MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Ever wanted to try your hand at writing content for a production MMO on the fly? Appreciate old games that still maintain staff to create real live events for MMO players? How about be paid to be a really solid roleplayer and community rep? Ultima Online might interest you if so. The venerable 18-year-old game is on the hunt for new Event Moderators — what we called back in my day EGMs, or Event Game Masters.
“We have 6 openings on the EM team, three (3) on Japanese shards and three (3) on US shards. If you would like to apply for an Event Moderator position please send an email to [Mesanna at Broadsword] with a write up of an event you would like to run, including what type of reward you feel is correct for the event. I will need you to give your account names and what shards you play on. Please understand you can not EM on a shard you play.”
As a bonus, you’ll participate with the knowledge that obsessed event item collectors will spend cold hard cash to travel to the shard where you work and beg for free stuff, often ruining your efforts. Hooray!
It might not have the persistence of Hellgate: London, but Dungeon Striker has released and been shut down once before. Alas, its second lease on life was no more successful than the first, and the game will be shutting down in Korea again on February 11th.
Players can get a refund on some cash shop items, and anyone who had reached level 50 will be able to get a leveled-up Dragon Nest character for free. That may not make up for the sting of losing a game, but it can take the edge off.
What, did you think that Marvel Heroes
was going to take it easy and not churn out another small army of superheroes this year? Think again, buster, because the Marvel Heroes Advance Pack 3 is here
, selling a batch of heroes, costumes, bank tabs, and other goodies for one meaty price.
Advance Pack 3 starts at $60 and includes Angela, Black Bolt, Elektra, Green Goblin, Nick Fury, and Ultron as they are released in the game. There’s an unannounced seventh hero that’s also part of the pack. The deluxe verseion for $80 also includes four team-ups, including Miles Morales and Kamala Khan. All of these heroes “should” be released in 2016, although the studio is leaving itself wiggle room just in case.
The player characters in Gloria Victis are not the only moving pieces in the game world. Even without players there, NPCs are still undertaking actions. The latest patch to the game’s alpha highlights this with NPC battles – foxes sneak off to pick up chickens, opposing factional mercenaries will charge one another, and bears do battle with beehives in one-sided combat. (The last one may be speculative.) Future patches will expand upon this functionality, with full-scale war between NPCs that players can either take part in or simply work around.
The patch is also adding in gathering nodes that become exhausted, forcing players to move on and find new sources of materials. Other quality-of-life improvements include a more straightforward character selection screen on logging in and improvements to the options window. It’s not a content-heavy patch, but it should provide players with plenty of new ways to interact with the existing world.
The second part of ELOA‘s first big expansion is dubbed “The Smash,” but it will be an exercise for readers how smashy the two new dungeons introduced really are. They could be extremely smashy, and one could theoretically be overseen by a character named “Smashtown Smasherson, Smash-Lord of Smashburg.” Probably not, though; there are three difficulties available for each dungeon, and it’s far more likely that Smasherson shows up in none of them.
Balance changes are also included in this patch, preventing the use of certain movement skills and rebalancing some elements of Mages and Snipers. There’s also a small contest running on the forums to see which players can clear the two new dungeons first, with the three winners receiving a special cosmetic outfit. So get ready, gear up, and smash your way through the dungeons until you get a screenshot at the end. Perhaps that’s what makes the expansion smashy?
Hello friends, and welcome to the next installment of the Shroud of the Avatar edition of Choose My Adventure. Last week, as I’m sure you remember, I had but one choice for you to make: Should my Shroud of the Avatar character choose to follow the path of Truth (i.e., Mage), the path of Courage (i.e., Fighter), or the path of Love (i.e., Ranger)? Well, the votes are in — they have been for some time now, really — and the path of Mage-Truth came out on top, but it was a close competition; Mage-Truth edged out Ranger-Love by only 13 votes.
This, all things considered, makes the current situation rather convenient. See, there was ah, uh… a bit of a hitch, you might say. But don’t worry, everything’s fine! I mean, I’m sure everything is fine, like, on the cosmic scale or something. But to those of you who came out in droves to force me down the path of Mage-Truth, I’m sad to say that your efforts were for naught. Whoops.
Being a god in Skyforge doesn’t simply mean getting lots of power; it also means you need to face challenges and deal with greater risks over time. You need more power to ascend further, and that means entering more dangerous areas. Hence, a new area preview on the official site for the Hostile Territory known as Ontes Valley. It’s not a friendly place, even though it’s shrouded in the same sort of picturesque landscape that define the world as a whole.
