Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

Warframe awards free frame and cosmetic to Twitch Prime members

Here’s the good news for Twitch Prime members: Warframe really likes calling things “prime” (almost as much as Transformers), so the game is giving away the desirable Frost Prime frame and the Vistapa Prime Syandana to Twitch Prime members totally free. The bad news for people who are not Twitch Prime members is… that exact same news. Those people get something neat and you don’t.

If you feel the urgent desire to correct this issue, the good news is that you have means of doing so. The promotion in question runs from June 29th to July 26th, and all you have to do to get this free stuff is link your Twitch Prime and Warframe accounts. So you should be entirely capable of getting these rewards if you really want them; the only question is whether or not you want them more than you want to not have Twitch Prime. Not that it’s a problem if you’ve already got it.

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The Stream Team: The headstart launch of Secret World Legends

Secret World Legends‘ NDA has finally dropped — probably because it has just launched its headstart for The Secret World owners! And as a long-time fan, you know Massively OP’s MJ is going to be deep in the game all day, so come join us live at 4:00 p.m. to take a look at the TSW reborn. Will it be all you hoped?

What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 23rd, 2017

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SuperData May 2017: WoW recombinated, Dota 2 in the top 10, and Pokemon Go out

Almost lost in the buzz today was the release of SuperData’s rundown of the global digital games market for May. You’ll notice immediately that World of Warcraft has once again been rejoined! SuperData had split the game into east and west versions for its January report, then botched the entries in February and hastily repaired its graphic to rejoin the two; in March, the WoWs were one from the get-go but split up again in April. Now we’re back to one. It’s still not clear what’s going on there.

In any case, it’s allowed for a new entry on the PC side: Dota 2, which recently patched in PvE, apparently to good effect. On the mobile side, Pokemon Go has vanished entirely from the top 10, though we won’t be surprised to see it return next month as the summer events heat up.

Overwatch shows continued growth,” writes the research firm. “Overwatch digital revenues are up from April but down from May 2016, when it launched. Additional Content revenue hit a new high in May on the back of a one-year anniversary event.”
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E3 2017: Why MMO players should be paying attention to Elite Dangerous

I sat down with Elite Dangerous Senior Designer Sandy Sammarco again at E3 2017, and while the information I’ve got in terms of game info may be a bit old hat for hardcore Elite players, I want to be clear on something: MMO players should take note of how Frontier is doing community eventsEven if you aren’t interested in the game itself, the design strategies and execution are things that are reminding this jaded MMO-enthusiast about what got me into the MMO genre in the first place. I don’t really do space sims, and haven’t touched my VR for months (though I could probably hop on normal PC or PS4 versions), but my time with Sammarco has gotten me closer to hitting the “buy” button on the game.

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Hands-on with Secret World Legends: A second chance for a first impression

I would like to start this article by saying that there are a lot of things to like about Secret World Legends, but for me, those good things — despite their being some of my favorite things about RPGs and MMOs — make it hard to overlook what I consider the flaws of the game.

Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.

I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?

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E3 2017: ARK Survival Evolved on scope creep, Xbox One X, and leaving early access

So ARK: Survival Evolved is going to be the first big survival sandbox not named Minecraft or Don’t Starve to not only make it to launch but to get there from Early Access development. Leaving EA is something we rarely see, which is why readers may notice I’m quite critical of games that ask for your money, sell you an incomplete game, and then spend years defending their EA status while continually making money on an unfinished project. To hear that a company once known for making paid DLC for an unreleased game is willing to shake the security blanket that is Early Access fills me with joy and a little trepidation.

Normally, this is where I’d tell you I’ve written up the interview, which is still true. However, as this was in a small group setting, not only do we have a writeup, there’s also a YouTube video for the few of you who have thirty minutes to wade through the (mostly) raw interview. You’ll see ARK’s Community Manager Cedric Burkes in person, hear daring press try to ask hard-hitting questions, and cringe as my terrible hat hair makes a quick appearance at about the 27-minute mark.

