MOBA Category

MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]

Khaimera is live in today’s Paragon patch; watch the teaser video

Epic Games has today released yet another hero for its upcoming MOBA Paragon. Khaimera is described by Epic as a “high-risk, hi-reward” melee jungler and goes live with today’s 27.1 patch. (Khaimera is described by Kotaku, on the other hand, as Skull-Face McMoonhead, which seems pretty accurate.)

“The TL;DR on Khaimera is that he is a melee fighter who excels at singling out enemies. He is a great duelist which allows him to lock down solo Heroes in order to isolate and execute. His Unleash ability gives him massive attack speed for a short period of time. His Spirit Regeneration ability gives him Health Regen on basic attack. His ability Ambush allows him to close the gap onto enemy heroes and lock them down with his Ultimate, Cull which roots your target and pushes their allies away.”

Paragon remains in early access for PC and PS4 until its open beta August 16th.

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E3 2016: Master X Master might be the most MMO-like MOBA around

Despite Eliot’s positive experience with Master X Master at PAX East back in April, I went into my demo at this year’s E3 expecting very little. While I’m far from a MOBA master, I’ve sunk some time into several non-mainstream titles hoping to spice up the genre and rarely stick with them for long. Happily, though MXM may suffer the same fate for me personally, I’m already feeling confident that I can recommend the title to Massively OP readers.

Don’t call it a mascot fighter

One thing I think that might be best for the game from a sales perspective is this emphasis on calling it a mascot fighter. Think of it like Who Framed Roger Rabbit?: There are cameos from famous people, but most of the movie revolves around original characters. MXM is much the same, so when you read character introductions outside of the game and don’t have a clue which NCsoft title they’re from, just assume they’re an original. There’s nothing intentionally misleading about this, as apparently my guide didn’t realize the out-of-game press made no emphasis to highlight this distinction (even the Asian websites lack this information on the character pages).

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SMITE’s 2016 World Championships features another million-dollar prize pool

Hi-Rez Studios told press and fans today that it’s taking over Cobb Energy Center in Atlanta, Georgia, for its next big event.

Hi-Rez Expo will run from January 5th to 8th, 2017, and feature the third annual SMITE World Championship as well as the first Paladins HRX Invitational Tournament. The SMITE tourney is slated to once again award a million bucks as its prize pool, plus “the top Xbox teams will also compete for a $150,000 prize pool in the first ever SMITE Xbox World Championship,” the studio says.

SMITE’s 2015 prize pool broke several records and still remains in the top 10 largest e-sports prize pools of all time (it’s #8; DOTA 2 holds one through seven). Last year’s prize pool was likewise capped at a million USD.

Source: Press release


PSA: The E3 Humble Bundle is full of online gaming goodness

Is your favorite MMO going to be at E3 this year? There are some games there and many that aren’t, so it’s a bit of a toss-up. But picking up this year’s Humble Bundle for the convention will offer you plenty of online goodness. The bundle contains bonus items for WildStar, Blade and Soul, Armored Warfare, Neverwinter, Warframe, SMITE, and War Thunder, along with beta access to Paladins and a trial membership to EVE Online. And a bunch of other single-player stuff too, if you weren’t getting enough.

As with previous bundles, purchasers get to name the price to pay; paying more than the average unlocks additional items, and paying past a certain amount unlocks still more stuff. As of this writing, it’s going to set you back about $10 to get a whole bunch of stuff for your online game of choice. If that sounds like a bargain to you, head on over and buy yourself a bundle. Heck, you could even forget that it grants you a digital ticket to E3 along with all of the games.

Source: Humble Bundle site; thanks to Xijit for the tip!


Paragon plans major gameplay overhaul, August 16 open beta

Epic has announced that “free open beta” for its gritty MOBA Paragon will begin on August 16th.

Two letters to the community today suggest that radical changes are on the way for the game. “We know we’re lacking in some key areas – few strong hero roles, aberrant roaming deathmatch strategies (‘Deathball’), and most importantly, a lot of the core ‘feeling’ that MOBAs give,” writes Lead Hero Designer Cameron Winston. To that end, Epic aims to remove travel mode, add teleport, alter card power sharing, reduce lane minions, adjust match length, introduce draft mode, and rebalance heroes — much of which is going live in next week’s patch, previewed in the video walkthrough below.

Epic has also posted a reveal trailer for Khaimera, “a melee fighter who specializes in disrupting team fights with close-up encounters.” He goes live later this month.

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Master X Master’s first alpha is locked in for June 21

NCsoft has announced that the first western alpha playtest for its IP-spanning MOBA Master X Master will kick off on June 21st.

