MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Hyperspace Beacon: The importance of pacing in a SWTOR roleplay event

Last time I talked about roleplaying in spite of game mechanics, I didn’t really get a whole lot of comments. I don’t know whether this was because people weren’t interested or you guys were so excited by what I had to say that you ran off to your game and did it yourself. I’m going to delude myself and believe that it was the latter!

Star Wars: The Old Republic will still be my focus this round, but it’s not the only themepark game where you can pull off some of these ideas. And although my ideas work best for me, they don’t necessarily work best for you in your game or even with you and your roleplay group.

Today, I will continue to illustrate how to tell an interesting story with your characters despite game mechanics. But this time instead of giving you an abstract idea and concept of the situation, I will dive into the nitty gritty of how I handled situations that arose in the roleplay scene I talked about a couple of weeks ago. And to make things better, I have pretty pictures to paint an image of what I did.

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Project Gorgon’s next patch introduces flower arrangement skill

Surely one of the best parts of being a tiny indie studio is that you can more or less do whatever you want. So it is with Project Gorgon, whose pre-alpha develops at the whims of its creator, Eric Heimburg, who’s been tricking out special weekend modes that are a bit different from the norm. Earlier this month, players tested an inventory bonus weekend, during which they got a bigger inventory — the better to craft with. More recently, players were treated to a travel speed weekend.

The game’s next patch is due out sometime this week, though Heimburg says he might postpone it from its Tuesday/Wednesday plan to upgrade Unity first. “It’s looking pretty likely that Ice Magic level cap will be raised in next update,” he writes, “Some new skills, some bug fixes, this and that.” And then there’s this — and we’re pretty sure he’s serious:

Source: Twitter

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Black Desert is Awakening the Valkyrie in Korea

Black Desert has only recently launched here, but it’s been out for a little while in its native Korea and it’s getting regular updates. Its newest update preview highlights the Valkyrie’s Awakening… probably. That’s what it seems to be. If you don’t speak Korean, it could conceivably be just a very elaborate method of ordering a ham sandwich, or possibly the Valkyrie getting angry at whoever was responsible for her wardrobe for the day.

What, have you never gone to town on people with a lance because you really want a ham sandwich?

Fortunately, Reddit has helpfully clarified for those unclear that the trailer is indeed of the Valkyrie’s Awakening, giving the class a second weapon option with different skills and playstle that can be swapped in freely during combat. You can check out all of the action in the trailer just below. No word yet on when this option will be coming to the US, but it’s probably not going to be tomorrow morning.

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Massive Landmark patch revamps terminology, harvesting, and gear

A major patch has landed in Landmark in preparation for the title’s full launch later in the spring. It’s not a patch aimed just at veterans or new players, either; given the fact that the patch could take as long as 48 hours of maintenance to successfully apply, we’d say it’s got some meat to it. Among the many patch changes is a complete reworking of how resources spawn, complete with a removal of plant harvesting and the addition of new resources to trees.

Players will also have more options upon character creation and a whole new library of terminology to learn to give the world just a bit more of a cohesive setting. That’s on top of the new creature system allowing players to place all sorts of critters around, and it’s not getting into the new build UI or the way that claims and designs have changed. There’s a lot that’s changed in the game, that’s the point.

Source: Official Site; thanks to Fredalas for the tip!

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The Daily Grind: Which MMORPG has the best cosmetics system?

Cosmetics, costumes, transmogrification, appearance tab — whatever you want to call them, cosmetic systems are a big deal in MMORPGs in 2016. While you could get away without one in 2006, that just isn’t so anymore: MMO players do not want to look like mismatched hobos wearing piecemeal armor just for stats, and that’s exactly what themeparks made them do.

Star Wars Galaxies didn’t have the first such system by far, but I remember the post-NGE a-tab fondly — and I remember the day the patch went in and tailors and smiths across the servers scrambled to make invisible clothes and armor! I have good memories of Lord of the Rings Online’s early system as well, not so much for the mechanics as for the sheer quality of the wearables, from backpacks and cooking pans to gowns and mighty fine hats.

But there are plenty of other great systems, some of them built-in right from the beginning. Which MMORPG has the very best cosmetics system and why?

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The Stream Team: Watch Neverwinter and win a mount

Why walk through your Neverwinter adventures when you can ride a howler mount? MassivelyOP’s MJ has a handful of PC codes for this rare mount that she’ll be giving away to viewers as she continues her own in-game escapades. If you want a chance to ride off into the sunset 80% faster on your very own howler, tune in live at 9:00 p.m.

To redeem your key before it expires on June 30, 2016, visit the official site and enter your code. Then claim it in-game from the Reward Claims Agent in Protector’s Enclave.

What: Neverwinter
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, March 21st, 2016

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Final Fantasy XI invites former console players to switch to the Windows client

It’s just about time to say goodbye to Final Fantasy XI on consoles. Service on the PlayStation 2 and Xbox 360 will be discontinued at the end of this march, and those clients will no longer update or operate. But the game is old enough now that only requires a computer slightly more powerful than your average toaster oven to run, and Square-Enix is welcoming players off of consoles and on to PCs with the new Vana’diel reentry campaign.

