Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

EVE Valkyrie unleashes Carrier Assault update, new map, and new singleplayer missions

CCP has pushed out EVE Valkyrie’s very first big content patch today. Called Carrier Assault, the update introduces a new game mode by the same name that essentially allows players to undertake a Death Star trench run into the heart of massive-scale enemy carrier ships.

Among the other additions introduced by the patch are a new multiplayer map, new singleplayer missions, improved strategy mechanics in multiplayer maps, a ship and AI balance pass, and new ways to get experience even in losing matches.

“The Carrier Assault update is available now for all owners of EVE: Valkyrie on Oculus Rift via a mandatory update on Oculus Home,” CCP reminds players confused about the game’s platform availability. “It will be included in the game at launch for PlayStation VR this October, and for HTC Vive in 2016.”

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SMITE’s 2016 World Championships features another million-dollar prize pool

Hi-Rez Studios told press and fans today that it’s taking over Cobb Energy Center in Atlanta, Georgia, for its next big event.

Hi-Rez Expo will run from January 5th to 8th, 2017, and feature the third annual SMITE World Championship as well as the first Paladins HRX Invitational Tournament. The SMITE tourney is slated to once again award a million bucks as its prize pool, plus “the top Xbox teams will also compete for a $150,000 prize pool in the first ever SMITE Xbox World Championship,” the studio says.

SMITE’s 2015 prize pool broke several records and still remains in the top 10 largest e-sports prize pools of all time (it’s #8; DOTA 2 holds one through seven). Last year’s prize pool was likewise capped at a million USD.

Source: Press release

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E3 2016: War Thunder’s VR mode and Crossout’s demo

While I don’t play any of Gaijin’s games, I was looking forward to meeting the studio at this year’s E3 for two reasons: the VR demo and seeing Crossout. Sadly, they weren’t combined, as the VR was for War Thunder and Crossout was simply a demo reel and Q&A. Even still, I came away with a few reasons to be excited.

Rumbling thunder

The very first thing I had to ask the War Thunder team was how the recently introduced player-guided anti-tank missiles have changed the game from a developer’s perspective. Apparently they were well balanced, as the missiles are easy to see and fairly slow moving, so players at least have time to find cover to avoid them.

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Destiny maybe, possibly, could be some day coming to the PC

Console-only online games. Doesn’t that rustle your jimmies, PC players? For those of us who can’t afford or choose not to add an Xbox One or PlayStation 4 to our gaming arsenal, these exclusives can be a source of annoyance, especially when a title becomes quite popular.

There’s a glimmer of hope this week for PC players who have wanted to see Destiny come to computers. In an interview with Gamespot, Director Christopher Barrett was asked if the game would ever be adapted to the PC. Happily, Barrett didn’t rule out the possibility: “No updates on that today, but we’re always looking at what platforms make sense for Destiny.”

Destiny recently revealed that its next big DLC will be Rise of Iron.

Source: Gamespot via VG247

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E3 2016: Check out actual Absolver gameplay footage

We still couldn’t tell you exactly what Absolver is. Sure, it’s probably not an MMO, but “online combat RPG” has no closer analogue. Heck, maybe we’re all reading the title wrong and it’s about a group of characters who attempt to solve problems with abs. Perhaps nine minutes or so of gameplay footage would help answer all of our questions; we could all just jump past the break and check that out in footage from the E3 floor.

If you’re wondering what lies within the video, spoiler warning: There is punching. And kicking. And dodging. Lots of all of the above, along with a high-level overview of how the game works and a glance at more ornate systems like editing your fighting stance. So it’s just the video to watch if you thought that punching was something in short supply.

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Overwatch expects the new competitive play to change after release

Overwatch Game Director Jeff Kaplan took to the forums yesterday to share some of the plans for the game’s continued development.

Primarily on the table, of course, is the competitive play mode. Kaplan said that Blizzard is hoping to get the feature on test servers prior to release, and even when it comes out, it probably will change over the next year or so. “We’re working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature,” he wrote. “I anticipate competitive play will require a few seasons’ worth of iteration before we’re in the place we want to be.”

