Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
The Black Death’s latest patch is a biggun, complete with better guard AI, new NPCs and bosses, traveling merchants, new animals, player gold looting, purchasable homes, updated roads, and art passes for several towns.
But the best news for the medieval survival sandbox — depending on your view — is that voice-over-IP tools have been deployed. “[It’s] a brand-new feature, so we’re expecting some bugs,” cautions Green Man Loaded. “We’re looking forward to meeting you for a good old chat in the tavern!” Indeed, a tweet this morning suggests that the VOIP servers needed a tad more work; a hotfix was rolled out this afternoon.
Check out the new screenshots and patch walkthrough below.
Fellow players of Overwatch, I am sorry. I don’t know your names because I tried very hard to forget them, but I am still very sorry about the matches that you had with me when I was first learning how to play the game. But I feel that it’s important to understand my position.
See, everyone knows that in order to get good at something, you have to start out being bad at something. That’s normal. I feel no shame about the fact that I started out not being very good at Overwatch. My theory – really, my hope – was that if I concentrated all of my bad play into a contained space like the first few matches, I could become super great quickly. And I think it worked, I like to think I’m getting pretty good with D. Va now. There’s something wonderful about a cheery Korean teenager blowing Reaper out of the sky that just feels right.
Still, I figure it’s only fair to apologize for… well, those first few matches.
Absolver is… probably not an MMORPG. But it is an “online combat RPG,” which sure sounds like an action combat MMORPG without the “massive” part (maybe?). We don’t know much else, aside from the fact that it’s emphasizing combat in both PvP and PvE and is launching on Steam in 2017 for both PCs and consoles. Oh yeah, and it’s super pretty if you’re into stylized realism.
“Absolver puts players behind the mask of a Prospect, who has taken a sacred vow and chosen to join the Absolvers, an elite corps of combatants fighting to maintain stability in the world. Monitored by the Guides, the new rulers of the fallen Adal Empire, players will wander these forsaken lands and encounter other Prospects online in order to learn their place in this world and eventually become Absolvers. Along the way, they will learn new combat styles and attacks, and acquire better weapons, powers and armor. Battles between warriors are an intense real-time flow of attacks, dodges, feints and counters, with all aspects of gameplay customizable, including combat styles, weapons and even individual attack sequences in the player’s Combat Deck. Build a team of warriors to fight side by side with you in the dungeon mines of Adal (PvE) or put your skill on display in dedicated combat arenas (PvP) scattered across the land.”
The trailer and pics are below.
Path of Exile
has a new “manifesto
” out this week describing the full extent of the balance changes coming in the 2.3.0 patch. Of note, expect tweaks to
- environmental traps, chaos conversion, the Hexproof buff, and taunting;
- unique jewel rarities, weapon stats for hybrids, support gems, and scepter and wand values;
- skills like Ancestor Totems, Enfeeble, and Shield Charge as well as Arcane Vision in the passive tree;
- and dungeon content, including a new boss.
Furthermore, “Cruel, Merciless and Map content requires various rebalances,” says Grinding Gear Games. “Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and applied various corrections to specific monster skills.”
Massively OP’s MJ Guthrie spoke to the POE team earlier this month for the full scoop on the the expansion; it’s expected to launch next week on June 3rd.
Move over, H1Z1: Green Man Gaming, the company behind medieval survival sandbox The Black Death, is also working on Lifeless, a modern survival sandbox… with zombies. How many games do we really need where we smash zombies with axes against a sepia-toned post-apocalyptic background? All of them, my friends. All of them.
Early access for the game is planned for next month and is expected to last a year.
The team has a new trailer out today showcasing the game’s PvE content, including its combat, weapon types, and grouping. Enjoy it below.
Red Fox Insights analyst Jake Parmley has another piece on Gamasutra this week, this one arguing that video game developers are “backing away from free-to-play” — and why.
Parmley suggests that the vast majority of consumers (over 80% in the US and UK groups surveyed) prefer games with one-time fees in spite of the success of F2P games like League of Legends and Hearthstone, which is having an effect elsewhere in the video game market. FPS titles, he argues, are leaning away from F2P, and he cites three examples in our wheelhouse:
- Overwatch – Blizzard launched Overwatch as a B2P title and has said it will consider the data post-launch.
- LawBreakers – CliffyB announced a move from free-to-play to buy-to-play back at GDC because “a lot of core gamers have a negative reaction when they hear free-to-play because they think they’ll get ripped off.”
- Atlas Reactor – Trion likewise moved from a planned F2P to B2P model, saying its players “really just wanted to be able to just pick up the game and have all the options open to them.”
