Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

Dreadnought lets you set up custom games with friends on the PS4

Starship captains get lonely in the inky black void of space and seek companionship amongst their own. When SpaceTinder fails, the next best thing is the ability to create custom PvP matches among friends.

Thankfully, these custom matches are here for Dreadnought, at least on the PlayStation 4. The spaceship battler pushed live a patch that allows players to create a match based on the options they choose, including lopsided scenarios and AI assistance. To keep players from gaming this system for rewards, no XP, progression, or credits can be earned in this mode.

The dev team continues to juggle both the PC and PS4 versions of the game. While the two versions are not in sync right now, the studio is working hard to bring them to near-parity in the future — and yes, this includes trying to get custom matches brought to the PC.

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The Crew 2 is rescheduled for a June 29 launch

The Crew 2 isn’t as delayed as you might’ve thought: Ubisoft just announced that it’s launching on June 29th, and it’s looking like a simultaneous PC, PS4, and Xbox release.

The Crew 2 will let players experience the thrill of American motorsports inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills, solo or with friends, in nonstop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion, by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. Players will find challenges and inspiration among four different motorsports families: street racing, off-road, pro racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.”

MMO players will recall that the sequel to The Crew was originally announced just before E3 of last year, and by summer, it had a release date. That release date would’ve been tomorrow, incidentally. But in December, Ubisoft admitted it needed more time for TC2 and several other games, pushing the date somewhere between spring and fall of this year.

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Fortnite: The 3.3 update, Drake on Twitch, battle royale development, and next-gen online games

After a brief delay, Fortnite’s 3.3 patch is in with a bang, literally, thanks to new explosives and supply llamas added to battle royale mode. Epic says it’s improved server performance too. Save the Worlders will find a new St Patrick’s Day themed questline and gear to keep them occupied.

In other Fortnite news,

  • The game helped set a new Twitch record last night for concurrent watchers on a single string when rapper Drake hopped on stream with Tyler “Ninja” Blevins for some Fortnite talk. This is real life.
  • VG247 has a piece arguing that Fortnite is a “true next-gen game” for the first generation of kids raised on free games, crossplatforminess, and hand-me-down hardware.
  • And Gamasutra posted a Q&A with Epic Games on the development of BR mode. “Because our timeline was so short, and we wanted to create a playable version immediately, it wasn’t ‘hey we could do all these crazy things,’ it was ‘what can we do, and how can we get it done as quickly as possible,'” Epic’s Eric Williamson says. “It wasn’t pie-in-the-sky land. Naturally, that meant that lots of ideas we had didn’t really get fully explored.” Now, of course, there’s time.

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Eternal Crusade promises a new update coming this month

The last time we heard from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities with the game’s lead designer. Now, though, there is an update in the works and it should probably be out later this month. The notification of same mentions multiple times that the developers are learning to work with a smaller team, which carries other implications, but the important point is that there will be an update with a fair amount of content.

The update might include a new game mode of an undisclosed nature and will include multiple new maps and items. There will also be a balance pass for combat across the board, especially to improve vehicle health and bolter damage. A new campaign series is also in the works, along with a reorganization of the game’s existing DLC to be easier to purchase and understand for new converts. It doesn’t mention a date, but the signs of life alone should be good news for the fans.

Source: Steam


ARK Survival Evolved is coming to mobile in full, with a beta beginning today

You know what the world needs? Obviously, it’s another version of ARK Survival Evolved, duh. PixARK and ARK Park, nevermind Jurassic World Alive, aren’t enough! ALL THE DINOS.

Ahem. Yes, apparently Studio Wildcard has tapped War Drum Studios to build out a mobile version of the game called just ARK Mobile. It’s the real deal, the real game, not some wimpy spinoff.

“Based on the genre-defining adventure from PC and console, ARK: Survival Evolved challenges you to survive and thrive on a mysterious island, where you start out alone and unarmed. Gather resources and craft tools to build shelter and hunt. Expand your domain while capturing and taming dinosaurs to do your bidding. Make new friends online, form tribes, and build mighty structures to defend against man and mega-predators alike!”

The closed beta begins today on iOS; signups are on the official site. Launch – on iOS and Android – is expected this spring, though we haven’t gotten any clues about crossplatform play just yet.

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Here’s everything you need to know about Sea of Thieves ahead of launch

With only a few short days until Sea of Thieves officially launches on Xbox One and PC this March 20th, it’s safe to assume that more than a few pirates are arriving late to the party.

If you or a friend have recently become curious about this multiplayer title and are wondering what it’s about and how the gameplay works, Rare has put together a rather comprehensive eight-and-a-half-minute video to walk you through everything you need to know about the game.

From joining crews to managing your ship to going treasure hunting, the video outlines the array of activities that are open for the up-and-coming buccaneer. Go on a voyage of informational discovery after the break!

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ECO shows off its upcoming vehicles

At long last, players of ECO will no longer be stuck having to walk from place to place like an animal, but will be free to tear across the landscape of this ecologically focused game in a smoke-belching SUV. Sure, the first vehicles previewed don’t fall under that header, but we’re certain it’s only a matter of time. Show the game what “player vs. environment” can really mean!

