Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
One of the big dangers of granting content creation tools to the community — especially in a game that swings some game revenue back to creators — is the very real possibility that people will try to encroach on licensed and copy protected IPs.
It looks like this was the case with Roblox’s Pokemon Brick Bronze, which touched on a franchise you may know. Brick Bronze was whipped up by a passel of player developers and enjoyed a very strong following (strong enough, in fact, that the game inspired its own wiki).
Nintendo might have gotten wind of the project, hoever, because Pokemon Brick Bronze was taken down on April 18th to be reviewed and quite possibly shuttered forever by the team at Roblox. To make this situation even stickier, there was money involved, and many players are demanding refunds spent on Brick Bronze.
Brick Bronze had a huge following, with tens of thousands of players logging in to enjoy the free Pokemon MMO.
Epic Games is super sorry about all the Fortnite downtime earlier this month, so sorry it spent 11 seconds talking about it in its latest dev video, which is less time that the rockin’ video intro took. The studio also says that it’s keeping an eye on weapon swapping changes (it already rolled back some of them) and that it’s still working on swap animations and tinkering on various quality-of-life issues, including trap identification.
Meanwhile, several sites are covering what they believe to be leaks about the game’s Week 10 Challenges; players are looking at seven new weeklies, among them headshot damage counts, chest-searching in multiple named locations, and skydiving through floating rings. Can’t say as I’ve ever had a quest to go skydiving in an MMO before.
Finally, ESPN has a piece up on popular streamer Tyler “Ninja” Blevins, whose Vegas event at the new Luxor e-sports arena charged competitors $75 to come try to kill him (winners took home $2500). E-sports are getting weirder.
How’s virtual reality dino land ARK Park doing since its early access launch one month ago? Magic 8 Ball says reply hazy. Steam’s aggregated review score is currently “mixed,” with even even positive reviews admitting the game lacks content and scope, which lines up neatly with our own impressions of the game.
Snail (apparently rightly) believes one of the game’s major problems is the movement system, and it’s just addressed that with what it’s calling a “major update,” which is already being received well by the community.
“One of the biggest issues is locomotion. You wanted free movement so here it is! Our dev team has been working hard on the movement system and now you have the option to choose between teleportation and free locomotion.”
Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn’t bring the mount you tamed through the portal with you. So you would have to wait for it to catch up with you from half a world away, and while the mental image might have been hilarious it didn’t make a whole lot of sense. Not so any longer, though! The game now allows tamed critters to follow you through quick travel, so you both wind up at your destination at the same time.
The patch also fixes several bugs and improves the appearance of some unpowered magic structures, which makes for a smaller patch overall with one major quality of life fix. So you no longer get the mental image of a horse booking it across all sorts of landscapes to get to where you teleported, but you also don’t need to stand outside of the portal and wait for that horse like the world’s most nonsensical Lyft driver. Swings and roundabouts.
It’s been a long time coming — nearly six months now since its initial announcement — but Warframe’s
newest class has finally made it to the live game with the Beasts of the Sanctuary
The Khora warframe is partnered up with a lethal Kavat companion and uses a living chain to snare and strangle enemies at a decent range.
Whether or not the pet class warframe excites you, there’s a new endless game mode to keep everyone busy. Sanctuary Onslaught is here, giving players a challenging PvE experience in which waves of enemies have to be killed rapidly and efficiently. There are special rules, including no gear, a prerequisite of Rank 30, and a boss that has shifting tolerances toward ultimate abilities.
As we explored last week, game development isn’t always an upward trajectory. Some things soar, and some things crash. Our last Survivalist conversation was about four ways that the ARK: Survival Evolved that launched was better than the early early access build and four ways that it was worse. Since launch, development has continued, some on the base game and quite a bit on expansions. Whether the overall game as it stands right now is better or worse depends in part on what aspects are more important to you and likely which expansion you play. (Let’s hear it for Aberration!)
