Do you lack a Fortress of Solitude? Well, Superman does now too because Braniac has moved in and is causing no end of trouble.
Right now on the DC Universe Online test server, players can engage in a new survival mode that takes place in Supes' arctic retreat. If players are tough enough, they can queue up to fight 20 waves of increasingly powerful foes in the hopes of gaining pants. Seriously, you can get Kryptonian pants from this, and if you've ever seen superhero attire, you'd know that pants are at a premium in this community.
Also on the test server is this year's St. Patty's Day event starring the always-fun-to-spell Mister Mxyzptlk. "For 2017, Mister Mxyzptlk has new base and style items, as well as a speaker that plays tunes that will make you want to dance. This year he's also brought a House Leprechaun that grants 'The Runaround' task, where if you collect all the coins you are awarded a special Green Prize Satchel!" Daybreak previewed.
Don't forget that the FLASH freebies end today!
Hope you like clockwork critters because Shroud of the Avatar is about to get a slew of them. The game's latest newsletter shows off such beasties as the clockwork attack cat, clockwork attack raven, and the assassin automaton, all part of the clockwork menagerie that'll be inflicted on players in K'rul thanks to those craft kobolds.
Of note to fans of Old Britannia and the original Ultima games is the upcoming town blessing system, which is basically a clone of Richard Garriott's classic virtue shrine system. Each shrine -- I mean, devotional -- is based on one of the core virtues and principles and grants a buff accordingly. For example, the Justice devotional reduces your fizzle chance and buffs your cooking skill. Good food is justice.
There's much more to the newsletter, including another look at the gloriously crumbly and moss-drenched Rhun ruins and some gorgeous screenshots, which we've tucked below.
The next Neverwinter
patch will send players into the depths of the Spellplague Caverns, and you can be sure that the denizens therein will not be amenable to friendly conversation. No, you're going to have to fight things, and that means new boss encounters and mechanics to deal with. The developers aren't willing to completely
divulge the mechanics of these encounters, but you can at least get an idea of what you'll be dealing with thanks to the latest preview
Each of the new fights is meant to introduce a different sort of mechanic, including gaze attacks (which can only be avoided by players looking away from the source) and a plane-shifting mechanic on the final boss. You'll have to work together with your teammates to overcome the challenges of the caverns, so make sure to go with your more observant friends for your first few runs. And, you know, close your eyes when appropriate.
You don't want to walk in Revelation Online
; you want to fly away. (Just like a dragonfly.
) Fortunately, the game gives you wings pretty early on, so you can explore the world from the air as you wish. The most recent preview on the official site
shows several of the diverse wings available to players in the game, ensuring that players of all styles can soar through the air with the greatest of ease.
Wings are available from dungeons as drops, but wings can also be crafted by breaking down unwanted sets of wings. You can also earn specific sets by crafting a new set from several reputation items. In short, you needn't worry that you'll suffer from a paucity of wing options, from insect-like dragonfly wings to billowing energy in vague wing shapes. Check out the full dispatch for more information on how to take to the skies.
It's been much too long since Massively OP's MJ has enjoyed a nice leisurely afternoon stroll through Marvel Heroes
. Of course, there isn't any actually strolling when it comes to Midtown Madness; no, it's all about the travel powers and racing from boss to boss to get all the XP and loot! Tune in live at 3:00 p.m. and help MJ decide which hero to level up today.
What: Marvel Heroes
Who: MJ Guthrie
When: 3:00 p.m. EST on Monday, February 13th, 2017
The MMO version of Life is Feudal
is expected to kick off another round of beta
today, says a new post on Bitbox's official site: "[The] second test run of LiF:ММО
CBT (wave #1) will start on February 20th and we’re planning on it being held for two weeks." It is expected to launch late this year
Confused by all the Life is Feudal versions floating around? Don't be. The game was originally planned as an MMO back in 2014, but funding issues caused the studio to scale back to a "pocket" version of the game called Life is Feudal: Your Own, more like a survival sandbox than an MMO. A year ago, however, the company turned its attention back to the MMO, along the way launching a city builder called Life is Feudal: Forest Village. The team has also been working on a mobile app that includes minigames and guild chat.
LiF:MMO began internal beta last summer, followed by player testing last December.
I'm certain I'm not alone in having been ill and injured several times over my life, once when I couldn't walk without considerable effort and crutches for many months thanks to a busted ankle -- and online games were a window to the world for me during each of those times, even more so than they are now.
