Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.
MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Live now in Pokemon Go as of this weekend is a pretty nutty challenge for players all over the globe, daring players to get out there and catch ’em all. In fact, the more you help the community, the more the community will be rewarded, with everything from a double-experience boost to special ‘mon unlocks depending on where you live. The whole shebang has a travel theme just in time for the Thanksgiving holiday weekend here in the US, although you have only the 26th to hit three billion, so, you know, get playing!
Can it be done? Probably. Niantic hasn’t provided a countdown timer or anything resembling a progress bar, but the fans at The Silph Road put together a gorgeous infographic that better explains the event goals, and Pokemon Go Hub has a detailed breakdown of the math.
Most often, MMO Mechanics articles focus on the gameplay mechanics that both make the MMO genre unique and those that diversify MMOs from one another, but this time I’m focusing on the mechanics that drive profit for the modern development studio and will discuss the lootbox phenomenon. Although the lootbox is by no means a new topic in the world of online gaming, the purchasing method has been under fire more than ever recently and has seldom faced the same scrutiny from the playerbase and wider media before now.
Recently it has been ArenaNet under fire for the particular way randomisation factors into purchasing Guild Wars 2 mount adoption licence skins. A unique combination of a highly requested and anticipated extension of a likewise highly requested and successful new game feature and the employment of lootbox mechanics has caused quite a stir in the game community, despite the fact that Guild Wars 2’s Black Lion Chests already employ RNG lootbox mechanics. In this article, I’m going to discuss why the skins were such an issue in the first place, evaluate ArenaNet’s response to the player outrage the skins caused, and ponder on the reasons why studios rely on lootbox mechanics in the first place.
ZeniMax announced this past week that it is giving away a free Nix-Ox mount to all players who have purchased the Morrowind expansion. To claim the mount, you will need to log into the game by November 26th. And yes, this promotion is good for anyone who decides to purchase and play Morrowind over the next week as well!
This is the latest in a string of promotions and deals for Elder Scrolls Online around its anniversary. Recently, the game gave out a pair of clockwork pets and deeply discounted some of its DLC packs.
What is the mobile game that everyone will be talking about this holiday season? Netmarble is confident that the answer to that is “Lineage 2 Revolution.”
The newly launched mobile MMO has some decent momentum at its back, considering that it is Netmarble’s top-grossing game in Korea right now and racked up 1.5 million pre-registrations. The studio is not shy in anticipating that Lineage 2 Revolution will blow up huge in the west as well, taking the top spot on mobile gaming charts.
“I’m taking every measure to make sure that Netmarble US would be successful here. I know for sure that we can reach the top of the charts with a mobile MMORPG,” said Netmarble CEO Shim Chul-Min in an interview. “To make sure that Lineage 2: Revolution becomes the number one mobile game in NA, we’ll do our absolute best.”
According to Kotaku, it has been a mixed bag so far, with many players reporting that they have not been able to get a refund within the 90 day grace period. However, there may be hope. One player reported (and screenshotted) a conversation with Xbox Live support during which the representative said that “all customers who purchased the game will be receiving a refund for it next week automatically.” The rep followed that up by saying that “we were initially waiting on approvals from the publisher to allow refunds to be processed for it.”
Early on in all the WoW Classic hoopla, I’d been thinking of World of Warcraft legacy servers as the sort of gimmick servers that a lot of older games put up. Ultima Online, EverQuest, RuneScape – their hardcore servers, progression servers, old-school servers are sort of sideshows, literally, to the “real” game in the center ring.
But the day the Classic WoW subreddit went up and I watched the playerbase neatly conduct its semi-orderly self-partition, my thinking changed, such that I don’t really think it’s just a gimmick anymore. WoW Classic is going to be a whole new game. I’m not even sure Blizzard realizes it yet, given how weird and slapdash the BlizzCon announcement was, but if WoW Classic releases in the next couple of years, it’ll easily be one of the largest and most successful “new” AAA MMORPGs to come out in quite a while. It’ll be up there with AIR and New World. That’s a sobering thought – but maybe not all that surprising.
Are you thinking of WoW Classic as a totally new MMO? How will you be approaching it?
Disney’s image-preservation machine was in high gear this week over two of its most high-profile IPs and the clownshoes video game companies picked to print money with them. First, the Mouse House shredded its Marvel-based partnership with Gazillion, leading to the sunset of the once-popular MMOARPG Marvel Heroes (planned for early next year). And then there’s the whole Star Wars Battlefront 2 fiasco, where EA has temporarily been stymied in its attempt to suck every last dollar from our wallets, at least until The Last Jedi has broken records.
Read on for the very best of this week’s MMO news and opinions.
It has been a long while since we heard anything about Dragon of Legends, a pixel art-style indie MMORPG that ran a small but successful Kickstarter last year and then dropped off the map. Fortunately, the project isn’t vaporware, as evidenced by developers cranking up communication over the past few months.
Back in September, the team reported that the game was “very close now to going live on Steam” and that it was focusing on the Ranger and Wizard classes for the Steam build. Moving into October, Dragon of Legends received some Halloween touches and opened up caves for testers to explore.
Just because the game is 2-D doesn’t mean that building its world is simple. Developer Desmond Thackeray wrote up a piece explaining the process of creating 2-D level design and how it is more challenging than one might assume. “If Dragon of Legends is to be successful, we must pay close attention to verisimilitude,” he said. “We strive to make the environments realistic in that the terrain makes sense, and that every scene is full of life and uniqueness.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon Nest, TERA M, Mabinogi Mobile, Icarus M, Summoner’s War, Star Trek Online, Osiris New Dawn, Lord of Vermilion Arena, PUBG, Stardew Valley, Warframe, Overwatch, Path of Exile, Astroneer, KurtzPel, RuneScape, Dota 2, Second Life, and Renaissance Kingdoms, all waiting for you after the break!
“Warframe lends itself to replay in quite a number of different ways,” noted Why I Game in an extensive review. I Has PC is gushing over the various Warframe discoveries: “There is something for everyone here, all wrapped up in a tight, beautiful gameplay package. I have read people on Reddit learning new things about the game after putting in over 1000 hours already.”
Warframe not for you? This week’s edition of Global Chat points you toward MMO essays on the joys of climbing, grabbing free stuff in games, and the pain of healing a group of idiots. Check it out below!
Have you tried the mobile revolution that is ArcheAge Begins yet? Don’t worry, we haven’t either, although it does look like a heap of eye candy in the palm of your hand.
Gamevil isn’t neglecting its new property, releasing the game’s first major update this past week. This patch contains a new guild vs. guild territory battle system, the first evolutionary hero, additional costumes, more guides, and an increase in the membership cap for guilds (which now goes up to 50).
In addition to the update, the team has also activated a “surprise” login reward campaign that is running through November 26th. It looks like there is something different to be claimed every day from now until then, so be diligent in grabbing those freebies!
I do think that we, as a culture, have become disturbingly obsessed with selfies, but I will always make an exception for anyone who finds himself standing in front of an enormous gas giant.
“I wanted to share my screenshot for One Shots for the first time,” sent in Stormheim. “The screenshot is from Destiny 2. I don’t still have cool stuff and gear, but its kinda awesome to take a selfie with Jupiter behind you.”
If nothing else, Jupiter has the effect of making the subject look thin and light in comparison. Kind of like standing next to Jabba the Hutt or a YouTube content creator’s ego.