What else is on the docket, according to Kaplan? New heroes are being made, including some prototypes that may never see the light of the day. More maps are a given, and he mentions improvements to spectator functionality, brawls, custom games, character progression, and social features.

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Lifeless enters early access today with a fresh trailer

Grim survival sandbox Lifeless officially launches into early access today. The game is published by Green Man Gaming, the same group behind survivalbox The Black Death, also in early access right now. But where The Black Death focuses on a medieval world besieged by plague, Lifeless is a modern setting overrun by zombies.

Swedish studio Rigid-Soft apparently switched to Unreal Engine midway through development in the last few years; now, Green Man says “the team are fully funded.”

The early access launch video is below.

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E3 2016: Perfect World’s Star Trek Online, Neverwinter, and Livelock

One thing that I see over and over in our comments sections when we cover Perfect World’s MMOs is hatred for lockboxes and keys bought via legit RMT, so you’d better believe that’s something I asked about at this year’s E3 2016 while I was checking out the studio’s lineup of Star Trek OnlineNeverwinter, and Livelock.

Cryptic’s Executive Producer, Rob Overmeyer, stressed that players are never are forced to buy anything in Neverwinter and that the game’s pricing is constantly being evaluated. STO’s team actually communicates its strategies quite frequently with the Neverwinter team; lockboxes, PWE says, allow that team to release in-demand content that players might want, but the designers have to be much more wary about unintentionally breaking immersion. Imagine playing a WWII MMO that suddenly gives players the option to grind out UFOs. It’s fun, but if it’s attached to a dungeon, grind reward, or other reliable method, you might see a flood of UFOs suddenly.

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The Stream Team: Happy hump day in HEX

It’s hump day! The week is half over, and MassivelyOP’s MJ is celebrating in HEX. It’s not like she needs an excuse to play her battle bunny, but she’ll jump on any reason to hop in! She still has some quests to finish: First up, taming a bubble bee. Can she finally find one? Tune in live at 2:00 p.m. to see if she can add one to her deck.

What: HEX: Shards of Fate
Who: MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, June 15th, 2016

Enjoy the show!

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Battleborn patches in premium skins and currency

Quick question: What does Overwatch have that Battleborn doesn’t? If you answered “Winston,” you are correct, but that’s not the point. If you answered “players,” your snark is appreciated, but that’s still not the point. If you answered “the option to pay money for skins and taunts,” you are correct, but you won’t be correct after the June 16th patch adds in a premium currency that can be bought for real money and exchanged for skins and taunts.

The new skins are more than just the color swap variety and cost 420 Platinum, while taunts cost 230 Platinum. Platinum cannot be earned through gameplay, only bought; 230 Platinum costs $1.99, while 700 Platinum costs $4.99. There’s no random element to the unlocks, just the cost of the individual items; whether that’s a net positive or a drawback for you is left for you to decide.

Source: Kotaku

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E3 2016: LawBreakers is holding a test this weekend and makes plans for early access

The development team behind LawBreakers is getting ready to let players start roaming around in the game sooner rather than later. Sure, the game’s being shown off at E3, but what about the people who can’t attend E3? They’ll just have to wait… until this weekend, June 18th to the 19th, when a small number of players will be able to take part in the game’s first closed public alpha. And as outlined in the video below, that’s just the start of the game’s overall test trajectory.

Current plans call for several small alpha tests over the summer followed by early access later this year, with the development team promising to iterate and update in a slow but steady fashion as the testing goes on. But you don’t have to take our word for it; there’s a whole video diary just below explaining the philosophy going into the game’s testing phases. Check it out if you can’t wait to get started breaking the law; there’s also a trailer for a map within the game if you’d prefer to just see thing getting smashed about.

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E3 2016: Watch Elder Scrolls Legends’ intro cinematic

“This is the story of the forgotten hero who changed the course of history.”

If you’re into Elder Scrolls lore, you might learn a new thing or two from the Elder Scrolls Legends E3 campaign intro cinematic that Bethesda released last night. It provides some of the backstory for the single-player version of the multi-platform online card game, spinning it up to be the retelling of a long-long piece of Tamriel history.

Feast your eyeballs on the cinematic after the jump!

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E3 2016: State of Decay 2 is coming next year with co-op multiplayer

Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.

Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”

Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.

You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”

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