MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Final Fantasy XIV posts the dates for its upcoming data center move

If you’re playing on the North American data centers for Final Fantasy XIV, you’ve been given ample warning that the centers are moving. That’s not a surprise. Similarly, you probably knew that the move would impact your play time. The dates are in now, and you can see exactly when your play time will be impacted. The Aether data center (also known as “the one everyone is on because of Balmung and Gilgamesh”) and the Primal center will be moving from May 15th to May 17th, while Gaia, Chaos, Mana, and Elemental centers are moving from the 16th to the 17th.

Obviously, the game will be unavailable to play on those worlds during the maintenance, so all player subscriptions will be extended by one day due to the extended maintenance cycle. So you can’t play, but you won’t have to lose paid time. You will, of course, lose the time that otherwise would be spent earning whatever, but there aren’t exactly many weekly lockouts left at this point. And you’ll still have a month before the expansion launch.

Source: Official Site; thanks to Stephanie for the tip!

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Elder Scrolls Online: Morrowind will not blow your mind, but it will tickle your nostalgia

Over the last week or so, ZeniMax Online Studios opened up parts of The Elder Scrolls Online’s Morrowind test servers to the press and public, allowing us to hop in and take a long and unfettered look at the developing expansion. In fact, that’s why I shied away from saying anything about the Elder Scrolls Online patch notes controversy — I’ve been buried in the real thing all week. Although I can now talk about the negative, I can also finally talk about the positive bits Morrowind has to offer.

I want to be fair about my analysis of ZOS’ depiction of the island of Vvardenfell and the Dark Elf culture, so I will have to put aside some of my nostalgic feels and take the experience for what it is: a solid entertaining MMORPG with a handful of flaws. I’m not going to pull any punches, but I should let you know that I really like this next chapter for ESO.

I’m not going to give everything away, but there is an interesting story involving a god, a priest, and a giant crab.

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MMO Week in Review: SWTOR goes to war on Iokath, Marvel Heroes goes to PS4 (April 23, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

This week, MMORPG players saw three major releases: Star Wars The Old Republic’s War for Iokath, Lord of the Ring’s Online’s anniversary update, and the arrival of a slimmed-down and isolated Marvel Heroes on PlayStation 4. Meanwhile, Funcom is full steam ahead on a spring release for Secret World Legends, in spite of mounting criticism.

Read on for the very best of this week’s MMO news and opinions.

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The MOP Up: Aion has spring fever (April 23, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from EVE OnlineWurm OnlineGloria VictisBrawl of AgesTERAWorld of Warships, H1Z1Champions OnlinePortal KnightsFinal Fantasy XIAionWakfu, and The Black Death, all waiting for you after the break!

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Saga of Lucimia plans alpha troll-hunting expedition

Time to check back in with that most groupy of group-centric upcoming MMOs, Saga of Lucimia. You know, if this game was a fish, it would be a grouper that took you to school.

Anyway, it’s been a while since we’ve heard much on this title, as the studio has gone silent for a couple of months, but that doesn’t mean development has stalled. The team is getting ready to run its seventh early access test this Saturday and Sunday, during which the CMs will be organizing troll hunts and taking players on tour of the lands.

Additionally, a pair of devs appeared on a new Tavern Talk episode to chat up the new alpha build and all that it contains. Saga of Lucimia has expanded with new masteries, improved character creation, adjustments to combat, and larger zones, so much so that it takes over an hour to cover. Give it a watch below!

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Guild Chat: Planning a long break from your MMORPG guild

Welcome along to Guild Chat, the column through which the Massively Overpowered community can discuss and solve a whole plethora of guild-related issues other readers are facing. In this edition, reader-in-need Gwen is seeking our help with finding sensible ways to take an extended break from the guild she leads. She recently has received the happy news that she is pregnant and wishes to plan ahead for the time leading up to her baby’s arrival and that crucial bonding period thereafter, and she is thinking of taking maternity leave of sorts from her MMO of choice to welcome her new bundle of joy.The trouble is that she does wish to go back to her gaming as soon as she feels ready and doesn’t wish to retire her guild, so Gwen is looking for advice on how to conduct some sort of handover so her guild doesn’t die a slow death in her absence.

Read below for Gwen’s full submission and my response, and don’t forget to leave your helpful advice in the comments too.

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One Shots: Lights, camera, frogs!

Just because you happen to be a humanoid frog doesn’t mean that you’ve lost at the lottery of life. On the contrary, you have all sorts of advantages, such as being able to install and replace light fixtures very high in your underground cavern. Also, you can eat flies.

Reader Finyar starts us out this week with a stunning interior location from a fan-favorite MMO: “I’m currently playing Guild Wars 2 again and I’m always impressed with how beautifully crafted the game world is.”

