MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Get ready, pseudo-MMO players: Destiny’s Rise of Iron DLC-expansion lands on September 20th on both PlayStation 4 and Xbox One, and Bungie’s at Gamescom this week to show it up. The game went into maintenance mode on older consoles earlier this summer, making this fourth expansion the first to ditch legacy platforms.
Among the highlights on display in the Gamescom reveal video are private matches in the Cucible, the Wrath of the Machine raid, the Wretched Eye strike, and the Supremacy mode for Crucible. The studio streamed live from Gamescom yesterday. Check it all out below!
When Sea of Thieves releases, it won’t just be on console; Rare is developing the game for both the Xbox One and Windows 10. In a new developer video, the studio explains why it’s giving both platforms equal attention.
“We have to build credibility in [the PC] space,” said Executive Producer Joe Neate. “I think it’s important that we do get people to understand that we are taking this as a really serious platform, that PC and Xbox One are equal partners. That they’re both as important as each other to us.”
The developers assured fans that the studio is “full of PC players,” just in case you were worried that they were completely prejudiced against computers for some reason. You can listen in on the discussion after the break.
What’s a Das Tal anyway? You won’t have to worry about the meaning of Fairytale Distillery’s German moniker any longer, as the studio has officially changed its upcoming game’s name to The Exiled.
The studio said that the new name helps players grasp what the game is better than its previous working title: “‘Das Tal‘ was meant to be a working title from the very beginning. Over the years we thought about changing the name many times but never really had the mental bandwidth for it during development. With launch getting closer and closer we felt that we finally had to make the jump into cold water and come up with a name that fits the game we are making.”
To celebrate the new name, Fairytale Distillery released a reveal trailer showing off the game in a quick minute-plus. Check it out below and let us know what you think of the new title in the comments!
What’s scarier than demonic invasions raining down all across Azeroth? According to some players, it’s when Blizzard removes incentive for fighting said invasions.
Yesterday’s World of Warcraft hotfix made a couple of significant changes to the invasion event, increasing the frequency of appearances while nerfing the XP gained from each stage. As many players had been flocking to invasions to speed-level characters, this came as a sharp blow.
Josh Allen, one of WoW’s CMs, said that this change was done to counter the rampant AFKing that was going on: “If you just want to AFK near some invasions for free levels, you’ll have to run around a little more. I think that’s perfectly fair […] Reality is, the goal with invasions is for them to be a fun thing while we wait for Legion. NOT ‘get every class to 100 before launch.'”
One of the reasons that I grieve the premature loss of Ultima X Odyssey was that the devs had some truly intriguing ideas of how to incorporate choices into players’ quests — choices that would have consequences. That’s right: Years before SWTOR, Ultima X was already rife with nail-biting choices.
“Questing in most online RPGs unfortunately involves sending you on countless errands, requiring you to run for 10 to 15 minutes (sometimes more!) at time,” lamented Lead Designer Jon Hanna back in 2004. “Nothing ever happens during these quests. There are no surprises, no decisions, and no opportunities for role-playing.”
How could modern MMO quests become more than they are in respect to player decisions? How would you like choice and consequence to play out in your games?
MassivelyOP’s MJ is in trouble now. She finally went back into Shroud of the Avatar, and now it appears that she is hooked. She knew this was likely to happen (which is why she resisted returning for so long!). Last time, MJ left off having just transported to New Britannia itself. That means there are plenty of folks to talk to and get to know around town. What crazy things will be said? Join us live at 9:00 p.m. as MJ dives in for her second day of adventures and chats it up with the locals.
What: Shroud of the Avatar
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, August 16th, 2016
Never heard of Aura Kingdom? The Battle Bards hope that after an hour of attention, you might add a new title to your video game music library. This fantasy MMO has an exuberant score that nonetheless inspires vicious bickering and passionate speeches by the co-hosts. It’s the 80th episode, and the Battle Bards are still going strong!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
We’ve got Episode 80: Aura Kingdom and the show notes for you after the break!
Fusion is an important part of play in Warframe
; it’s how you upgrade your mods, it’s why you want to keep various mods around, it’s a major part of the game. It’s also more confusing than it needs to be, according to the developers. Thus, Fusion is being simplified in two stages
. The first stage will make Fusion much simpler and straightforward, while the second stage will be more about lore and collection improvement.
Players who start upgrading the items after the first stage of simplification will be introduced to Endo, which can be created from duplicate mods or dropped where Fusion Cores would previously be found. Endo can be invested in an item to move it toward the next rank, with whole-rank increases remaining intact but all partial upgrades being removed. The core upgrade loop will remain the same, but it should be much easier for players to understand what they’re upgrading and what the end result will look like.
The Ursids in Revelation Online
are ursines of the times. They’re well-known in the game world for being honest, adaptive, fond of honey, and generally willing to bear a great deal. A new entry on the official site introduces future players to the idea of the Ursids
, a race players will encounter in the mountainous forests of eastern Ausgyth, something of the polar opposites of the rather finnicky and less-flexible humans.
Ursids serve as caretakers of the woods, taking only what they need and not a single salmon more. While trade relations with the ascetic bears were initially positive, matters soon turned grizzly with exploitation of the native populace, forced servitude, and forceful expansion. Players will need to navigate relations with these hirsute humanoids carefully; you can check out all of the details in the official post on the matter.
The next big WildStar patch isn’t out just yet; you’ll have to wait until tomorrow. But you can get up to speed before the patch launches with the full notes to the Redmoon Rising update, as well as a recap of the story so far and the major features included with the patch. It’s not just the Redmoon Terror raid; there’s also new rewards to be had from Madame Fay with a retro feel and Glory rewards to be had from level 50 content.
Other major changes in the patch notes include various class and AMP adjustments along with the ability to send bound items to other characters on your account. The patch notes aren’t quite as good as having all of the update available today, sure, but they should help tide you over for the next 24 hours or so.
While others are grilling fat, plump casings of processed meat filling on their grills, you are sitting inside, creating a 400-foot-tall hot dog king to which all of the locals will bow and pledge their undying service. Who has the better summer experience here? Eliot and Justin return for a kind of strange podcast in which hot dogs, Demon Hunters, and spaceships all make for interesting bedfellows.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Unless you’re living in some sort of video game-proof hole, you are probably aware that the mighty Gamescom is kicking off tomorrow and running through the weekend. It’s one of the biggest trade shows of the year, and so it makes sense that one of the biggest companies — Blizzard — will be making an appearance.
Blizzard actually has a great deal of plans in store for Gamescom, so many that the studio has created a Gamescom hub so that fans can keep track of all of the reveals, panels, and livestreams. The studio said that it will have around 500 gaming stations to show off its games. These include Europe’s public debut of World of Warcraft: Legion, Overwatch’s newest map Eichenwalde, StarCraft-themed Heroes of the Storm maps, a new Hearthstone tavern brawl, and all three Diablo games in honor of the franchise’s 20th anniversary.
Blizzard’s Gamescom hub has a schedule of the streams that will take place during the show, and the studio said that it will post a recap video at the end of each day for those who missed the action.
With only one exception, MassivelyOP’s MJ hasn’t really enjoyed playing melee classes… until now. She’s been having a blast with Black Desert’s Valkyrie! Having a heal certainly helps, but she’s found the movements and combat quite fun despite being up close and personal with the mobs. Calling a lance of light down from the sky is also a bonus. Join us live at 3:00 p.m. for more sword-swinging, light-flinging fun as MJ continues her Valkyrie’s adventures.
What: Black Desert
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, August 16th, 2016