MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
If you’ve ever played retro 2-D MMORPG 8BitMMO, the time has come to change your password. We recommend 256-bit.
Archive Entertainment’s Robby Zinchak told players yesterday that the game’s database had been hacked.
“At around 5AM last night, I detected an attempted attack on the server database. Looking into this issue, I found a potential exploit that may have been used to gain unauthorized read-only access to the database, including potential access to customer information.”
The bug is fixed now, but the hacker had access to some user info.
The Elder Scrolls Online has been teasing its Thieves Guild DLC for a while now, and today we have a closer look at the lore and the mechanics.
“The Thieves Guild of Abah’s Landing, an organization of pickpockets, burglars, robbers, and thieves, is being hunted by a mercenary guard force known as the Iron Wheel. This relentless organization will stop at nothing to see the guild brought to justice for a high-stakes heist that went horribly wrong. As their newest recruit, you’ll sneak along rooftops, steal from the shadows, and recover lost treasures to help to restore the guild’s reputation.”
ZeniMax says that the update will be divided into DLC and a patch. We’ll be joining the Thieves Guild, questing in a new Hammerfell subzone, trekking through “hours of exciting new story content,” and dying in the new 12-man raid. Check out the brand-new trailer below.
Firefall’s Razor’s Edge update yesterday didn’t exactly go to plan, which you know if you’ve been desperately trying to log in to no avail.
Red 5 Studios Community Manager FadedPez told players yesterday morning that the company was delaying the update as a result of numerous issues, including Steam purchasing errors, blank tooltips, zone chat bugs, and UI problems associated with character migration. Last last night, he explained that migration issues continued, keeping the game and update offline.
For anyone that has tried an advanced battleframe for a trial weekend and did not unlock it permanently, we are granting you that battleframe at the level of progression you left off. If the frame is below 20, it will be bumped up to level 20 and granted an uncommon loadout (which is what we are doing with all advanced battleframes under 20).
We cleared out all the old missions from existing players’ activity logs and everyone will be starting at the NPE in Copacabana, starting with attempting to sync with the Copa SIN tower. Each character only needs to go through this once.
Remember all of the absurdity about World of Warcraft‘s collector’s edition with Warlords of Draenor? That was ridiculous. Basically, if you wanted to pre-order the collector’s edition for the physical goodies but also wanted the digital goodies, you had to buy the expansion twice and then ask customer service to disassociate your “extra” key from your account so you could… hand it to someone else. Pretty ridiculous, but at least the developers learned a lesson and wouldn’t do that again for Legion, right?
By “wouldn’t do that again” we of course mean “did exactly that again without a trace of irony.”
Yes, if you want all of the digital goodies for the Collector’s Edition and early access to the Demon Hunter class, you will have to buy the game digitally. If you want that and the physical edition, you’re going to have to buy both and hope that you have a friend in dire need of the expansion code after the fact. Player response to this has been… well, exactly as positive as you’d expect.
I haven’t the slightest interest in Black Desert for various reasons that deserve more than a pithy comment here, but boy, that standalone character creator is pretty cool, huh? I always like those. I liked when The Sims 4 released a Sim creation tool before the game came out; I had a huge amount of fun playing with the standalone creator for City of Heroes that came out before that game launched in Korea. I like character creators even if I don’t intend to play the game itself.
They’re pretty rare, though. Final Fantasy XIV has made a habit of including a character creator with its benchmarks for both the relaunch and the first expansion, but very few MMOs launch separate character creation tools officially. Heck, it’s hard to find one released unofficially. I know why World of Warcraft doesn’t have a standalone version of its rather anemic character creator, but at least Wowhead has something similar running on the site. But let’s say you could get a character creator for any game, living or dead, released as a standalone tool. What game would you want it for?
The good news is that Blade & Soul is turning out to be pretty popular here in the west. The bad news is that Blade & Soul is turning out to be pretty popular here in the west, to the point that the servers are straining to contain all of you.
“With such a successful reception of the Blade & Soul launch, our servers have begun overflowing with players who are excited to jump into The Earthen Realm,” NCsoft community rep Rukkiri told forumgoers this evening. “Our servers are reaching their maximum capacity and many players are waiting in queues at this time.”
The company says it has “significantly raised the maximum capacity of [its] servers” and “restricted character creation on servers as needed” to balance the servers. A round of server transfers ended earlier today as well. Idlers, you’ll be kicked from the game now thanks to a new hotfix, so if you need to AFK to pee, pee quickly. New servers are on the way too:
If you’ve paid for unique items and extra content for an upcoming game, would you want all of that available in the game’s offline mode as well as its online version? And if so, how accessible should that content be in both?
This is the question that’s being put to the Shroud of the Avatar community. The big issue is whether or not the game’s offline mode should allow universal access to add-on store and pledge items.
“We thought a powerful gesture would be to make ALL content available in offline mode including ALL add on store items and pledge rewards,” Portalarium’s Starr Long posted. “Players would still have to earn enough gold to purchase them or gather enough resources to make them in game unless they purchased them which in that case they would start the game with them just like they do now. Our only concern is that backers who did pay for the content might feel upset that content they believed exclusive was available to any player (even if only in offline mode).”
