Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
EVE Gunjack is getting a sequel, and it’s an exclusive for Google’s Android-based Daydream VR platform, which itself was announced just today. Gunjack Next — yes, that’s its codename — is planned to launch in the fall.
CCP Games today announced that they are developing “Gunjack Next,” the codename for an entirely new sequel to the best-selling game Gunjack, which is currently available for the Samsung Gear VR, Oculus Rift, and HTC Vive VR platforms. The game is being created exclusively for Google’s newly-announced Daydream platform, and will launch this fall. CCP Games’ Shanghai studio, the creators of Gunjack, is working closely with Google’s team to ensure that “Gunjack Next” leverages all of the power and features available. Like Gunjack, which was praised for its breakthrough graphics when it launched on Gear VR, the development team expects “Gunjack Next” to again raise the bar for mobile VR gaming.”
More when we have it.
Hair matters. If you know nothing else, know that hair matters. Players judge you severely based on what style you pick from the character creator, and the right ‘do could make the difference between your acceptance into high society or a lifetime sentence of drinking gutter water and chasing cats off your lawn.
OK, maybe hair styles aren’t that important, but they do reflect personality and choice. Upcoming survival sandbox Conan Exiles posted a number of proposed styles for both male and female characters, asking players to vote for which one they like the best just in case they can’t all get in by the game’s early access launch.
Which ones did you like the best? And how metal are those names? Battle Braids, come on!
Who’s up for a round of Dodo tossing? ARK: Survival Evolved’s patches might not be coming at quite the same break-neck speed as before, but they still bring plenty of dinoriffic goodness. Today’s patch v241 opens the door to two brand-new sports: Dodo dunking and Beetle ball! Survivors will be able to pick up and toss both Dodos and Dung Beetles.
The new official mod map also releases today as a free DLC for players. Called The Center, this map offers a larger play area than the standard island map. New official The Center servers, which hold 100 survivors are opening up, and player hosts can switch to this map as well on their servers. To learn more, watch the official trailer below.
Although the big biome update isn’t expected until the 30th, survivors can look forward to more changes to the land than just an expanded snow zone and added redwoods; that update will introduce the historical ruins across the ARK. Those who want to know the true nature of the island can seek them out and study the logs and notes found at these areas to learn the backstories of the survivors who have lived before and what exactly happened to them.
Tell me if you’ve heard of this game before: It’s an action-survival title set in a post-apocalyptic wasteland full of hungry zombies that you must fight while looking to build a refuge for you and your closest comrades.
No, we’re not talking about H1Z1 but a new player on the field called Lifeless. Currently in early access, Lifeless starts players on a plane that goes down in Maine, throwing them into a cutthroat environment where it’s kill or be eaten by the undead. The game offers two factions, world events, and many quests to keep things busy. From the look of it, the environment exudes a Silent Hill-type vibe.
Lifeless is currently 10% off on the site and lists a June 2016 release window. We’ve got four trailers from the game after the break to give you a good idea of what awaits you in this bloody new world.
The archer-assassin Hanzo stars in the latest Overwatch animated short, which tells the tale of two brothers locked in eternal struggle.
“Dragons explores the history of conflict between the scions of the Shimada clan: Hanzo and Genji,” Blizzard says. “In this episode, we follow Hanzo as he returns to the siblings’ family home in Hanamura to seek redemption… and confront the ghosts of the past.”
Eight minutes of cutscenes interspersed with mythology await!
Have you ever been salmon fishing? Probably not prehestoric sabertooth salmon fishing! MassivelyOP’s MJ is headed back into the waters to rustle up some tasty grub in the form of fish steaks. Unless, of course, she becomes the tasty grub! Join us live at 12:00 p.m. for what’s sure to be a safe, relaxing endeavor. *Insert evil laugh here*
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, May 14th, 2016
Have you been waiting for a good deal before jumping on board Fragmented? Time to put your money where your interest is, for the survival game has gone on sale at 25% off in the Humble Store.
Fragmented normally costs $25, but for the next six days or so, you can get it for just $18.74 through this sale. Buying it in the Humble Store will net you a key to unlock the game in Steam, so be aware that you’ll need to use the digital platform to access the game.
Fragmented is still in early access, as evidenced by its frequent patches and new car smell.
