MOBA Category

MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]

Eight tips for success in Epic’s MOBA Paragon

Nobody ever claimed that MOBAs were easy to comprehend in full. Sure, you can get in and start playing relatively quickly, but to truly master the game and not be the video game equivalent of a Mr. Magoo, you need to study and learn all of the systems, strategies, and techniques.

Epic Games has that in mind as it presents its latest Paragon video. This time around, the studio lays out a tutorial of sorts with eight tips to succeed in the game. Some of these tips are pretty standard for MOBAs, including pushing your lane and letting minions do the work for you.

You can watch the tips video after the break!

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Gabe Newell fires Dota 2 presenter, calling him ‘an ass’

Dota 2‘s Shanghai Major tournament got off to a shaky start this week with a slew of technical problems and controversy over presenter James “2GD” Harding being removed from the show. James has a long-standing reputation in the e-sports community as a popular but abrasive on-camera personality who often offends people live on air for entertainment value. He presented during the first day of the Shanghai Majors before being promptly let go, causing a lot of noise in the community as players demanded that he be brought back. Valve CEO Gabe Newell himself then took to Reddit himself to explain why James was let go, stating,

“We’ve had issues with James at previous events. Some Valve people lobbied to bring him back for Shanghai, feeling that he deserved another chance. That was a mistake. James is an ass, and we won’t be working with him again.”

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League of Legends introduces mobile friend app, standardizes penalties

Why else do you play League of Legends if not to make friends? And when you attain such friends, isn’t it important to be connected to them 24/7? Thank goodness for Riot Games’ new League Friends app, which mostly serves as a friends list and chat room while you’re on the go. The app is available for both Android and iOS devices.

Hopefully you don’t play League of Legends to violate the game’s rules and standards of conduct, because if you do, then the game police with their Riot gear (sorry) will come after you. The studio is standardizing its penalty system across the board for professional players, separating infractions into smaller offenses (which go into the League Championship Series Index) and major boo-boos (which are filed under the Global Index). Breaking the rules on the professional level can mean anything from a fine to a permanent ban.


Beta impressions of Motiga’s MOBA Gigantic

About a week ago, I got an e-mail granting me access to the closed beta test of Motiga’s in-development MOBA title, Gigantic. Now, most of you are probably well aware of the hurdles the studio has been facing, such as having recently laid off a significant portion of Gigantic’s development team on account of insufficient finances. Although Motiga is still “aggressively” negotiating with investors to reinfuse life (i.e., money) into the game, it seems that things are not looking particularly bright for Gigantic’s future.

In spite of that, I’ve spent the past week or so dabbling in the game to see how it’s shaping up. If things pan out for Motiga — and I certainly hope that they will — then we can consider this a preview of things to come. But if they don’t, then I suppose I can at least give you some impressions on what may have been. At any rate, after taking the game for more than a few spins, I think it’s about time I share my thoughts.

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Betawatch: The Division opens up for beta testing (February 19, 2016)

It’s that wonderful time again, ladies and gentlemen, when a long-awaited title goes into open beta. The Division has opened up its beta today to everyone playing on a supported platform, which means more or less every platform that isn’t a Mac or, I don’t know, a ColecoVision. You’ve even got some open beta challenges to take on. There are also hints that the game may well be getting endgame raids after all, so it’s probably for the best that your ColecoVision isn’t supported; you know that would be a whole thing.

Speaking of divisions, let’s go into the not-getting-intro-space-but-still-getting-a-mention division:

  • You do know that Black Desert is launching next month, yes? Because its second and final closed beta is running right now. If you didn’t know it before, it sort of follows.
  • You do know that SMITE is coming to the PlayStation 4, yes? That’s totally happening, with closed alpha beginning today and closed beta is kicking off in March. Not quite yet. Here’s a hint: If you want to know what the game will be like, it will be very much like the game you can already play on your computer, but with a controller.
  • You do know that Atlas Reactor is having an alpha sneak peek week, yes? Please phrase your response to that question in a way that allows Seussian rhymes with “sneak peek week.”
  • You do know that Paladins has a new glacier map to head through, right? Well, congratulations, you keep up on the beta news on this site. Thank you for still reading this feature. It gets lonely.
  • Last but not least, there’s Asta‘s open beta hitting early in March. At the same point as The Division and Black Desert launches. Did you know about that? More importantly, do you know why?

Speaking of horrible segues, we’ve got our full list of games in testing just below, and as always we’d like your help in letting us know about anything we might have missed. We’re not omniscient, and sometimes things just launch. It’s weird, but it happens.

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Epic shows off Paragon gameplay, promises no pay-to-win

Epic Games‘ upcoming third person MOBA Paragon has been getting some attention lately with its fluid gameplay and undeniably high-quality graphics. The studio has been releasing informational videos and sneak peeks on the game for the past few months, and this week’s trailer looks at some of the abilities the game’s heroes can use. We can see new hero Gideon using portals to summon damage-dealing rocks and teleport around a 3D battlefield, and Dekker’s Containment Fence force field locking enemies in place. The video was reportedly created using the game’s match replay feature and was recorded during actual gameplay.

Ever since Paragon‘s card system was revealed, some fans have been concerned that these gameplay-affecting items may end up in some kind of microtransaction store and that this would disrupt competitive gameplay. There was also some worry that the game’s planned cross-platform play between PS4 and PC would create a competitive disparity as PC users will be using more precise controls. Epic reassured players in a statement to Eurogamer today that it “will never sell card packs for Paragon” and that the studio is “very aware that pay-to-win is a bad thing for competitive play,” but so far there has been no comment on the potential cross-platform gameplay issues.

