MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Massively OP Podcast Episode 55: Black Friday fallout

As if there was anything else we’d be talking about this week? Co-hosts Justin and Bree sort through the bombshells of both EverQuest Next and WildStar from last Friday, looking for reasons, effects, and silver linings in all of it. Will there be tears, defiance, or hope? Tune in!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Final Fantasy XIV posts its third video diary on visual design

Final Fantasy XIV is a very pretty game. Even if you don’t play it, you can see that a lot of care has been taken in making the game’s environments and landscapes look distinct. The most recent installment of the game’s ongoing developer videos looks at the visual design work that went into making Heavensward, especially with the added vertical element to every single map.

In the game’s initial rerelease, environments had to be visually appealing and distinct from the ground, but Heavensward introduced flight and allows a third dimension of travel. That has major implications for how maps were designed. But why take our word for it when you could just jump down below and have it shown to you in the video?

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The Stream Team: Happy birthday Xsyon!

It has been a long, long time since MassivelyOP’s MJ has poked around in the survival game Xsyon, and now the title has grown up and turned five years old today. It’s a perfect time for a party! And what better way to party then hopping back in and playing pin the tail on the bear, or maybe some undead tag? What could go wrong? Well there is that old saying, Beware the Ides of March. Nah. Tune in live at 3:00 p.m. as MJ celebrates with the wildlife (and tries to keep her own life!).

What: Xsyon
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, March 15th, 2016

Enjoy the show!

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Raph Koster on Crowfall’s social gameplay and robber-baron badasses

This month’s Crowfall Q&A video is all about social systems, which means design consultant and MMO industry veteran Raph Koster is on camera to discuss how the PvP game will create a social experience for an MMO community that’s become accustomed to the convenience of solo play. “It’s not so much about […] giant sessions and knowing everybody and having to do three-hour raid practices,” he says — social experiences are about trade and economy too.

“The interesting thing about a massively multiplayer environment is that you have these kinds of interdependencies,” he says. “[PvPers] also want to have the best supply lines, they want to have the best support network. There’s a lot of ways to be a badass — and you know, a robber-baron badass is still a badass.”

The discussion won’t come as much of a surprise to anyone familiar with Koster’s work, but it’s definitely a treat to see it coming together in Crowfall. The video is embedded below.

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Saga of Lucimia emerges from ‘the dark ages’ of development

Wondering why you haven’t heard much about Saga of Lucimia over the past several months? That’s been intentional, as the team had gone silent to focus hard on a new build. Now, that silence is over and the good times are about to begin.

“Patience is a virtue, and for those of you who have been long-time followers of our game, you are about to be rewarded,” the team promised. “The Dark Ages that were the holidays of 2015/16 came and went, and our team has been hard at work putting together a variety of finishing touches on the next build, which will be available to our early access subscribers shortly.”

Saga of Lucimia will be conducting an internal build test on March 19th with another build to come after that. Even though players can’t partake quite yet in this upcoming fantasy title, they certainly can sit back and drink in five new videos posted by the team. Check them out after the break!

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Paradox and Obsidian are plotting something big at GDC

Update: The new game is called Tyranny, and it’s not VtM-themed — full update and PR/trailer at the end of the post.

Paradox Interactive is plotting a big press conference tonight at GDC to “highlight a number of forthcoming projects for the year.” If that’s not ringing any bells for you, recall that Paradox purchased White Wolf and all of its properties from CCP last year — including World of Darkness’ assets and the Vampire: the Masquerade IP. Both Paradox and partner Obsidian teased giving the IP “fresh blood,” and the big players are lighting up Twitter this week with even more teases, like this one from Paradox VP Shams Jorjani.

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Daybreak is shutting down the EQ Worlds mobile app

Daybreak is shutting down its EverQuest franchise mobile app at the end of March.

“We will be closing the EverQuest Worlds mobile app at the end of this month. If you would like to play any of the current mini-games, finish up quest lines, and/or retrieve codes for rewards, you will need to do so on or before midnight (11:59PM PDT) on Thursday, March 31, 2016. The app will remain available in the App Store (iOS) and via Google Play (Android) until its sunset on March 31, 2016. We hope you enjoyed this app while it was available, and continue to use and enjoy the rewards you’ve redeemed in EverQuest, EverQuest II, and Landmark.”

That’s 3:59 a.m. EDT on Friday, April 1st, for those of you running in MOP time, but it’s sadly no April Fools’ Day joke.

The app had received new features last summer, including a new questline, minigame, and trivia game, each one granting in-MMO rewards for either EverQuest, Landmark, or EverQuest II. That was the last update to the app; recent reports on the Android store suggest it hasn’t functioned properly in many months.


