Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
After following events, alerts, and dreams of a kubrow pet, Massively OP’s MJ has neglected her other Warframe quests for a long while. Tonight she rectifies that. For one mission, she needs to find a thief named Maroo and uncover secrets of the Arcane Codices. Tune in live at 8:00 p.m. as MJ works on the Stolen Dreams quest.
Who: MJ Guthrie
When: 8:00 p.m. EST on Saturday, February 17th, 2018
As Phoenix Labs powers toward Dauntless’ open beta later this year, it took a few minutes to tally up some Big Numbers from its closed beta testing period. The team compiled all of these in a mighty infographic (which is available after the break in case you need to wallpaper an especially tall room).
So far, over 100,000 testers have dipped into Dauntless’ beta, creating 869,000 characters in the process. Amusingly, the giant behemoths of the game are winning: Only 4 million of them have been slaughtered, whereas they have managed to stomp out 7.5 million characters.
Phoenix Labs also shared the growth of its studio over the past five years. Following the foundation in 2014 with three leaders, the team has grown to 58 with 12 new hires this year alone. The studio is planning to expand from Vancouver to San Mateo, California.
Diablo III’s 13th season is kicking off next week. If you’re hoping for something revolutionary and thrilling for lucky number 13, this… isn’t that. In fact, the dev blog previewing the season actually uses the word “traditional.” But hey, if you like comfortable predictability, you’ll be pleased as punch.
Participants in the seasonal run will pick up more pieces of the Conqueror’s set (helm and shoulders), new Imperius portraits, and a new teddy bear pet (covered in blood, thus reducing its cute factor). Folks without four stashes can work toward an extra, and currency toward class sets is also on order.
Funcom is forging ahead with its plans to launch Conan Exiles for real and for true on all the things come May 8th. And, as the latest dev blog explains, to make that date, the company’s probably going to cut some features from that launch build.
“In the past couple of months, we’ve had to make some serious decisions as to what will be in for launch,” says the studio. “We’ve been going through every aspect of the game (including things still in development) and we have evaluated everything based on a range of criteria. Some features or content simply ended up not being good enough, some things have ended up not making sense for the game, some things have been replaced with other features and content, while some things just turned out to be out of reach from a technical or development capacity standpoint.”
If you’ve long looked forward to farming with and marrying your friends in Stardew Valley, the day is inching ever closer. While the game’s multiplayer side has been delayed on multiple occasions, it’s aiming for a beta test starting this spring, so players can take advantage of all the patch features included therein. That includes playing together, new crafting features to distinguish belongings, and yes, the ability for players to marry one another instead of town residents.
No word yet on whether or not multiplayer will also allow you to have illicit marriage affairs after marrying your fellow players, but we’re going to go ahead and say that falls a bit outside of the game’s scope.
The patch will also add language support for French, Italian, Turkish, and Korean, so further players can enjoy more localized languages in addition to all of the multiplayer functionality. Again, nothing is certain quite yet, but if all goes according to plan the testing of multiplayer is just around the corner.
So what’s actually going on for PlayerUnknown’s Battlegrounds? Most of the news we’ve heard about the game this year has been focused around jumping to more platforms or adding more anti-cheat measures, not actual balance tweaks or anything of the sort. The good news is that there does appear to be a plan, and players can rest assured that it’s going to be talked about very soon. Community manager Sammie Kang has promised players that it will be released jut as soon as the details are finalized.
Meanwhile, the game’s numbers on Steam have dropped for the first time since launch, which prompts all sorts of speculation about what might have caused the sudden drop. It could be the lack of development communication, or it could be the anti-cheat measures, or it could be the approach of the game in a localized version in China, or the mobile version of the game (also in China). It could even be coincidence. But we can all start trying to build a narrative about it now, just to occupy ourselves.
With a new Path of Exile
challenge league every three months, you might wonder whether Grinding Gear Games
can keep coming up with new themes for each one. And each quarter, it does! We’ve had leagues where prophecies add a random element to the gaming, where powerful rogue exiles turn on players, where secret golden chests full of loot are uncovered, and where portals open to a different dimension — just to name a few. The current league includes gaping fissures into the abyss. So what’s coming next
For that answer, I sat down with Producer Chris Wilson to talk about PoE’s next update, which hits on March 2nd. If you’ve ever looked at any of the creatures in game and wished you could have have one of your own, the Bestiary league will give you that chance. Color me super excited! And if collecting creatures isn’t your forte, there is plenty more happening in content update 3.2.0. Read on for the whole run-down!