I’m going to be blunt: I don’t feel like a Blizzard fan. I know that may sound odd from the guy who plays Hearthstone more than any other writer on this site, but it’s true. I don’t hate Blizz, though. In fact, I generally want to be excited about Blizzard games. Even before I was making dollars for game reviews, I pursued games that were trying to offer new, unique gameplay, but after the mid 1990s, I’ve felt Blizzard simply couldn’t satisfy me. HS is fun, but launched as a bit of a simplified modification of Magic the Gathering; Heroes of the Storm is fun enough, but damn — Blizz was late to a party started by a fan’s mod and refined by a newcomer.
Even though Blizzard has been trying to balance genders, go with a multiracial cast, and insert cool cinematics (disclosure: one of my friends works on them), my few previous beta experiences with Overwatch left me hungry for something. Most of what I was doing or seeing felt entirely too familiar, like games I already bought and left behind. Blizzard jumping into the $40+ online-only multiplayer game market where populations hemorrhage shortly after launch just turned me off.
And then came the open beta, which finally led to a bit of an epiphany.
It’s been a while since MassivelyOP’s MJ suited up in MechWarrior Online, so she’s jumping back into the action! Well, once she decides which ‘Mech to use, that is. MJ is still having trouble picking a favorite; she’s quite fond of her Hunchback, but there are a couple of others the audience has recommended. Will speed or the ability to lob missiles win her heart this time? Tune in live at 9:00 p.m. to help MJ settle on a ‘Mech and to cheer her team on.
What: MechWarrior Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, May 12th, 2016
Overwatch has swallowed my guild. Ever since the Overwatch IV drop was shut off at the end of open beta earlier this week, my guildies have been moping around as if they can’t remember how to play anything else. That’s why Blizzard’s announcement today that it regged almost 10,000,000 warm bodies in the beta comes as no surprise.
“Blizzard Entertainment today announced that more than 9.7 million players around the world played its upcoming team-based shooter Overwatch during the Open Beta for PlayStation 4 computer entertainment system, Xbox One, and Windows® PC, making it Blizzard’s biggest open beta ever,” declares the press release. “By the time the Open Beta came to a close on May 10, participants had joined forces for more than 4.9 billion minutes (over 81 million hours) across more than 37 million matches of intense competitive action, incredible teamwork, and all-out fun.”
The game officially launches on May 24th, but like my guildies, you probably have a countdown timer running on that already.
Source: Press release
Here’s something interesting that you might want to pick up and play today: StarBreak, a free-to-play massively multiplayer title, has just launched on Steam.
As we pointed out last month, StarBreak is a 2-D run-and-gun roguelike that is notable for having both permadeath and a strong group focus. The title supports gamepad as well as a traditional setup and is available for Windows, Linux, and Mac.
For those concerned about the “big P,” the developer offers words of encouragement in the game’s FAQ: “Progress is also much faster than in a traditional MMO and a skilled player will be able to recover from a death much more quickly. And, as with any skill-based game, the more you play, the better you’ll get. You’ll be surprised how much more successful you will be after a few deaths and the understanding that comes with those deaths.”
. Thanks Sorenthaz for the tip!
When we checked out survival sandbox The Black Death in early access last month, it was as rough as you might expect for a legitimate alpha. Green Man Loaded has been patching furiously several times a week since then, culminating in the launch of a public test server last weekend, and as of last night, the game has a community site too.
The latest patch, 0.04, includes the return of animals that want to eat you, a tweak to how the game’s eponymous virus is transmitted, and multiple adjustments to the UI, gear, crafting, and experience gain. The guards are getting a bit wiser too: “The king’s guards have recruited archers to bolster their ranks and protect key trading areas from underhanded criminals that are currently running rampant in Mercia.”
Wanna take a peek inside the team’s workflow and roadmap? There’s a Trello board for that too, complete with voting options for looky-loos.
You’re surrounded by zombies on all sides, but they don’t see you yet. You’re sneaking through the abandoned stalls of a grocery store. Then, clumsily, you bang against the metal shelving, producing a notable sound… which the zombies ignore. Then you do it again. Then you knock the shelf over. Then you walk up to a zombie and scream at it, and the darn thing still doesn’t notice that you’re there. The point we’re getting at here is that having the zombies (and wildlife) in H1Z1: Just Survive be more responsive to sound is a good thing for tension.
Not only will zombies be a fair bit quicker about shuffling over to check out noises, but there are going to be more of them; zombie density and upper limits have been increased per player, meaning that you can find far more zombies around to run from. Firing from the hip has also gotten less accurate, so you’ll have a harder time shooting down the zombie hordes. It can be frustrating, but it will be better than screaming at a zombie who doesn’t even notice you’re there.