Now imagine that you're permanently disabled -- or maybe you already are. That's the topic of a Backchannel article published last week on 2003 virtual world Second Life. Author Kristen French dug into the apparently large -- estimates begin at 20% of the game's 800,000 monthly active users -- disabled community in the "hugely profitable" Second Life world, where activists run social groups and events for people with everything from mobility issues to speech and hearing disorders and even autism.
Of note, one of the players profiled in the piece is getting more than comfort.
It finally happened, folks; we're done with the fan festivals until next year. (Yes, I fully expect to hear about the next set when we're getting about halfway through 2018. This is not an unpredictable development team.) We know the big elements of what Final Fantasy XIV
will be seeing with its next expansion. So I find myself sitting here and asking, more or less for my own edification, how was my aim
I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend's Frankfurt festival; I didn't have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.
So how did I do? And how cool was what we actually saw? Let's go over it.
Like the dinosaurs and giant shoulderpads in women's suits, World of Warcraft support for two older Windows operating systems is about to become extinct.
Blizzard announced this past weekend that it will be discontinuing support for Windows XP and Vista in all of its titles, including World of Warcraft, Diablo III, and Hearthstone. The studio said that it will begin the process of all this sometime later this year. The studio noted that Microsoft hasn't been supporting these operating systems for many years now.
"After these older operating systems are no longer supported, the games will not run on them, so we encourage any players who are still using one of the older OSes to upgrade to a newer version. We’ll be rolling out this change on a staggered schedule, and will post further notices as we get closer to making the change for each game," Blizzard posted.
There's a whole lot to digest in this month's Dark Age of Camelot producer's letter, but perhaps the most significant is the move by Broadsword to introduce a microtransaction system into the game some time this spring.
Initially, the cash microtransactions will be used for cosmetic appearances, although the devs said that it will be expanded to include other, non-pay-to-win options: "Once this system is in place and working smoothly, we'll be able to work on the much-requested quality-of-life features like race, gender, and name respecs as well as potentially account to account character transfers!"
The team admitted that it may have pushed out game changes "too far, too quickly" last year and promised to revisit those this year. Other early 2017 projects include nerfing pet classes, retuning several hybrid classes, launching a new PvE campaign next month, and getting out the new forums and website by this summer.
Idea Fabrik is forging onward in its plan to re-start The Repopulation game servers, forum posts from the last couple of weeks suggest. The company told fans that it's been working on transferring data to Steam.
"Once the transfers are complete, we're still going to have the usual spin-up time and make sure that there isn't any data/bit-rot, making sure that everything is working correctly, etc.," Community Manager Christopher Riley told backers a week ago in response to questions about when the test server would resume service. "So as of this post it should be about 2 weeks after the transfers."
Another post indicates that "a few" of the 10-man team in fact worked on The Repopulation prior to its ownership transfer.
The last of the pre-Stormblood fan festivals for Final Fantasy XIV has come to a close, and as with the prior two fan festivals, the bulk of my interest was satisfied after the keynote. There were a lot of other things happening, of course, lots of cool cosplay contests and interviews with the developers about what leads to creating the world... but the reality is that I'm mostly just interested in the actual information about the game. You could say that it's because of my job, but it's been the case as long as I can recall; once we're done with the information, my interest goes down, despite my respect for cosplayers and the developers.
I know some of you are the same way, doing your best Joe Friday impression and asking for just the facts. But I also know that's not universal; there are people for whom seeing cosplay contests or developer interviews are the main draw. Heck, there are people who mostly go for social interactions, and that's just as valid. So where do you stand, dear readers? What interests you about conventions for MMOs? Is it information about upcoming patches and expansions? Celebrating your fandom? Finding out what went into making the game? Something else altogether?
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
This week, eyebrows across the MMOverse lifted when John Smedley, just seven weeks after the cancellation of crowdfunded Hero's Song and the closure of his indie studio, was announced as the leader of a new MMO studio under the Amazon Games banner, with most of the Pixelmage studio intact. Smed has thus far not responded to request for comment, but we're sure he's a bit swamped right about now.
Meanwhile, it was Fan Festival weekend for Final Fantasy XIV; Massively OP's Eliot Lefebvre dragged himself outta bed at the crack o' dawn to report on the Red Mage, swimming, and how Naoki Yoshida literally came out on stage in full Samurai gear to announce the new job.
Read on for the very best of this week's MMO news and opinions.