MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
There have been no shortage of big updates for Blade & Soul, and the newest update is delivering a big update for big groups. The Midnight Skypetal Plains are arriving on November 16th and serve as the game’s first dose of 24-person content, asking for a large group to gather together and take on an array of strange creatures invading the bridge between the spirit realm and the earth realm. This includes the rather nasty and long-thought-extinct dragon turtle Sacred Longgui, who will no doubt provide something of an obstacle for your investigation.
The good news is that you don’t need to just live with the satisfaction of a job well done when you clear the area out; players can unlock new Legendary Soul Shields by taking on the region’s bosses, as well as a new costume. No word on whether or not anything else is coming along with the update, but it’s quite possible that big content is enough on its own. If you’ve long been awaiting the chance to really get a huge group going, your time is almost here.
Sea of Moving Ice, the latest installment of Neverwinter’s
Storm King’s Thunder campaign, is live on PC today, complete with a new nautical vessel, fishing minigame, artifact weapons, treasure hunting (!), the 10-man Assault on Svardborg endgame trial, and of course, the new arctic-biome zone itself.
“Picking up where Storm King’s Thunder ended, the Sea of Moving Ice update sends players to overcome the formidable defenses of Jarl Storvald, who threatens to blanket the lands in permafrost with the Ring of Winter’s awesome power. Players must navigate the treacherous and heavily-guarded seas surrounding Svardborg to gather support for the battle ahead. Along the way, they’ll be able try their luck at an updated fishing system, hunt for bottles filled with treasure maps and uncover lost relics to earn powerful artifact weapons.”
Not on PC? Xbox One and PS4 players will get the update in “early 2017.” Check out this lens flare.
Debate and discussion continue in the MMO blogosphere over SWTOR’s Knights of the Eternal Throne
expansion, with many writers criticizing the expansion’s format and suggesting improvements.
SWTOR Commando presents detailed thoughts on the new Galactic Command system: “What I’m reading is this: No more choice to work towards a specific goal. No more progressing through content. No more helping someone gear up by boosting them through an operation and giving all the loot to them. Everyone and everything will be at the mercy of that damned random number generator.”
“So is it possbile that this may be BioWare’s NGE, in redefining what an MMO should be?” The Balance Force asks. “I would hope not.” XamXam suggests a compromise: “Ultimately, my ideal solution is to take the gearing component out of Galactic Command entirely and just leave it as a tool to queue and get bonuses. Keep it as a subscriber only feature.”
Join us as we look at other hot topics in the MMO blogosphere, including why we love ranged combat, the many nerfs of Guild Wars 2, and faction pride in MMORPGs.
Nexon’s MMORPG catalogue is about to get a whole lot bigger. In a press release issued today, the studio has announced 35 new games, quite a few of them MMORPGs and mobile MMOs. Some of them were already known to us, and many are even at the stage that they’ll be shown at G-Star later this month.
Of note, we’re looking at
LawBreakers is also heading to South Korea after its debut here earlier in 2016. And there are a few other MMORPGs with little information available, including Project Meta, Dragon Nest II: Legend, and Durango. Given Nexon’s track record of porting its games westward, we think there’s plenty to be excited about. Check out some of the trailers below!
Star Citizen is nothing if not extremely thorough in its monthly reports that cover the projects and focus of each of its studios and teams. With October said and done, RSI delivered a full wrap-up of all of the major milestones and progress made on the game during the month.
The push toward Alpha 2.6 is very real right now, with the devs reporting improved background animations, the next version of procedural planets, a nasty massive sandworm, ship passes, touched-up landing zones, improved graphics and lighting (such as rotating asteroids), an overhaul of the camera system, and changes to the lobby UI.
“There’s plenty more work to do, so we’re going to keep working hard on Squadron 42, SC Alpha 2.6, Alpha 3.0… and beyond,” the studio teased. “In two weeks, we will be kicking off our yearly Star Citizen Anniversary Livestream, which celebrates the end of the original Star Citizen crowd funding campaign. The event is going to focus heavily on our ship pipeline, and there will be plenty to see.”
Don’t call it an MMORPG, but Planet Explorers might just scratch your sandbox itch. Formally releasing out of early access on Steam today, the game is a massive sci-fantasy sandbox with 30 hours of solo and co-op story, but it can also be played in multiplayer on official and player-run servers. Developer Pathea Games says players will bump into digging, farming, colony-building, resources, enemies and followers, a realistic weather and diurnal cycle, a negotiation mechanic, and 200 unique items. For you hardcore tinkerers who just can’t leave well enough alone (*raises hand*), there’s a creation editor and story editor too.
And I swear I spy a pseudo-lightsaber in those pics.
The game is currently $24.99 on Steam.
A week from today, one of the last bastions of the MMORPG subscription model goes free-to-play. I’m talking about EVE Online
, of course, and its long-awaited Ascension
expansion, which will not only allow free players into the game via the clone state system but overhaul the tutorial and expand the citadel system with engineering complexes.
CCP has released a features video this week to catch everyone up on just what’s coming in the update. Capsuleers, the EVE Portal mobile app is also ready for download on both Android and iOS.
