MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

The Secret World vows to put more mobility in combat

An unpopular change to one of The Secret World’s ranged abilities in the last patch might end up benefiting the game’s population as a whole.

Lead Designer Romain Amiel wrote a post yesterday acknowledging that the new required cast time (or “snare”) for anima shot and other builders hasn’t gone over so well, despite it being a move to give ranged attacks a small drawback in comparison to melee. Ultimately, he said that the discussion got the team to meet together and agree that movement should be freed up as much as possible instead of hindered.

“In the very near future, we will be removing the casting snare effect from every builder!” Amiel announced. “Additionally, all melee dashes and charges will have their cooldown reduced, to allow melee characters to get in the action faster, both in PvE and PvP.”


The Stream Team: Blade & Soul’s headstart

Although Blade & Soul doesn’t officially launch until the 19th, the headstart begins today. And that means MassivelyOP’s MJ gets to jump in and play. Well, she can play after she creates a character, that is! Instead of taking advantage of the chance to pre-make her main, she’s going to show you just how detailed character creation is — and maybe even let you choose her class. Tune in live at 1:00 p.m. to get in on the opening minutes of headstart.

What: Blade & Soul
Who: MJ Guthrie
When: 1:00 p.m. EST on Friday, January 15th, 2016

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WoW Factor: The importance of class fantasies

Here’s a fun thought exercise for you all: explain the differences between Fire Mages and Destruction Warlocks in World of Warcraft. But before you do so, let’s make things a little more interesting by saying that you cannot use abilities, rotations, or resources to differentiate between the two of them. In other words, you can’t differentiate them based upon what they do; you can only differentiate them based upon what they are.

In this case, it’s not very difficult. Fire Mages are masters of fire magic through careful study and practice. They’ve mastered the art of flame almost as a thought exercise, specializing in the most destructive form of arcane application but still primarily devoted to learning. Destruction Warlocks, meanwhile, have forged pacts with demons to borrow the intrinsic powers of the nether realms. It’s possible – even probable – that those pacts will eventually have an additional cost, but for the time being the Warlock may use demonic powers for personal gain.

This is the importance of class fantasies and why they’re important to the game moving forward. And it also demonstrates the problem with them, and it hints at why these fantasies have suddenly become more important with Legion.

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Crowfall details the goddess Illara and launches its pantheon guide

There’s no doubt that the gods of Crowfall are powerful. But the last of the lot to be revealed – Illara, mother of cats – is the one deity that could save her followers from the Hunger. She possesses the knowledge to do so. What she lacks is even the slightest inclination; she doesn’t care about that or find it interesting enough to focus on those affected. No, Illara is busy dealing with her own pursuit of arcane knowledge, and nothing else around her garners her attention.

In other words, cat.

Illara’s reveal as the final member of the pantheon comes along with a new section of the Crowfall website dedicated to the pantheon. If you’ve missed one or two of the deities revealed along the way or just want to refresh your memory about someone, you can do that now with minimal difficulty.


Bless Online begins Korean open beta this month

If you’re keeping tabs on Bless Online, it might cheer you up slightly to hear that it’s revving up its Korean open beta later this month. Of course, it might depress you when we say that there’s still no word as to when this title might make it over to western shores.

The Korean OBT begins on January 27th and will include six jobs and a new playable race. Neowiz is also holding a pair of character creation contests during the first couple of weeks. Bless is currently confirmed to launch in Korea, Taiwan, and China.

Some of Bless Online’s selling features include massive 100v100 battles, a score by Hans Zimmer, and use of the Unreal Engine 3.

Be, erm, blessed with the following Korean trailers for the game!

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Star Citizen releases Alpha 2.1 with new flyable ships and player-trapping elevators

The skies are a little more crowded today in Star Citizen with the release of Alpha 2.1 to the live servers. The patch added two new flyable craft to the roster: there’s the mighty Freelancer base and the surprise addition of the Aegis Vanguard Warden. The Aegis Sabre is also available to check out in the hanger, although it has yet to get the go-ahead to take off into the deep unknown.

The bulk of Alpha 2.1’s drive is to provide more stability and bug fixes for the game. The team is still making adjustments to the EVA system, the Freelancer’s damage states, and naughty elevators. “The doors inside of ArcCorp and Million Mile High Club will occasionally break,” the team posted. “As this includes the elevator doors, it can trap occupants inside.”

The team also released episode 2.14 of Around the ‘Verse. You can read the transcript of the ‘cast if you’re short on time or else watch the full video after the break!

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TERA apologizes for the last producer’s letter, content gulfs

Yesterday’s letter to the TERA community went over like something of a lead balloon. Sure, the game had its best year ever, but players are going to be waiting for an extended time for any further update. Senior Producer Matthew Denomme took to the forums yesterday to mollify players with an apology and an explanation for the lengthy wait between major updates.

