MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Last March, Korean investment firm KDB Daewoo Securities wasn’t that hopeful on the financial future of WildStar. Little has changed in the firm’s opinion for 2016, as it predicted that WildStar’s profits will drop almost to nothing this year, even after its free-to-play transition in the fall of 2015.
Guild Wars 2 isn’t off the hook in the firm’s eyes, either. The studio says that it expects NCsoft to report “slightly disappointing earnings” for last quarter due in part to weaker sales of Heart of Thorns.
It’s not all doom and gloom, however. KDB thinks that 2016 will be an overall strong year for NCsoft and most of its games, with a revenue bump of 11.4%. It points to the release of some of NCsoft’s mobile titles to thank for that and predicts that Lineage Eternal will be unveiled and go into beta in the second half of this year.
I used to think I had a sickness, or at least a weakness, as I was constantly rerolling characters in MMOs. While friends were hitting the level cap and becoming all uber, I was puttering around with yet another alt in the starting zones.
Sometimes this was to try out different classes or perhaps because I simply didn’t like the race or look of my character. But over the years I’ve come to realize that one of my favorite parts of MMOs is starting out in them, and it makes sense to chase that feeling. I like taking a fresh character with nothing in his or her pockets and helping them grow into a formidable hero. I also enjoy the rapid progression of the early levels and the extra care that often goes into newbie zones.
Do you like starting over in MMOs? Do you have an embarrassing array of low-level characters as evidence of your weakness?
Now that all the holidays and festivals are over, MassivelyOP’s MJ and the Of Mice and Minions crew can get back to completing all those Heritage Quests. Currently they are working on Hadden’s Earring, War and Wardrobe, and A Missing Mask! Each sends the group off in a different direction; the latter one even necessitates a return to Nektropos Castle! Can they stomach another run through the Everling home? Join us live at 8:00 p.m. to see how many quests the crew can pound out tonight.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, January 19th, 2016
It’s all fun and games until you lose your pants! If you’ve been wondering what is up with Shards Online lately, the answer is naked villagers. During Derek “Supreem” Brinkmann’s community round table this week, the Citadel CEO revealed that one of the latest sports players have developed in pre-alpha 3 is pants collecting. Brinkmann goes on to talk about development priorities and answer questions from the community, but how could he top a reveal like that? You can watch the entire recorded stream on Twitch for all the details.
Later that day, the villagers got a reprieve as the January tourney pit players versus other players. Four guilds took to the ring in 2v2 matches to see who could claim the PvP title for this month. Check out the warriors, mages, warrior-mage hybrids, and even fighting wolves in the embedded video below.
MMO characters are always growing, evolving, and looting corpses for ever-better gear. But where’s the end goal with such a project? When does a character go, “I’m as buff as I’ll ever be and I’m totally fine with that?” This will perhaps occur only after a monumental awakening, ascension, or some sort of endgame transformation.
Rappelz will be introducing such a mechanic with next month’s Epic 9.3 patch. By adventuring through a quest line and tackling a new dungeon, Remains of the Ancients, gamers can undergo a the final awakening “that boosts players’ skills like never before.”
Epic 9.3 will arrive on February 2nd and include the new dungeon, awakening system, additional monsters, and more.
Hungry for more glimpses of the adorably colorful MapleStory 2? Steparu posted a new video from the game’s beta that shows the Rune Blader class going through its prologue (including cutscenes).
There’s also a look at a character jamming out on a piano using the in-game music system. MapleStory 2 allows players to easily whip up tunes with pre-rendered music sheets or by creating their own songs from scratch.
Music. Blades. Large eyes. The third dimension. What more could you want from a game? You can gorge your eyes full with these videos after the break.
