MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

The Elder Scrolls Online resets leaderboards with a bugfix patch

The Thieves’ Guild DLC for The Elder Scrolls Online was meant to include a leaderboard reset due to the changes with the Vitality system. Unfortunately, that didn’t quite happen as planned. It was a goof, and it’s been corrected with the most recent patch for the game, which resets the leaderboards to give everyone a fair shot.

The patch also fixes various bugs in dungeons and other encounters, including issues wherein players were not receiving Rewards for the Worthy and Thieves’ Troves weren’t randomly spawning correctly. It should make your time in the game a bit more rewarding and give you a fair chance to climb in that leaderboard for the admiration of your peers.


Star Citizen’s latest set of player answers involve outrunning the law

So you’re minding your own business in Star Citizen and just committing certain deeds which may – under certain laws – be considered “grotesquely criminal acts.” You just know that the police are going to overlook your protestations of innocence because of all the “evidence” they have. But there’s good news: The game does not feature faster-than-light communication, just faster-than-light travel. So you can outrun the law before wanted messages pass to the new sector, and then perhaps even knock out the satellites so no one can know you’re a criminal. It’s the perfect crime!

Well, until a ship shows up following your trail and notices a bunch of destroyed satellites – that might tip someone off.

The answers go on to clarify that Squadron 42 episodes will take place before the current year of the game’s persistent universe, and players will need to play through both the flight sections and the FPS sections of the campaign to get the full story. The full set of answers in video format lie just below, or you can save yourself a half-hour of your time by just checking out the summary on the Imperial News Network.

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Trove: Mantle of Power will introduce stellar gear with rainbow auras

All leet players know that to truly show off how snowflake-special they are; there need to be blindingly bright auras emanating around their characters, as if a Las Vegas-amount of neon were pointing at them going, “Hey world! Take a gander at my bling-bling!”

Trove, not a game that’s known for its subtlety, will be feeding into that obsession with flashy visuals when it releases its first expansion this year, Mantle of Power. Stellar gear, a new tier of armor and weapons, will be craftable from five-star radiant gear. This new gear will not only be improved, stat-wise, but boast all manner of interesting auras, such as fire, snow, and rainbows.

Mantle of Power is preparing 10 additional character levels, new biomes, and a better world engine for players to explore.

Source: Trove


Landmark’s storytelling system really is incoming

Amid the week’s sad news and uncertainty, one question is getting a happy answer: Yes, Virginia, there is a Landmark storytelling system! And it is coming in the next beta update. Everyone who had big plans for dungeons or other adventures looks to be getting his or her wish granted. Players will be able to collect and place a new type of prop — appropriately called characters — on their claims. Various aspects of these characters can be set, such as respawn timer, pathing, and trigger interactions. They can also be programmed to be friend or foe, with friends fighting foes along side the players.

Of course, we understand that folks may be a tad skeptical; Daybreak is also offering a few clips giving a glimpse of what’s to come that you can watch below.

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Massively OP Podcast Episode 55: Black Friday fallout

As if there was anything else we’d be talking about this week? Co-hosts Justin and Bree sort through the bombshells of both EverQuest Next and WildStar from last Friday, looking for reasons, effects, and silver linings in all of it. Will there be tears, defiance, or hope? Tune in!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Final Fantasy XIV posts its third video diary on visual design

Final Fantasy XIV is a very pretty game. Even if you don’t play it, you can see that a lot of care has been taken in making the game’s environments and landscapes look distinct. The most recent installment of the game’s ongoing developer videos looks at the visual design work that went into making Heavensward, especially with the added vertical element to every single map.

In the game’s initial rerelease, environments had to be visually appealing and distinct from the ground, but Heavensward introduced flight and allows a third dimension of travel. That has major implications for how maps were designed. But why take our word for it when you could just jump down below and have it shown to you in the video?

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The Stream Team: Happy birthday Xsyon!

