Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
On Monday, I delivered to you the first part of my impressions of the newly launched Warhammer 40,000: Eternal Crusade, laying out both the basics of the game and whether it measures up as an MMO. Today, I’ll answer the second set — maybe the more important set — of questions my piece posed: Is the game finished, and is it fun?
Is Eternal Crusade finished?
Not even close. I mean, let’s say we set aside for a moment the previously-mentioned pushing back of the open-world elements of the game – elements that I consider to be core to the (ostensibly) planned vision of the game – which of course means that the game is by definition unfinished. Let’s say we set aside the fact that we are (ostensibly) talking about an MMO which, by the industry-standard principle of regular post-launch development and updates, are arguably never “finished.”
Even with those allowances, Eternal Crusade is, by almost every criteria, objectively unfinished. The idea that someone, presumably a person in a position of authority within the studio — or publisher, as the case may be — took even a cursory look at the current state of Eternal Crusade and said, “Yeah, that’s ready for launch,” is frankly inconceivable.
The No Man’s Sky subreddit was nuked briefly overnight thanks to the frustration of the mods, who say they debated for several hours last night over just what to do with the angry cesspool of negativity that has become the sub. But the head mod who actually locked down the sub, making it private and inaccessible to thousands of users, has contradicted that statement, claiming he did it on his own.
“So I purged the subreddit,” moderator R0ugeW0lf wrote early this morning. “It’s become a hate filled wastehole of no actual discussion. It’s not what we intended it to be and I don’t like providing a platform for hate. I’m sorry to everyone who used the subreddit as intended but you are now in the majority. I’m sure you can find a different place to discuss this game. It’s not hard. This was my decision and mine alone. The other moderators tried to sway my opinion but cynicism got the best of me as usual.”
The sub has since reopened under an actual Reddit admin, Sporkicide, who says R0ugeW0lf is “going to take a break,” while mod The_Music assured readers, “The admins did not seize the subreddit.”
The Black Death is rolling out a grim update today, and aren’t they all pretty grim? We’re talking about a medieval survival sandbox whose enemy is literally the plague responsible for potentially 200 million deaths in history, so let’s just stipulate that the game is also not light play.
The update introduces the Knight and the Outlaw professions; the Knight is an upjumped Blacksmith who can wear platemail and is expected to uphold a chivalric code, while the Outlaw is basically a Beggar turned rogue whose goal is to “steal from other players and wreak havoc upon the general population by crafting counterfeit goods and posing as other professions.”
Small Impact Games is also revamping the skill tree UI and implementing the promised wellness system, which keeps track of how much the plague is owning you at any given time and whether you should really not have eaten that rotten meat.
As part of Google’s epic Daydream View announcements today, CCP revealed that it’s working on a sequel to EVE Gunjack called Gunjack 2: End of Shift, exclusively for the Daydream platform. Expect it in November, the official site says.
“Everyone fights in New Eden. Some fight for power. Others for money. But out here, on the fringes of space, most fight simply to see another day. Far from the comforts of civilization, the vast mining rig, Kubera, is your home. As a turret operator charged with destroying waves of attackers, you stand united with your crew mates in the defense of the rig. Experience an intense space shooter with slick motion controller integration. Strategically deploy your special weapons and activate your energy shield to survive the most dangerous situations. Immerse yourself in storytelling with cinematic cut-scenes featuring the Kubera’s crew. Enjoy endless replayability with new missions every day!”
VR VR VR. Just get it outta your system, then go watch the video.
One of MassivelyOP MJ’s favorite champions in Paladins is Ying, and she’s really glad to see the illusionist back in game. Even better, she’s got a cool new red robe to help her distract enemies. If you’d like a chance to win this Snapdragon skin, join us live at 3:00 p.m. as MJ delves back into her favorite arena warfare.
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, October 4th, 2016
As Massively OP’s SWTOR
and Elder Scrolls Online
columnist and an unapologetic MMORPG fan, I’m not usually the first person people turn to when looking for an expert on lobby-based PvP games, but that’s exactly what makes me the right person to tackle this impressions piece of Trion
’s Atlas Reactor
for our MMO audience. I don’t dislike PvP; in fact, I really enjoy PvP in traditional MMOs like RIFT
and slightly less traditional MMOs like Guild Wars 2
. In the past, I’ve also enjoyed turn-based strategy games like the Master of Orion
series. And Atlas Reactor
combines all of these gameplay styles in a compelling way.
In April, I gave my initial impressions of the game’s closed beta. Obviously, the overarching game concept hasn’t changed, but there are other interesting changes that have leaked in since then, like new characters, interface changes, and match setup. Let’s first take a look at what Atlas Reactor is, what sets it apart from other games in similar genres, what changes I noticed since April, and ultimately, who should buy this game.
Killing zombies is just the warm-up; killing fellow survivors of a zombie apocalypse is where the real money is at.