It’s full Steam ahead today for Chronicle: RuneScape Legends as the CCG-meets-tabletop game not only launches but launches on Steam. To celebrate, devs will start a multi-hour streaming extravaganza at 1:00 p.m. EDT, showing off the various game modes, offering tips and tricks, and more.
You don’t have to wait until then, however, to hear about what to expect as the game leave beta behind; I sat down with Senior Designer Peter Brisbourne to chat about life, launch, and everything. Well, at least the launch.
Dying is such a part of life in ARK: Survival Evolved. And now, besides dying to new dinos, you can die on a whole new map! MassivelyOP’s MJ is going to check out the new The Center official mod. Word has it that this map is pretty large, with lots of nooks and crannies to build up your empire. Join us live at 8:00 p.m. as MJ tours this new map to see what there is to see.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, May 25th, 2016
In honor of Chronicle: RuneScape Legends launching on Steam tomorrow, MassivelyOP’s MJ is launching herself back into the fray! She is even testing those Steam waters for you. You know what that means? A really Steam-y stream! And you wouldn’t want to miss that, would you? So tune in live at 4:00 p.m. as MJ plots to decimate her foes on a new platform. (Whether she succeeds or not is a totally different story.)
What: Chronicle: RuneScape Legends
Who: MJ Guthrie
When: 4:00 p.m. EDT on Wednesday, May 25th, 2016
With 21 characters, 12 maps, and 0 actual in-game story, it can occasionally be difficult to place what’s happening in Overwatch within the context of the game’s lore. There’s a lot of backstory there, but it’s not displayed on the screen when you’re shooting away. You could read through all of the supplementary material to find out what the deal is… or you could take advantage of a quick overview of the most important relationships between characters and maps.
Sure, it’s hard to forget the fact that Genji and Hanzo are brothers, but you might not remember that Zenyatta served as Genji’s mentor, or that Lucio stole his technology from Symmetra’s employers. You don’t need to follow the story to understand that you should probably shoot the gorilla charging at you, of course, but if you’re wondering who the heck that guy charging at you is supposed to be, this is a good rundown.
Fame and fortune are a good combination, right? Beyond bragging rights, Studio Wildcard is offering cold hard cash to the first tribes to defeat ARK: Survival Evolved’s two raid bosses on the new The Center official PvP servers. Whether you play on the Xbox or the PC, you’ve got a shot at the combine $1,000 prize; $500 will go to the first Xbox tribe and another $500 to the first PC tribe to beat both the Broodmother in her lair and the mighty Megapithecus. Proof will be via screenshot: Players must provide images of the pause menu in the boss arenas that show server name as well as images of the loot the bosses leave behind when they are dispatched! All entries must be posted directly on the official thread, but the images can be either uploaded to the official gallery or imgur.
In other news, today the markers showing the new biome areas should be deployed into game, so players will be able to visually see exactly what structures may be impacted. The boundaries are hard to miss! Even better — for the color blind, they borders also have text all to differentiate between the keep out area and the safe zone. You can see what to expect below.
The Division’s 1.2: Conflict update is live today, complete with the 4-man level 30 Clear Sky incursion, four new gear sets, new weapons, loot balance tweaks, and new dailies.
If your character is missing upon login, freak right on out, then calm down and know that you’re not alone, that it’s the result of a “malfunctioning server,” and that Ubisoft is working on the problem.
Players completing the incursion are being presented with a new cutscene that strongly implies the incursion was meant as launch content, though Ubisoft insists it’s a missing cutscene that is triggering upon login, not as part of the Clear Sky content.
Every match in Overwatch is, by its very nature, a competition. You have two teams struggling to complete an objective; it’s not going to end in cuddles and nice words. But actual ranked competitive modes are not in the game at launch; they were in during testing, but they were removed for open beta, and they’re still not there right now. A live Q&A session with Jeff Kaplan yesterday discussed the mode with the announcement that it’s coming back for the first major patch, albeit with some changes.
Competitive play will now have longer seasons and alterations to the Sudden Death timer, although the details are due to be released closer to the actual patch date (which is not yet being talked about). Kaplan also revealed that the game is more likely to see something cooperative than a single-player mode, although details have yet to be revealed. It’s clear that the plans are in motion for the game to be supported now that its launch day has finally arrived for eager fans.
If you’d rather not watch that video, you can jump on down below to watch Conan O’Brien’s take on the game if you’ve longed to hear him opine about fighting people with gorillas. (Which, to be fair, does sound like something he’d opine upon anyway.)