MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Maybe the hype and anticipation of an upcoming MMORPG leaves you feeling burned out and turned off these days. Considering that some titles can be in development for up to a half a decade, it’s crazy to think that a high level of personal excitement can be sustained. I’ve always loved the build-up to MMOs, although I go through cycles of paying attention and getting really jazzed, followed by taking some time off while the title cooks more in the oven.
There’s just something special to me about the pre-launch hype. Communities are forming, devs are talking constantly, and fans are contemplating their future adventures. For me, the only thing similar is the advent season and counting down to Christmas morning.
Yes, many times the hype wasn’t justified by the gameplay delivered, but I usually enjoy both all the same. I was casting my mind back lately over memories from pre-launch hype eras of MMOs, thinking about those certain moments that got me incredibly eager to dive in and play the game in the making. It’s happened many times over the years, so here are 10 of those highlights to share with you!
ZeniMax Online’s Matt Firor told players back in April that the console versions of The Elder Scrolls Online had “opened the game up to millions more new players,” and he’s not backing down from that statement. In a new interview on GamesIndustry.biz, Firor clarifies his comments.
“That’s actually new players,” he tells GI.biz. “It’s been huge. Bethesda doesn’t talk numbers, but it’s been huge. […] It was way beyond our expectations, and it was mostly because players could knew they could buy it just like they did with Oblivion and Skyrim. Most of them didn’t even know there was a store in the game.” Success, he says, is “mostly because we didn’t go free-to-play” and alienate core Elder Scrolls players.
Heady times are upon H1Z1, especially if you’re playing the PvP version (that’s King of the Kill, in case you’ve lost track). The good news starts with the announcement of tomorrow’s Ignition release.
Ignition is a new game mode that, well, let’s let the producer describe it: “Ignition starts each player off with their very own ATV and a pack of explosives strapped to their body. To stay in the game, players need to quickly gear up, jump on their ATV, and gun it to the safe zone before the time runs out and your explosives go BOOM!”
This is apparently how some people spend their time after the world is devoured by zombies. Takes all kinds, really.
There comes a time in every boy or girl’s life where changes start happening. Yes, it might be scary, but it’s also exciting because it indicates that an important transition is underway. We speak, of course, of World of Warcraft’s move to welcome the previous expansion into its base game while it prepares to launch the next chapter.
As we count down to Legion’s launch in August, Blizzard has finally moved to make Warlords of Draenor part of the base game. This means that if you purchase (or receive) World of Warcraft, you’ll get all five expansions to date with it.
Blizzard customer support had advice for those who had purchased the expansion but didn’t activate it yet: “Separate Warlords copies should no longer be available from retailers, as the registration code for the expansion can no longer be redeemed through Battle.net. If someone has an unregistered code for the Warlords of Draenor expansion, my recommendation would be to reach out to us via the options this page, and then be able to provide the registration code once you’re in touch with us.”
MMOs are making strong inroads to mobile gaming in 2016, and Nexon is eager to get a share of that action. The publisher announced today that it’s importing Heroes of Incredible Tales from Korea for mobile devices this summer from developer NAT Games.
Heroes of Incredible Tales (HIT) is a hack-and-slash action game that runs on the Unreal Engine 4 and has seen strong success in the east. The mobile title, which will be available for both iOS and Android devices, promises fast combat, a PvP arena, 200 levels, raids, and a customizable skill tree.
NAT Games CEO Yong-Hyun Park says he’s excited to see how the rest of the globe will receive this local hit: “We’ve created HIT because it’s exactly the type of game that my team and I love to play, mixing intense and rewarding action with deep customization and an abundance of loot. It’s been absolutely amazing to see Korea embrace this game and with Nexon’s global reach, the rest of the world will soon be hacking and slashing their way through this dynamic and detailed world.”
You can check out a couple of HIT’s trailers after the break, and if you’re interested, you can pre-register on the site for rewards.
The Dragonsong War is coming to a close, but it will not do so without more blood shed. Final Fantasy XIV
players have been helping the fight against Nidhogg’s brood since the launch of Heavensward
, but the latest previews of the upcoming patch 3.3
promises that the final chorus of the war is arriving. Considering that the patch’s new dungeons
include Sohr Khai, the abandoned roost of the slain Ratatoskr, it can be safely assumed that it will play a role in the final showdown between Ishgard and the dragons.
