MOBA Category

MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]

Cloud Pirates invites select players into this weekend’s friends and family test

Cloud Pirates, the MOBA set in the Allods Online universe, is hosting a friends and family test this weekend. Why should that concern you? Because the team is inviting some of its registered beta applicants to participate as well. And that could very well be you!

The test will be conducted in several phases from today through October 3rd. The team indicated that some of its testers could be streaming the gameplay over the weekend. It will feature 21 playable ships, four game modes, and three maps. laid out the plans for this initial test: “The Friends & Family playtest is Cloud Pirates’ very first test, giving players an opportunity to try core game mechanics, experience various PVP modes on a number of maps, and test progression of multiple ships across three class-tiers.”

Curious about Cloud Pirates? Make sure you check out our coverage of its public debut and announcement trailer.

Source: Cloud Pirates. Thanks ElCap!


The Stream Team: Smashing past round six in SMITE’s charity challenge

MassivelyOP’s MJ and the team have met their first goal (second actually, if you count getting past round one!); they have clawed their way up a rung of SMITE’s charity challenge ladder. The next goal is to smash through round six and on to round seven and beyond! Will a new configuration of gods help the cause? MJ is not opposed to trying out an unfamiliar god if it helps the team. Tune in live at 8:00 p.m. to see how high the team can climb the ranks, all in the name of charity (and win yourself a god and costume code for cheering them on!).

Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, September 28th, 2016

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Bloodline Champions spinoff Battlerite hits Steam early access

Earlier this year, Bloodline Champions’ original developer, Stunlock Studios, announced a spiritual successor: Battlerite. That MOBA has now gone live on Steam’s early access program, with a Q1 2017 official launch planned. Like Bloodline Champions, which was at one point published by Funcom, Battlerite is a top-down MOBA — sorry, “PvP team arena brawler.” Unlike Bloodline Champions, however, Battlerite isn’t free-to-play: It’s currently on sale for $17.99 US.

Stunlock says October’s patch will introduce new champions, balance tweaks to existing chams, new wearables, and an arena variant, with “extended champion progression” and a revamped ranking system on the way following that. Log in before tomorrow and the devs say you’ll get a freebie gold chest. The trailers are below!

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Paladins expands e-sport tourney after early access ‘Steam success’

Hi-Rez is touting Paladins’ successful early access open beta launch in a press release out earlier this morning.

The studio says that “within the first week of Early Access Paladins rocketed into Steam’s Top 10 Games by player count and the Paladins’ global community is growing rapidly,” claiming that “well over 100,000 new accounts created in the first 24 hours.”

In response, the company plans to expand its January e-sports tournament to include teams from Brazil, Latin America, Australia/New Zealand, and China. The prize pool for the event stands at $150,000.

Last week, Hi Rez’s Todd Harris caused a stir by rather effectively countering accusations that Paladins is an Overwatch clone, complete with videos and a timeline of his game’s development.

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The MOP Up: The Division opens its public test server (September 25, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we got confirmation that The Division is finally launching its public test server (tomorrow, in fact!). We’ve got that plus stories and videos from Guild Wars 2League of LegendsFinal Fantasy XI, and more, all waiting for you after the break!

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The Stream Team: Ascending SMITE’s charity challenge rankings

You always have to start at the bottom, but MassivelyOP’s MJ doesn’t plan on staying there! No, she has plans to ascend SMITE’s charity challenge ladder. That means getting past the fourth and fifth rounds, which so far have proven difficult. But each battle makes MJ a bit stronger, so she’s ready to tackle those rounds — and maybe even more. Join us live at 4:00 p.m. to help the team ascend to greatness, either by playing or cheering them on.

Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, September 24th, 2016

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League of Legends promises more revenue sharing and stability for pro teams

There’s no question that League of Legends is making serious bank with its dominance of the esports scene and its staggering monthly user base. Yet professional team owners and players have seen very little of that despite their part in promoting the game.

This should change soon, according to Riot Games. The studio published a letter yesterday in which it promised that it would take steps to improve the situation for pro teams, including expanded revenue sharing and a more stable gaming scene.

“We’ll share LoL esports revenue streams and collaborate with our partners to develop new business models and actively shape the league,” Riot said. “We want these partners to have permanent stakes, to be invested in a stable future, and to profit from the continued success of the sport […] We need to unlock new revenue streams. We need to grow the pie so that there’s more for teams and pros.”

