MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Camelot Unchained’s new patcher, Friday Night Fight Nights, and new pics

Camelot Unchained’s weekly update has arrived, and the team is still crunching away. Mark Jacobs delivers news on several ongoing projects:

  • An early alpha version of CU’s new patcher is ready, built partly by backers. It “already blows away what we had created previously,” says Jacobs.
  • Testing of Friday Night Fight Nights has begun! (It began at 11 p.m. EDT last night, in fact.)
  • There’s the usual list of user story card requests and reports from backers and devs, many partly or fully addressed.
  • The devs drew attention to the CUBE building system and the ongoing player gallery there. Move over, Landmark!
  • And CSE has put together a boardgame (in the devs’ spare time, not with company assets) that it hopes to invite backers to play in the near future.

There’s also a ton of new concept art and some screenshots, which we’ve collected right here for your perusal.


The Daily Grind: Which MMO has the best character creation process?

I don’t know about you, but I love a great character creation segment before getting into any RPG or MMORPG. Don’t rush me; let me soak in options, debate choices, and carefully craft a character that will ultimately step out into this exciting fictional world!

I think both Guild Wars 2 and Villagers & Heroes have absolutely terrific character creators in this regard, going above and beyond merely asking for name, class, and looks. I actually got to know my characters’ backgrounds, learned about their preferences, and made a few choices that would have an impact in the game itself. That’s how it should be, in my opinion.

Have there been any MMO character creators that really impressed you? Which game has the best one?

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See Andy Serkis mimic zero gee for Squadron 42

There’s a theory out there that Andy Serkis was actually born in a full motion-capture suit as part of an educational series for expectant mothers. Whether or not this is true, you can’t deny that the man has done an awful lot of work for films by pretending to be all manner of aliens, Gollums, and King Kongs.

He’s been enlisted, so to speak, to provide the motions and animations for the always easy-to-spell Thul’Óqquray in Squadron 42. In a new video, you can see Serkis diving off of boards and chatting up Chris Roberts in between takes. He even uses a special harness to replicate the effect of zero gravity on his character.

See, believe, and be amazed that someone gets paid to do all of this (but it’s not you). It’s all there after the jump.

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Betawatch: Landmark is getting storytelling and further wipes (March 18, 2016)

The loss of EverQuest Next is bad news, but Landmark appears to be poised to absorb the strength of its fallen sibling with its further updates, like boss fights where you fight two things at once. The game is indeed getting a storytelling system, allowing everyone to jump in and craft stories, dungeons, and the like. Its next big update is due on Monday and will wipe characters and claims; two more such wipes are planned before the title finally launches.

The rest of the beta world, meanwhile, continued to move on full steam ahead.

And just like we always do, there’s more stuff down in the list below. Did we miss something? Let us know down in the comments, if you’d be so kind. We appreciate it.

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The Stream Team: Facing Path of Exile’s first Ascendancy trial

MassivelyOP’s MJ got to sneak into Path of Exile’s new Labyrinth courtesy of the alpha server, but now she has to earn the right to go there on her own character! Today she faces the first — and possibly the second — of the Ascendancy trials. MJ is even playing in the new league. Tune in live at 7:00 p.m. to watch her witch wind her way through the traps.

What: Path of Exile
Who: MJ Guthrie
When: 7:00 p.m. EDT on Friday, March 18th, 2016

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Das Tal’s ‘March Mayhem’ alpha event kicks off today

Das Tal has implemented a big patch just in time for its long-planned March Mayhem test event.

The patch focuses on resource distribution intended to “add a completely new layer of diplomacy and trade to the game” as well as on client performance, Linux and Mac patchers, and updated visuals for multiple game environments. “The game world is still harsh but also a bit less dreary and monotonous,” says Fairytale Distillery. “In some rare cases you might even find a cactus in full bloom or some rare ice flowers in the mountains.”

The studio wrote earlier this week that it had invited 300 new testers for this event.

MOP’s own MJ Guthrie will be streaming from the alpha event tomorrow at noon (Saturday, March 19th, at 12 p.m. EDT) and handing out keys for the test, so stay tuned!


Star Citizen touches base with all of its teams’ progress

You know those NASA-type movies where the flight director pings all the various departments looking for updates on whether or not to launch? Well, making an MMO must be more complicated than sending a spacecraft to the moon, as evidenced by how many departments and people the Star Citizen team pings on a regular basis.

In a new episode of Around the Verse, the hosts check in with several of Star Citizen’s groups and figures, including a lengthy interview with COO Carl Jones. The team said that it’s making progress with Patch 2.3, although we don’t have a lot of specific details about that update yet. As players wait for that to drop, they can enjoy a limited period of time to fly all craft for free.

