Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]
MMO players have nice long memories, so I’m sure you’ll recall that way back in 2016, No Man’s Sky ticked everyone off and even was investigated for deceptive marketing practices, including suggestions of multiplayer that didn’t materialize at launch, though subsequent well-received (and free) updates have since made multiplayer closer to reality.
According to last night’s Inside Xbox livestream, Hello Games is going to double-down on the existing limited multiplayer with a “full multiplayer experience,” allowing players to game with a “bunch” of their friends in teams as well as bump into strangers – even “prey” on them, so it sounds like PvP will be a thing. Basebuilding and dogfighting and massive space battles were also mentioned. It’s incredibly ambitious.
The update will go live for existing PC players alongside the Xbox One launch on July 24th.
When Daybreak’s Columbus Nova fiasco and layoffs were hitting last month, most of the company’s MMORPGs resurfaced without missing a beat, reassuring their playerbases that the patches would continue and the titles would see ongoing support. That wasn’t the case for the survival half of the original H1Z1 known as Just Survive. The lack of communication and information had prompted many players to assume the game would be “Landmarked” – that is, finally released from early access/beta to earn a little launch money and then quietly sunsetted.
But late last night, Daybreak finally tossed its fans on Reddit a bone. Technical Director Mitch Evans apologized for the silence, saying that he still has a “small yet passionate team” working on the game.
“Right now, we are focused on making sure you continue to enjoy the game, so the majority of our resources are spent mostly on maintaining game stability, fixing game-breaking bugs, and improving anti-cheat methods,” he writes.
dropped a patch earlier this week
, but don’t get too excited: It was mostly bug fixes and balance adjustments for the battle royale game. Players can check out a new gear customization tab that offers the ability to switch parachute skins. And an aviator crate is now being sold
The studio said that low frame rates is a priority for the team: “We’ve seen a lot of concern from many of you about overall performance. Addressing FPS drops is our top priority, and we hope to have more updates to address performance improvements soon. For now, the team will be trying out fixes throughout this patch cycle.”
And if you’re following the mobile experience of PUBG, check out details on Patch 0.5.0 after the jump – the game’s just hit 10 million daily users.
For those on the outside looking in at the insanely popular Fortnite phenomenon over the past year, the question invariably rises: What makes this game so massively successful, especially considering that it wasn’t the first battle royale title to market?
Medium has a good overview of the rise of Fortnite, identifying three key elements that has translated this game into a smash hit. Those characteristics, according to the site, are mainstream appeal, its free-to-play business model, and balancing gameplay, graphics, and competitive play.
Another angle? “This ability to drive a game’s visibility underscores the fourth key point that deserves attention — that the marketing of interactive entertainment has fundamentally changed.”
In a game like Hearthstone
, the job of balancing cards will never, ever be done. So if you like titles with stability and permanence, don’t play digital card games is what we’re saying. With this in mind, Blizzard revealed the next round of “balance changes”
that will be coming in a future patch.
The studio calls it balance, but the reality is that all of these changes are either nerfs to a card’s ability or an increase in the cost of the cards to better match the effect that it causes. Cards like Naga Sea Witch, Spiteful Summoner, Possessed Lackey, and Call to Arms are all going to cost more (a lot more in the case of the Witch), while Dark Pact is going to restore less health and The Caverns Below will create weaker minions.
Adjust your builds and meta outlook accordingly.
Just ahead of this year’s E3, Ubisoft is rolling out The Crew 2’s closed beta – that’s May 31st through June 4th, and yep, it’s on PC, Xbox One, and PS4, with preload beginning on the 29th. What sort of vroom-vroom content will you be testing?
“During the Closed Beta, players will experience the first level of the progression system as they compete in races across the first four disciplines – Street Race, Rally Raid, Powerboat and Aerobatics – against the backdrop of a fully redesigned U.S.A via land, water and air. To create more adrenaline-fueled experiences, players can use the Fast-Fav feature and instantly switch their vehicle type depending on the type of terrain they will encounter: an airplane flying underneath San Francisco’s Golden Gate Bridge can turn into a boat with the touch of a button.”
The game was originally announced a year ago with a launch date of March 2018, but it was delayed, first to a vague summer window and then to June 29th, a date that apparently will hold firm. We played at at E3 last year when it was still pretty far away, and we actually liked it even then, which is a great sign. Preorders and closed beta signups are on the official site, and the new trailers are below!
Stretch your mind back to February 20th, when Hi-Rez’s SMITE-infused free-to-play online card game Hand of the Gods formally launched. The studio appeared to be actively supporting the game back then, with patches and tournaments and packs and Twitch promotions.
And then, just about three weeks ago, the information and update flow completely and dramatically stopped.
