Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

Naval Action heads into early access on January 21st

Right now the Age of Sail title Naval Action is prepping the release of its early access version on January 21st. This means that if you haven’t gotten the game yet, you can snag it this Thursday when it becomes available to buy on Steam.

Current owners of the game, however, are invited to participate in Naval Action’s head start, which begins today. There was a wipe from the previous round of testing, but a two day jump on the rest of the crowd is nothing to sneeze at, right?

The devs acknowledged that these dates are always subject to change: “We know that most plans don’t survive when the meet reality. We do not discount the possibility that something might change. The riskiest date is the release date itself. If Valve is slow the date will be moved forward.”

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Nintendo’s shooter Splatoon gets its final piece of weapon DLC

When Nintendo launched its quirky online shooter Splatoon on the WII U last year, the game had only a handful of maps, weapons and cosmetic clothing options. In order to keep the game fresh, Nintendo began releasing free DLC with new items and playable stages along with its regular balance updates and gameplay tweaks. In the past seven months we’ve seen 40 new weapons, 10 new playable maps, and several entirely new game modes added to the base game.

This week the game officially got its final piece of weapon DLC with the release of the Custom Hydra Splatling. The only major update still to come will be the addition of the Ancho-V Games map, at which point the game will essentially go into maintenance mode. Fans of Splatoon will be glad to know that the game will still get periodic balance and bugfixing updates, and the regular Splatfest events will continue to run for the foreseeable future. Splatoon has been a very successful new IP for Nintendo, selling over 2.42 million units in its first four months and winning multiple awards.

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World of Tanks launches on PlayStation 4

There’s just no stopping the Wargaming blitzkrieg, is there? The PlayStation 4 is the latest platform to be host to World of Tanks, which launches on the console today.

Executive Producer TJ Wagner gave a speech to the troops: “The team is very excited to launch World of Tanks on PlayStation 4 and bring the game to a new audience. The support we have received so far has been overwhelming and we can’t wait to share what we have in store for PlayStation 4 in the upcoming months. We hope you enjoy playing the game as much as we enjoy making it.”

To provide a little incentive to downloading a popular free game (because the joy of playing a proven product isn’t always enough for today’s jaded population), Wargaming is promoting the launch by giving away free T1E6-PS US premium light tanks with special camouflage, and the “Girls und Panzer” Pz.Kpfw. IV Ausf. H Elite tanks. PlayStation Plus members get additional goodies as well.

Source: Wargaming press release

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Pixelart OARPG Dragon of Legends launches on Kickstarter

Smed’s not the only one launching a pixelart OARPG on Kickstarter today: Thrive Games has just revealed Dragon of Legends.

Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.

Work on the 2-D game has been ongoing for the last year and a half, Thrive says in its Kickstarter pitch; it’ll include a detailed character class and skill system, crafting mechanics, boats, an achievement journal, twitch combat, and user-generated content. It’s also crossplatform: You’ll play it on PC, Mac, Linux, and tablet. The studio’s goal is $41,318, and thought stretch goals are planned, they aren’t revealed just yet.

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Interview: Fantasy author Patrick Rothfuss is working on Smed’s OARPG, Hero’s Song

Among the dream team John Smedley assembled for Hero’s Songstudio Pixelmage’s new 2-D open-world ARPG — is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom in 2007 when his first novel, The Name of the Wind, won multiple literary awards and was followed up with a New York Times bestselling sequel. Smed tapped Rothfuss specifically to plot the game’s lore, world, and story. We spoke with him about his process, his worldbuilding, his thoughts on immersion, and what video games he plays when he’s not busy penning blockbuster books.

Massively OP: You’re primarily known to fantasy audiences for your award-winning novels. Why make the leap to video games? What did Smed say to drag you over to the dark side?

Patrick Rothfuss: What a lot of people don’t know is that I actually tried to write a computer game long before I tried to write a novel. What’s more, I’ve been playing computer games pretty much since the beginning. So turning my hands to videogames isn’t a leap so much as it is a small step for me. Though it is a step in an exciting new direction.

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Exclusive Interview: John Smedley reveals Hero’s Song, his new open-world OARPG

Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak.

The industry veteran has founded indie studio Pixelmage Games and is hard at work on Hero’s Song, a buy-to-play, fantasy-based, pixel-art, open-world, PvE-focused action RPG that can “host thousands of other players” but will boast a solo campaign and allow private servers as well. The sandboxy feature set — housing, character development, crafting, a world in flux — sounds remarkably like an MMORPG, at least in its largest form. The studio has raised a million dollars in private investment already and brought together MMORPG industry veterans like EverQuest Lead Designer and co-creator Bill Trost and wildly popular and widely acclaimed fantasy author Patrick Rothfuss. The game’s Kickstarter launches today, and the game itself launches in October — that’s one year of development time from start to finish.

We spoke to Smed in this world-first interview on the game. Read on for Smed’s thoughts on game funding, business models, permadeath, graphics snobbery, DLC, and just what genre this game really belongs in.

