MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
In case you missed it, over the past few days the Lord of the Rings Online
community has been running one of the largest MMORPG player concerts in history. Winterstock V
, sponsored by the Lonely Mountain Band kinship on Landroval, has been entertaining crowds with a lineup of 47 player bands performing in front of Thorin’s Hall. Not all at once, you understand. There is a schedule
Standing Stone Games has been livestreaming the event, but in case you missed it, the studio has archived hours and hours of footage. And guess what? It’s all waiting for you after the break.
It’s really neat to see what players can do with a decade-old music system (plus the coordinated cosmetic outfits add that layer of professional dazzle). Check it out below.
The first MMORPG I ever played had a camping skill. You chopped down some wood for kindling, clicked to build a fire, and then did exactly two things with it: cook (useless) food and log out instantly. What a waste of a skill. Five points if you can tell me which MMO that was!
So it’s safe to say that camping in video games has come an incredibly long way from then, all the way to the awesome system that just debuted in Black Desert, but even so, most MMOs still don’t have camps at all, which seems bizarre to me. Justin and I were reminiscing on the podcast last week about Star Wars Galaxies, whose camping system was fantastic for getting people to explore and organically stop murder-hoboing everything in sight to take a breather, entertain, heal, and chat. Sure, we didn’t plop down tents every minute, but they made for great break points.
What would you say is the best camping system in an MMO, and how does it compare to the best camping systems in non-MMO games?
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Sci-fi MMOs dominated the first full week of the year, as Elite Dangerous announced dates for Beyond testing, Cyberpunk 2077’s implied it’s not dead yet, EVE Online players grumbled over botting, and Star Citizen promised predictability for alpha 3 patches and filed a motion to dismiss the Crytek copyright lawsuit.
Meanwhile, we reported back from Hi-Rez Expo 2018 with plenty of hands-on and interviews, which we’ve rounded up below in case you missed them! Then read on for the very best of this week’s MMO news and opinions.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Rend, Sea of Thieves, The Black Death, Warframe, HEX, Fragmented, MU Legend, Final Fantasy XI, Monster Hunter World, PlayerUnknown’s Battlegrounds, Dota 2, Wurm Online, Ultima Online, and Path of Exile, all waiting for you after the break!
With just about a year of live operation to its name before closing, Black Prophecy wasn’t really here long enough to cement itself into the minds and hearts of most MMO players. In fact, I wouldn’t be surprised if you never heard of this 2011 spaceship game. It didn’t offer much depth and failed to draw attention to itself even though it was a member of a relatively small subgenre of MMO.
But that’s not what we’re here to talk about, of course. For 2018, I’m working through all of the soundtracks that I have yet to feature in this space, and Black Prophecy will be the first to fling itself out of an airlock and into your heart.
The soundtrack itself is fairly decent, if short, and was composed by Dynamedion, a European company that specializes in video game music. Four composers, a 70-piece orchestra, a 20-person choir, and “great expense” was used to make this OST. I think it’s well worth your time to explore, so let’s dig this one out of the historical archives!
One of the things that impresses me about the submissions to One Shots here is that so many of these pictures really could be blown up into high-resolution posters and be hung as honest-to-goodness art. I’ve always been meaning to comb through my screenshots folder and take the best of my best to a store and get that done, but I am a lazy man and figure that you all will keep my eyeballs entertained for one more week.
Here’s a good example of a poster perfect pic from Camelotcrusade, who shared this interesting shot from Star Wars: The Old Republic. “It feels like a galaxy far, far away now, but I really liked the title cards for Knights of the Fallen Empire,” he wrote. “Here is one of my favorites which transposed my character against a backdrop of galactic war.”
I’ve been fortunate, over the past couple of years, to make some really good friends in MMOs. Those friends are not the reason why I play games, though. Honestly, if all of my friends in Final Fantasy XIV stopped playing the game, I would still enjoy playing the game, and I hope most of them would still be my friends even afterwards. But they aren’t the reason why I play.
That is not universal. Some of my friends have even indicated to me that they’re only playing certain games because I’m there; if I left, they would leave. That doesn’t mean they don’t necessarily enjoy, say, World of Warcraft; it just means that their primary reason to stay centers around the company.