The region’s tasks are focused around using powerful Resonators to gather additional enemy, with more powerful monsters found deeper into the valley and by more powerful Resonators. Each individual sub-zone also features a boss that players can take out to reach local objectives that much faster, assuming you reach the boss before anyone else in the zone manages it. It’s a challenging zone, but that means great rewards; being a deity isn’t easy, apparently.
Here’s what will be necessary to start gliding in central Tyria once it’s unlocked in Guild Wars 2: unlocking the start of the Mastery gliding line. That’s it. Yes, it’s no more complicated than gliding anywhere else. The biggest restriction that players will encounter is that a few areas have been designated as no-fly zones, chiefly to avoid people bypassing jumping puzzles unfairly. Other than that, glide away.
Instances and the like will still be off-limits for gliding, as the areas were not designed to be seen from the air. Similarly, it’s quite possible that players will be able to get to places that were not meant for gliding in the old world, but the maps haven’t been redesigned in any way with updrafts and the like. It really will just be gliding in the bulk of Tyria, just as advertised. (You may want to check out our most recent installment of Flameseeker Chronicles on this exact feature, among others.)
The Blade & Soul subreddit has been in an uproar the last few days over accusations that NCsoft EU GMs pre-claimed popular character names, rendering them off-limits for players who preordered in the hopes of securing their pet names during the name reservation event that began on Monday. NCsoft Director of Community and Social Omeed Dariani responded to a tweet about the issue:
Good news to those of you testing World of Warcraft‘s next expansion – the alpha for Legion will be coming back online today! No word on exactly when, but it’s a known fact:
You may remember that it was not so long ago that fans and testers were told that the return would mean a new build with new issues, benefits, downsides, and so forth. No word yet on what’s in the new build, but then, we only just found out that it’s coming back up today. Keep your eyes peeled for more information once those test servers are back online and running.
Guild Wars 2
Game Director Colin Johanson
dropped a massive amount of information about the direction development will take in the first quarter of 2016 and beyond in his Q1 state of the game update
yesterday. This is the second of this sort of update since the launch of Heart of Thorns
and it most definitely hasn’t disappointed in its scope and breadth of information. General comments on ArenaNet
‘s development rationale paired up with plenty of welcome Q1 improvements that will begin rolling out as soon as January 26th as well as more far-reaching outlines for the rest of 2016 that cover future expansion development, more fractals, a major overhaul of WvW, and the commencement of the Living World Season 3. With so much ground covered in one dev post, I thought it’d be helpful to summarise that information and add my thoughts for this edition of Flameseeker Chronicles
In January’s Crowfall Q&A video, Design Lead Thomas Blair and Founder/Art Director J. Todd Coleman discuss Crowfall as an “experimental project.” So many game design elements, Coleman explains, are subject to change because of the team’s experimental mentality. “We’re going to find out what this game is all about, and we’re going to do it by trying things out. Some of them will work; some of them won’t,” Coleman says. “And through the course of this experiment, we hope to find a game that’s really compelling, that you want to play.” He further reveals that the Kickstarter was based on the idea that the right kind of exploration-driven players would step up to guide their path.
The pair also address how Crowfall defies the idea of ship dates. “I don’t even think in those terms,” Coleman tells watchers. “I’m thinking of it as, OK, what’s the 10-year strategy for this game, and what are we going to grow over time. The launch date really is just that moment when you say, OK, we’re not going to wipe again. And usually it’s when you say, ‘And we’re going to collect money,’ but we’re already doing that.” Launch for Crowfall, therefore, will be when the game — persistent characters, specifically — is no longer due for wipes.
A bit of time is spent discussing god choices and Hunger Dome mechanics in testing, and Coleman and Blair shelve a question on monsters in the Eternal Kingdoms. It’s a quick listen/watch, and you can find it below.
MU: Origin, the mobile spin-off of Webzen’s MU Online, will start closed beta testing on Android devices later this month. Players can sign up on the website for a chance to be admitted to the January 25th CBT, although only a few thousand will be chosen.
If you’re looking for an ultra-casual mobile MMO, MU: Origin might be it. The game advertises itself as “easy to play, easy to level, and easy to dominate” with endless levels to explore.
MU: Origin has been out in Korea since last April and has topped the charts as the highest-grossing title on both Android and iOS since then. It’s also reportedly doing very well in China, racking up 120 million registered accounts. The game will release in the west in spring 2016 on Google Play and will expand to include iOS devices at a later date.