MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]
Let’s just get this out of the way: Superdata is a research firm that sells its data analysis. It doesn’t disclose its methodology or sources if you don’t pony up for them. However, what it does make public is worth mulling over, and this week the company released top 10 lists for console games, PC games, and mobile games by gross revenue. If you’ve been paying any attention at all, the numbers won’t surprise you: The firm has named League of Legends the world’s “top-grossing digital game“:
“Riot’s League of Legends shows no signs of slowing down as December proved to be the game’s highest-earning month in its history. Close followers were Clash of Clans ($1.3B), CrossFire ($1.1B) and Dungeon Fighter Online ($1.05B) rounding out last year’s titles that earned over a billion dollars. Despite not being a household names in the west, games like CrossFire and Dungeon Fighter Online perform well thanks to the strength and momentum in markets like South Korea and China.”
The PC revenue chart is entirely online games, a number of them true MMOs, for that matter, including Dungeon Fighter Online, World of Warcraft, World of Tanks, Lineage, and Maplestory.
NCsoft has just announced that it’s porting Master X Master, its MOBA, to western shores “later this year.”
The MOBA brings together characters from multiple NCsoft video game franchises (including Blade & Soul, Aion, and even WildStar) and focuses much more on PvE content than most MOBAs, making it a bit of a MOBA/OARPG hybrid.
If you’re a big fan of the Blood Omen and Soul Reaver games, you probably remember the crushing disappointment when Legacy of Kain: Dead Sun was quietly cancelled. From the ashes of that project emerged competitive online game Nosgoth, which pits teams of humans and vampires against each other in almost MOBA-like third-person PvP matches. Nosgoth initially had trouble gaining traction with jilted fans and released as an Early Access title in January 2015 to a mixed reception.
Now one year on, things are looking fairly optimistic for the free-to-play title. Regular development updates have helped to flesh out the game’s content, and average player numbers have been holding steady over most of the past year, with peak player numbers growing since since December. Developers have been experimenting with ranked league seasons and cash prizes and are now considering using a more traditional 5v5 game mode in the game’s next league. The latest development update also introduced the Silenced Cathedral map, which was designed with verticality and tight spaces in mind (preview video after the cut).
If you love crossovers between fictional universes, then Blizzard’s “anything goes” approach to Heroes of the Storm must send you into paroxysms of joy. The latest character to jump between the boundaries of the studio’s franchise is Diablo III’s Li-Ming, who joins the Heroes of the Storm roster as a renegade wizard.
Li-Ming is a cheeky Nephalem who has a full bag of magical tricks in her arsenal. She retains her classic look and many of her Diablo III attacks for her appearance in the MOBA. Meet Li-Ming for the first time or get to know her all over again in the video after the jump, and let us know what champion you’d like see crossover next!
Do you sit around on your couch, wailing and gnashing your teeth over the fact that you can only play Gigantic
‘s closed beta during certain intervals? If so, you have got
to find a better way to spend your time. That doesn’t sound healthy. Also, you’re wailing over nothing; the Gigantic
closed beta is now open 24/7 on both Xbox One and Windows 10
. You can continue wailing and gnashing your teeth if you were hoping to play the game on Windows 7 or Linux, though.
The team also introduced beta players and potential future beta players to another new hero in the game’s lineup, Beckett, a gunner with a jetpack. If you like swapping between machine gun and pistol formats whilst throwing grenades and calling down air strikes, she’s going to be your girl once you get in and play that new always-on beta test. She’s even inspired a bit of fanart already.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we welcomed Metal Gear Online’s multiplayer launch on PC, got a comprehensive lesson on the history of MMOs, took a peek at the cover art of Albion Online’s novel, wept at a heartfelt goodbye from two devs, and more!
What to do when a snowy storm rages on out in the real world? How about rage a little yourself inside MechWarrior Online where the lasers are hot? OK, so we all know MassivelyOP’s MJ isn’t the most skilled at raging, but she does enjoy stomping around in her giant ‘mech and lobbing missiles at the enemy. And that pretty much sums up the fun of MWO, with no chance of frostbite. Even better, today she gets to give away a slew of 24-hour premium codes. Tune in live at 4:00 p.m to enter to win one for yourself!
What: MechWarrior Online
Who: MJ Guthrie
When: 4:00 p.m. EST on Saturday, January 23rd, 2016
Who doesn’t like a good character creator? The people in charge of Black Desert clearly like having one so much that a standalone version was released. Now everyone can enjoy making characters that are just like Bart. If you can’t wait to make a character and play said character, of course, you’ll have to wait for the next closed beta test starting up on February 18th.
