MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Choose My Adventure: Gearing up for Black Desert

I’m going to be honest with you, folks; the last Choose My Adventure installment left me feeling kind of depressed. It’s a shame to see a game that could have really been something else wind up as little more than a footnote, a shadow of what it could have been. So I’m actually really excited to start up Black Desert simply because that means I’m not going to have that personal connection. Heck, I didn’t expect the game to make it this long, and we gave it Game of the Year.

This is also the first game out of the prior few entries that I’ve never even tried to play before. I’m completely new to it. But I wanted to delay it until the Dark Knight was in the game, because I do tend to enjoy that playstyle. (And then making my characters anything other than grim-faced stoic bringers of death, but that’s a discussion for the roleplaying column I don’t write any longer.) So let’s talk a little bit about the game because that’s what we always do before the fireworks start.

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Elder Scrolls Online posts a Morrowind province primer

So let's assume that you're a regular MMORPG player who's never really been into Elder Scrolls series, wasn't around for TES III: Morrowind, never picked up Skyrim's Dragonborn DLC, or didn't side with the Ebonheart Pact in The Elder Scrolls Online. Or maybe you just have nothing but antipathy for dark elves in fantasy. If you're in those groups but are still interested in The Elder Scrolls Online as just a solid themepark MMORPG rather than fanservice, you might be wondering just why the heck everyone is freaking out in anticipation of the Morrowind expansion.

That's exactly what ZeniMax's new lore piece out today tries to explain, giving newbies some backstory on the island of Vvardenfell during the time period of the MMORPG, from the politics to the ecology of the region.

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Why World of Warcraft's item level scaling is really, really, dumb

This has been a very stupid week. I know this because any other week, World of Warcraft completely destroying the reason for acquiring new gear would stand out as the stupidest thing I’d heard all week. As it was, it was just the stupidest thing I heard on Wednesday. I heard it when I woke up, so it had an early chance to establish that lead, and while I couldn’t be certain it had no real way of losing that lead through the end of the day.
I don’t know if it’s the stupidest thing I’ve heard all week, but it’s definitely high in the running.

A lot of parts of Legion have produced some degree of controversy, and by and large, I’ve been on the side of these being good decisions that need to be made for the good of the game. This, on the other hand, is a terrible decision that does nothing positive whatsoever for the game. It hurts every form of content and reward currently in play, and it’s the sort of thing that seems so catastrophically ill-considered that your first thought upon hearing it is, well, that it can’t be real. But it totally is. And the eleventh-hour rolling back of several parts doesn't exactly change the core problems behind the idea or why players immediately reacted with anger.

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Path of Exile may have suffered a user data breach

Path of Exile may have suffered a data breach in March. We say "may" because even Grinding Gear Games isn't entirely sure what was taken, if anything.

GGG's Chris Wilson tells forumgoers that on March 23rd, his team realized an "external intruder" was illegally accessing the company network and "several" of its machines.

"While we have no evidence that private user information was taken, we cannot rule this out," he writes. Among the user information the company stores are email addresses, salted and hashed passwords, IP addresses, and in some cases, names and addresses.

"We believe that the time period that the attacker had access to this information was the ten days from March 13 to March 23 (NZT). We do not store any payment information like credit card numbers. It is stored at the external payment processors we use. There is no way that credit card information could have been accessed."

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Take a look at Crowfall's massive Eternal Kingdoms system

We're just going to put this out there: Crowfall's Eternal Kingdoms are more than just the "social backbone" of the game; they're one of the core mechanics of persistence that make Crowfall a true MMO. So it's worth paying attention when the devs at ArtCraft spill more info on just how the EKs work, which is exactly what they've done in a new video today.

The Kingdoms are basically persistent player-controlled groups of parcels that are placed and then built up by guilds, separate from the constantly changing, multi-ruleset battleground areas. The bigger and richer the guild, the better-equipped its Kingdom will be.

Within the Eternal Kingdoms update, players can expect the following content:

  • The ability to plan and reshape their Eternal Kingdoms by placing mountains, valleys, rivers and forests, constructing buildings and strongholds and creating the greatest cities.
  • The power to dictate the law of their land as a true king and ruler, including a wide range of PvP rules.
  • Dedicated servers to host their own kingdoms, complete with the ability to control access and admin rights for other players.
  • The ability to invite others to visit or join the kingdoms and become permanent vassals there, fostering alliances and social interplay.
  • In order to build up their Eternal Kingdoms to their fullest potential, players will have to gather and use a wide range of resources, the best of them which can only be found in the dangerous environments of the Campaign Worlds."
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More Destiny 2 leaks support a PC version, future DLC, and the story

So what if there's a new Destiny 2 trailer on the way with an official announcement later today? That's later today. You want to know all of this now. A Reddit thread with more information on the title has been deleted, but the rumors have already gotten out elsewhere that the game's story will involve more hopping around the Solar System, searching for more power as the Guardians run out of their limited reserves following the fall of the Last City.

The leak also offers supposed box art for a PC release and details on the collector's edition, which includes the first two pieces of DLC, cosmetic in-game items, a bag and a custom charger, and a premium box. Whether or not all of this is true remains to be seen, obviously; it could be completely untrue, but it all sounds plausible enough. We'll just have to speculate for... an hour or two, at least.

Source: PSU via Reddit; thanks to Marnick for the tip!

