends’ Steam launch, Bungie revealed Destiny 2 gameplay and sent WoW Token prices skyward, Elder Scrolls Online prepared for Morrowind’s head start, and Star Citizen’s latest concept ship sale propelled it over the $150M fundraising hump.

Read on for the very best of this week’s MMO news and opinions.

Read more

WRUP: The field guide to fighting skeleton dinosaurs edition

Allosaurus fragilis: Make sure to only engage these skeletons when you have both the hookshot and the double-jump, as otherwise you won’t be able to successfully jump over its charge move without taking damage from the fire trail it leaves. A close-range weapon like a sword is best when counterattacking.

Protoceratops andrewsi: These are low to the ground, but they’ll jump over burst effects like the Freeze Wave. Instead, use homing missiles or the Pain Sphere to hit them. Most of them won’t take many hits, but they tend to swam.

Spinosaurus aegyptiacus: Use cluster bombs to discourage it from its lunging bite attack, the claw swipes can safely be ducked. If you’ve got the opportunity, triangle jump onto its back, as the thunder effects can’t hurt you up there. You can also try to rapid-fire these things down if you’ve got the laser upgrade.

Europasaurus holgeri: Offer these beasts a chestnut to pass without combat.

Liopleurodon ferox: This is not a dinosaur. If you are fighting one of these, let us know what you’re up to in the comments of this week’s What Are You Playing and include a note about fighting skeletal marine reptiles. Try to dodge its attacks or something, I guess.

Read more

The Daily Grind: Are you willing to reroll for Secret World Legends?

“I can’t help but think that I’d rather see a single-player adaptation of The Secret World than to lose it forever if Funcom truly does collapse,” MOP’s Justin Olivetti wrote way back in 2015, when the studio was dealing with financial turmoil. Little did he know that eventually The Secret World MMORPG would be turned upside down and rebooted as Secret World Legends. It’s not a single-player title, but it’s arguably a bit less an MMORPG than it used to be, to the point that even Funcom is hedging its bets by calling it a “shared world action RPG” (but also not admitting it has given up on MMORPGs).

Immediately after the announcement in March, almost half of the readers we polled said they were former TSW players who’d try the reboot come relaunch. But since then, we’ve learned much more about what’s coming for the game, including the sobering reality that TSW players won’t get to keep their characters and will instead have to reroll, in spite of the fact that the studio told us it “could have made [character ports from TSW] work given enough resources and time.”

And that brings me back to Justin, who earlier this week questioned whether he has the energy to do it all again — to start from scratch in a gameworld he already knows by heart. “I’m sure for some, it’s a dealbreaker,” he says, sorting through his anxiety, excitement, and frustration. How about you? Now that you know more about what TSW’s relaunch entails, are you still planning on coming back, even though you’ll have to start anew?

Read more

Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

Read more

Massively OP Podcast Episode 117: Starfall no more

Kind of a weird and fascinating week for MMOs, as an expansion has a legal showdown with a charity, a western MMO is announced, and Vvardenfell decided to come to us two weeks early. Is the industry shaping up for the most explosive June on record? It might just be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The Daily Grind: How much of your MMORPG play amounts to ‘work’?

The latest SMBC comic is going to have my fellow MMO fans nodding enthusiastically: In response to the first man, who says we need to find the “next big thing” after gamifying work, a second man suggests workifying games — something the author dryly remarks was obviously the catalyst for the first MMORPG.

And I’m not sure he’s wrong at all. A tremendous amount of my MMO gameplay consists of activities I suspect an objective observer would classify as work rather than a game. Unpaid work. The only real difference is that some of it is work I enjoy — like crafting in a sandbox with an immersive and rewarding economy. Quest hubs, though? I’m over that.

How much of your MMORPG play amounts to “work”? Has that changed since you first began playing MMOs?

Read more

Leaderboard: Almost half of e-sports viewers don’t even play the games they’re spectating

It may sound crazy, but a huge number of people who pour eyeball time and money into e-sports don’t even play the games they’re watching. That’s according to gaming analytics firm Newzoo, which last week broke down its stats on the major e-sports franchises and who exactly is watching them in the U.S., Canada, Germany, U.K., France, Italy, Spain, the Netherlands, Belgium, and Sweden. Key takeaways?

  • 70% of viewers stick to one game.
  • 69% of gamers play only League of Legends, CS:GO, or DOTA 2 (the overlap of all three is 8%).
  • 42% of e-sports watchers of the big three games do not play any of them
  • 191 million people will tune in to e-sports “frequently” this year; an additional 194 million will do so “occasionally.”

Howsabout you? Do you watch, play, both, or neither?

Read more

1 2 3 97