Art matters, people. Also, why can’t we play more frogs in online games?

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The Daily Grind: What would motivate you to try an MMO on a mobile device?

There are two things that have kept me away from mobile ports of MMOs for the longest time. The first is the fact that I only recently got a tablet, and quite frankly my phone is not where I want to be playing a game over the long term. The other thing? Honestly, I have so many games to play off of mobile that it’s hard to motivate myself to play something on mobile as well.

Despite that, I love that mobile ports are becoming more common, especially for games which allow you to play on mobile clients or desktop versions. That just strikes me as worthy, and it has my appreciation. So today, we ask you the related question: What would motivate you to try an MMO on a mobile device? Would it need to be a mobile port of a game you already play? Something very different from existing MMOs which requires a mobile device? Or would it take a different sort of device than the ones you currently have?

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Camelot Unchained continues its ‘interesting and longer-than-expected journey’

Swinging axes, autumn in the spring, and new office space: This is just another week in the life of the Camelot Unchained team (they can call it the “Duck Squad” and thank us later).

This week’s Camelot Unchained newsletter exalts in the work that’s been done on the game’s combat animations as well as the plans being laid out for an autumnal biome (so pretty). And good news from the business side, as City State has signed a lease on some office space for its Seattle team.

“We’re making progress on what has been an interesting, and longer-than-expected journey,” the team said, going on to encourage fans to watch this week’s wrap-up livestream. We’ve got it for you, good buddy, right after the jump.

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Netmarble raises $2.3B in IPO while Uncharted Waters Online goes steampunk

The top publisher of online games in South Korea now boasts the second-largest initial public offering in the country’s history.

Netmarble, a Tencent subsidiary, raised an amazing $2.3 billion through its IPO this spring. The sale reached over 17 million shares at $138 apiece, helping the publisher reach a total company value of $11.8 billion. Demand was high for the IPO, which benefited greatly from Netmarble’s release of Lineage II: Revolution in Korea.

One of Netmarble’s previous properties is currently sailing into the Industrial Revolution. Uncharted Waters Online announced that is embracing steampunk and advanced firearms with its Age of Revolution: Chapter 1 update. Steam engines, gatling guns, and flamethrowers are all part of the jump to a new level of technology, and OGPlanet is offering a free beginner’s box to anyone who registers on the website with the code “xanrJdmh” (no quotation marks).

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LOTRO devs address anniversary event uproar

While Lord of the Rings Online players are flitting all around Middle-earth to complete the brand-new scavenger hunt cards, not everyone is happy with the anniversary event. Some of the community has raised an uproar over the hunt, saying that it discriminates against characters that haven’t hit the level cap and are restricted in travel options.

On the forums, the team emerged to address the controversy and offer limited reassurance:

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Secret World Legends still hopes for a spring release, will expand beta to include Egypt soon

Our latest glimpse at the reworked universe of Secret World Legends came yesterday courtesy of an hour-long livestream on Twitch. For those of us on the outside of the NDA-slathered beta, it’s pretty much the only glimpse we have into what’s going on as testing continues.

A post on Reddit contains a helpful summary of talking points from the stream. Funcom confirmed that it is still aiming for a spring launch, saying that the testing pool will be widened with more invites and that Egypt is coming soon to the beta. The team discussed the fluid nature of testing changes, including reticules (which can be adjusted), quality-of-life improvements, hints of a “clothing closet,” dungeon lockout timers, and the elimination of the least-used combat skills. Rewards for subscribers (patrons) are still being figured out, so no official word on that yet.

You can watch the stream after the break!

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LOTRO Legendarium: A marvelous decade of Middle-earth

The first I ever heard of Lord of the Rings Online was flipping through the pages of some gaming magazine back in early 2007. At the time, I was neck-deep in World of Warcraft and wasn’t really looking around for other MMO distractions, but something about the article caught my eye.

It wasn’t the use of the Lord of the Rings book franchise, which I had respected but wasn’t exactly the most rabid fan in the world. It was a mention of an online fantasy world that hewed to a low magic setting, where dazzling spell effects and typical classes weren’t the order of the day. Instead, the article poured over how much LOTRO was trying to hew to a more realistic and believable setting (albeit one in a fictional fantasy universe), and that made it stand out to me in a sea of upcoming MMORPGs.

Months later, I was in the two-week head start, experiencing Middle-earth in a brand-new way apart from the books or Peter Jackson films. Going through the Shire in those first few days was tranquil and deeply thrilling, as if I knew that this was the start of something special. Ten years later, and I know that my gut feeling was correct. While not a perfect game, LOTRO has nevertheless grown into a wide-ranging and impressive virtual world that still has so much to offer even in this modern age.

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