Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
Welcome… to Jurassic Park!
What, that’s not this thing? Oh, sorry, our bad. Welcome… to ARK Park! At least it rhymes!
The virtual reality off-shoot of the immensely popular ARK: Survival Evolved is coming later this year. In a new teaser trailer, players can witness the tranquil delights of a dino-themed park, reject it, and then start shooting up the place. It’s all we know how to do, now that video games have raised us to be mindless killing machines.
“In teams of up to four, players enter the wild to collect resources and dinosaur genes, which they can later use to unlock blueprint to forge items,” Studio Wildcard said in a press release. “You would also have the options to raise newborn dinos to mountable full-grown adults. In a special story mode that caters only to hardcore fans, players need to protect the humankind from raging dinosaurs with weapons of their choice.”
Very sad news today out of Radiant Worlds, which announced that Smilegate, its publishing partner, ordered that SkySaga’s development be shut down immediately and pulled support from the project. While the studio said that the game is only “on hold” and that Radiant is in a “strong financial position,” it doesn’t look good for the multiplayer title. It also sounds like there will be some serious layoffs at Radiant Worlds as a result.
Radiant Worlds is sad to announce that its work on PC-based creative sandbox and adventure game SkySaga: Infinite Isles will now cease, following the decision of its publishing partner Smilegate Entertainment to put the game on hold for an unknown period of time.
This has resulted in the failure to renew our recently expired contract, and as SkySaga is currently our only project, this has inevitably meant that we now have no ongoing source of income.
This unfortunately means that all positions at Radiant Worlds are now under threat and we expect to shortly enter a period of consultation with all staff, which is likely to lead to a large number of redundancies across the board, potentially affecting everyone.
The business has made every effort to negotiate an alternative outcome, but without success.
It’s the end of the line for Mass Effect: Andromeda, as BioWare announced this past weekend that it had no further plans to develop single-player content for its sci-fi RPG. Fortunately, several projects to expand the game’s multiplayer aspect are still in the works.
“Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content,” BioWare posted on the game’s site. “In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.”
Andromeda failed to live up to the high studio and fan expectations, netting mixed reviews and a 72% Metacritic score following its March 2017 release. With work being done on other projects, such as Star Wars: The Old Republic and the upcoming multiplayer Anthem, BioWare may be looking to reallocate team members to needed departments.
It should come as no real surprise that Absolver is not a private journey (otherwise we wouldn’t really cover it here), and thus there are different ways to team up with other players and take on the dangers to be found in the game world. A new video just below details the ways in which players can work together, starting by just teaming up in a group of up to three players to punch, kick, and otherwise brawl across the landscape. It’s an old style of group gameplay, but why mess with something that already works?
Experienced players can also mentor less-experienced players and give these lower-level characters access to combos that might otherwise be locked off, so you can play the part of the wizened master if you so desire. Last but not least, you can always take on other players in structured competitive PvP, even if the game is only starting with one-on-one best-of-five sparring matches. Check out everything in the video just below.
Second-class console players, despondent about their lot in life, look in misery upon the glory of their PC betters and imagine a world in which they too could rent and run their own ARK: Survival Evolved servers.
But oh! Frapjous joy! Such rare privilege is now part and parcel of the PlayStation 4 lifestyle! For Studio Wildcard announced last week that Nitrado is now the first company to offer servers-for-rent to the PS4 ARK crowd. Cost for these servers start at $13 per month and range up from there.
One interesting feature with this service is that players have the option to link multiple private servers together to create a “Cross ARK” cluster. And Xbox One players? Don’t feel left out. There are plans in the works to offer the same options come September.
It’s time to lock and load and do what video gamers do best: escort! Today, Blizzard announced a brand-new map for Overwatch called Junkertown that takes place in a Mad Max-style city.
“Junkertown is an escort map located in the harsh and unforgiving Australian Outback,” the studio explained. “Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard — a massive gladiatorial arena whose combatants fight for glory, riches… and to survive.”
Get your first look at the map after the break, and while you’re hanging out there, why not also check out “The Plan” animated short starring Junkrat and Road Hog? It’s well worth your time.
Just in case you weren’t clear on the point that Funcom considers Conan Exiles to be the wave of the company’s future, this should drive it home for you. The studio announced that it has signed a deal with Koch Media to bring the survival sandbox to physical game shelves in the future.
This means that when Conan Exiles officially releases early next year on PC, Xbox One, and PlayStation 4, it will also be showing up in retail stores, giving the title extra presence and (hopefully) additional sales. Koch and Funcom previously partnered to sell box copies of Age of Conan back when that was the current golden child of the studio.
Funcom CEO Rui Casais expressed confidence in Koch Media: “Their experience as a world-leading publisher combined with their extensive retail network will help bring Conan Exiles to an even wider audience. The fact that they know and understand Conan is also a huge benefit that will ensure all aspects of publishing the game will be executed in the true spirit of the Conan the Barbarian brand.”
Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.
Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.
The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017
When Massively OP’s MJ tried to settle on an ARK beach, she didn’t know it was going to be alpha central! And now there are two tamed raptors who need to be transported to a safer place so they can hunt and grow stronger. That means MJ has to live long enough to get back to the raptors, get them boarded onto a boat, and sail off to the new home — all without dying. And as she has come to know, dying is an everyday (every hour, even every minute) occurrence on this procedurally generated ARK. Tune in live at 4:00 p.m. to watch the endeavor unfold.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, August 19th, 2016
Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player.
Due to this change, the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that, ensuring that there would be at least “some back and forth” in each fight.
Another aspect of combat that was addressed dealt with tagging players on the noggin: “To reward skilled players, headshots are even more essential to winning a fight. A player wearing full plate but no helmet can be killed with a low tier weapon in a few strikes to the head, so be careful and remember to craft or buy the best helmet possible when dealing with other skilled players.”
You and your team are stranded in the midst of a desert storm. As you squint through the murky atmosphere, enemy cyborgs (as is their wont) swarm and attack. Will you survive or be buried in the sand with no one to remember your name?
This terrifying scenario is brought to you by Warface, which released its Blackout special operation into the game today. The team also raised the level cap to 85 and added new weapon skins for the surviving players to pursue.
Warface’s popularity has prompted My.com to activate another regional server, this one located in California for west coast players. But the publisher isn’t satisfied with what it has, and is rolling out a refer-a-friend program to recruit more troops.
Get your mission briefing after the break!
With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.
“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.
See what the team has to say about Sea of Thieves’ PC version after the break!