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Heroes of the Storm outlines existing and upcoming improvements to matchmaking

Blizzard wants Heroes of the Storm to be accessible to everyone. That can’t happen if your first match of the game sees you pitted against expert players who defeat you so thoroughly that your realistic input in the match ends after you choose your character. Thus, a number of changes have been made to the game’s matchmaking engine, which have resulted in notable improvements to the fairness of matches. But the team isn’t finished yet.

Further updates to matchmaking are planned, starting with a restriction against having multiple particularly complex heroes such as Abathur in a quick match. Queue times are also being looked at, although the developers are all right with the current length of queue times for quality matchups; any longer would be unacceptable. While further updates to matchmaking are still in the pipe, a balance patch has already come out to power down Li-Ming, Stitches, and Rehgar slightly, while Anub’arak is getting a bit of a survivability buff.


Atlas Reactor hosts its alpha sneak peek week

The Atlas Reactor alpha is speeding along with the occasional squeak, but this week, information need not be leaked. You can just try out the game you seek, as it’s the title’s alpha sneak peek week, and no NDA is in place for this week. The testing restrictions are not oblique but are outlined in an official post if your interest is piqued.

All testers will received temporary credits to spend in the game’s cash shop, with additional credits for each login over the week. Permanent rewards can also be added to your account for winning 1 match or winning a number of Versus mode matchups, including banners to keep your history unique. If you can take part in the sneak peek, seek the starter guide out, but check out the system requirements to be sure you can eke by – you wouldn’t want your machine to creak.

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Paragon’s latest video is basically MOBAs for dummies

How I mine for MOBAs? In its latest Paragon video, Epic is going to assume you have no idea how a MOBA works, which would make more sense if it weren’t likely that if you have no idea how a MOBA works, you’ve also never heard of Paragon.

In between action shots riddled with goofy nameplates, the studio recaps the basics, like picking a character, teamwork, leveling up, upgrading cards, teamwork, taking advantage of friendly minions, teamwork, laning and busting towers, and teamwork.

Or as an MMO player would put it, fight on the node, not in the road.

The vid’s below.

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Red rover, red rover, SMITE sends Grover on over to Paladins

One advantage to owning multiple properties under one roof is the ability to do crossovers at your pleasure. Hi-Rez is certainly taking advantage of this, as it’s sending SMITE’s Grover on a foreign exchange program to Paladins.

In Paladins’ closed beta 14 update, Grover the Wild joins the champion line-up for this fast-paced multiplayer brawler. Grover is a melee fighter who wields an axe to great effect. He also can shoot vines out to pull himself to distant objects and activate auras to help allies and harm foes.

The patch included a reworking of the match system and lobby UI, as well as many balance tweaks to the characters. You can see Grover in action and get an overview of the closed beta 14 update in dev videos after the jump.

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Betawatch: Gigantic’s developer undergoes further layoffs (February 12th, 2016)

This week has brought some pretty terrible news for fans of Gigantic, as developer Motiga has had to lay off a significant portion of the development staff due to a lack of funds. The studio claims that it’s aggressively negotiating for more capital, with the intent being to rehire those laid off, but only time will tell if this plan comes to fruition.

Depressing, huh? Yeah, let’s move on to other beta news from the past week.

That was a wild tour, but there’s still a full list on down below if you’d like to check that out. Did something slip into a new testing state whilst we were paying attention to other things? Well, please let us know in the comments, then.

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League of Legends is getting rid of Dominion

Are you a big fan of Dominion in League of Legends? If so, we recommend you get in some matches with that gameplay mode while you can. The queue is being permanently disabled on Monday, February 22nd, with players who have at least 100 wins in matchmade Dominion battles receiving a special icon to commemorate its existence. The map will possibly be repurposed at some point in the future, but the days of Dominion support are over.

Why the removal? According to the announcement, less than 0.5% of players actually play Dominion regularly, and the team had already tacitly stopped developing and supporting the game. What remained was a game mode that had bugs with no one to properly address them, so the best option was to shut the whole thing down. If you yourself had moved away from the mode until it was more supported and developed… well, we’re sorry to be the bearers of bad news.


WoW sees ‘growth’ in Q4 2015; Legion still on track for summer

ActivisionBlizzard has posted its Q4 2015 financial report, touting record digital revenues up 20% year over year, thanks in part to game exports to Chinese audiences, but revenues were down quarter-over-quarter and year-over-year. CEO Bobby Kotick says that once the company’s acquisition of King Digital is complete — and isn’t yet, so it’s not reflected here — “[Activision] will have the largest game network in the world, with over 500 million users playing [its] games every month.”

According to the investor call, 2015 was the first year more than 50% of Blizzard’s revenue was derived from sources other than World of Warcraft. Mike Morhaime told investors that WoW saw quarter-over-quarter growth for the game following last fall’s BlizzCon. It is unclear how growth is defined in this context.

We aren’t hearing hard numbers on a World of Warcraft subscriber bump or dip today, thanks to Blizzard’s decision that Q3 2015 was to be “the last quarter [it planned] to provide subscriber numbers” because of other metrics (like “engagement” metrics) that it claims are “better indicators of the overall Blizzard business performance.” The game dropped 100k subs in Q3 2015, 1.5 million subs in Q2 2015, and 2.9 million subs in Q1 2015 following the launch of the Warlords of Draenor expansion in November 2014. At last known count, it stood at 5.5 million subs, down from its 2010 peak of 12 million.

The Legion expansion is still expected to launch this summer following the franchise’s movie.

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