MOBA Category

MOBAs are multiplayer online battle arenas, PvP-centric, non-persistent online games that share some but not all mechanics in common with traditional MMORPGs. We formerly categorized MOBAs as “Not So Massively” games. You may also be interested in our Multiplayer category for other multiplayer online games that aren’t fully massive. [Follow the MOBA category’s RSS feed]

Heroes of the Storm outlines existing and upcoming improvements to matchmaking

Blizzard wants Heroes of the Storm to be accessible to everyone. That can’t happen if your first match of the game sees you pitted against expert players who defeat you so thoroughly that your realistic input in the match ends after you choose your character. Thus, a number of changes have been made to the game’s matchmaking engine, which have resulted in notable improvements to the fairness of matches. But the team isn’t finished yet.

Further updates to matchmaking are planned, starting with a restriction against having multiple particularly complex heroes such as Abathur in a quick match. Queue times are also being looked at, although the developers are all right with the current length of queue times for quality matchups; any longer would be unacceptable. While further updates to matchmaking are still in the pipe, a balance patch has already come out to power down Li-Ming, Stitches, and Rehgar slightly, while Anub’arak is getting a bit of a survivability buff.


Atlas Reactor hosts its alpha sneak peek week

The Atlas Reactor alpha is speeding along with the occasional squeak, but this week, information need not be leaked. You can just try out the game you seek, as it’s the title’s alpha sneak peek week, and no NDA is in place for this week. The testing restrictions are not oblique but are outlined in an official post if your interest is piqued.

All testers will received temporary credits to spend in the game’s cash shop, with additional credits for each login over the week. Permanent rewards can also be added to your account for winning 1 match or winning a number of Versus mode matchups, including banners to keep your history unique. If you can take part in the sneak peek, seek the starter guide out, but check out the system requirements to be sure you can eke by – you wouldn’t want your machine to creak.

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Paragon’s latest video is basically MOBAs for dummies

How I mine for MOBAs? In its latest Paragon video, Epic is going to assume you have no idea how a MOBA works, which would make more sense if it weren’t likely that if you have no idea how a MOBA works, you’ve also never heard of Paragon.

In between action shots riddled with goofy nameplates, the studio recaps the basics, like picking a character, teamwork, leveling up, upgrading cards, teamwork, taking advantage of friendly minions, teamwork, laning and busting towers, and teamwork.

Or as an MMO player would put it, fight on the node, not in the road.

The vid’s below.

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Red rover, red rover, SMITE sends Grover on over to Paladins

One advantage to owning multiple properties under one roof is the ability to do crossovers at your pleasure. Hi-Rez is certainly taking advantage of this, as it’s sending SMITE’s Grover on a foreign exchange program to Paladins.

In Paladins’ closed beta 14 update, Grover the Wild joins the champion line-up for this fast-paced multiplayer brawler. Grover is a melee fighter who wields an axe to great effect. He also can shoot vines out to pull himself to distant objects and activate auras to help allies and harm foes.

The patch included a reworking of the match system and lobby UI, as well as many balance tweaks to the characters. You can see Grover in action and get an overview of the closed beta 14 update in dev videos after the jump.

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Betawatch: Gigantic’s developer undergoes further layoffs (February 12th, 2016)

This week has brought some pretty terrible news for fans of Gigantic, as developer Motiga has had to lay off a significant portion of the development staff due to a lack of funds. The studio claims that it’s aggressively negotiating for more capital, with the intent being to rehire those laid off, but only time will tell if this plan comes to fruition.

Depressing, huh? Yeah, let’s move on to other beta news from the past week.

That was a wild tour, but there’s still a full list on down below if you’d like to check that out. Did something slip into a new testing state whilst we were paying attention to other things? Well, please let us know in the comments, then.

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League of Legends is getting rid of Dominion

Are you a big fan of Dominion in League of Legends? If so, we recommend you get in some matches with that gameplay mode while you can. The queue is being permanently disabled on Monday, February 22nd, with players who have at least 100 wins in matchmade Dominion battles receiving a special icon to commemorate its existence. The map will possibly be repurposed at some point in the future, but the days of Dominion support are over.

Why the removal? According to the announcement, less than 0.5% of players actually play Dominion regularly, and the team had already tacitly stopped developing and supporting the game. What remained was a game mode that had bugs with no one to properly address them, so the best option was to shut the whole thing down. If you yourself had moved away from the mode until it was more supported and developed… well, we’re sorry to be the bearers of bad news.


WoW sees ‘growth’ in Q4 2015; Legion still on track for summer

ActivisionBlizzard has posted its Q4 2015 financial report, touting record digital revenues up 20% year over year, thanks in part to game exports to Chinese audiences, but revenues were down quarter-over-quarter and year-over-year. CEO Bobby Kotick says that once the company’s acquisition of King Digital is complete — and isn’t yet, so it’s not reflected here — “[Activision] will have the largest game network in the world, with over 500 million users playing [its] games every month.”

According to the investor call, 2015 was the first year more than 50% of Blizzard’s revenue was derived from sources other than World of Warcraft. Mike Morhaime told investors that WoW saw quarter-over-quarter growth for the game following last fall’s BlizzCon. It is unclear how growth is defined in this context.