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EVE Online plans Blood Raider capital ships with dedicated bays for player corpses

Perhaps the most disturbing of the pirate factions in EVE Online's dystopian universe is the Blood Raider Covenant, a radical Amarrian cult who drain the blood of captured citizens and literally paint their ships with it. Players can occasionally loot the blueprints for rare Blood Raider ships from PvE sites and build their own blood-splattered vessels, and this week CCP revealed details of powerful new Blood Raider capital ships that will be added to the game in an upcoming patch this May.

The new capital ships are the "Dagon" Force Auxiliary, the "Chemosh" Dreadnought, and the colossal "Molok" Titan. All three ships have special bonuses to Nosferatu modules that will let them rapidly drain the capacitor of enemy ships, and another macabre twist: Massive corpse bays that can only store the frozen corpses of your enemies (or your friends, because ... well, it's EVE). Some ships in EVE have useful specialised cargo compartments for items such as ore or fuel, but the corpse bay is just a bit of fun as corpses don't actually serve a purpose in-game at the moment.

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Disney's Club Penguin has sunsetted, replaced by Club Penguin Island

We're sad to follow up on the January announcement that Disney was closing kid-centric Club Penguin to say that it has indeed happened: Yesterday marked the final day of play in the almost-12-year-old MMO. That's 4174 days, if you're counting. "The end of an era," Reddit has declared it.

Disney isn't leaving its legions of young fans entirely in the lurch; it's replacing Club Penguin with a new game on a new platform: Club Penguin Island. In fact, it's live today.

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Stardust adds an amusement park inside Revelation Online

If you weren't sure before that Revelation Online's open beta is really a soft launch, does the fact that the game is getting a massive new update convince you?

It's called Stardust, which is adorable, and in fact I thought it might be an early April Fools' Day joke based on the pics alone until I read the text. It's not a joke, but it is for fun!

"This update includes the new Guild vs. Guild map Starshatter Island, the long-awaited Faerie’s Funland map, localization refinements and various gameplay enhancements. Revelation’s new Funland is an amusement park that offers leisure activities and is the magical place where players can become part of a living board game in which the tiles represent various games within the game. Roll the dice, complete the minigames and challenges and walk away with the latest rewards!"

FFXIV's Golden Saucer, anyone? My.com is dubbing the new content as endgame content and saying it's coming "soon." Check out the trailer below!

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The Daily Grind: Are you excited about Secret World Legends?

I quite like the setting behind The Secret World, and the game had some very neat ideas about progression and character builds. For my money, that didn't make up for atrocious combat and somewhat lopsided balance issues, but it meant that I was quite excited to hear about Secret World Legends back when it was just "the relaunch for The Secret World."

Now, though? I don't know. The announcement seems like it lacks a lot of substantive statements like what the future is for The Secret World or what precisely differentiates the two; is Secret World Legends built more like a single-player game where you can invite friends? How much is shared online by default? Is content only coming to this version from now on? Yes, I've read the press releases and interviews multiple times, but there's still a lot of vagueness and implications that don't really deliver much in the way of firm answers.

I'm still cautiously optimistic, of course, because the idea of the base game with better combat is appealing, but there's a lot that is unfortunately unclear and offers space to worry and be confused. What about you, readers? Are you excited about Secret World Legends?

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Jukebox Heroes: Your favorite MMO themes, #12-7

It's starting to get serious now.

As we well know, people are highly opinionated about everything, but when it comes to music, there seems to be a (pardon the pun) higher pitch to the passion of those arguments. I've been doing an MMO music podcast for over three years now, and believe me when I say that there have been countless times when myself and my cohosts were aghast when someone hated a tune we liked and vice-versa, even though we shouldn't have been surprised.

So as we head into the top 10 of the best MMO theme songs, as voted on by the Massively OP community, expect a lot of opinions and controversies. You may not like the picks, the order, or the comments, but hopefully one or two of these will make you happy (and there's always room to be pleasantly surprised by a track you never heard before!). Suck it up and jump with me!

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The Stream Team: Carrying The Secret World torch and discussing the future

Well then. That answers that. If you haven't heard today's The Secret World news, you'll get an earful tonight. Massively OP's MJ is still reeling from the Secret World Legends announcement and all it means for her favorite game. No matter what, she'll always carry the torch for TSW! Thankfully, MJ still gets to log in and play, and that's exactly what she's going to do. What she'll do, however, is anyone's guess; she might take her frustrations out on every mob in sight and litter the ground with corpses, or she may just wander the world as dazed as a zombie. Tune in live at 8:00 p.m. to join the discussion in a rant-filled edition of OPTV in...

What: The Secret World
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, March 29th, 2017

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Dark Age of Camelot developers are looking to clean up unused games and general balance

It sucks when you have a great idea for a character, but all of the names you'd like to use have been taken. That's a problem particularly affecting Dark Age of Camelot at this point, but the developers confirm in the latest community Q&A that the team is definitely considering freeing up unused names on unplayed or particularly old characters. The staff is also holding off on another Come Back to Camelot campaign until more balance concerns have been addressed, with a potential new rulest server in the works to give player population a shot in the arm.

The developers also addressed some mechanical questions, laying out the soft and hard caps for various stats and pointing out that many understood soft caps really do allow for more variation. There are also more hidden skills for some dual wielding lines, although those hidden skills shouldn't substantially alter damage dealt. Check out all of the answers for the full rundown.

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