MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

APB Reloaded brainstorms a ‘gangland survival mode’

See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?

Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”

Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.

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Guild Chat: Keeping romantic relationships from affecting MMORPG guilds

Welcome along to Guild Chat, the column through which the Massively Overpowered readership can band together to solve the guild-related queries and problems of readers in need.  In this edition, reader Roxxus is worried about forming a romantic attachment with an in-guild love interest in case it affects the guild’s group dynamics and ruins the fun that the pair is currently having as platonic guildmates. Roxxus seems to be concerned about how to handle an online relationship without opening up that blossoming romance to the external influences already present in his or her guild, and the pair is perhaps considering getting together without telling anyone else in the guild. Read on for Roxxus’ full submission as well as my ideas, and don’t forget to leave your own thoughts on the matter in the comments.
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One Shots: Head of the class

What do you do if you’re a sentient stone head who has been tasked with centuries of guard duty? You probably do a lot of lounging around on a cushy chair, waiting for some Dudley Do Right to wander your way and agree to do your job for you.

Miol sends in this odd Guild Wars 2 shot from the Living Story Season 3 in response to my call for goofy screenshots: “How about a literal talking head? Silly enough?” Well, it’s noggin I like, but noggin I hate, either.

Yeah, I’ll just show myself out. Sorry about that.

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The Daily Grind: Which MMO has the best launcher?

Launchers! They’re stupid, they’re boring, they exist primarily as a gateway between you (the player) and what you actually want to do (play an MMO). And yet I find myself sometimes having a weird nostalgia for some of these programs. PlayOnline is a pretty terrible and unnecessary piece of software, but that opening tune always gets me, and I remember browsing around it even aside from just jumping into Final Fantasy XI.

Heck, I miss the old World of Warcraft launcher from the game’s inception. I far prefer it to Battle.net or the Blizzard App or The Impediment To Playing Destiny 2 or whatever it’s called at this point. That might just be me getting old and cranky, though.

Then again, that’s part of the thing about launchers – they’re transparent until they aren’t, and for better or worse they have a long history with MMOs. So which MMO has the best launcher? Is it the best because it’s lightweight? Familiar? Reliable? Or just because it hits you just right and you love it despite its many flaws?

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The Stream Team: An anniversary amble through Age of Conan

Massively OP’s MJ created her Funcom account exactly nine years ago for the launch of Age of Conan. And for the anniversary, she’s dusting off her Priestess of Mitra to poke around the lands. Or maybe she’ll bring out her Khitan Ranger. Either way, it will be fun to explore Hyboria again. Tune in live at 6:00 p.m. as OPTV‘s infamous Stream Team brings you an anniversary stroll through the harsh lands of…

What: Age of Conan
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, May 20th, 2017

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Camelot Unchained finishes UI icons, makes ‘major inroads’ into living world support tech

Camelot Unchained hopes you’re not tired of the words “living world” because its devs are busy making “major inroads into the tech to support” just that.

“At the start of the month, we began working with our portal tech to allow players to teleport between zones, primarily to make testing easier,” City State’s Tyler Rockwell explains. “However, we delayed more expanded testing of that tech” — chiefly to improve seamless zone transitioning and terrain generation.

The art is worth a peek this week as usual too, particularly the icons. CSE says its expects the “styling and overall UI to change and grow throughout testing,” these armor, weapon, and crafting icons for beta one are ready to roll. Check them out, along with the weekly recap video, down below.

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Albion Online’s final pre-launch update is uprooting cities left and right

Before Albion Online seizes its destiny and launches on July 17th, it is going to have one last hot, sexy fling in testing with a guy named Hector. Well, it’s an update named Hector, but I can’t be the only one who thinks that this “naming patches after your ex-boyfriends” trend is getting a little played out for this sandbox MMO.

Other than slightly wilted flowers and a strong aftershave, what is Hector going to bring when he knocks on your door? The update will remove cities from the Outlands and relocate resources in that region. For players who have stuff in those city banks or plots in those cities, you’re going to want to pack up and get your goods out of there before June 7th.

Get the full development recap after the break and keep your summer spicy!

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LOTRO Legendarium: Bingo Boffin’s unexpected journey

In addition to playing a lot of fantasy and sci-fi MMORPGs, I’m an avid reader of novels in the same genres. I never quite get tired of heroes growing into their own and then going on a journey of discovery and salvation over the course of one or more books.