And I am sure that there are people out there who overlook issues in Star Wars: The Old Republic or Blade & Soul specifically because of their groups of friends; the games would be fun without those groups of friends, but it’s easier to ignore the non-fun parts when friends are there. So what about you, readers? How important is your MMO circle of friends to enjoying the game?
Soundtrack lovers, here’s a pleasant surprise for the end of the week: A brand-new album from Composer Brad Derrick and Elder Scrolls Online.
Derrick continues his reign over the game’s score, delivering a 36-track album that includes music from the Thieves Guild, Dark Brotherhood, and Clockwork City DLC. You can pick it up at iTunes, Google Play, or Amazon for $9.
The Elder Scrolls Online soundtrack was one of Massively OP reader’s top 20 picks a while back. We reviewed the Morrowind expansion score not too long ago, calling it “a much more memorable and moving soundtrack with plenty of nostalgic elements.”
Ever since I’ve been writing this Lord of the Rings Online
column — which spans back to 2010, if you can believe it — I’ve started out every year with a little tradition of making a wish list that I’d like to see happen for the game. This year, I actually debated whether or not to do it, because Standing Stone Games has already sort of laid out its big plans for 2018 (or at least some of them) and I know that the studio’s smaller stature means that we probably can’t expect as much as we once did.
But then I thought, hey, it’s tradition. And why is it a bad thing to aspire to greater things and encourage the studio to reach for those? Should we just roll over and give up on this title that we love? Far be it! So I’m dusting off some old ideas and tossing in a few new ones to give to you my list of 11 things (for 11 years) I want to see happen in 2018 for LOTRO. Let me know what some of your wish list items in the comments too!
The sad and touching saga of a fallen RIFT
player continues this week as the game’s developers cement her legacy in the game itself.
You might recall that last month, a long-time RIFT gamer and dimensioneer (a player housing expert, in other words) named Wintercharm was killed in real life in a traffic accident. Even though she was a teenager, Wintercharm had a huge impact on the community and spurred the creation of a massive in-game memorial garden by her friends.
Now, Trion Worlds is making sure that her presence will be remembered as long as RIFT endures. The studio worked hard to add an official memorial to Wintercharm this week, which arrives in the form of a special NPC that gives players “Wintercharm Blossoms” to use in their dimensions.
I know it’s a simple and basic thing, but I absolutely adore a great skybox in my MMORPGs. There’s something about looking up at a majestic and vibrant sky in-game that puts me right in the middle of the world and immerses me in the environment.
Fallen Earth will always be remembered fondly by me for its gorgeous sunsets, and World of Warcraft definitely brought it with some of its painterly clouds and patterns in the latest expansion. Lord of the Rings Online and Final Fantasy XIV both have crystal clear nights full of twinkling stars that make one feel small and awed.
Which MMO offers the best sky views and which zone makes for the best gazing? Bonus points if you include pictures!
Avast, feast your eyes here, ye swabbies: Sea of Thieves be settin’ sail for the waters of closed beta on the 24th of January for both PC and the Box of X. Hoist the mainsails and prepare to have your senses bedazzled, as no shroud separates ye from the testing, nor any NDA. Ye can even read up on the intelligence what governs those fancy skeletons that be dancin’ about, or ye could pick up a fine new hand-held controller for a heft spot of dubloons.
Other news for betas? Aye, ’tis a fine time to discuss the other ships what sit full in the water.
Now, I’ve told my tale and told it true, so ye ought let me be. But first, cast your eyes to the horizon, and ye can see our full list of games what be in beta testin’ right now! Aye, a beautiful sight; take a fine boat below, and keep your eyes peeled if one of those salty dogs what slipped into a new test phase without us recognizin’ it ahead of time.
Video previews of patches are like a chance to try before you buy. Except that you aren’t really trying so much as you’re watching someone try it. Also, since this is Blade & Soul
, you wouldn’t be buying it regardless; the title has a free-to-play business model. But you can still enjoy a pair of videos showing off both content and new features coming with the second anniversary patch, including the tailor shop’s outfit customization.
For some things, this is more useful than others. If you’ve seen the fight against Poharan before, this is not only not elucidating but specifically unhelpful, as the preview is more concerned about what the event adds after you beat her (a new merchant!) than how to beat her. On the other hand, seeing the pattern selection options in the tailor shop are going to help anyone curious about how the feature will expand player costume options. Check out the both videos below, although fair warning: Don’t start watching if your boss is walking over.