MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

CCR registers trademark for what may well be RF Online 2

It’s been a decade since RF Online came out (that stands for Rising Force Online, not anything else that could be abbreviated with those two letters), and developer CCR followed up on that first release with absolutely nothing. No further games have come out since then or been announced. But a new trademark has been filed that might just hint at the developer’s future.

The trademark in question is for RF 2, which eagle-eyed observers will note is the old title with a number appended, indicating that it is some sort of derivative work intended for placement in sequential order. A sequel, if you will. Nothing has actually been announced yet, but if you have fond memories of RF Online or just like seeing what happens with trademarks, keep your eyes open.

Source: MMO Culture

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The Division’s Falcon Lost Incursion has a glitch, and players will be punished for exploiting it

There are going to be glitches when dealing with something as immense and complex as an online game. It’s nearly inevitable. Things will not be properly reflected in tooltips, clipping will go wrong, players will fall through the world, a boss in a major bit of content can be exploited for a trivially easy win. That last one has hit The Division in the Falcon Lost incursion, but players can rest assured that players who knowingly exploited the glitch will be punished.

No details of said punishment have yet been released, although it seems likely that temporary bans will be the route chosen.  There’s even footage of a community manager clearing the boss on a stream with a player accused by other community members of exploiting the glitch. Keep your eyes open for more information as Ubisoft decides how to deal with the players who managed to pick up rewards far more easily than intended.

Source: Reddit, Official Forums via FragHero; thanks to Pepperzine and Mr Gibbins for the tip!

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The Daily Grind: What’s your favorite MMO you’re not playing?

Every Saturday morning in WRUP, we ask you what MMO you’re playing. What we don’t ask is what games you aren’t playing in WRUP. That would make no sense!

Still, I think you can get a better feel for a gamer by the stuff she keeps installed on her system even when she’s playing the new hotness, so that’s what we’re talking about today, darnit.

What’s your favorite MMO that you’re not playing actively right now? What do you keep sitting around on your hard drive out of fondness, knowing you’ll come back to it eventually? And why, exactly, aren’t you playing something you really do love?

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MMO Week in Review: Funcom’s elder MMORPGs (April 17, 2016)

Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!

Funcom’s older MMORPGs, Anarchy Online and Age of Conan, both made headlines this week with new patches: AO’s update added a controversial membership award scheme that’s annoyed some players, while AoC’s patch added a new arena but didn’t quite soften the blow for crafters, who were told that the crafting revamp promised years ago is not happening.

Meanwhile, it was a pretty good week for veteran MMORPGs, as RIFT celebrated its fifth anniversary, Guild Wars 2 prepped its spring patch, and Lord of the Rings Online’s latest update brought players to Pelennor Fields. You guys, I think they’re actually going to make it to Mordor for real.

Read on for the very best of this week’s MMO news and opinions.

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WildStar’s Steam countdown has begun

Anxiously awaiting WildStar’s arrival on Steam? Time to add it to your wishlist and let the stalking begin: The game’s Steam page is live now, though it’s not yet available for play. Carbine told players in a posted FAQ last week that the date for the launch is yet to be announced. Among the other tidbits you’ll need to know:

  • Carbine is not launching new servers for the Steam release.
  • You will be able to buy NCoin with your Steam wallet.
  • Existing players will be able to link their accounts to Steam (and redownload the client). “The first time you run the game from Steam, it will prompt you to log into the game just as you have before. Doing this will link that account to your Steam account,” says the studio. “[I]f you have multiple accounts be sure which one you want linked, as only one of them can be. If you accidentally link the wrong account, you can put in a ticket with support to have it reset.”
Source: Steam via MMORPG

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The MOP Up: ARK’s free PvP version goes wide (April 17, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week ARK: Survival of the Fittest released to several other platforms, including Mac, Linux, and Steam OS. Will anything stop the world-conquering march of these terrible thunder lizards and their fans? If you’re still alive after their rampage, read on for more news and videos including stories from Saga of Lucimia, Diablo III, and DC Universe Online!

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Star Conflict celebrates Cosmonautics Day

Star Conflict stood up straight and saluted Cosmonautics Day this week, a day that marks the 55th anniversary of humanity sending a person into space for the first time. Along with a few in-game references, the occasion coincided with the new 1.3.5 patch.

The patch added a trio of premium ships that players can earn and assemble without necessarily spending money to do so. Components for these ships are found in PvE, PvP, and coop modes across the game. The ships are the Archelon guard frigate, the Stingray gunship, and the Brokk engineering frigate.

Other changes with 1.3.5 include the ability to slot a Halo launcher on destroyers, more varied enemies in PvE missions, new corporation icons, and assorted bug fixes.

Source: Star Conflict. Thanks to I-Spy for the tip!