It has been a long, long time since MassivelyOP’s MJ has poked around in the survival game Xsyon, and now the title has grown up and turned five years old today. It’s a perfect time for a party! And what better way to party then hopping back in and playing pin the tail on the bear, or maybe some undead tag? What could go wrong? Well there is that old saying, Beware the Ides of March. Nah. Tune in live at 3:00 p.m. as MJ celebrates with the wildlife (and tries to keep her own life!).

What: Xsyon
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, March 15th, 2016

Enjoy the show!

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Raph Koster on Crowfall’s social gameplay and robber-baron badasses

This month’s Crowfall Q&A video is all about social systems, which means design consultant and MMO industry veteran Raph Koster is on camera to discuss how the PvP game will create a social experience for an MMO community that’s become accustomed to the convenience of solo play. “It’s not so much about […] giant sessions and knowing everybody and having to do three-hour raid practices,” he says — social experiences are about trade and economy too.

“The interesting thing about a massively multiplayer environment is that you have these kinds of interdependencies,” he says. “[PvPers] also want to have the best supply lines, they want to have the best support network. There’s a lot of ways to be a badass — and you know, a robber-baron badass is still a badass.”

The discussion won’t come as much of a surprise to anyone familiar with Koster’s work, but it’s definitely a treat to see it coming together in Crowfall. The video is embedded below.

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Saga of Lucimia emerges from ‘the dark ages’ of development

Wondering why you haven’t heard much about Saga of Lucimia over the past several months? That’s been intentional, as the team had gone silent to focus hard on a new build. Now, that silence is over and the good times are about to begin.

“Patience is a virtue, and for those of you who have been long-time followers of our game, you are about to be rewarded,” the team promised. “The Dark Ages that were the holidays of 2015/16 came and went, and our team has been hard at work putting together a variety of finishing touches on the next build, which will be available to our early access subscribers shortly.”

Saga of Lucimia will be conducting an internal build test on March 19th with another build to come after that. Even though players can’t partake quite yet in this upcoming fantasy title, they certainly can sit back and drink in five new videos posted by the team. Check them out after the break!

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Paradox and Obsidian are plotting something big at GDC

Update: The new game is called Tyranny, and it’s not VtM-themed — full update and PR/trailer at the end of the post.

Paradox Interactive is plotting a big press conference tonight at GDC to “highlight a number of forthcoming projects for the year.” If that’s not ringing any bells for you, recall that Paradox purchased White Wolf and all of its properties from CCP last year — including World of Darkness’ assets and the Vampire: the Masquerade IP. Both Paradox and partner Obsidian teased giving the IP “fresh blood,” and the big players are lighting up Twitter this week with even more teases, like this one from Paradox VP Shams Jorjani.

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Daybreak is shutting down the EQ Worlds mobile app

Daybreak is shutting down its EverQuest franchise mobile app at the end of March.

“We will be closing the EverQuest Worlds mobile app at the end of this month. If you would like to play any of the current mini-games, finish up quest lines, and/or retrieve codes for rewards, you will need to do so on or before midnight (11:59PM PDT) on Thursday, March 31, 2016. The app will remain available in the App Store (iOS) and via Google Play (Android) until its sunset on March 31, 2016. We hope you enjoyed this app while it was available, and continue to use and enjoy the rewards you’ve redeemed in EverQuest, EverQuest II, and Landmark.”

That’s 3:59 a.m. EDT on Friday, April 1st, for those of you running in MOP time, but it’s sadly no April Fools’ Day joke.

The app had received new features last summer, including a new questline, minigame, and trivia game, each one granting in-MMO rewards for either EverQuest, Landmark, or EverQuest II. That was the last update to the app; recent reports on the Android store suggest it hasn’t functioned properly in many months.


Player-created space cities arrive in EVE Online when Citadel launches April 27

CCP has announced that EVE Online’s next big expansion, Citadel, is officially landing on April 27th following EVE Fanfest. At the heart of the expansion are the citadels themselves, “massive player-created cities in space, dwarfing almost everything the Empires have ever constructed” and serving players as trade hubs, homes, and defensive bases.

Massively OP’s Brendan Drain got a first look at the expansion at last year’s EVE Vegas, and he’ll be covering Fanfest later this spring as usual, so stay tuned for a full report!

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