If you’re a backer and have an opinion on this, head on over to the official forums and cast your vote, and then maybe take a look at our Choose My Adventure column this month, where MOP’s own Matt Daniel is chronicling his time in this very game.
If you’re going to play Dark Age of Camelot, here’s a bit of friendly advice: Don’t cheat. We’re not talking about relationships (you shouldn’t cheat there either, but the game won’t penalize you for it), we’re talking about all of the lovely ways that people have devised to cheat in the game as outlined in the latest producer’s letter for the game. If you’re using third-party programs to get an advantage, odds are you got caught in the most recent wave of cheat-sweeping described in the producer’s letter, and even if you didn’t, the letter assures you that you will be caught in the future.
Also classified as cheating now are multiboxing players, described in the letter as “macro” groups. If you’re running around controlling multiple characters on a single computer, you can expect penalties in battlegrounds or frontier maps, although pure PvE regions won’t kick you for playing that way. These policies are not being hard-written into the game’s rules of conduct as the developers try out the new set of rules, but you can be sure that the basic advice remains solid. Don’t cheat.
Funcom’s Romain “Tilty” Amiel, well known to MMORPG gamers as the lead designer on The Secret World, has taken over game director duties from Age of Conan lead designer Matthew “CirithGorgor” Bennett. Bennett announced back in December that he was parting ways with Funcom just days before the studio announced that a fresh Conan game would be one of three new games announced by the company in 2016.
Tilty is no stranger to Age of Conan, he tells players in his introductory letter; he worked on the much-loved level 1-20 content in the game beginning in 2007 as well as dungeons in Rise of the Godslayer. “I’m still in the process of catching up with the status of the game and figuring out the plans for the future,” he says. “Once everything is sorted out I’ll get into more details about what we have planned for 2016 in AoC.”
Community Manager Andy “Odonoptera” Benditt penned a post of his own today, summing up the game’s 2015 accomplishments. Last month, he reassured players that Funcom remains “committed to the continued development of Age of Conan into 2016 and beyond” with plans to expand the dev team and focus on a PvP arena system, raid finder, accessibility, and membership perks.
Lord of the Rings Online is releasing a medium-weight patch today tailored to Minas Tirith gameplay.
Of note, there are new quests scattered throughout the White City in iconic locations as well as Sandson’s Farm. There’s a new “public endgame space” in the Cisterns and new stable points too. Expect tweaks to the Dol Amroth endgame tokens, melee mounted combat skills, and furniture hooks, plus a dozen-odd big fixes.
The most critical patch note involves the new emote collection UI. LOTRO players are currently contemplating the mystery of how to restore the fabled fart emote, which was allegedly removed from the game a few years ago thanks to griefing and is not included in the UI, even though using it still produces a cryptic message. Hey, you guys wanted secrets in MMOs. Be careful what you wish for!
The “jack of all trades” indie MMO Sacrament is still in its design docs stage, occasionally releasing batches of information and concept art to whet fans’ appetites for this title.
This month’s focus is on explaining how the world is structured. Since Sacrament is forging ahead without player levels, the designers have decided to split the game world up into 20 tiers that will represent a progression of skill and grouping (from solo to 12-player groups). The devs keep hammering home the point that Sacrament is difficult: world bosses will be tough to lure out and engage, and instances will change every time a party enters one to keep players on their toes.
The team also released some art and details of a new class, the Sniper. The Sniper is a type of Rogue that uses a long-barrel rifle touched with a hint of deadly magic to do damage from maximum range. Among its skills include a ghilie camo suit and the ability to be extracted when in danger.
Hello, friends, and welcome to the penultimate installment of Choose My Adventure: Shroud of the Avatar. Last week, in addition to giving the game’s combat system a piece of my mind that I will never get back, I also asked you fine folks to vote on how I should build my character and how I should spend my playtime over the course of the weekend.
On the character build front, the vote went soundly in favor of melee-magic hybrid, which received a fairly sizeable 34% of the vote, though pure magic and ranged-magic hybrid both put up a decent struggle with 23% and 19% of the vote, respectively. Meanwhile, on the playstyle side of things, y’all resoundingly decided that I should put both questing and crafting on the backburner in favor of some old-fashioned exploration, which won with a commanding 51% of the vote.
So as always, I have done as you bid me to do, and I’m here this week to report back on my adventures, though in this case, “misadventures” is probably the more appropriate term. At any rate, let’s go ahead and get down to it, shall we?
Were you a little puzzled by the fact that the Kickstarter for Smed’s OARPG Hero’s Song was offering a $25 base pledge when the game will be only $20 at launch? Well, you weren’t alone, and Pixelmage is addressing it today.
“We’re also listening carefully to feedback from our backers, and so we’ve added a $15 tier that gets you the retail copy of the game (Delivered through Steam) for less than the retail price. We understand a lot of people felt like this kind of tier should be there, so we’ve added it. This tier doesn’t get into the beta early, but it does give you a $5 discount.”
The game has pulled in almost $60,000 of its $800,000 goal so far. You can get caught up on the game with yesterday’s interviews with John Smedley and Patrick Rothfuss.