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RuneScape argues why MMO companies should offer classic servers

There’s been this thing in the news over the past two weeks about a certain (illegal) fan-run vanilla World of Warcraft server and its untimely demise. You may have heard of it. Beyond the topic of emulators, the shutdown of Nostalrius has certainly revitalized the discussion over the place for classic MMO servers, player demand for them, and their profitability.

Jagex chimed in with its own opinion, and considering that the studio runs its own classic server with Old School RuneScape, you could rightly assume that it is very much in favor of the concept.

“We can now say that releasing Old School RuneScape was one of the best decisions we ever made,” Jagex said. “Since Old School RuneScape’s launch in February 2013 we have seen just short of seven million players log in with over two-and-a-half million becoming members.”

You can read the rest of the studio’s argument regarding classic MMO servers after the break.

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Dogma: Eternal Night strives to get a playable client operational

While the team behind Dogma: Eternal Night isn’t quite ready to roll out a schedule of testing dates, it did report that it’s making great progress on getting the game playable. Once this is done, Dogma will begin organizing its initial open tests for the community.

“It’s hard for us to list all the game features that we have improved on in the last few months,” the team said. “Our primary objective at this point in time is to make the game client playable as soon as possible (even if right now it has minimal functionality).”

So what’s been going on with this dark supernatural MMO?  The devs have been working on fleshing out its initial metropolis, creating all of the NPCs to inhabit the city, switching the game over from Direct X to OpenGL, making a special font for players to use, and sketching out new concept art.

Source: Dogma. Thanks to DDO Central for the tip!

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One Shots: Hello Spino!

I should have known better. I really should have. A couple of weeks ago, I challenged Massively OP’s readers to submit “disturbing, grim, or macabre” screenshots from their games. After sifting through many unsettling scenes, the one that shook my grasp on reality the most was the following clash of hues in ARK: Survival Evolved.

“What could be more disturbing than a dinosaur parade led by Hello Spino?” SC_Deadline asked. I know what you’re thinking. You’ve seen the black-and-white banner up there and figure all is well with the world. Well just you wait. Wait until after you shoot past the break and crash into the colorstorm that follows. You might want to put on a seatbelt!

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The Daily Grind: What’s the most satisfying level up you’ve ever experienced in an MMO?

As much as I’ve been enjoying my time in Final Fantasy XI and seeing stuff that was previously inaccessible, one of the big things I’ve realized is that leveling in the game never felt satisfying. It never felt like that was something I was happy with, just one fewer barrier between me and what I wanted to do. By contrast, hitting level 50 on Ninja in Final Fantasy XIV felt satisfying; I had managed to do so in less than four days, and it meant that I was where I had wanted to be in roleplaying terms for years.

Still, that wasn’t the most satisfying level I’ve ever had. If I was really pressed for it, I think the most satisfying level up I ever had was in Star Trek Online, of all the things in the world. Hitting Admiral rank and being able to fly one of my favorite classes of ship (the Prometheus-class) just felt super satisfying.

But this isn’t about my most satisfying levels, it’s about yours. What’s the most satisfying level up you’ve ever experienced in an MMO? What threshold really felt like a big milestone when you crossed it, even if you knew it wasn’t that big of a deal objectively?

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Elite: Dangerous’ Engineers tweaks starports, map filtering, and POIs

As promised, Frontier has published the first of its Elite: Dangerous Countdown to Beta newsletters, each intended to flesh out its plans for the Engineers patch, which had been delayed back in March but is now on track for a beta launch in early May.

Engineers will bring a big overhaul to starports in the game to coordinate with the weapons and modules changes. “All Starports in both 2.1 and 1.6 have revamped Outfitting screens, improving the process of buying and fitting new items to your ships and offering an easier route to further, as yet unannounced, module additions,” writes Frontier. “This extensive overhaul provides module filtering and easier access to relevant data on the Starport services screens for the busy Commander [and preserves] the ability to drill to the deepest level of statistics for all weapons and modules.” VR will be accommodated as well.

Players should also expect an improved galaxy map with state filtering, new classes of large and huge weapons, a “vast number of fixes and changes” for NPC AI, and new types of POIs and planetary surface encounters.

Source: Official newsletter. Thanks, Cotic!

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Camelot Unchained shows off concept art and animation work

Camelot Unchained Producer Tyler Rockwell helms the latest newsletter for the Kickstarted game thanks to a plague that struck the heart of CSE and delayed the week’s Q&A stream. Rockwell’s taken the opportunity to introduce a new team artist, show off Tuatha Dé Danann armor concept art, and highlight a still from animation work. “The purple water balloon is just a temp prop for the animations,” he promises, but need I remind you that CSE’s mascot is a duck? Never say never.

As for the features being checked off this week, the story update is smaller than usual because “the team’s focus has gone from an ‘everyone into the pool’ mentality with lots of new features and assets, to more one of bug fixing and auditing of the work done,” Rockwell explains. Character gender selection, patcher updates, lighting tweaks, and a first pass on architecture art round out the completion list.

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