It’s natural for me to compare the journeys I read in novels to the ones I experience in MMOs, and in some ways, online RPGs have forgotten or overlooked some of the elements that make the fantasy journey so gripping. Our characters start out already grown, already powerful, already killing machines that will save the world numerous times over. Our grand quest is usually nothing more than seeking even more power, gear, and experience points. Due to this, the whole process of progressing through a game is streamlined into a well-honed but somewhat soulless loop.

But what if a game took the time to reexamine the journey outside of the pressure to provide an optimal leveling and narrative path to the next world boss that needs extermination? What if there was a mission chain that took the inconsequential and made it essential, that was structured in such a way to more resemble books than eroded gameplay design?

Enter Bingo Boffin, the unlikeliest hero of them all, and his unique journey across Middle-earth with you in tow.

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Second Life bunnies doomed to death

If Second Life had a mascot, other than a pile of soiled sex toys, it might just be Ozimals. These are adorable little bunnies that can be bred to produce all kinds of rare and interesting patterns and could interact with AI scripts. There’s apparently been a thriving industry and subculture raging around these fluffy hareballs that’s involved marketplaces and real-world money.

Well all of that activity — and many of the Ozimals themselves — is coming to a sad end today. Earlier this week, the operator of Ozimals received a cease-and-desist letter ordering the market to be shut down. It turns out that the bunnies were cobbled together using intellectual property from different owners, leaving the critters vulnerable to such legal maneuvering.

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The Daily Grind: What’s the right length for an MMO event?

Is it just me, or is the latest fad among MMORPGs to stage incredibly brief in-game events? Like blink — or have a 12-hour shift — and you’ve missed it. Well, maybe not that short, but events of just a small handful of days seem to be popping up here and there.

To me, a good in-game event knows exactly how long to be around to allow everyone to participate and accomplish their goals without overstaying its welcome. Like a welcome houseguest, I suppose. Events that blip right by me, especially ones that had desirable rewards, can be frustrating, but so can those events that never seem to leave. Ever. Maybe we should start charging them rent or something.

How long do you think is ideal? What’s the right length for an MMO event? For a bonus credit, point to an MMO event you’ve done in the past year that met your timing criteria!

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Watch the winning video from Elite Dangerous’ CTRL+ALT+SPACE 2017 short film competition

Last night, Elite Dangerous studio Frontier announced the winner of its second CTRL+ALT+SPACE short film competition. Participants were tasked with creating a video under four minutes using Elite’s camera suite; whether the entry was a trailer or film, the devs were “looking to be dazzled” and were judging on “creativity, originality, ingenuity, […] editing, narrative, and scene composition.”

And now they’ve got a winner: Turjan Starstone and his video dubbed Stardust, created as a tribute to his mother.

“I wrote this to honour the memory of my mother who passed away in March 2015,” he says. “Sadly my mother never got to see the misadventures of Cmdr Turjan. I know she would have been proud of them though. She would have been proud of ‘Stardust’ too, though I suspect she might have tutted at me for being sentimental, because like I say in the video, my mother was indeed a formidable lady.”

He’ll take home in-game rewards along with a video capture card, headset, keyboard, and gaming mousepad. Beautiful work, Turjan. Enjoy it, everyone.

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Betawatch: Crowfall lets races and classes mingle at will (May 19, 2017)

The teaser week for Crowfall is over, and it turns out the tease was all about decoupling races and classes altogether. No longer will all centaurs belong to the same archetype! Make a centaur everything! Of course, you could conceivably play races other than centaur, but why would you do that? You wouldn’t. You can prove you wouldn’t when the open beta arrives by the end of the year.

We’d like to end there, but the fact of the matter is that we’ve got to talk about things other than centaurs this week. For example, the other items on our list here.

And that’s everything. Unless you count all of the other games we have down below in various stages of testing. You can let us know if one of those games jumped into a later test phase in the comments; it’d be silly, really, but it happens all the time.

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PSA: Wild Terra hosts a free weekend

Here’s a possible option for your gaming weekend, especially if you have a hankering for some sandbox freedom: Wild Terra is opening up its doors to everyone from May 19th through the 21st to play as much as they want for free.

The free weekend is being coupled with a 15% off sale on the official site, bringing the price down to $12.74 for the early access title.

Wild Terra recently revealed that it is working on “unique rare equipment” that will be crafted using standard equipment and special drops from chests.

Source: Steam

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