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Giveaway: Clash of Avatars open beta bundle keys

A few weeks ago, we mentioned that Clash of Avatars, a cutesy anime browser MMORPG, had entered alpha, and today, it’s heading into open beta. Host AMZGame says the game draws on “inspiration from anime and cosplay, accompanied by unusual and exotic companions and a wide array of loyal and ever increasing powerful equine, avian and dragon mounts.” It offers three basic character classes, a core PvE questline, and dancing. Rather a lot of dancing. There’s even a dancing arena. Your move, World of Warcraft.

AMZGames has granted Massively OP a thousand beta key bundles to hand out to our curious readers; the codes grant 100,000 gold, 20,000 spirit, 1 horn, 2 complete stone, 20 magic drills, and 50 HP potions to your account.

Clicky the Mo button below (and prove you’re not a robot) to take home one of these keys.

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Heroes of the Storm announces Spring Global Championship

The past few years have seen MOBAs take over the competitive gaming landscape, with just a handful of games managing to attract millions of tournament viewers each year. Heroes of the Storm obviously wants to be one of those few, and it’s got an ambitious plan to make it happen in 2016 with a full year of seasonal competitive tournaments. The 2016 Global Championship Circuit will consist of three main tournaments (Spring, Summer, and Fall) leading up to the main world championship tournament, and Blizzard is stumping up over $4,000,000 US in prize money throughout the year.

The Spring Global Championship qualifiers are now are underway in China, South Korea, and South-East Asia, with qualifiers for North America, Europe, Latin America, Taiwan and Australia/New Zealand still to come over the next few months. The top teams from each region will then meet for the finals from April 1st to April 3rd in Seoul, South Korea, where they’ll compete for a slice of the $500,000 US prize pool.

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World of Warships embarks on community event ‘Project R’

Who would like a new destroyer? Wargaming just launched a five-week community event for World of Warships to bring the Kamikaze R destroyer back to life from salvaged blueprints. Dubbed Project R (for restoring a warship), the event is composed of in-game missions and progress milestones that will net players pearls and in-game rewards as well as a chance for Razer headsets and sound software. If the final milestone is met, the Japanese destroyer will be added to the premium shop, and 1,000 random participants who earned 150 or more pearls will receive the ship for free. To learn more and to join the effort, visit the official site and sign up! The event ends on February 14th.

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You’re stuck in Manhattan for The Division’s launch

What’s the best borough of New York City? If you said Queens, Brooklyn, or the Bronx (no one ever says Staten Island), you’re going to be a wee bit disappointed when The Division launches in March. The game is taking place solely in midtown Manhattan at first; creative director Magnus Jansen explained that, “With the level of detail we have, doing midtown Manhattan is a huge open-world experience and more than enough to sink your teeth into.”

Of course, if you like midtown, it’s not an issue. And and you can take heart in knowing that the game’s PC version isn’t just a simple port; the graphics options have been uncovered and include unlocked framerates, depth of field, volumetric fog, all of the good stuff. Yes, you might be stuck in a single borough, but at least it can look very pretty. In a post-cataclysmic environment sort of way, we suppose.

Source: VG24/7, Examiner via PC Gamer

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ARK: Survival Evolved plans to bring online more than 100 new Xbox One servers

Excessive popularity isn’t always a good thing for an online game. ARK: Survival Evolved has been struggling with handling an overabundance of Xbox One players ever since its early access debut last month. Fortunately, the team is preparing to bring over 100 new servers online to handle the population’s needs.

“In less than a week following its December 2015 launch, ARK was downloaded more than 1 million times and Survivors had experienced more than 200,000 real-life days in their struggle to survive against dozens of Dinosaurs, other Survivors, and the elements,” says Studio Wildcard.

ARK also just updated its Xbox One servers to v730.1, which is slightly behind the PC version at this point.

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Diablo III’s 2.4 patch debilitates console versions

Diablo III’s much-anticipated 2.4 update is causing as much harm as it is good for both Xbox and PlayStation communities. Console players have reported that the patch is causing severe frame rate issues and lag, almost to the point of unplayability.

Blizzard said that it is investigating the issue and is encouraging its community to submit feedback and bug reports to help track it down. Hopefully a hotfix is in the near future for affected players.

Source: IGNGamezone

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Ghost in the Shell Online adds a new operative, a new map, and new guns

There’s a new operative in town for Ghost in the Shell: Stand Alone Complex – First Assault Online (or just Ghost in the Shell Online if you’re into the whole brevity thing). The latest update to the early access shooter brings Maven into the playable character roster. Maven can deploy barriers to prevent enemies from seeing what’s on the other side, although the barriers can be destroyed.

The update also adds a new deathmatch map, the Port, which serves as a smaller skirmish area for teams to face off. Several new weapons are also added as well, along with the first iteration of the Ghost Screen to display your post-battle performance. It’s a pretty substantial update to the game, and the future promises further improvements and newer maps for players.

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