MOBA Category

MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]

Heroes of the Storm previews its upcoming Chromie, Medivh, and hero skins

If you feel like Heroes of the Storm is lacking in powerful spellcasters, your reasoning isn’t particularly solid, but you can take heart in knowing that even more powerful casters are on their way. The newest development video shows off Chromie and Medivh; the latter is the archmage who brought the Orcs to Azeroth and then somehow came back from death to serve as a prophet, and the former is able to control time itself and also happens to be a dragon. That’s just plain unfair.

Imagine poor Raynor for a moment. He’s a dude with a gun fighting a time-controlling dragon. How is that balanced? He’s not even getting a keen new outfit, like the upcoming Widowmaker outfit for Nova showed off in the video. Of course, as a player, you don’t need to worry about that; you can just jump on down below and enjoy the video while looking forward to being the one playing aforementioned time-controlling dragon.

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Activision-Blizzard’s first quarter 2016 financial results

Activision-Blizzard’s first quarter 2016 financial report just hit the internet, and the company is declaring “better-than-expected” financial results.

“For the quarter ended March 31, 2016, Activision Blizzard’s GAAP net revenues were a Q1 record $1.46 billion, as compared with $1.28 billion for the first quarter of 2015. On a non-GAAP basis, the company’s net revenues were a Q1 record $908 million, as compared with $703 million for the first quarter of 2015. For the first quarter, GAAP net revenues from digital channels were an all-time quarterly record of $926 million, up 59% year-over-year, and represented a Q1 record 64% of the company’s total revenues. On a non-GAAP basis, net revenues from digital channels were an all-time quarterly record of $797 million, up 48% year-over-year, and represented an all-time quarterly record of 88% of the company’s total revenues.”

MMORPG World of Warcraft is mentioned briefly, many bullet points down in the list.

“On August 30, 2016, Blizzard is expected to launch its highly anticipated World of Warcraft® expansion, Legion™, following the Q2 release of the Warcraft film, produced by Legendary Pictures, in theaters worldwide. World of Warcraft remains the No. 1 subscription‐based MMORPG in the world.”

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League of Legends bans popular streamer for troll behavior

Once upon a time, there was a popular streamer for League of Legends who went by the handle of Tyler1. His streams were popular due to the fact that he did everything in his power to act awful on these streams whilst playing the game with other people. So, after examining the situation and after high-profile players began complaining, Riot Games unceremoniously banned Tyler1 permanently from the game.

Community members have not protested the decision to ban Tyler1 but have asked why some other high-profile troll players have not also been banned, given the implied policy. The lesson, apparently, is that if you act like a jerk publicly for long enough, you will maybe get banned from the game once you can no longer be ignored.

Source: Kotaku

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The MOP Up: Allods’ Gibberling Festival (May 1, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Like bagpipes, dancing, and small little furry creatures that come in packs of three? Then head on over to Allods Online, where the Gibberling Festival is raging through May 6th. If that’s not your jam, then we’ve got stories from Dungeons and Dragons Online, Neverwinter, War Thunder, and more after the break!

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Community manager Troy Hewitt departs from Gigantic developer Motiga

Troy Hewitt had been serving as community manager for Motiga since before the company even announced Gigantic, but all good things must come to an end. Hewitt penned a farewell letter to the community on Thursday, announcing that his final day with the company would be on Friday and that he would be bidding farewell to the community.

The letter stresses the idea that Hewitt is leaving for reasons which are entirely his own and that it’s time in his life to move on to other unspecified opportunities in the future. Speculation is no doubt going to run rampant, of course, considering that the studio has had to lay off large portions of its staff. We wish Mr. Hewitt the best of luck in the future with his next project.

Source: Reddit

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The Daily Grind: What could get you to love a MOBA?

I am very admittedly not a fan of MOBAs, despite the fact that I quite liked the map type that birthed the genre in Warcraft III. Even ignoring the toxic culture that surrounds League of Legends, though, I find that most MOBAs have lots of things keeping me from loving them. So I was happily surprised that Master x Master showed me that it might, in fact, be possible to love them; I just need some PvE flexibility, more than one character, and a different control scheme.

Of course, that’s just me. Maybe what you need is to have team play be more thoroughly integrated a la Heroes of the Storm. Maybe you need a tighter third-person perspective as found in SMITE. Maybe you need several of these things together, maybe all of the above, maybe some of the above and something completely different. Share with us today, dear readers: What could get you to love a MOBA? And if you already do, what was it about your particular MOBA of choice that attracted you?

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Betawatch: Shroud of the Avatar prepares for no more wipes

Shroud of the Avatar is into its final countdown as a game without permanence. Sure, the most recent update required a character wipe as it made a whole lot of changes to the game’s structure, but the final wipe is coming up when the game updates in July. The designers are going to be running another telethon for the game in the not-too-distant future, as well; we had a chance to sit down and talk with Richard Garriott about the state of the game pre-launch and future plans at PAX East 2016, as well.