Jokes aside, the addition of a universal steam engine (previewed in a video below) and a variety of different vehicle types will allow players to explore more options for living in harmony with the environment or exploiting it for short-term gain. The initial lineup should give you the farming and transportation tools you’ll need. Players are also encouraged to vote on the next major development goals for the title; the vehicles are expected to be up for testing on April 6th, with a main Steam release not long thereafter.

For those who have forgotten, ECO is an environmental-themed sandbox title that’s been in early access since February. You can check that out for a look at the world and the game with the developers.

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Stardew Valley multiplayer development progresses, includes horse hats for some reason

Doesn’t it feel as if it’s been half of forever since Stardew Valley was supposed to pick up official multiplayer, thereby finally becoming a multiplayer sandbox we can legitimately cover because it’s awesome and we’d like to? It’s actually been almost two years as Chucklefish Games, whom creator Eric Barone brought on to handle the ports and multiplayer, worked on just that, with a late 2017 beta and early 2018 launch planned. Obviously, that didn’t happen. Last month, we learned that the beta is now slated for spring. The latest news is that… work continues. And also hats.

Stardew Valley multiplayer is in QA and bugs are being fixed at a very good pace!” Barone tweeted yesterday. “One of my favorite things in the new update… hats on your horses. They look very good on the horse. Looks pretty natural, actually.”

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Monster Hunter World’s first patch is all about balance adjustments for weaponry

The first major patch for Monster Hunter World is arriving on March 16th, and thankfully it will include a new monster to fight in the form of Deviljho. That’s the only real content addition, though; the big feature is the laundry list of changes coming to every weapon in the game. Great Sword users will see increased damage from Charged Slash maneuvers, Long Sword users get big buffs to Foresight Slash, and Sword & Shield can toss beetles more effectively with a weapon drawn.

In fact, pretty much every weapon has seen some significant balance changes, except for bowguns; those are unadjusted. Lances in particular have been upgraded to be easier to use in general, which should be a boon to veteran players and Lance enthusiasts alike. There are also new quality of life features and a free ticket to adjust your character’s appearance, so even if you’ve only got one new monster to hunt, you should find plenty of other things to enjoy in the patch.

Source: Kotaku


PUBG, TERA, and A:IR company Bluehole has gone on a shopping spree

South Korea’s Bluehole has been busy as the rise of PUBG has filled its coffers. It partnered with Tencent. It’s been hiring for TERA’s mobile port and even snapping up execs from Riot. It fended off rumors of a Microsoft buyout. It teamed up with Kakao for Project W. It built subsidiary PUBG Corp offices in four corners of the globe. And now, it’s picked up two more studios.

GIbiz reports that Bluehole and PUBG Corp have bought up MadGlory. We don’t know how much money changed hands, but we do know that the company is primarily focused on “custom matchmaking engines” and other multiplayer tools. The publication suggests that the newly dubbed PUBG MadGlory will be working on the PUBG Developer Portal coming out in April, which will basically allow community modders access to the API.

And MMO Culture has a brief piece out on Bluehole’s acqusition of Red Sahara Studio, a mobile studio that will be working on another TERA spinoff.

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Spellsworn launches, goes free-to-play

Watched the new Fantastic Beasts trailer and felt the deep pull of wizards and spells pull at you once more? You may be able to sate some of that desire with the full release of Spellsworn, which is now live on Steam.

The PvP arena brawler puts players in the roles of wizards battling it out with spells and using their environments to their advantage.

Spellsworn moved out of early access with Tuesday’s Update 1.0, which also brought the game into a free-to-play business model. The studio plans to finance the game through a lockbox chest system that pays out in cosmetic items.

To celebrate the launch, Spellsworn is holding a double loot drop event for a limited time.

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Google and Ubisoft are working on a multiplayer open source server

The next time you play an online game, you might have Google to thank for handling the heavy lifting. The tech giant announced that it is working on an open-source multiplayer server called Agones that should allow gamers “more freedom and flexibility” to host their own matches on the cloud.

Google is developing this new server setup with Ubisoft, as the latter is more than familiar with the requirements and demands of online gaming. The project is still in the early stages but when it comes out, users will be able to create, run, and scale servers to meet the needs of individual matches.

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Snail’s voxel survivalbox PixARK launches into early access on March 27

Voxel fans, dinosaur fiends, and survival sandbox freaks have surely had their eyes on PixARK since its original announcement last summer. It’s one of Snail’s many (many!) ARK Survival Evolved spinoffs, and the company has just hardened up its early access release date: March 27th. That’s for both Steam and Xbox One. “PixARK will be coming to retail and digital on Nintendo Switch, PC, PlayStation 4, Xbox One and Xbox One X later in 2018,” Snail says.

We previously noted that in spite of its cutesy graphics, it seemed like much more of a cutthroat survivalbox than its closest MMO cognates, but development on Steam suggests plenty of sandbox builder goodness too. Snail is touting both single-player and online multiplayer, collections, base-building, character progression, character customization, procedurally generated worlds, a sandbox mode, eight biomes, and 100 dinos and critters to “tame, train, and ride.”

There’s a new trailer to celebrate the occasion, naturally. It’s down below.

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