Meta Category

The category collects all of our more meta features and posts, like The Daily Grind, letters to the editor, and posts about the state-of-the-site. [Follow this category’s RSS feed]

The Daily Grind: If your MMO were a movie, who would play your main character?

Massively Overpowered community, today I present you with the best road trip game ever: the who-should-play-what-character-from-a-beloved-book game. Only I’m not asking about a book; I’m asking about you — specifically, your favorite character in your favorite MMORPG.

I guess this game sort of breaks down if your favorite character is an Ithorian or a Lalafell or a Granok, but work with me here.

Read more

Sword and Bored: Class selection

Welcome to the first episode of Sword and Bored by Larry Everett and Jef Reahard. This comic strip series is a thank-you to all of our Kickstarter backers who allowed us to surpass our stretch goals for starting this site.

The comic, which will be a weekly four-panel strip, tells the story of Mo, a player character in a crazy MMORPG that both defines and surpasses the ridiculousness we find in our favorite MMOs.

Of course, Mo starts his career in the same place that everyone starts in every MMO ever created: the character select screen…

Read more

The Daily Grind: Have you ever rage-deleted an MMO character?

During our insane streamathon on Friday, Massively OP’s Jef confided in us that he ragequit Star Wars Galaxies after the NGE hit — and worse, he deleted his main character. I don’t know whether you guys heard my audible gasp, but my goodness, that hurt. I don’t care how angry I am at a game; I never delete! I can’t bring myself to do it because like Jef surely did, I might regret it deeply later if the game changes course.

Then again, I’ve been plenty angry at studios and games, so I can understand the reaction. And I know that some people delete characters so that they won’t be tempted to return and give the company one more penny. How about you guys? Have you ever rage-deleted an MMO character?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


The Daily Grind: Should MMO customer service repair player mistakes?

In the comments of our article discussing Daybreak’s move to reduce gamemaster support for player “gameplay errors,” I was surprised to see a few of our readers shrug it off, arguing that gamemasters shouldn’t have been bothered with restoring accidentally deleted items or characters in the first place. “It’s not unreasonable for [Daybreak] to expect their players to make smart decisions and deal,” said one player. “This isn’t that big a deal,” wrote another. “Just take responsibility for playing the game and most mistakes can be avoided.” A third opined, “Heaven forbid that players should take responsibility for their own mistakes!”

In my mind, video games are supposed to be fun, not a punitive life lesson in horrific accidental misclicks, so smoothing over genuine mistakes is exactly what I’d think gamemasters should be doing — and it’s what they do in lots of other MMOs. What do you think? Should MMO customer service and gamemasters be in the business of fixing player mistakes and keeping everyone happy?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


Thank you from the Massively Overpowered team

Last night, 12 hours into an insane streamathon, our 28-day Kickstarter to fund Massively Overpowered’s reroll drew to a close with some of our very dearest friends and supporters and readers joining in for the party. It seems that 1665 of you really kinda like us, MMOs, or both; you smashed through our Kickstarter goal and our core stretch goal, funding us to 152% at $75,938. There are insufficient words to express our gratitude. In most of the successful Kickstarters we cover, backers are more or less preordering a game — they’re getting a thing for themselves. But our backers were donating to a dream and a legacy. We know how very much more we were asking than the typical crowdfund, and we won’t forget who poured the foundation of this house.

We’ve got a lot of work to do, but it’s gratifying to work hard when we know you’ve got our backs.

-Team MOP

P.S. Hugegantic is a perfectly cromulent word.


PAX East 2015: MOP’s Eliot Lefebvre will guest on MMO community panel

January’s Where Did Multiplayer in MMOs Go? panel did so well at PAX South that the organizers have decided to go for an encore at PAX East this weekend, and Massively Overpowered will be part of it once again.

Our own Senior Reporter Eliot Lefebvre (aka the Final Fantasy Storyboard Guy) will serve on the panel, which also includes ZergID’s Alex Albrecht, Camelot Unchained’s Jenesee Grey, The Repopulation’s Joshua Halls, and’s Bill Murphy. Here’s the topic up for debate:

In early MMORPGs, interacting with other community members in places like taverns and main cities was a necessity for advancement and survival. Today, interacting with random players has become a rare event instead of the tools for survival. Is this what we all wanted to happen?

If you’re at PAX, you can join them on Saturday at 3:30 p.m. EST in the Arachnid Theater. The rest of us will just have to wait for the debrief!

[Source: PAX East schedule]


Betawatch: March 6, 2015

After a brief delay, Camelot Unchained’s alpha went live this week; City State Entertainment even threw in a builder tool to sweeten the pot. What else is new in the land of MMO testing?

Our complete list of MMOs in testing is below.

Read more

The Daily Grind: What’s the best MMO for actual roleplaying?

A long time ago, in a galaxy far, far away, I was a cantina rat.

I would spend the first part of my daily gametime emptying my crafter’s harvesters, flipping my factories, and stocking my vendors, but then I’d log into my smuggler and flit off to one cantina or another to roleplay, to hang out with (or join!) the entertainers, to banter with the patrons, to threaten enemies, to plan adventures, to fall in love, to start wars, and sometimes even to end them. Sometimes it was dramatic — I let a character be permanently murdered once, just for the powerful effect it had on our story — but most times, it was just witty and fun.

Nowadays, I seldom have time to invest that much of myself into a role, and besides, that world is long gone. But where would I go if I wanted to recapture that experience? What’s the best living MMORPG for actual roleplaying, right now, in 2015?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


Massively Overthinking: Meaningful MMORPG mentors

We grouse endlessly when MMORPGs omit mentoring or sidekicking systems — but what about real mentors?

Have you ever had a mentor in an MMO, someone who guided you through a game or helped you navigate a guild or learn your class? If you no longer keep in touch, what would you say to your mentor if you could? I polled our writers about their experiences with having — and being — real gaming mentors in this week’s Massively Overthinking.

Read more

Leaderboard: How much MMO time have you had in recent weeks?

I haven’t had a whole lot of time for MMOs lately, what with MassivelyOP’s reboot and a bunch of other life crap that’s neither here nor there. Sure, I’m dabbling and staying current for professional reasons, but I haven’t enjoyed one of my typical 30-hour gaming weeks in quite a while.

What about you MassivelyOP readers? How much time have you been spending on MMOs in recent weeks? Vote after the cut!

Read more

The Daily Grind: Are you prompt about unsubscribing from MMOs?

I am going to make a confession: I am terrible about remembering to unsubscribe from games I am no longer playing. Guild Wars 2 and The Secret World are nice for not asking me to subscribe in the first place, but odds are good that it’ll be at least a month or two between the date when I know I’m not going back to the game and when I actually remember to cancel my subscription. I vote with my wallet, but not always in a timely fashion.

Read more

The Daily Grind: What are the minimum criteria for an online game?

It’s pretty definite that Second Life is not a game in the strictest sense of the word, and by “the strictest” I of course mean “basically any.” It’s more of a toolbox in which you can make a game, sort of. But then, so is Landmark, and I don’t think anyone would argue that isn’t a game. You might argue whether it succeeds at its goals as a game, but that’s a different discussion.

Read more

1 118 119 120 121 122