Face buttons will allow players to activate kit abilities and interact with objects, while the shoulder buttons control firing bodes and other powers. You can also use the left stick to roll or sprint, as needed. This comes hand-in-hand with a balance pass to make ground combat faster and more responsive, bringing it more in-line with other third-person shooters so that players will have that sense of familiarity. Check out the full rundown if you can’t wait to be taking on enemies on a console, even if you have to leave the safety of your ship to do so.
MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Do you need to grab some hide in Albion Online? Then you should probably head out to the steppes, a biome with a new preview on the game’s official site. The steppes are filled with hide-bearing animals, from the few scraps you can pry from the marmots to the resilient hide of a truly ancient mammoth at the highest tiers. And the best part is that the steppes are completely safe! By which we of course mean that there’s danger aplenty as you move from the safest (green) part of the biome into the most dangerous (dead) portion.
Aside from dealing with residents like the snarling cougars and the omnipresent Heretic faction, players will also be dealing with the Morgana faction in the more dangerous regions of the steppes. There’s also some fiber to be found in the area, although ore is in short supply. Check out the full preview if you’re ready to head on over and brave the dangers for a nice bid of hide.
The podcast team is back to tackle an incredibly busy week dominated by E3 news — and word that several games are heading off into the sunset. Will the good overcome the bad? The joy dominate the sorrow? The white knights conquer the trolls? Listen in and see!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
The Sword of Midras: A Shroud of the Avatar Novel came out today, co-written by Tracy Hickman and Richard Garriott. “Aren Bennis is a Captain in the Obsidian Army who has seen enough of what a world without Virtue looks like and is willing to do whatever it takes to establish a lasting peace,” the description reads. “But after finding a magical sword that only he can wield, a sword his trusted scout, Syenna, claims is a blade once used by the legendary Avatars, Aren is thrown into a far more unfamiliar battle.”
This novel is the first of a projected series of three novel tie-ins with the upcoming fantasy game. It’s available as a hardcover or for Kindle, although you’ll probably have to wait a little while if you want the paperback edition.
A dear Patreon patron has requested a livestream of The Elder Scrolls Online‘s Dark Brotherhood DLC. Alexander, your wish is coming true. MOP’s most rabid Elder Scrolls fans, Larry Everett and Bree Royce, will dive into the Den of Sithis today and work through the story of this cult of assassins.
Larry has run through the DLC before to get his first impressions, but this is will be Bree’s first leap into this DLC pack. Who knows how she will react? Death counters at the ready! Tune in live at 2:00 p.m. EDT to see their raw reactions to the new content as OPTV‘s infamous Stream Team brings you…
Enjoy the show!
At this year’s E3, I sat down with Elite: Dangerous’ Senior Designer Sandy Sammarco and PR/Communications Manager Michael Grapper to talk about the game’s successes and stumbling blocks. Before jumping in, let’s get the Engineers delay out of the way: Sammarco told me it stemmed from the team just not feeling the progress made by the original due date could have been better, so the team opted to hold it until it was up to par. While it may have been frustrating that the update came before a three-day weekend, it wasn’t to dodge potential complaints.
In space, there’s a whole lot of nothing
Much as you’d expect in real life, there’s a lot of empty space in, um, space. And Frontier says it hears that a lot from players who haven’t been playing for a long time. They forget that the world’s based on hard science, not a fantasy, which means space is pretty empty. That’s part of the appeal of the game. And as in the Engineers update, Frontier can take that space and fill it as it progresses through their feature goals. Elite’s a big game, and Frontier wants to make it bigger.
Elder Scrolls Online’s Update 11 features Argonian theme, new dungeons, updated trials, and new hair
ZeniMax is busily teasing its plans for The Elder Scrolls Online’s Update 11 today. If you’re a fan of the franchise’s lizard peeps, you’re gonna love it. “As with our previous updates, The Elder Scrolls Online’s Update 11 will come in two parts: the DLC dungeon pack, and the base game patch,” explains the studio.
The DLC dungeon pack, Shadows of the Hist, will include two new dungeons, both Argonian-themed and intended for 4-man groups: Cradle of Shadows and Ruins of Mazzatun.
The base-game patch for everyone will include appearance, race, and name change tokens; improvements and new difficulty modes for the existing Hel Ra Citadel, the Aetherian Archive, and Dragonstar Arena trials; text chat for consolers; new cosmetics in the store (including new hair, yay); and new capturable towns (Cropsford, Vlastarus and Bruma) in the Cyrodiil RvR zone.
