Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
Welcome to The Survivalist! Ya'll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn't as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.
I'm not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller -- and oft times privately managed -- scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we're going to look at what players can jump into to test their survival skills. So here's a guide to many options in the newest genre to take over our gaming sphere.
Conan Exiles' update 22 has arrived this morning, and as teased exhaustively over the last few weeks, it's a biggun, with the ruins system to clean up unused buildings, the new dye system for making your armor purty, new weapons, thrall crafting animations, and a slew of bug and exploit fixes.
But the more pressing news is that with this patch, Funcom will wipe all buildings and inventories on official servers (not private servers unless they choose to join in) as a result of the recent wave of exploits. Player levels remain intact.
Intriguingly, Funcom is also introducing "Exploit Hunters," a clever program designed to reward players who uncover and report exploits to the studio.
Reddit is buzzing this morning over posters uploaded across the internet that if legit -- and they do look legit -- seem to reveal a September 8th release date for Bungie's Destiny 2.
That revelation comports with Activision-Blizzard's last investor call in February, during which the companies said the game was on track for a fall 2017 rollout and would be catering to a "casual first-person experience."
The posters also suggest a June beta. Is everyone excited about watching the world chase this game and hearing people fight over whether it's an MMO? No? Yeah.
Remember how Blizzard told us that it just wasn't going to implement its Diablo III season campaigns for the game's console versions? A year later and it seems that either the studio had a change of heart or its technical wizards figured out how to make it happen because console seasons are about to kick off at the end of this month.
On March 31st, both the PlayStation 4 and Xbox One will enjoy their very first seasonal journey in the game, offering players an opportunity to level up new characters to pursue special challenges. Players can either create a brand-new character from scratch for the season or choose to "rebirth" an existing character back to level 1 for the duration of the event.
Ever been playing Guild Wars 2 and thought to yourself, wouldn't I rather be playing a card game? UK-based designer and developer Luke Dowding has just the game for you. He's put together Guild Wars 2: Heroes of the Mists, a 200-card collectible card game.
"The objective of the card game is to defeat the opponent’s Hero. Each Hero will start with 80 Health and the first person to receive 80 Damage to their Hero loses," Dowding explains. "Players will build a deck of 40 cards each, 10 of those cards will be predetermined by the Profession you chose called Skill cards. The remaining 30 cards will be Minion cards and it will be up to the players to select and build a deck they think will bring them victory. Every turn players will use Endurance to summon Minion or Skill cards to damage the enemy Minions or the Hero."
If you've ever been responsible for interacting with a toddler for any length of time, you'll probably have some idea of the nature of the "why" practice implemented at Frostkeep Studios. Essentially, the idea is that when someone asks for something, you ask "why" five times to get at the core reason behind it. It might sound childish due to its specific similarity to one of the more annoying games children play with authority figures, but it also informs one of the central philosophies behind developing for Rend to hopefully improve upon the whole survival genre.
The official post explains is that for every element within the game, there needs to be a reason to include it more robust than "these other games have it as a core feature." It has to be a feature that is, fundamentally, fun for players in this game and something that works well for this design. Whether or not the philosophy will work out in the long run remains to be seen, but it's certainly a good place to start.
Thanks to this past week's introduction of a free-to-play model, Warhammer 40,000: Eternal Crusade saw a massive jump in its player population. The team reports that concurrency doubled practically overnight while daily active users tripled to 44,619.
While this is certainly a cause for celebration among the team, the huge influx of players caused some technical issues that required a weekend of hard work to sort out. There's still more to be done, as some guild services and the world map are being reworked to accommodate the larger crowd.
The team also said that it's making a few adjustments to its Steam offerings, such as bundling together the four DLCs into a single purchasable package. Also: "Steam is working on the giftable version of the game for all players that bought the game before we launched the free version. Apparently, this is not straightforward but we'll figure out something, or an equivalent."
When I add news to our newsroom for our reporters to pick up, I often add links that just say "such-and-such a game exists" -- because just existing is what's new, or at least new to us. Today, we had three of those, and I'm combining them all for this quick look at three MMOs and orbiting games that you've probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.
Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren't into retro pixel graphics and hardcore gameplay, you probably won't like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an "Online RPG built in a classic style, paying homage to 1980s RPGs," and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There's no cash shop either. Old school isn't always a bad thing! (via Reddit)
Tankbot Orisa is live in Overwatch today for those of you not too busy jacking into Andromeda. While she'll be accessible on all three platforms from the get-go, she won't be live in competitive play for a bit longer while players get used to her.
The PTR has also been testing victory condition tweaks and buffs for Lucio.
Enjoying the early March feature that let you tweak the settings on your game modes? Wouldn't a map editor be even better? That's something Blizzard's Jeff Kaplan says it's considering, but it's not in the immediate future:
"We are extremely open-minded about releasing a map editor for Overwatch someday. But because Overwatch was made with a brand new engine, this is not a small task or one which can happen any time soon. We have this on our long-term road map and believe heavily in user-made content. But there are many challenges ahead of us and it will be a very long road before our editor can be made available to the public."
Aladdin visited a cave of wonders, but Massively OP's MJ is going to visit a cave of spiders in Conan Exiles. What better way to celebrate the first day of spring than by exploring a place that is bound to make her jump and run away? Perhaps she will have better luck surviving here than she did in the croc cave. Tune in live at 9:00 p.m. to see if that holds true.
What: Conan Exiles
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, March 20th, 2017
If you are the sort that has ever looked at online game design and thought to yourself, "I could do so much better," then it's time to put your boasts to the test by checking out MyWorld. This software allows players to whip up their own action-RPG levels and then connect them with others to make a near-infinite sprawling patchwork quilt of worlds.
"At the heart of MyWorld is the ability to link worlds together, construct multiple level games and adventure through them with friends," a press statement said. "Via portals, game makers and game players can cross over into worlds created by other users and play the action RPG they've made to be discovered. Any game level can be linked to any other level and can be easily chained together to create a unique experience."
The software is currently 25% off at Steam. Get your first look at MyWorld after the break!
Guess who's getting a Necromancer class this year! If you said Diablo III, well, I can't tell you you're wrong because that's also happening. But I'm talking about Grim Dawn.
"Although they primarily engage in the weaving of magic, necromancers are aptly equipped to enter the fray in close quarters, or to weave their death magic into ranged weaponry. Do not for a moment think that a cornered necromancer is easy prey," Crate posted following a lore dump on the new class today.
Players should look forward to a number of masteries currently in development, including Drain Essence, Raise Skeletons, Necrotic Edge, plus skill that help you "shatter the souls of your enemies to conjure violent wraiths," "bolster your minions with necrotic powers, "fill the battlefield with disease and rot," and generate "cruel new ways to dispose of your pathetic enemies."
Even hulking, skilled, or savvy beast hunters have a weak spot, and that weak spot is the inner need to preen and show off for the rest of the crowd. To show that they are the special peacocks with the brightest and shiniest of tail feathers. To fly into the imaginations of... OK, this metaphor got away from me.
Anyway, this is just to say that the fantasy co-op game Dauntless will feature a robust cosmetic system complete with transmog options: "Slayers with an eye for fashionable accessories will also discover rare cosmetic equipment. While these items don’t have the combat prowess of behemoth-forged armour, they do make a great impression."
Customization in Dauntless doesn't just end at armor, however. Players will also have the opportunity to select different kinds of banners and flares to make their mark on the world as they journey through it. Some of these will be available through in-game activities, with others sold through the cash shop.