Source: Riot Games via SB Nation


The Stream Team: Starting SMITE’s charity challenge

What’s harder than winning a match? How about finding a time everyone on the team can actually play! MassivelyOP’s MJ is really excited to take on SMITE’s PvE charity challenge. And now the team is diving in. How long will they last? The longer the better for the chosen charity, AbleGamers.

You can also win something for YOU! We have codes for 25 different gods and skins to give away, including (but certainly not limited to) Izanami/Dark Matron, Sylvanus/Deathcap, Terra/Firma, and Osiris/Lord of Silence. Join us live at 9:00 p.m. to cheer the MOP team on and win something for yourself!

Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, September 21st, 2016

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Paladins’ Todd Harris rebuts ‘Overwatch clone’ allegations

A lot of folks who’d never paid Hi-Rez’s new shooter/MOBA Paladins any mind started paying attention to it last week when it soared into open beta. And a lot of folks suddenly realized the game looks pretty familiar. Let’s not sugarcoat it: Gamers across Reddit and even our own comments were throwing around accusations that Paladins is an outright Overwatch clone.

If you’re plenty familiar with the history of the shooter, you’re probably rolling your eyes already, but Hi-Rez COO Todd Harris hopped on Reddit to spell it all out for the “copycat” allegers, starting with the history of Paladins, which has been in development since 2012 as a “fantasy based Global Agenda PvP like game” called Aurum. And then, at BlizzCon 2014?

“Overwatch was announced,” Harris says.

“We were shocked and not sure what direction to take. We were already so far along with Paladins, but we didn’t want to compete directly against Blizzard. We initially tried to find different ways to differentiate on game-play (different TTK, different style maps and game modes, different theme, etc), but the feedback from our tests, stats, and surveys showed that only a small part of our population was enjoying that style of game. In the end we said screw it and just made what we thought best, and closest to our original vision, even if people would think it’s too close to Overwatch. We created almost all the Paladins classes and abilities using Global Agenda and Smite as our template. We used our Aurum fantasy theme from 2012 and Smite characters as placeholders (although some like Grover the tree just stayed). As a last point, it would be almost impossible for a studio of our size to ‘clone’ Overwatch in a year, but Overwatch did have some nice features that we decided to incorporate into Paladins (Kill Cam, Improved Lag comp, some verbiage like ‘eliminations’).”

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The MOP Up: Batman invites you to his gala (September 18, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week Bruce Wayne (AKA Batman) threw a special gala in DC Universe Online. We’ve got that plus stories and videos from DestinyMarvel HeroesElder Scrolls Online, and more, all waiting for you after the break!

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Atlas Reactor: Blur trailer, September 30 head-start, October 4 launch

Turn-based strategy MOBA Atlas Reactor is launching for real on October 4th on both Steam and Trion’s Glyph platform, the studio announced in a press release this morning. You’ll be paying $19.99 if you pre-purchase now, or $29.99 when it launches. Early buyers will be participating in the planned head-start period beginning on September 30th.

Atlas Reactor reinvents tactical team combat, combining competitive, fast-paced action with simultaneous turns in high-stakes, high-risk battles. Players must outsmart and outgun their fellow Freelancers with mere seconds to survey the field, coordinate with their team and lock in their moves, all while watching the action play out all at the same time. By working together as a team and predicting your opponents’ actions, players must devise the best strategy to put themselves one step ahead of the opposition and achieve victory.”

Atlas Reactor finished up its closed beta earlier this summer. It was originally planned as a free-to-play title, but Trion switched to B2P in May 2016, just before entering early access, saying its players “really just wanted to be able to just pick up the game and have all the options open to them.”

Trion is going all-out on Atlas Reactor; it’s teamed up with Blur for an epic trailer, the same one it teased back in July. We’ve included it below!

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League of Legends’ newest champion is a tree that will hug you

The cat is out of the bag and has scampered up the tree, as news of League of Legends’ newest champion has been confirmed.

Ivern, the so-called “friend of the forest,” is a giant tree who is apparently quite fond of animals and not afraid to defend them if need be. We don’t have a lot of information about his story or ability set, but you can glean a little bit about his personality and skills in a new teaser trailer.

League of Legends recently announced that it boasts a mind-boggling 103 million players per month. We guess that at least a few million will be willing to see what this tree has to offer.

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