The campaign will run from March 25th until March 29th, giving console veterans a chance to play for free and get used to the PC version’s idiosyncracies while also transferring over valuable assets like macros, screenshots, and so forth. It’s a chance for loyal players to make the jump to a new platform now that the game itself is moving on to that platform, so if you’ve gotten used to playing in front of the couch, you might want to check out the campaign and start booting up your computer.

Source: Official Site; thanks to Rain for the tip!

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The Division’s game director leaves for IO Interactive

Staffing changes are really pretty common when a big title launches. It’s understandable, even; if you’ve just spent several years of your life working on a given title, you’ll probably be happy to move on and let someone else deal with the game once it’s out of the development cradle. This is all a roundabout way to provide speculative context for The Division’s former game director Ryan Barnard leaving Ubisoft and heading over to work for Hitman developer IO Interactive.

According to Barnard’s LinkedIn page, he had left the company back in February, which may raise a few eyebrows and suggest a few questions. All of those questions are purely speculative, of course; about all we know for certain when it comes to The Division’s performance is that it smashed the heck out of sales records.

Source: PC Gamer

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Das Tal players logged 4000 kills during its clan alpha weekend

Das Tal has kicked off Monday with a recap of its first March Madness weekend, during which it brought in new alpha testers and guilds to try to break the game. All settlements in the game were claimed by guilds, says Fairytale Distillery, and ownership of the resource camps — one of the new mechanics introduced with the latest patch — changed hands several times during the test.

“In the end 22 clans participated in the defense donations and easily reached the required amount of 20k donation value, defending the valley,” wrote Das Tal’s Alexander Zacherl, who also posted the stats for the first 60 hours (European notation):

Kills: ~4.000
Deaths: ~5.250 (around 1.250 deaths to mobs)
Ganks: ~1.900
Rezzes: ~700
XP essences in the game world: ~100.000
Pelts in the game world: ~20.000
+3 equipment crafted: ~140 times
+8 equipment crafted: 2 times

Massively OP’s MJ streamed part of the insanity on Saturday; catch her video below.

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See Darkfall: Rise of Agon in action for the first time

So where do you stand in the great Darkfall Schism of 2016? Are you still flying the banner of Unholy Wars, trusting in its official greatness? Or have you taken up cause with one of the two reboots: Rise of Agon and New Dawn? Perhaps you’re just boggled, as we are, about this whole situation.

In any event, Darkfall: Rise of Agon seems to have a solid plan to put out its version within the next year. As New Dawn published its first in-game footage earlier this month, so now does Rise of Agon follow suit with its introductory glimpse of the game. This footage comes from the dev team logging onto the server to test some things out. You can watch it all after the jump!

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Wisdom of Nym: Final Fantasy XIV’s silent design plans

I do not envy the team behind Final Fantasy XIV in some respects. In many ways, the game is the poster child for developing a plan and following through, delivering content updates with a regularity and a quality level that other games frequently strive and fail to match. But in other ways, that just makes the few things that the title hasn’t implemented that much more glaring. All of the major features that are promised are delivered, features that are just mentioned as jokes are also delivered, and… then there are the things we haven’t heard mentioned again.

Today, I want to dive into that realm, some of the stuff that’s been mentioned as an offhand at various points, features “promised” insofar as someone said they were coming along at one point or another, and so forth. Some of these features are still coming. Some of them probably aren’t. And some of them… we might not really want after all.

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Neverwinter’s Portobello’s Campaign game-within-a-game launches March 31

If you enjoyed last year’s Acquisitions, Inc. live D&D event from PAX Prime 2015, then you’re going to love Cryptic’s latest stunt. It’s called Portobello’s Campaign, and it out-metas the meta, as Neverwinter players will be playing a D&D tabletop inside the MMO.

“Portobello DaVinci now joins Respen Durothil with his own ‘marvelous’ game in Neverwinter’s newest event – Portobello’s Campaign. Chris Perkins, principal story designer for Dungeons & Dragons, joins the cast of Neverwinter as adventurers play through an all-new Dungeons & Dragons tabletop experience inspired by the popular Acquisitions Inc. live games presented by Wizards of the Coast and Penny Arcade. This brand-new event will be available for Neverwinter PC on March 31.”

Mind blown! Cryptic says the month-long event will include a new companion and artifact too. Check out the images and trailer below!

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Otherland should return to Steam soon

On its webpage, Otherland boldly and repeatedly advertises that it is available on Steam. Well, no it’s not — and it hasn’t been so for some time.

The trouble began back in late January, when Otherland was removed from the Steam store due to developer Drago requesting that the game be moved to a different account. This might have been prompted by talks to change the game to a different publisher. Ultimately, the move was more complicated than the studio anticipated, but Drago reported last weekend that Otherland should be coming back “any day now.”

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