MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Wisdom of Nym: Speculating on the healer skills Final Fantasy XIV could delete

Tomorrow, we're getting the end of the Heavensward story quests in Final Fantasy XIV, which means I need to start looking at Heavensward as a whole. For now, however, we can look forward to Stormblood and ask ourselves what we're not going to be using any longer as healers. And this wrapped up just before the final story patch, so I feel rather satisfied about how that timing worked out.

I'd say "all according to plan" if I remembered actually planning it this way.

As with previous installments, I'd advise you to take a look back through past articles in this series; the first one has tanks and the general philosophy, while the second column tackles melee damage and the third tackles ranged damage of all flavors. Today, we're finishing things off with healers. That's kind of a tangled mess with every option other than White Mage, but we'll plot a course.

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Kickstarter celebrates 10,000 funded games projects

Kickstarter announced last week that donors have officially backed 10,000 funded games projects.

That's almost 2.5 million people pledging $613 million; more than half of those donors backed multiple projects. The numbers encompass all games, not just video games, but it's still meaty, and it's come a long way since the 2013 $100 million pledged mark.

Kickstarter's own tracking page says there have been 121,758 successfully funded projects to date, with almost $3 billion in pledges. The success rate overall has fallen in the last five years, from 44% in 2012 to just under 36% as of today.

Statista shows the games category specifically in fifth place behind music, film and video, publishing, and art as of January. Journalism, we'd like to note, is down at the bottom in terms of success rates, making us eternally grateful to our backers who helped us beat the odds.

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Project Gorgon adds bards, reduces group sizes

Ever wonder what use "vocabulary" and "poetry appreciation" would be in Project Gorgon? The game's latest alpha snapshot has a good answer: barding!

Yes, Eldergame has introduced the bard skill. "Keep in mind that the bard is designed to be a support character," the studio says. "It is definitely possible to solo with the bard, but it's not going to be as fast as some other skills."

And don't log in expecting to whip up a perfect performance right away, as apparently the songs are still a work-in-progress when it comes to looping.

The update also includes smaller hunting group sizes, monster looting tweaks, archery nerfs, and rebalanced the Gazluk Keep dungeon so it's not ridiculously overpowered and spawning left and right. Your quality-of-death has improved too:

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Global Agenda may be reappearing in your Steam library

If you don't remember the whole story about Global Agenda, you could be forgiven for pushing it out of your mind; it's a bit of a sad one. The first game out of Hi-Rez Studios was not a massive success compared to the studio's later titles, and with more profitable releases from the studio, the game's support dropped and it was quietly removed from Steam. The game is still playable right now for people who download it directly, but it's not there for Steam players to find. Even players who already downloaded it found it gone... until this weekend.

We've had some reports (confirmed by our staff) that the game is indeed showing up in Steam libraries once again, although as of this writing it's not showing up on the main store page. (Searching for it uncovers a demo page that does not actually load.) This could all just be a matter of database maintenance for Steam, or it could be a subtle hint that something is on the horizon. There's nothing to do but speculate; the last update on the game's status was that the servers are going to be kept online for the forseeable future, but the studio does need to make plans for a shutdown and has no intention of selling the servers to another company or the fans.

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Black Desert GM punishes a player with a writing assignment

The hard part about being a GM has to be when you're dealing with a certain brand of player. You know the sort; they're the ones making other people's time in the game worse just for giggles. How do you actually punish players who just want to sow chaos and don't care about the consequences? An enterprising GM for Black Desert tried out a novel technique by banning a reported toxic player... unless said player wrote a 501-word essay.

Of course, there's more to the story, as it turns out the player in question was reported for being a jerk to roleplayers, and the ban announcement by the GM in question was clearly leaning pretty hard on the "roleplaying" button. The player in question did write as requested and avoided the ban, although it's not exactly a timeless masterpiece of literature (you can see it in the Reddit thread if you want). Whether or not this was actually effective is up for debate, but we can't help but think that it was therapeutic for the GM, at the very least. (And as a bonus, there's always the slim chance that one of us will have to deal with this sort of ban, which will mean we get out of jail for free!)

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The Daily Grind: Where do you stand on depictions of animal cruelty in MMORPGs?

Last week, when Guild Wars 2 revealed its latest minipet, there was a minor squabble on the forums as some players objected to it. The minipet depicts a fish flopping around gasping for air, like, y'know, dying fish do. Worth pointing out here is that this fish doesn't die; it just follows you around suffocating eternally because minipets are magic.