Reddit is freaking out. Discord is freaking out. The general consensus and concern is that the game is dead. One rumor floated in the game’s chat is that there’s now just one Hi-Rez dev on the game and he’s also working on another game, but we stress that’s just a rumor. Either way, the devs aren’t communicating with the public, players, and press about this launched live title; Hi-Rez’s Stewart Chisam, who recently told SMITE’s subreddit that he aimed to improve patch quality and communication between that game’s staff and players, has not responded to a public inquiry made by a prominent YouTuber. The playerbase is begging for information and simply getting nothing.
As some of you may remember, I wasn’t terribly impressed with Conan Exiles when it first went into Early Access last year. It wasn’t exactly that the game was rough, but just more of the same: free-for-all PvP with people constantly zerg killing each other, now with slavery and some dragons!
But Funcom has done a lot to flesh out the game since then. My GDC look at the game gave me hope, and although the PvE conflict switcharoo is really upsetting, I actually have to say that, mechanically, Funcom has won me over. While I normally track my playtime, I have to admit that I spent far too much time playing Exiles. Sadly, I didn’t get to experience clans, god summoning, purges, teleportation, massive battles, or slavery, but it wasn’t from a lack of trying. In fact, Conan Exiles should give all of us, PvE players included, a reason to pay more attention to the survival genre.
Alas, poor Cliff Bleszinski, forced to give up on so many game ideas after the closure of Boss Key Productions. If you’re interested in Bleszinski’s various early concepts, he’s posted a few on Twitter: DragonFlies (a dragon-riding air combat game), DogWalkers (a VR mech shooter with multiple people playing different parts of a mech), and Donuts (described as “Mario Kart with animals on water in VR”). You can choose for yourself whether or not these games would have likely been successful, although the term “VR” is showing up there an awful lot; these are still the very early stages of concept design, so it’s impossible to know.
If only we hadn’t all collectively decided to play other games instead of LawBreakers and Radical Heights!
Meanwhile, CliffyB’s staff took to Twitter to discuss the way the studio’s closure was handled. Here’s lead producer Ron LaJoie.
Yesterday, Rare patched in a new feature into Sea of Thieves that was designed to allay the rampant griefing going on within player crews. The new open and closed crew feature allows players to select between pugging and only grouping with friends. A good first step, we suppose, except that the studio had to take the system offline due to errors.
“Due to a high volume of AllmondBeard errors we’ll be scheduling another emergency maintenance window at 16:15 PDT,” the studio posted on Twitter. “During this window we’ll temporarily remove the Open/Closed Crews feature as well as the invisible underwater gamer tags. We’ll post more information as we have it.”
This system, along with the disabling of underwater name plates, continues to be disabled this morning even as the game has been brought back online. “The game is still experiencing server instability and players may experience issues,” the studio said. Rare urged players to stay tuned to its Twitter feed for current information.
In retrospect, it was probably not the brightest of ideas to settle in an abandoned village in the middle of a dark forest full of monsters. But what’s done is done, and now it’s up to you and 29 friends to try to make it work.
This is the premise of Grimmwood, a social multiplayer RPG that works in elements of survival titles, roguelikes, and city builders. It’s not a free-roaming 3-D title but rather a menu-driven experience that plays out a bit like a tabletop RPG. There are choices to be made during the day, including going on expeditions, crafting up tools, and re-enforcing the village. This is all necessary, because every night the monsters come and assail your small outpost.
There’s a really neat alternative 16th century vibe running through this title, and the fact that players have to manage limited action points, their characters’ sanity levels, and actions that could result in permadeath should make for tough choices.
Grimmwood is currently in open beta and can be played for free on Steam.
Worlds Adrift development has been cruising along and the title will be launching through Steam’s Early Access program in just two days. Massively OP’s MJ is very curious as to how it has changed and what it is like to play now, so she’s skydiving into the beta to check it out. Join us live at 6:00 p.m. for another peek inside…
What: Worlds Adrift
Who: MJ Guthrie
When: 6:00 p.m. EDT on Tuesday, May 15th, 2018
Last week the waters of Grim Dawn got even more treacherous, thanks to a patch that released a kraken god to harass players (and make life more fun). “Seek out Kra’vall the Ancient of the Waters within central Ugdenbog if you dare and earn new Monster Infrequents exclusive to this powerful foe,” the devs advised.
But that’s not all that’s lurking below the surface of this online ARPG. Grim Dawn’s team is hard at work on the Forgotten Gods expansion. One major feature that’s coming with the pack? Rune augments!
Rune augments can be applied to medals to enable active abilities for characters. These are generally focused around mobility, giving players the skills to teleport, charge, and leap across the battlefield. These runes can be obtained through crafting, reputation vendors, and fighting in the expansion’s tough new game mode.