You can read the full transcript on INN or watch the latest episode of Around the Verse after the break.

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Guild Wars 2 team streams ‘Building Online Spaces for a Massive Community’ panel from SXSW

If you’re not at GDC or SXSW this week, then you might be feeling a bit left out of the video game industry hoopla, but worry not: ArenaNet is bringing a slice of the events back home to you. Beginning at 3:30 p.m. EDT today, the studio will be streaming its own panel from SXSW in lieu of its regular Friday Guild Wars 2 show.

“Host and moderator Rubi Bayer will be joined by developer guests Associate Game Director Steven Waller, Head of Narrative Leah Hoyer, and Environment Design Specialist Josh Foreman for the panel ‘It’s Your World: Building Online Spaces for a Massive Community.'”

We’ve embedded it below for anyone who wants to watch live; ANet says it’ll rebroadcast at 6 p.m. EDT for anyone who misses it.

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Landmark’s next big update arrives Monday, wipes claims and characters

Daybreak has been amping up communication about Landmark this past week following the news that it’s plotting a spring launch for the sandvox MMO in lieu of completing EverQuest Next’s development, and its next update is on the way:

“We are still in the process of internal testing, but if all goes well, we plan to roll out the big update for next Monday, March 21 at 10am pacific time. There will likely be 24-48 hours down time due to the extensive changes. If we find some issues during testing that mean we need to push this date, we’ll let you know!”

The studio promises a stream during the downtime and reminds players that characters, claims, and guild names will indeed be wiped.

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Perfect Ten: Why MMORPG studios don’t just reboot their games

Last Friday’s WildStar news made me sad. I’m sad because there are two games at war within that title. One of them is a charmingly flexible sandpark; the other one is what I think our dear editor is thinking of when she calls the game World of Warcraft But They’re In Space, since it launched with all of the worst parts of WoW‘s endgame from its original launch without much to improve upon the formula. I really like the former part of the game.

Whenever we wind up with a title in that state, of course, people ask a simple question: Why doesn’t the studio just do a reboot? It worked really well for Final Fantasy XIV, which went from an industry punchline to a success story that’s still building momentum. So why don’t more studios just reboot MMOs that aren’t working?

The answer is that it’s not that easy. And it can conveniently be broken down into several bullet points for this particular column. So let’s get to it.

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Earthrise: First Impact rears up on Steam Greenlight

Hands up if anyone here remembers Earthrise. The post-apocalyptic MMO had a disappointing run from 2011 to 2012, ending with its closing by Masthead Studios due to poor reviews and not living up to its expectations.

We’ve known for some time that the game was picked up for a possible reboot, although the timetable on when this would happen has been fuzzy. Happily, it appears that progress is being made as Earthrise: First Impact popped up on Steam Greenlight.

Earthrise is being handled by SilentFuture Games, a developer out of Germany. According to a notice posted today on Facebook, fans have a reason to hope for the game’s revival: “As some might have noticed, we got Earthrise a spot on Steam. We are actually working on many changes and additions which includes the server. This might cause some outtakes. We are sorry that we couldn’t write much news, but we are still working on it.”

Source: FacebookSteam. Thanks to Coolit for the tip!


The Division promises that a new update is coming next week

After many delays, The Division is out and in the hands of players everywhere. The development team has posted a quick state of the game update, promising players to provide weekly articles regarding the state of the game and the community alike. This first week promises that a new patch will be incoming at some point next week, although no further information was given.

The community team has also pulled together a few videos from across YouTube of players highlighting funny moments, easter eggs, and dramatic showdowns within the game. You can check one of those out just below if you’d like a little post-ruin New York giggle over absurdity. Keep your eyes peeled for more details about next week’s patch.

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Pantheon hopes to ‘bring back the magic’ of classic MMOs ‘without the tedium’

Gamers Nexus has a timely video interview with Pantheon’s Brad McQuaid that might allay the fears of those watching the development of his old-school MMO.

“The main thing we want to bring back is a social game, a cooperative game, where players need each other, […] have time to make real friendships, [and] can really call the game a home,” McQuaid tells the interviewer, acknowledging the challenge of mixing newer gamers who are interested in co-op PvE play (but unaccustomed to it) and older gamers who miss old-school play but lack time for excesses.

“A lot of the needless repetition, too much grinding, sitting there for hours working on your factions… and we’re trying to keep the sessions shorter,” he explains. “We’re targeting around a two-hour session so that a person can still log on with his friends, play a couple of hours, and have a sense of accomplishment. […] And it doesn’t have to be a six-, eight-, ten-hour crazy session because it’s just not really compatible with people’s lives anymore. […] If we can bring back that magic without the tedium or the excessive time or the excessive grind, I think that’s the way to go.”

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