We aren’t hearing hard numbers on a World of Warcraft subscriber bump or dip today, thanks to Blizzard’s decision that Q3 2015 was to be “the last quarter [it planned] to provide subscriber numbers” because of other metrics (like “engagement” metrics) that it claims are “better indicators of the overall Blizzard business performance.” The game dropped 100k subs in Q3 2015, 1.5 million subs in Q2 2015, and 2.9 million subs in Q1 2015 following the launch of the Warlords of Draenor expansion in November 2014. At last known count, it stood at 5.5 million subs, down from its 2010 peak of 12 million.

The Legion expansion is still expected to launch this summer following the franchise’s movie.

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The Daily Grind: What makes an MMO old?

MMOs have a longer shelf life than other games do. We talked about this not so long ago, even, and you can see it when you think of the big online games out there. World of Warcraft is over a decade old, Star Wars: The Old Republic is four years old, Final Fantasy XIV is five years old, and League of Legends has been around for six years. I rarely see any of those titles brought up as “old” games, yet contemporary single-player titles are often listed as being “old” titles.

What’s even more amusing is that titles seem to age at different rates in matters of perception. I’ve seen people talking in World of Warcraft about how EverQuest II is an “old” title, despite the fact that the two games launched in the same month of the same year. Some titles just feel older or newer than others regardless of actual dates. So what do you think, dear readers? What makes a game move over the threshold from “new” or “contemporary” to “old”? Is it a matter of time, of active design, of communities, or some combination of all three?

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League of Legends deploys final preseason patch

Before the season arrives, League of Legends has one or two final things to say in how the game is run. Today the MOBA released its “fat” Patch 6.3 that contains many adjustments at the tail end of the preseason as well as a change to how the game stores art.

One of the biggest changes that arrives with the update is the addition of an Assassin-specific weapon, the Duskblade of Draktharr. “By clearly calling out ‘Hey, this one’s for you!’ we can start to set an expectation around how an assassin can act in fights, as well as the kinds of power-curves they should have long-term,” Riot Games said.

Patch 6.3 tweaks Dragons’ stacking effects, fixes Alistar’s headbutt skill, nerfs several champions (Corki, Poppy, Graves, and Ryze), and buffs a couple of characters (Ziggs and Xin Zhao). Players will also no longer be able to see enemy champion picks before matches.

Source: Patch notes


Heroes of Newerth launches Dragon Wars community event

Classic MOBA Heroes of Newerth released the massive new Dragon Wars community event today, launching a series of community-wide achievements and challenges with rewards for the entire playerbase. Some of the challenges are simple things like enough people following the game’s official twitter account, while others include people streaming the game for 24 hours or just playing enough hours of the game. A series of creative challenges have also been added covering everything from fan-art and music videos to cosplay and even baking HoN-themed cakes.

Heroes of Newerth‘s player activity levels in North America and Europe have waned in recent years, but the game is still very popular in South East Asia. Many of the event challenges were originally designed for that audience, so challenges such as cosplaying on top of an elephant and getting a photo with 2,000 HoN players are unlikely to be completed. The players who contribute to completing each challenge can earn bounties such as gold coins to spend in the cash shop, and many challenges will reward all players with bonus gold coins when completed. All players have also been given a dragon egg that will hatch and upgrade as the challenge completion bar progresses.

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Gigantic studio Motiga suffers another round of layoffs

Motiga has announced another round of layoffs for the staff working on MOBA Gigantic. “Our financial situation is such that we are unable to continue supporting the entirety of the studio at this time,” Chris Chung writes, explaining that the layoffs are both temporary and significant. As for the game itself,

“While we intend to continue supporting Gigantic game services for as long as we are able, the reality is that a decision of this magnitude will impact all departments across the studio, an impact that will be felt by our community of beta testers as the services they depend on will operate without the key staff on hand to support those services.”

Chung says that negotiations with investors are continuing “aggressively,” with the aim to rehire employees furloughed.

The studio laid off 16 people in early December, saying that it felt it needed to delay the game into 2016 and lay off employees in order to stretch its development budget.

We extend our sympathies to those affected.

Source: Official site. With thanks to Marnick.


SMITE rolls out Season 3 with a new map, new skins, and new mechanics

The third season of SMITE has begun! Will Brad reveal his love for Dylan? Will anyone realize that Rachel is carrying Simon’s child? Does anyone actually like having Jasmine around? If you’re a fan of the game, you’ll know that none of those questions has anything to do with it. What the game lacks in generic soap opera drama, however, it makes up for with its patch notes, which are rather voluminous for this latest update.

Players can look forward to a new Chinese-themed Joust map and several new skins for various deities. The patch also adds in a new daily quest system and major changes to the active items in the game, shifting the items to being free Relics which unlock as you level. It’s an extensive change to the game that should have a significant impact on both high-level play and casual matches; check out the full notes for a complete rundown of all the mechanical shifts.

Source: Official Site; thanks to Siphaed and Sorenthaz for the tip!


Paragon’s guide to cards for testers

Pretty much every MOBA has some system in place for upgrading your chosen hero as you play. Paragon is making use of a card system, and a new video from the development team is all about how that card system is meant to work over the course of a match. It’s not quite as random as the concept of decks might seem, but it does mean picking out upgrades and improvements with care.

All players start with three card points to buy and equip cards from their decks, meant to be spent on the starting array of health and mana potions. As the match gets underway, characters will gain a larger number of points, up to the maximum of 60 per match. This can be used to both draw and equip new cards as well as upgrading existing cards. Take a look at the video below to see all of this in action.

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