You can’t take the skies from these podcasters! Today’s show will see Bree and Justin plowing through the big MMO news of the past week, including the welcome addition of gliding in Tyria, an unfortunate producer’s letter, and a name reservation controversy.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Customization for your character is important in any MMO. After all, you don’t want your character to look exactly like every other character do you? Of course not. So you should be happy that Steparu has previewed the Bless Online customizations for two races within the game along with a general preview of the races and job-specific armor sets.
The races previewed are the Masku (short vaguely furry race) and the Lupus/Panthera (the divide is based on the faction chosen for the feral animal-people). There’s another race that was supposed to be implemented in open beta, but it’s still not available for players. Check out the previews just below if you can’t wait to see what your options are for making characters and standing out in the world.
Dungeon Fighter Online went down for maintenance earlier to apply a major patch. How major? Well, it’s the start of a whole new season for the game’s patch content, that’s pretty significant. The patch is billed as a general rebirth for the whole game, and even just glancing at the patch features, that’s hard to argue against. There are major system-wide changes to loot, dungeons, and combat, new awakenings for three classes, major balance changes for all of the classes… it’s extensive.
The title is also hosting a number of events starting today running through early and mid-February. It’s a major shift for the game to bring it closer in line to its Korean version, which should be good news for the fans. Check out a trailer for the update just below.
Following its announcement that it will discontinue Eternal Crusade’s founder pack program in favor of a Steam early access launch on January 25th, Behaviour Interactive has penned an FAQ for players about what that launch entails.
Senior Producer Nathan Richardsson reassures players that the game’s finances aren’t hurting (“Do you need more cashmoneys to launch the game this year?” “Nope. We’re funded.) and that the early access shift isn’t a “cashgrab”:
“[W]e strongly believe that the inclusion of more people, as early in the development process as possible will ultimately make a better game. We are simply continuing this program (previously called Founders) in the Steam Early Access framework.”
Looking to get into The Division’s beta this month? Then you’ll need to clear up a nice little chunk of hard drive space if you’re strapped for room.
It looks as though the game requires a download of a little over 26 GB. This puts The Division in the same weight class as Marvel Heroes (which requires a whopping 30 GB download) and World of Warcraft (about 28 GB).
The Division’s beta test across PC and consoles is scheduled to begin later this month. We’ve included the new live action teaser trailer below.
Among the dream team John Smedley assembled for Hero’s Song — studio Pixelmage’s new 2-D open-world ARPG — is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom in 2007 when his first novel, The Name of the Wind, won multiple literary awards and was followed up with a New York Times bestselling sequel. Smed tapped Rothfuss specifically to plot the game’s lore, world, and story. We spoke with him about his process, his worldbuilding, his thoughts on immersion, and what video games he plays when he’s not busy penning blockbuster books.
Massively OP: You’re primarily known to fantasy audiences for your award-winning novels. Why make the leap to video games? What did Smed say to drag you over to the dark side?
Patrick Rothfuss: What a lot of people don’t know is that I actually tried to write a computer game long before I tried to write a novel. What’s more, I’ve been playing computer games pretty much since the beginning. So turning my hands to videogames isn’t a leap so much as it is a small step for me. Though it is a step in an exciting new direction.
One of the recurring gamer complaints about Star Wars: The Old Republic is that it’s becoming less and less an MMORPG over time. With Knights of the Fallen Empire’s fresh emphasis on the solo story, how is SWTOR going to still feel like an MMO? And I agree that the MMO aspects of the game have been downplayed or outright lost in BioWare’s promotion of the game. BioWare has now added solo-mode flashpoints, and even the upcoming Eternal Championship will clearly focus on single-player bouts against NPCs.
It would be disingenuous of me to say that SWTOR is perfect and has everything that an MMO should. But the game hasn’t lost its MMO cred, and if we examine it closely, we can see that it’s actually gained some of its credibility back as an MMORPG. Of course, the flaws still exist, so today, let’s talk about where SWTOR’s cred stands by examining some of the major things that people usually point to discredit the game, and let’s also talk about some things that rarely get mentioned that could sway opinion one way or another.