Player-created space cities arrive in EVE Online when Citadel launches April 27

CCP has announced that EVE Online’s next big expansion, Citadel, is officially landing on April 27th following EVE Fanfest. At the heart of the expansion are the citadels themselves, “massive player-created cities in space, dwarfing almost everything the Empires have ever constructed” and serving players as trade hubs, homes, and defensive bases.

Massively OP’s Brendan Drain got a first look at the expansion at last year’s EVE Vegas, and he’ll be covering Fanfest later this spring as usual, so stay tuned for a full report!

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Hyperspace Beacon: Should you resub for SWTOR: Disavowed?

Hello, friends. I hope you don’t mind my calling you that. I do respect my readers. Thankfully, most of you are rational and thoughtful. And I do my best to be the same. Many of you are also fans of Star Wars: The Old Republic, or at very least want to be fans of Star Wars: The Old Republic. And I know for certain that BioWare has made it difficult for you to want to play the game recently. The lackluster launch of Chapter 10 made some of you question if you shouldn’t just completely give up on the MMORPG all together. I can certainly see your point, although I would recommend giving it another chance to win you over… next month, not this month.

You were probably hoping chapter 11 of Knights of the Fallen Empire would outshine chapter 10. And if I am completely honest with you, it does. It’s a better chapter, and the connection between game mechanics and storytelling is tighter. But I’ll get more into that later. The bottom line is that you, my friend, are waiting for the chapter to really pull you back into the game with a story that’s exciting and impactful. And the unfortunate truth is that Chapter 11: Disavowed is another chapter full of setup and exposition.

Let me break that down into the good and the bad and let you decide for yourself if you think this is a good time to come back to the game.

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Tree of Savior enters Steam early access tomorrow, launches F2P June 19

The English version of Tree of Savior is on the way, and today we know when. Beginning tomorrow, March 16th, the game will enter early access on Steam, with a free-to-play launch on June 19th.

“We’ve come up with this initial access to prevent numerous Bot Accounts from the early stages of service and to provide a stable in-game environment to our users. Furthermore, the TOS English version will contain various customized contents that won’t be seen in the Korean version. We will continuously develop or make changes on various contents specifically for the TOS English Version so we hope everyone knows about this in advance.”

Korea, Japan, Taiwan, Indonesia, and China are off-limits for this edition of the game. Check out the schedule below — if you want in right away, it’s going to cost you nearly $50.

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Jagex has been sold to a Chinese company for $300M

Jagex has a new master today.

According to The Financial Times, Shandong Hongda, a company known primarily for its iron ore mining operations, has apparently purchased British games company Jagex for $300 million.

Jagex is known best to MMORPG players for its staggeringly popular MMO RuneScape.

We’ve reached out to Jagex for more information.

Source: The Financial Times, Deal Street Asia. Thanks, Daras!
Update: Jagex issued the following statement to Massively OP:

“Jagex has entered into a non-exclusive, non-binding arrangement for a potential acquisition. The negotiations surrounding the acquisition are ongoing and it remains very much business as usual for the Company.”


Pathfinder Online strikes out against item duping

Some players are finding out the hard way this week that Pathfinder Online isn’t going to overlook item duping in the name of keeping a few extra subscriptions.

The devs announced yesterday that they had to ban “a small number” of players for item duping: “The logs we gathered showed that they repeatedly took advantage of the bug and built up large stockpiles of high level goods. We have permanently banned all their accounts, and are in the process of dissolving their companies and removing their duplicated goods from the game.”

Goblinworks said that it put out a fix for the exploit and urged players to both avoid such activities in the future and report those who do. The studio also informed the community that it had developed diagnostic tools to root out such abuse as well.

Source: Official forums. Thanks to Mark for the tip!


Hearthstone offers a new hero for World of Warcraft players

Odds are pretty good that if you already play World of Warcraft, you have probably taken Hearthstone for a spin. The game is now offering something extra to entice you if you are a WoW veteran: you can earn a new hero in Hearthstone! Admittedly, you have to bring a character to level 20 after March 11th, but odds are you can manage that in about an hour of play, maybe two if you really pace yourself.

Players who earn the achievement will receive Lady Liadrin, the first Blood Elf Paladin, the proof that you can rip away the power of a Naaru for months but still be totally redeemed as a for-real paladin by apologizing really sincerely, and the seven-time pie-eating champion of Silvermoon City. There’s also still a Hearthsteed available for players who win three matches in Hearthstone and then log in to World of Warcraft, if you don’t already have that cross-promotion.


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