If that alone isn’t enough to motivate players, there’s also another run through Hullbreaker Isle as a repurposed training ground for the Maelstrom and the confrontation with the next member of the Warring Triad. The patch is also slated to feature a new Gear Recommendation feature, allowing players to pick out what’s best for a given job more easily. Check out screenshots of the patch below, and keep your eyes peeled for more information on the patch release day.
Red Mage is pretty unambiguously the worst class in Final Fantasy XI right now. The old trick of the class (enfeebling magic) is now pretty much useless, and everything else that the class could do is done better by another job. This goes doubly for melee, where the job lacks sufficient accuracy to hit things past a certain point and generally has to waste a lengthy period of time buffing itself into being somewhat useful despite its lackluster nature. So why was a melee-oriented Red Mage my first job to the level cap?
Well, it looked cool.
I never had any misunderstandings about the job’s utility; I knew I was picking the worst way to play the worst possible job, so I harbor no real ill will. There are a lot of characters that I’ve played knowing full well that I was playing to less than the full potential – Necromancer/Warrior in Guild Wars, Engineering captain in a Tactical ship in Star Trek Online, every single character build I ever made in The Secret World. But what about you, dear readers? What’s the least effective character you’ve played in an MMO? Was it intentional, and if so, why?
When MassivelyOP’s MJ goes off the beaten path, you never know what she will run into. Last time, she found some overrun ruins and picked up a random sheep! She’s heading off the trails again in search of adventure (and maybe even a quest completion or two). You, too, can experience this sense of wanderlust; there are more 10-day codes to give away. Tune in live at 8:00 p.m. as MJ bebops through the wilds of…
What: Black Desert
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, May 18th, 2016
Are Elite Dangerous players happy with how Engineers’ endgame progression is in the beta or do they want a change? According to a poll put out by Frontier, the community voted overwhelmingly that the studio should change progression to be “mission-based” instead of the current crafting-based format.
In the poll, 88% of players preferred the change to “doing missions with a matching theme,” while 12% were fine with the system as it was. Elite Dangerous has been working on patching up and polishing its Engineers beta before pushing it to live, so this could represent a significant change for the expansion.
In other voting news, Elite players selected five battlegroups that will be competing in the next stage of the Dangerous Games.
If you’re sick of your character’s name in ArcheAge
yet have too much time on that toon to consider rerolling, you now have a way out of this terrible predicament. Starting yesterday, players can use a name change service
to swap out “xXLordDeathStrikeXx” for something a little more
The name change service isn’t free, of course; players will be charged 1,400 credits to use it. There’s also one more condition attached: You can only change your name once every 30 days.
Trion Worlds did notify players that it won’t be releasing long-dormant names until later this month: “The team continues to work to make sure that everything is in place for the name reset to be performed. Some of these final changes require a major update to be performed on the game (as the in-game name change prompt needs some updated text) and so we’ll be releasing the name reset along with Update 2.9 on May 31st.”
Starting on May 24th, SMITE is welcoming a Viking invasion to the game. No, a nasty virus won’t be pillaging and looting your hard drive, but instead the studio is selling an “invasion pass” for players looking to pick up a deal on a few items.
The bundle, which is being sold for 900 gems, includes a Viking-themed loading frame, a music theme, a stein ward, an altar pedestal, a Ymir voice announcer pack, and Viking skins for Chaac and Kali. The pass also unlocks branching quests that lead to Valhalla — and even more god skins.
. Thanks Sorenthaz for the tip!
The next two dungeons to be added to Final Fantasy XIV
‘s lineup are not a secret – players will be exploring the brand-new Sohr Khai and the remixed Hullbreaker Isle (Hard). We even know the broadest strokes of the story for the latter, at least. But the most decent development preview isn’t focused on lore in the least, focusing instead on taking a quick trip through the two new dungeons
so that players might have some idea of what to expect.
While the preview doesn’t go into depth on the bosses players will face, you can rest assured that a giant moogle is showing up for at least one of them, thus quelling the anguished cries of those who have not gotten to beat up a fluffy pom-pom transporter since Thornmarch. There’s also the promise of a tentacle pet for players who brave the depths of the rejuvenated Hullbreaker Isle. There are still plenty of questions about what will be in the dungeons, but at least this is the start of some answers.
Live in RIFT’s
patch today is a brand-new 10-man raid called The Comet of Ahnket. A lore piece last week
revealed that the eponymous comet led scholars to discover a sentient tower that is the location of the raid — “not only sentient, but fiercely self-aware and possessing astonishing magical power.” The tower says that she’s entrapped two warring enemies within her walls, and it’s your job to enter her and destroy them both.
Welp, never seen that done before. The trailer and screenies are below.