Of course, there was other beta news to be had this week, yes indeed.

Aw, do we have to have a whole list of betas just below? Yes. Yes we do. It’s right there, and if something slipped into a different test phase without us realizing it, we want to know. The comments are good for that.

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SMITE’s Spring Fling charity stream raises money to help sick e-sports caster

SMITE developer Hi-Rez Studios embarks on its second Annual Spring Fling charity livestream today, and this year’s event is dedicated to fundraising for a Hi-Rez employee undergoing treatment for cancer.

“The 2nd Annual Spring Fling is one of Hi-Rez Studios most favorable charity streams! With special guest appearances from your favorite casters, pro players, and community figures, and a slew of new challenges and mini games this year is shaping up to be the best Spring Fling yet. Held at Hi-Rez’s own studio in Alpharetta, GA the event is scheduled to take place Thursday, April 28th from 1pm EDT until 7pm EDT on our Twitch channel – Twitch.tv/HiRezTV. This year, all proceeds will be directly benefiting David “Allied” Hance and his battle against cancer! Whether you can donate or not, be sure to tune into the broadcast and show your support for Allied and those who make SMITE great for YOU!”

Those who donate at least 10 bucks during the streamathon will pick up a special Arachne icon, but there are individual rewards at other tiers to make Hi-Rez staffers do crazy things like eat bugs. If the community raises $7500, one staffer will even get a tattoo.

The stream kicks off at 1 p.m. EDT this afternoon.

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Master x Master details the game’s tag system

No matter how many different characters you have unlocked in a given MOBA, you’re usually stuck bringing just one of them into battle with you. Master x Master, by contrast, does not share that restriction. It actively rejects it, even; you need to bring two separate masters into battle as part of the game’s tag system. If you’re in the middle of a match and you need another character, you just tag one out and tag the other in.

Some enemies in PvE encounters might be vulnerable to one character and not another, some PvP matches might require more diversity, and sometimes you might just want to swap masters to avoid death. The game lets you pick out your personal team configuration to handle any and all of the above. You can check out a trailer explaining the game as a whole just below, or you can take a gander at our hands-on from yesterday as well.

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PAX East 2016: Hands-on with NCsoft’s Master x Master

Master x Master might very well be the MOBA that I learn to love in spite of any and all preconceptions.

I am not, categorically, a fan of MOBAs. This is not news. It’s not a moral stance of any sort; the genre, as a whole, just holds very little appeal. Master x Master had that to overcome right from the starting gate, along with the reality that the game’s very nature didn’t sound to appealing. A mascot-based MOBA based on NCsoft properties, most of which have very little resonance for me in the first place? I can live without that.

Walking away from the demo I had with the game, I’m humming an altogether different tune. The game actually exists in an odd hybrid space between MOBA gameplay, twin-stick shooters, and cooperative ARPG gameplay in more ways than one, and its “mascot” nature has been vastly overstated. What I’ve seen and played thus far is smart, fun, and almost everything I would have asked for from a genre that I normally don’t have much interest in.

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Take a look inside Paragon’s $59.99 Essentials Edition

Paragon’s insane take on the MOBA field is set to go wide when the game hits open beta this summer. The specific date for that release looks to be June 7th, as Epic Games has pinpointed that day for the sale of Paragon’s Essentials Edition.

The Essentials Edition includes a bundle of goods to help get you off to a running start. These include beta access, five skins, master hero challenges, several heroes, rep boosts, and a chunk of in-game currency. “If you play a lot of Paragon, the 6,000 Paragon Coins is worth it by itself,” claims the PlayStation blog. “The whole Essentials Edition is more than $160 in value (based on in-game currency) for only $59.99 ($79.99 Canadian).”

But why read about it when you can see it in action? Paragon has released a short trailer for the Essentials Edition to show off the spiffy-looking skins, so check it out below.

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The MOP Up: Richard Garriott’s new book (April 24, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Richard Garriott (Ultima Online, Shroud of the Avatar) has penned an autobiography called Life at the Extremes in which he talks about all of his life’s crazy adventures. You’ll have to wait a little while to read it, however, as it won’t be out until next January. In the meantime, check out lots of online gaming news, including stories from DC Universe Online, ARK, Eternal Crusade, and more!

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Magika: Wizard Wars is shutting down in July

Come this summer, there will be one less MOBA vying for your attention. Paradox announced this past week that it will be shutting down Magicka: Wizard Wars on July 21st:

“When the decision came to halt development on the game, we left the servers open so that our small but passionate player base could still continue to enjoy the game as it was, we hope that this has been a fun time for you all (the odd server gremlin aside)! Unfortunately though we have reached the point where we can’t economically justify to continue running the costly server infrastructure. To make things clear, these last nine months haven’t been a money-making exercise for us (for the most part server costs weren’t covered); we simply wanted to let those of you who loved the game play for as long as was possible.”

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