“We’ll be focusing the test on a selection of masters and game modes; primarily offering 3v3 and 5v5 PvP game modes, but a selection of PvE stages will also be available to fight your way through,” NCsoft writes. “We’ll also be joining you in the test all weekend as NCSOFT West employees, as well as developers from our Korea offices (and other special guests), will be livestreaming throughout the entire test.”

The studio says players will be able to pick up keys from various media outlets as well as to select newsletter subscribers.

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Paragon’s $60 Essentials Edition will get you into the game right now

Those enviously watching Paragon testers and feeling left out of the fun have an option to get into the game right now, as long as they have a wad of disposable income to fling at Epic Games. A new Essentials Edition for the MOBA has gone on sale, giving any purchasers the privilege of jumping into the beta test right away.

The Essentials Edition, which is going for $60 at many major retailers, includes beta access, in-game currency equivalent to the cost of the pack, five hero master challenges, five skins (including an exclusive wasteland twinblast skin), and five reputation boosts good for three wins apiece.

The launch trailer for the Essentials Edition is below, but be warned: Once you watch it, your life will never be the same again.

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Transform into a greedy dragon with SMITE’s new character Fafnir

Norse mythology’s Fafnir, Lord of Glittering Gold, is live in Hi-Rez’s MOBA SMITE today. If you’re a fan of dwarves, hoarding, and transforming into dragons, Fafnir is your guy. On the battlefield, he’s a high-defense buffing guardian who benefits from racking up gold and whacking opponents with a hammer. In dragon form, though, he’ll find his regular butt-kicking skills are buffed that much more.

Check out the reveal trailer below for a look at both the lore and the gameplay of the new toon.

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The MOP Up: EVE Online phases out DirectX 9 (June 5, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Our headline story this week is that EVE Online is making good on its promise to phase out DirectX 9 support for the game. The team said that it’s aware that the Mac version only uses DirectX 9 and is investigating a solution.

But the news doesn’t stop there. Read on for word on Asta Online’s big update, World of Tanks’ centennial celebration, an Ingress survey, and more!

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Heroes of the Storm turns one year old today

Overwatch may be the darling of Blizzard’s eye right now, but a year ago it was all about the studio’s foray into MOBA gaming. That’s right: Today marks the first anniversary of Heroes of the Storm, so maybe take your eyes off of Tracer for a minute to… wait, she’s in this game too, isn’t she?

To celebrate Heroes of the Storm’s first birthday, Blizzard has turned on the XP faucet for all players. From now through June 14th, XP gains in the game will be increased by 50%, allowing for some extra advancement. The studio also is giving out a first anniversary portal to anyone who logs in during this period.

Since Heroes of the Storm’s launch in 2015, Blizzard has added four new battlegrounds and 15 additional heroes, the most recent of which is Chromie.


The MOP Up: The future of skins in Paragon (May 29, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week, Epic announced new character Riktor for its MOBA Paragon and explained the thinking behind its tiered skins system. We also caught wind of a massive ban wave in ARG Ingress and peeked into the Warcraft movie’s prequel novel, which is indeed a thing. Read on for the whole run-down!

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SMITE debuts on the PlayStation 4 next week

It’s official: SMITE arrives on the PlayStation 4 on May 31st.

Most recently, Hi-Rez has been touting its 20,000,000 registered players number, a figure sure to increase when the PS4 doors open wide and PlayStation gamers join their PC and Xbox One brothers and sisters next week. Beta testing for the platform began back in March.

Check out the launch trailer and images below!

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Analyst argues game devs are abandoning free-to-play in some genres

Red Fox Insights analyst Jake Parmley has another piece on Gamasutra this week, this one arguing that video game developers are “backing away from free-to-play” — and why.

Parmley suggests that the vast majority of consumers (over 80% in the US and UK groups surveyed) prefer games with one-time fees in spite of the success of F2P games like League of Legends and Hearthstone, which is having an effect elsewhere in the video game market. FPS titles, he argues, are leaning away from F2P, and he cites three examples in our wheelhouse:

  • OverwatchBlizzard launched Overwatch as a B2P title and has said it will consider the data post-launch.
  • LawBreakers – CliffyB announced a move from free-to-play to buy-to-play back at GDC because “a lot of core gamers have a negative reaction when they hear free-to-play because they think they’ll get ripped off.”
  • Atlas ReactorTrion likewise moved from a planned F2P to B2P model, saying its players “really just wanted to be able to just pick up the game and have all the options open to them.”

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