Even with improvements made to the game since launch, there are areas that could really use some attention. Today, I’d like to focus on four things that I really want for the future of ARK!
There’s another cave on ARK’s Aberration server that Massively OP’s MJ has never explored. This must be rectified immediately! She has gathered a group to dive into the depths of this cavern to find out what secrets it hides. Join us at 12:00 p.m. for this latest spelunking adventure.
What: ARK: Aberration
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, April 21th, 2018
Without a doubt, one of the most vivacious and well-loved personalities at Blizzard Entertainment has been Ben Brode. The Hearthstone
game director injected a lot of his fun-loving personality into all of the videos and appearances that he did, which is why it’s going to crush many to hear that he has decided to leave the studio
after 15 years.
“I have made the incredibly difficult decision to embark on a new journey,” he announced on the forums. “Man, that was a hard sentence to type.”
Brode had spent a decade working on Hearthstone, and in his farewell letter, he states his pride in both the game and the team. “I have loved the silly memes, engaging in spirited debates, or even just being held accountable to our shared high standards for the game. We try to be highly available on social media, and I think our team helped push the envelope in this regard,” he said.
So what’s next for Brode? He’s helping to start a new company that will “probably make games.”
People liked the 50v50 mode in Fortnite, but it had some issues. Fortunately, it was only a limited-time mode, so the developers could take it out back when its time had come. Polish it up, refine the systems, double-check everything, and bring it back as the new and improved 50v50 mode version two. That name might not sound terribly ominous, but it’s the huge matches people enjoyed coupled with new improvements and refinements. And it’s starting… today, actually.
The patch also has a number of other features, however; there’s a new cyberpunk story chapter in the Save The World mode, and a new high-capacity machine gun available in Battle Royale. So even if you don’t want to go big, you will not be forced to go home. Meanwhile, some players are obsessed with a comet that they think is going to destroy Tilted Towers, so it’s possible that everyone will feel really silly about worrying over the size of battles.
Mappety map map maps. Soon you can pick your own map in PlayerUnknown’s Battlegrounds and won’t be stuck in Miramar.
According to PUBG Corp, people have been begging for the feature for half of forever, but a number of issues stood in the way. The studio says matchmaking was its biggest concern: “We analyzed tens of millions of matches and sorted the data by server, mode, and time to make sure map selection wouldn’t break the game for anyone. We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population.” On top of that, it wanted to take into account the supposedly different preferences and playstatles of different regions.
“Ultimately, we created a version of map selection that we think is unlikely to cause issues for matchmaking” as maps are added in the future, PUBG Corp writes.
For those playing the now-free H1Z1 battle royale, a small Thursday patch might hold a few changes to improve your game experience.
It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.
Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.
An 1.3 GB patch is sailing into Sea of Thieves’ port today, bringing with it treasures untold and bounties bold.
Actually, we can tell you. The update’s biggest feature is the debut of legendary ship customizations. These allows player to hoist special sails, mount a spectacular figurehead, and deck out their hull.
The patch also adds and tweaks several smaller things, such as helping players drop stuff overboard, rebinding push-to-talk on controllers, and widening the server migration-free zone around skeleton forts. The game’s performance should be better, especially as Rare continues to eliminate causes of server crashes.
Most games could not get away with a patch that adds literally one monster. “That isn’t enough of a patch,” players would say. But Monster Hunter World is not most games, and when its newest patch promises to just add Kulve Taroth, that’s more than enough to get players polishing their blades or readying their warhorns. After all, a new monster means an elaborate new fight, and corresponding materials for elaborate new pieces of gear for both players and cats.
If you’ve missed it before now, yes, this is a game wherein you are concerned with outfitting a cat with a marvelous fur armor suit.
Of course, in order to get these new sets you will have to defeat Kulve Taroth, and as you might imagine from the name of the game it’s going to be a bit of a row. It’s not “Monster Calm Negotiator World,” after all. You can get a look at the Kulve Taroth fight in the video just below, and check out the full patch notes for other additions and changes with the patch.