H1Z1: King of the Kill just wrapped up its 2016 Invitational at Twitchcon in which several finalists competed to earn top honors and take home top dollar. In the first game, player Radek of Team Echo Fox won, while Inboxes of Team eLevate came back in the second game to cinch the victory.
The top 10 players split a $267,244 prize pool that was funded by the in-game sale of Invitational key crates. The first-place winner scored $40,086, the second $26,724, and all the way down to 10th place with a pot of $2,672. In comparison, last year’s Invitational only handed out $173,000 in prize money.
You can watch the highlight video from the Invitational below!
What’s Halloween without a little mischief and prank-pulling? Funcom is getting into the fun of the holiday with the imminent release of a new game, Hide and Shriek. In this title, two players will attempt to scare each other to death by setting up traps and tricks in a creepy high school.
Hide and Shriek will play out in ten-minute matches in which competing players explore Little Springs High School, setting up nasty surprises for the other to discover. Both players are invisible unless revealed through the traps, which means that they could be anywhere — even right next to you. Players can use 30 traps during the game and even wear scary mask versions of Donald Trump and Hillary Clinton to shock their foes. There is no release date posted other than “October 2016.”
The game looks like it has a connection to The Secret World: In one of its screenshots, a computer with the Anansi Technologies logo is shown, which is a fictional company that resides in the MMO. You can get a brief peek at Hide and Shriek in the teaser trailer after the jump.
Technically, ARK: Survival Evolved already has mounted combat. Except that it’s only mount combat; only the dinosaur can attack. For players to participate in the fight, they must first dismount, which is not the most ideal (or safest) of positions. However, that’s about to change. Jeremy Stieglitz of Studio WildCard has announced actual player-participating mounted combat will come in v248. Select mounts, such as the raptor, will allow riders to utilize weapons while remaining atop the mount. Which weapons can be used, or whether new weapons will be introduced for this, is unknown. But at least now one piece of cover art will no longer seem like false advertising!
In other news, artist William Tate has left WildCard Studios to begin a new adventure as a 3D Environment Artist with ArenaNet.
The last time I was all about that thug life was probably City of Heroes, whose bank robbery missions literally awarded experience for smashing the hell out of Paragon City and justified City of Villains all by themselves. Holy crap was it fun. And that’s exactly the gameplay that a new entry on Steam is evoking, with a side of small-scale, MOBA-ish PvP: It’s called SMASH+GRAB, a name that violates multiple style rules all on its own. You know, like a thug.
Released to Steam’s early access program last week, SMASH+GRAB is an online multiplayer PvP brawler described as an “underground competition where gangs of the future battle it out for loot, weapons, and infamy inside a corporate urban dystopia.” The game is currently on sale on Steam for $16.99 US; developer United Front Games says early access is expected to run for half a year.
“The Early Access version has 2 maps and modes, 7 playable Leaders, 13 Lieutenants, 20 different stores and vending machines to smash, and 12 base weapons with 18 weapon mods,” writes the studio. “In addition, the Leaders and Lieutenants are customizable with a base set of vanity items and perks. (And, more Leaders and Lieutenants will arrive in the weeks after our Early Access launch!) During Early Access we will continue to improve gameplay and game balance, and expand the game’s content and features. As well, we will work on hardware compatibility, networking features, optimization and, of course, bugs.”
In the grim darkness of the future, there is only war. That may be unfortunate for the inhabitants of the planet Arkhona and the rest of the Warhammer 40,000 universe, but you have to admit that it makes great material for game developers to capitalize on. The latest effort of adapting the world of WH40K into gaming gold comes in the form of Behaviour Interactive’s Warhammer 40,000: Eternal Crusade. Although it’s but one in a long line of WH40K video games, Eternal Crusade is the first (uncancelled) title to attempt to bring this line of the franchise to life in MMO form.
The development of this ambitious MMO shooter has been somewhat tumultuous: 2015 saw the departure of the game’s lead level designer, lead programmer, and creative director from Behaviour Interactive, all in addition to the announcement that the studio had decided to reduce the game’s scope, pushing back the implementation of the game’s open-world elements.
In spite of these setbacks, however, Eternal Crusade became available through Steam’s Early Access program in January 2016, and just last week the game dropped the Early Access tag and celebrated its official launch. A quick glance at the game’s reviews on Steam, however, indicates that its reception has been less than stellar, but as both a critic and a fan of the WH40K franchise, I felt that I ought to check it out for myself, so here we are, in part one of our impressions (part two is also live now).
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week knights and outlaws squared off in The Black Death. We’ve got that plus stories and videos from Final Fantasy XIV, Destiny, Master X Master, World of Warcraft, and more, all waiting for you after the break!
MassivelyOP’s MJ was quick to secure her tree for a treehouse when ARK’s redwoods biome first opened, but actually building her Ewok-esque village has been another matter entirely. The shape of the platforms presents quite an interesting challenge — a challenge she is finally ready to face. Join us live at 12:00 p.m. to see what she comes up with, and to offer an suggestions of your own.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, October 1st, 2016