In short, the process of communication between En Masse Entertainment and Bluehole Studios means that the American localization team gets a variety of options about what to release next as content, but all of the release candidates would have major impacts on endgame items. Bluehole, in the middle of reorganization to improve its communication and deployment of updates for the American players, was unable to provide anything to serve as an interim build. The community as a whole seems to be responding positively to the humility and frankness of the letter; one could use this entire incident as a case study in improving community relations after mistakes are made, really.

Source: Official Forums; thanks to Vunak for the tip!


SWTOR is plotting new companions and solo arena fights

There’s a lot of stuff coming to Star Wars: The Old Republic in 2016. Not all of it was ready to be discussed during yesterday’s livestream; the archived version is just below, and within the first few minutes viewers are told that the team isn’t ready to talk about new group content being added to the game for players who have seen all of the old content and want something totally new. But players who want new crafting, new storytelling, new companions, and new challenges? Oh, you’re getting exactly what you like.

Chapter X of Knights of the Fallen Empire will bring with it new companions to recruit (including Blizz recruitment) along with an increase to the crafting skill cap up to 550. That means new materials, crafting mission revamps, and new crafting recipes with new appearances. A lengthy forum post detailing the changes is due before the end of the month. The team is also planning on unveiling the new Eternal Championships, a set of challenging solo arena fights, with the launch of Chapter XI. There’s also a new warzone coming on Odessen with a release date sometime in the next six months. You can check out all of the details in the archived stream just below.

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The Stream Team: Searching for cyborg secrets in The Secret World

There are plenty of mysteries to solve in The Secret World, and now MassivelyOP’s MJ has turned her attention to solving one involving Tokyo’s cyborgs. What are the secrets these semi-sentient machines hide? Join us live at 9:00 p.m. as MJ delves deeper into Issue #13 Trail of Shadows to find out.

What: The Secret World
Who: MJ Guthrie
When: 9:00 p.m. EST on Thursday, January 14th, 2016

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Massively Overthinking: Just how massive is massively multiplayer?

Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called “Not-So-Massive” games prompted a resurgence of internal discussion about the types of games we cover and just what the genres mean. MOBAs are easy to separate out, but the line between “multiplayer” and “massively multiplayer” is just as hard to define now as it was five or 10 years ago when we were first struggling with blurring lines. Are Marvel Heroes, Trove, and Devilian, for example, massive “enough” to make them more like EverQuest and World of Warcraft than they are like Diablo III and World of Tanks? Do we care whether a developer has adopted or shunned the word “MMO” when covering a game as one? What precisely makes a game massive — what’s the magic quantity or quality?

I posed these questions to the Massively OP writers for this week’s Massively Overthinking.

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Star Trek Online holds a recovery event for the rest of January

The galaxy of Star Trek Online has just finished dealing with a destructive war against a race of almost incalculable age and power. There’s a lot of rebuilding to be done at this point. So the game is holding a rebuilding event for the remainder of January, starting right now and running until January 28th. But that rebuilding effort isn’t just a matter of bonus rewards for players; it’s entirely based on how much effort players contribute.

For the first week, players will be tasked with completing fleet projects and earning Fleet Credits. Based on how successful that effort is, players will subsequently unlock a bonus mark event for everyone the following week which could be a 25% bonus, a 50% bonus, or even a 75% bonus. So contribute this week and get something better next week. That seems like the sort of rebuilding process everyone can get behind.


FFXIV’s Yoshida remarks on the death of voice actress Sian Blake

Final Fantasy XIV Producer and Director Naoki Yoshida officially commented on the murder of actress Sian Blake, who voiced Yugiri Mistwalker in the game.

“Yesterday, I received unfortunate news from the agency of British voice talent Sian Blake confirming the passing of Sian and her two children,” Yoshida said. “Sian was a gifted actress, her masterful portrayal of Yugiri leaving a lasting impression amongst our fans. I had hoped she would be with us for many more performances to come. I am deeply saddened by this tragedy and offer to Sian and her children my sincerest prayers.”

The English localization team extended its condolences as well. Players have held vigils for Blake in the game over the past week, while the murder suspect, her boyfriend, awaits extradition from Ghana back to England.


The undead rise in Albion Online’s January update

It must be exhausting being dead in a fantasy world. No sooner do you kick the bucket then you are recruited to fight as part of the unholy zombie army of the damned. Rest in peace? More like rest in pieces if you’re lucky.

The undead are the central focus of Albion Online’s big January update, which will be called Brutus. The upcoming patch will bring two new types of death-themed dungeons, full of ghouls, skeletons, and scary big bosses.

Brutus also has plans to make quality of life adjustments to the game, such as improving the PC interface, spell targeting indicators, and a “repair all” button. Try to contain your unbridled glee.


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