It’s no secret that Saga of Lucimia is very much a group-based MMORPG, and as such, players will need to find other adventurers for their own survival and advancement. But what if you don’t have a ready-made group of friends at hand? That’s where a looking for group (LFG) tool usually comes to the rescue — but not in Saga of Lucimia.
“This is probably one of the more controversial aspects of what we’re doing,” the team said in a new dev video. “We’re not using an instant dungeon finder or an instant group finder. And that has scared a lot of people […] We’re not using one in our game, why? Because for us, community is everything.”
So why is the team turning its back on LFG tools and how will you be able to thrive in Saga of Lucimia without them? You can watch the full pillars of gameplay video on the topic of LFG tools after the jump.
SCORPIO happens to also be one of my favorite characters in the entire game. She interests me because she really doesn’t want to be there, but she sticks around for very devious reasons, even when she is no longer compelled to be there by programming.
If you haven’t guessed, this article is all about the diabolical droid SCORPIO, and also if you haven’t guessed this whole article will be full of spoilers for both the Agent story and for Knights of the Fallen Empire. If you’ve not played through the entirety of Knights of the Fallen Empire or the Imperial Agent at this point, I’d first ask, “What’s wrong with you? Do you not like good storytelling?” then I’d also suggest that you not read any further until you have done both or if you care about being spoiled. (That’s my spoiler alert by the way. There are major spoilers beyond this point.)
As we covered in our last Make My MMO, the Kickstarter for NeuronHaze’s post-apoc MMO Vigor Roads ended unsuccessfully over the weekend. The studio accepted the fault for the failure, saying it had been “overconfident” and that it was unable to prepare a quality game build in time for the campaign.
Still, the game itself is far from over.
“But we do not despair. We were able to take out a bank loan, and at the end of Summer/beginning of this Fall we will hopefully reveal the pre-alpha build of Vigor Roads. We’re seeing a great interest in the project and we have ‘Greenlight’ in the Steam, and we are confident that this build will help us find an investor or publisher. Plans for the release date of Steam Early Access stay the same – 2017.”
NeuronHaze’s other in-development MMO, Project Genom, is still trucking along. The devs say they’ll introduce crafting to the title in July and are touting recently added UI improvements and talent mechanics.
Today’s content update from Elite Lord of Alliance might just make you sit up and notice this anime hack-and-slash MMO. Epic 2: Outlaw’s Emperor is the type of patch that we love to see in online games, with plenty of great additions to appreciate.
Outlaw’s Emperor starts off by raising the level cap from 40 to 50, then throws in a whole continent to explore and three more dungeons. Is that not enough? Well, you are difficult to please, but ELOA has one more trick up its sleeve: a revamped transcendence system. With the revamp to this feature, all transcendence points have been reset and players can invest points into various bonuses to beef up their characters.
You can get an overview of the Epic 2 patch with the new ELOA trailer below.
The strength of its success at the Chinese box office has led Warcraft to be the single most successful video game adaptation film to date, with its current worldwide totals passing $377 million. That’s largely due to its success in China, which has earned the movie over $200 million by itself; its domestic take has fallen considerably on its second weekend in theaters after an already weak domestic opening.
Director Duncan Jones has confirmed that he would love to return for a sequel if possible:
@Darkswoky123 don't think we are quite there yet, but on the way, and doing good. :)
— Duncan Jones (@ManMadeMoon) June 19, 2016
Jones’ statements are indicative of the gap remaining between the film’s current take and the money spent on marketing and other concerns in addition to the budget. While the film’s listed budget is $160 million, speculation has held that the film would need to earn about $450 million to break even, which would require the film to pick up significant steam internationally.
There’s no doubt that Star Citizen has sold a massive flotilla of ships and raised staggering amounts of money… but what if the game doesn’t actually release the goods on time? A safety net guaranteeing a refund if RSI slipped its delivery date too greatly has been altered to eliminate this assurance.
A change in the terms of service has removed wording that would guarantee a refund for new backers if Star Citizen didn’t deliver pledge items within 18 months of the estimated delivery date. The revised clause says that a refund will be granted only if RSI ceases development before delivering those items. This change does not affect previous backers, who are still eligible for refunds after those 18 months.
GamesIndustry.biz notes that there’s enough legal mumbo jumbo wording in the terms of service as to make any chance of a refund difficult. RSI may have changed this clause because of the game’s numerous delays and nebulous release schedule.
In other Star Citizen news, Chris Roberts has returned for the 85th episode of 10 for the Chairman. He tells backers that the game will have a modest booth and playable build at Gamescom; he acknowledges last week’s row over community content for subscribers and promises to improve it; and he hints that procedurally generated planets are due out this year in patch 2.7.