“EVE Portal is now available for download in beta, allowing pilots to view basic character information, track skill training, send and receive EVEmail, utilize the in game calendar and purchase PLEX and Aurum, all with push notifications to keep busy capsuleers up to date with what’s going on in New Eden when not connected via the EVE Client.”
There is just oh-so-much we don’t know about Lineage Eternal, but the good news is that it appears that the information train is barreling toward us at ever-increasing speeds. The official website is opening very soon, but in the meanwhile, NCsoft has released a new video showing off a baker’s dozen of characters from the game.
Your guess is as good as ours whether these represent playable characters, bosses, NPCs, or a mixture of the above, but it’s all pretty intense and serves as a tantalizing teaser for the action-RPG to come. You can give it a watch after the jump and check out the individual ones on YouTube!
Last week, Steam told developers that it will be cracking down on “bullshots” — images that don’t actually depict the game they’re supposed to represent.
“We ask that any images you upload to the ‘screenshot’ section of your store page should be screenshots that show your game,” Valve wrote. “This means avoiding using concept art, pre-rendered cinematic stills, or images that contain awards, marketing copy, or written product descriptions. Please show customers what your game is actually like to play.”
The rule applies even to Valve’s own Dota 2, which as Kotaku pointed out had to replace its own concept art with actual game shots following the decree.
I’m torn on rule myself. I completely understand why players would feel betrayed and confused over concept art posing as in-game screenshots, but at the same time, I also think most people can tell the two apart, and I’d like a mix of both. And as a blogger, I vastly prefer concept art for using on our site when the games aren’t exactly easy on the eyes — often the case with MOBAs and retro games. Plus it’s often easier to get studios to provide quality concept art than quality screenshots.
What do you think? Is Valve solving a serious problem here? Are real screenshots critical to your MMO purchases?
Among the fun quirks of sandboxes is the political intrigue they can spawn. One such drama is currently unfolding in indie sci-fi sandbox Ascent: The Space Game, which boasts a full-fledged political election system. Players can run for colonial mayor, planetary governor, star system senator, and even president of the entire playerbase. Such players actually claim powers within the PvE game, such as the ability to rename planets, control terraforming efforts, and even approve gates. I think you can probably see where I’m going with this.
“We’re faced with a stark choice for their latest Presidential elections,” Fluffy Kitten Studios writes tonight, on the final eve of the in-game election.
“A candidate by the name of Donald Trumpet, or a more established player named Leprosi. Donald Trumpet aims to ‘Make the Inner Nine Systems Great Again!’ by building a wall to keep pirates out and making the pirates pay for it. He plans to fix the economy ‘I have the best economic plans’ although it is unclear how any of these goals will be achieved. Promising to grab Developers Fluffy Kitten Studios ‘by the kitten’, Trumpet suggests he will force the developers to fix more bugs. Previously completely unknown to the playerbase and with no apparent government or political experience, Trumpet is pitching against against establishment candidate Leprosi, who has been a Star System Senator for several terms and has numerous achievements and alliances within the community.”
Put away your fall decor; it’s Christmas in Shroud of the Avatar. Not really, but Portalarium’s latest newsletter does detail the creation of craftable rustic Yule stockings coming to the game for the winter holiday season.
It’s also got a picture of an in-game outhouse. Really! The outhouse is a charity item SOTA players can buy to support Water.org for the UN-declared November 19th World Toilet Day. In fact, the studio has posted a long list of its charities. Did you know a large chunk of the proceeds of the infamous blood art sales earlier this year went to medical charities, including Doctors Without Borders? Neither did I.
Game-relatedly, there’s a look at Elad’s Lighthouse and Graff Island (some beautiful screenshots in there), plans for a community stream this Thursday, and a community spotlight on the player-run down of Bay Lunaire. There’s even a little plug for Project Gorgon’s Indiegogo. Check out the screens below!
The bright side to a nice round of golf is that it’s a game of skill and sedate strategy, along with a chance to make lots of references to Caddyshack. The down side is, of course, actually going to a golf course. But now Winning Putt has left the putting range of beta testing and driven onto the green of launch, so players can pick up their digital seven-irons and go to war with one another. Or however you play golf.
To celebrate the game’s launch and its arrival on Steam, the game is offering players a special gift for each day’s login until November 18th. You’ve still got a few days to pick up new prizes, so if you love the idea of smacking virtual golf balls around, we suggest you get in and get teeing. Or… driving? Whatever the verb form is for starting a golf skirmish. Match. Whatever.
Dual Universe’s latest newsletter since its successful Kickstarter funding back in October is out this week. Novaquark tells players that it’s almost finished building its post-Kickstarter crowdfunding portal. Through the end of 2016, players will be able to purchase packs that are similar to those available on Kickstarter, less and excepting a few perks and packages like early bird packages and social goal rewards.
The second phase will kick off next year. “The Founder packs will be removed permanently, and will be replaced by Supporter packs,” the team says. “The Supporter packs will be significantly different and the price of the DACs slightly higher. Don’t worry, they will still be cheaper than after the official release! For those who like in-game pets and didn’t have the opportunity to get one from the Kickstarter, we plan to make a new one available through an add-on.”
Novaquark says updates will slow down a bit as the team works on the game, though it recently released a dev blog on scanning and mining systems in the sci-fi sandbox. While most of it is technical, there are some neat bits for folks already thinking about what they’ll do in the gameworld.