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Secret World Legends’ headstart launches today

Pack up your stuff, The Secret World fans: It’s movin’ day, at least if you don’t care about playing on Steam, as Secret Worlds Legends’ headstart period for veteran The Secret World players and beta testers begins today.

Funcom’s said the headstart hasn’t technically begun just yet — we still don’t know when the flag will drop — but that preloading is underway. [Update: Expect it live at 2 p.m. EDT per Funcom’s latest tweet nope, live at 4 p.m. EDT per Funcom’s latest-latest tweet.]

The studio outlined its legacy transfer system last night; your accounts should already be linked (don’t go making a fresh account) and allow you to reclaim and transfer your patron time, lifetime sub status, cosmetics, mounts, and other bits and bobs. You’ve got until August to take advantage of all that.

Stay tuned for Larry’s impressions and MJ’s stream later today, and in the meantime, check out our roundup of guides, interviews, and news leading up to today.

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Overwatch promises to reduce duplicate item rewards in lockboxes

Since the only real form of progress in Overwatch involves skins, there’s nothing more frustrating than opening a few dozen lockboxes and seeing every rare skin be the same one… for a character you don’t even play. The latest development update from director Jeff Kaplan notes that the team is aware of the problem, and steps are being taken to ensure that the number of duplicate items received will be dramatically reduced in the future.

You don’t need to worry about losing out on the buy-anything credits, though; the credits you get from loot boxes will also be increased, so you should find yourself getting more credits even as you get fewer duplicates of things you already have. How well this will map out in particular remains to be seen, but it’s an effort to mitigate the randomness that’s always underpinned the game’s lockbox structure. Kaplan also discusses ongoing improvements to the highlights feature; you can watch the full development update just below.

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Zombie-fighting title Fortnite announces deluxe box edition

When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.

While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.

There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.

Check out the recent trailer from E3 after the break!

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Conan Exiles begins partial wipe of official servers

Get ready to watch the world burn. Well, part of the world. Conan Exiles is wiping official servers this morning. Well, part of them.

“We’ve started a partial wipe on all official servers. Buildings and inventories will be removed, character progression stays,” Funcom tweeted this morning. “We’re wiping official servers per community requests to solve problems with the decay system and in anticipation of the climbing system.”

PvP Blitz servers are also being taken offline for repurposing, which sounds ominous!

The good news is that Funcom plans to double the experience-gain rate on all official servers for the next two weeks, which ought to help you get caught back up.

Source: Twitter

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Skull and Bones will boast a single-player campaign in addition to multiplayer battles

Pirates are, like, so so hot right now. At least if you look at the multiplayer gaming space, which now has two promising titles from major studios racing toward release. One of these is Skull and Bones, a recently announced Ubisoft title that we got to check out at E3.

For all of the talk of open world sailing and clashes between players, some have wondered if there is any room for the solo pirate who wants to sail the seven seas without others crowding around. Turns out that, yes, this will be a definite option, as Skull and Bones is going to feature a single-player narrative campaign in addition to its multiplayer component.

An Ubisoft representative confirmed this aspect of the game in a statement: “[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.”

Source: PC Gamer

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Rend delays early access launch due to an ‘amazing opportunity’

This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.

“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”

So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”

Source: Rend

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Eminence: Xander’s Tale brings a hybrid CCG/MMO to the beta fields

It seems like some sort of specific and oft-mentioned geek dream game to combine collectible card battlers with MMOs, although actual examples are few and far between. Soon there’s about to be another, however, as Eminence: Xander’s Tale is bearing down the stretch toward release.

This hybrid game, which was funded via Kickstarter back in 2014, entered beta testing this past May. In Eminence, players can explore and interact in a stylized world while battling against opponents by using (of course) cards. You’ll want to be careful how you play because Eminence uses old-school Magic: The Gathering rules — if you lose a match, your foe gets to take one of your cards for keepsies.

Eminence is being developed for mobile, tablets, PC, and PlayStation 4, so chances are you have something (or many somethings) that will play it. We’ve got the beta trailer after the break that shows a bit of the card battling action, so give it a looksee and let us know what you think.

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