The original poster wasn't screaming for PETA or anything, just raising the question for feedback. "While I know it’s not real, it does give me an 'Ick feeling' as I watched it lie there gasping for air, so I would vote for a change in animation," the player wrote calmly, asking for other opinions. The replies started out well, but it didn't take before the insults started: the OP was "ruining a gag" with "political correctness" and "whining" and "safe spaces," the usual. Oh, MMORPG forums.

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MMO Week in Review: City of Heroes necromancy (March 26, 2017)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

Much-loved 2004 MMORPG City of Heroes, which sunsetted prematurely in 2012, dominated the headlines this week as NCsoft announced it was resurrecting a piece of the game's legacy by adding CoH NPC Statesman into its upcoming MOBA, Master x Master, leading gamers and bloggers alike to opine on the subject, even after one NCsoft employee stepped forward to claim the decision as his own personal "passion project."

Speaking of necromancy, I had a desert-themed necro/thermal Mastermind who was a ton of fun.

Read on for the very best of this week's MMO news and opinions.

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H1Z1 makes it easier for you to see what you're hitting

H1Z1's PvP side is finally getting some much-needed love (sorry, slight dig at Daybreak's preferential treatment of King of the Kill). The devs posted a new diary this week to talk about the three major projects that the team is tackling this month.

With 64% of players polled telling the studio that game optimization is "extremely important," Daybreak's engineers are working to improve framerates and overall performance. Another project is providing useful visual feedback from firearms so that players can easily tell if their shots are hitting body armor... or just bodies.

Vehicle destruction was the final topic for discussion: "We added several different vehicle degradation states that trigger at various damage thresholds. Take enough damage, and your car loses torque, handling, and eventually, turbo. The new vehicle UI helps to communicate these states with warning lights, and you can see the impact of each state on your overall mobility with the speedometer."

Source: H1Z1

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The MOP Up: ARK's console editions get a hair-do (March 26, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Destiny, Eternal CrusadeElder Scrolls LegendsHearthstonePokemon GoMU LegendLineage IIARKUltima OnlineSword of ShadowsGhost Recon WildlandsRagnarok OnlineHeroes and GeneralsElsword, and Dota 2, all waiting for you after the break!

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Guild Chat: Tips for meeting guildmates in real life

Welcome along to Guild Chat, my column in which I join forces with commenters to help a reader in need with a guild-related concern. This edition's submission is all about deciding to meet up with your guildmates in real life: Reader Xenos is great online friends with many of his guildmates and is considering either inviting them over to visit him or travelling out to see them. In Xenos' case this would require international travel, Before he makes the leap, however, he is looking for our advice on whether real-world meetups are a good idea and how to approach it safely. Keep reading for my thoughts on organising guild meets and Xenos' full submission, then don't forget to add your thoughts in the comments.

"I've been gaming with the same bunch of people for a long while now and we get along super well. I have the entire summer off classes and plan to travel anyways so was wondering if I should suggest a guild meet or ask my best friends in the guild if I can come visit them. I haven't brought it up yet so I don't know if they'd like to meet and I also worry about how safe it is and seeming weird or suspicious by asking. Any advice?"

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Final Fantasy XIV walks players through NA data center relocation

A new North American data center has been in the works for Final Fantasy XIV for years now, and in mid-May, Square Enix is planning to flip the switch. Hopefully, this will decrease latency to those accessing the game in the region and offer improved services.

The studio walked players through the switchover, which will require up to 48 hours of server downtime to perform: "As has been previously announced, with the release of our upcoming expansion Stormblood, we are planning major updates and upgrades to our server system to allow not only for increased server efficiency, but also increased inventory capacity, worldless (cross-world) party matching and friend management, and additional content and increased field size for new areas. All which we hope will contribute to increased playability."

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One Shots: I took a picture THIS big!

When you take the best screenshot in the world and want to impress your friends, do you find that you end up exaggerating a tiny bit? Perhaps with wide-flung arm motions and tall tales of shutter speed and multiple lenses?

Reader Matthew dishes up a boast for us from Elder Scrolls Online: "This screenshot amuses me for two reasons. Firstly, my friend Jacob and I met up yesterday for the first time in a week and discovered that we'd somehow dyed our gear almost the same color. Secondly, Jacob decided to mess around whilst I was taking a screenshot but his dancing animation plus my character's idle 'look around' animation has randomly made it look as though Jacob's Dragon Knight is telling my Sorceror how big the monster he just killed in the dungeon behind us was!"

This is when kobolds mysteriously transform into elder dragons through the power of storytelling. Onward and upward!

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