The next round of hero changes for Overwatch is currently on the test server, so you can feel free to try them out if you’re so inclined. What’s not on the test server are changes to Hanzo, something that Jeff Kaplan discusses in the most recent development update video. A lot of abilities and plans had been discussed for Hanzo, but the most promising one was an arrow that shot through barriers to replace Scatter Arrow. It worked, but it felt like it punished smart play ducking behind barriers and the like.
The current plan is to give Hanzo a rapid-fire ability to replace Scatter Arrow and a new multidirectional horizontal dash to allow him to get in and out of range quickly. Symmetra and Torbjorn are also on the deck for future adjustments. For the moment, you can explore improvements to Mei’s freeze ability, Sombra’s main gun, and Doomfist’s ammo recovery rate; check out the whole video just below to get a more detailed rundown of what’s changing.
It might be tempting to think that the industry is doomed and that no studio will ever be able to ignore the siren song of easy lootbox, but the parade of MMOs and online games that are bucking the trend just keeps coming. The parade now includes Dauntless, which just closed out a Series B investment round. And money helps – but that isn’t the whole story of why. As Phoenix Labs CEO Jesse Houston told GIbiz, who the heck enjoys running a company specializing in squeezing cash out of gamer wallets?
“I would rather run a business where we are 100% focused on delivering awesome player experiences and building a game for a community than trying to find the best way to optimize every dime out of them,” he says.
Moreover, lockboxes change the way players actually play.
In case you haven’t been reading the newspapers hot off the wire, the Civil War is still waging (at least, on the test server). War of Rights continues to churn out updates for this North vs. South battle simulator, so let’s make a concerted effort to catch up with the latest!
Up to 150 players have been stress testing the game’s fights, and with January’s Update 93, the team was able to fix an audio bug that occurred with so much action. Update 94 added the Antietam: Skirmish at East Woods map and reworked the Bloody Lane skirmish area. Then moving into February, Update 95 improved the “morale loss scaling algorithm” and “reduced headbobbing by 50%.” Sounds good to us.
Finally, this week’s Update 96 added the Antietam: Cooke’s Countercharge and Antietam: Roulette Lane skirmishes, bringing the total number of maps up to 16.
As an online multiplayer RPG, Sea of Thieves is making its own playbook instead of copy-and-pasting features and structure directly from other games. One such deviation from contemporary MMOs is that the pirate title will not let players mix-and-match their own character’s visuals when starting up a new game.
You read that right.
Instead, Sea of Thieves will randomly generate a handful of swarthy sea dogs from various options, giving players the choice to select one or roll up a fresh batch of Frankenpirates. This design choice is very deliberate, as Rare wants players to embrace crazy-looking characters instead of striving for perfection: “We want people to think, this is my very own Rare-created pirate character. It will encourage players to pick a character who wouldn’t normally be a character they would create in a character creator. It’s not about just making ourselves.”
Dinosaurs deserve some love too, even if they’re oversized grumpy reptiles who keep trying to eat those good-natured players in ARK. The survival sandbox rolled out its TLC Phase 1 patch today that celebrated Valentine’s Day while making a pass (the balance kind, not the sexy kind) at several of the game’s signature beasties.
In the update, five of the prehistoric creatures — the Procoptodon, the Gigantopithecus, the Direbear, the Direwolf, and the Rex — received visual, animation, and ability redesigns. The patch also placed a hard limit on the number of turrets players could plop down in an area and added several quality-of-life improvements.
And if you really were banking on some dino love today, then enjoy ARK’s Mate Boosted event. This increases the mate boosted range, reduces baby food consumption, and jacks up mating, mating recovery, egg incubation, and creature maturing speeds. So go forth and breed your imaginary gigantic pets, you weirdos!
Hope you PvE folks didn’t have your Valentine hearts set on that Fortnite update that was supposed to roll out today because… it didn’t. As we’d previously reported, Save the World mode was supposed to be updated with a themed questline, but it’s apparently been delayed.
“The patch is not set to release tomorrow. We’ll keep you posted on when we do plan on bringing it out though. :)” an Epic rep wrote on Reddit.
On top of that, players were apparently told that gold would reset, so people went out and spent it. The reset also didn’t happen, further inflaming the playerbase, which was already grumbly over the lack of communication and the dramatic shift of the game from being a PvE-centric building sandbox into a battle royale-focused PvP game with Save the World tacked on.
The Valentine’s Day buyables, however, made it in today.