Meanwhile, Blade & Soul leaves the list altogether, what with its launch this past Tuesday.
And there’s other beta news, too!
And just as in previous weeks, we do indeed have more titles listed down below. Is something missing? Why, let us know in the comments!
Is your MMO a little on the slow side? Need a jolt of excitement and danger to go with your love of RPG progression? Then you might harken to the call of Overpower, a new fantasy shooter that’s currently running a Kickstarter campaign to raise $22,000.
Overpower describes itself as being inspired by MOBA combat, but really it’s more like fast-paced PvP arena matches with classes, gear, and leveling. It was made by a two-person studio, Hydrant Games, over the past couple of years and currently includes four classes and nine maps. The game has a colorful, cartoony style with classic RPG roles that are instantly identifiable (there are plans for many more as well).
Overpower is currently looking to get on Steam Greenlight so that it can start offering its beta to the community. If all goes well, Overpower will launch in May 2016. You can watch its trailer and get a taste of its combat after the jump.
Do you miss playing a Necromancer in Diablo II? It’s not quite the same when you play a round of Heroes of the Storm, but you can still get that necromantic rush with the upcoming addition of Xul the Necromancer. The game is also going to add in Li-Ming the Wizard from Diablo III, giving players all of the casting diabolical action anyone could desire. You may want to get some practice in before playing the characters in question, though, as both are intended to have a decently high skill cap.
A new balance patch has also been released to help keep the existing heroes of the game in line. Lunara, Brightwing, and Stitches have all gotten some buffs to their performance, while Raynor has been made a bit more vulnerable, Tyrande’s abilities have been tuned down, and Malfurion has had his healing powers shifted slightly. It remains to be seen how much these changes will affect the game’s metagame in the long run, but that’s what balance patches do.
When Hi-Rez Studios first revealed its upcoming online shooter Paladins, people immediately started comparing it to Overwatch and the slew of MOBAs on the market today. Paladins definitely seems to derive many of its core ideas from MOBAs, with team-based objectives and iconic characters with abilities that unlock and improve over the course of a match. The main difference is that players in Paladins put together decks of power-up cards that unlock throughout each match rather than just levelling up their character’s core abilities.
In a new interview with Rock Paper Shotgun, developers revealed that the original design of the game was actually more like Team Fortress 2 or Global Agenda, with relatively few character classes but plenty of customisation via the card system. Feedback from testers has since shown that gamers much prefer a MOBA-style system with a larger number of characters that each has its own iconic identity and fills a particular role and gameplay style.
Developers now plan to limit the amount of customisation that’s possible using the card system so that each character’s playstyle is more consistent and predictable and wacky builds are less feasible. “The element of understanding the enemy and their capabilities is important to flag up here,” CEO Erez Goren told RPS, later adding that “People don’t seem to appreciate the variation on a character as much as they do having a new character that does things that particular way.” Paladins is currently in closed beta and is scheduled for release at some point during this year.
Some things we’re coming to accept that Paragon is not: slow, quiet, calm, and composed. And that’s just the way that the game’s fans probably like it.
In a new gameplay video, Epic Games shows us how crazy a mid-lane push can get as rival teams clash face-to-face. It features four heroes — Gadget, Feng Mao, Rampage, Kallari — all trying to get the upper hand and propel their team to victory.
Will this be your MOBA of choice when it comes out? Give this video a watch and let us know!
This winter, we’ve been chronicling the escapades of Nick Yee-founded game analytics consulting firm Quantic Foundry, which published what it’s calling the Gamer Motivation Model. Researchers compiled user-submitted profiles from thousands of gamers to develop a sort of modern Bartle quotient that groups gamer types into three “clusters of motivations” rather than the standard socializer, achiever, killer, explorer archetypes. Earlier this month, we invited our readers to take the test along with us to see how we fit into the greater gamer curve and understand how the model ranks us.
Yee’s most recent post on the project shows how the aggregate data might be used from a game development perspective rather than just to amuse curious gamers.
“[I]n the survey, we also ask gamers to list their favorite game titles. This allows us to pivot between gamers and games – we can use the aggregated game audience profiles to compare games. For example, is Civilization more strategically complex than SimCity? Well, we can compare their audience Strategy scores to find out. In this sense, the Gamer Motivation Profile isn’t just a benchmarking tool for gamers, it’s also a benchmarking tool for game titles.”