Multiplayer Category

Games in our Multiplayer category are multiplayer online games that share some but not all mechanics in common with traditional MMORPGs. Generally, their “massive” nature is contested. They frequently include OARPGs, online shooters, online strategy games, mobile MMOs, and other pseudo-MMOs that optionally provide single-player, offline, or custom-server support. We formerly categorized Multiplayer titles as “Not So Massively” games. You may also be interested in our MOBA category for PvP-centric arena battlers. [Follow the Multiplayer Online Games category’s RSS feed]

Lifeless enters early access today with a fresh trailer

Grim survival sandbox Lifeless officially launches into early access today. The game is published by Green Man Gaming, the same group behind survivalbox The Black Death, also in early access right now. But where The Black Death focuses on a medieval world besieged by plague, Lifeless is a modern setting overrun by zombies.

Swedish studio Rigid-Soft apparently switched to Unreal Engine midway through development in the last few years; now, Green Man says “the team are fully funded.”

The early access launch video is below.

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E3 2016: Perfect World’s Star Trek Online, Neverwinter, and Livelock

One thing that I see over and over in our comments sections when we cover Perfect World’s MMOs is hatred for lockboxes and keys bought via legit RMT, so you’d better believe that’s something I asked about at this year’s E3 2016 while I was checking out the studio’s lineup of Star Trek OnlineNeverwinter, and Livelock.

Cryptic’s Executive Producer, Rob Overmeyer, stressed that players are never are forced to buy anything in Neverwinter and that the game’s pricing is constantly being evaluated. STO’s team actually communicates its strategies quite frequently with the Neverwinter team; lockboxes, PWE says, allow that team to release in-demand content that players might want, but the designers have to be much more wary about unintentionally breaking immersion. Imagine playing a WWII MMO that suddenly gives players the option to grind out UFOs. It’s fun, but if it’s attached to a dungeon, grind reward, or other reliable method, you might see a flood of UFOs suddenly.

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The Stream Team: Happy hump day in HEX

It’s hump day! The week is half over, and MassivelyOP’s MJ is celebrating in HEX. It’s not like she needs an excuse to play her battle bunny, but she’ll jump on any reason to hop in! She still has some quests to finish: First up, taming a bubble bee. Can she finally find one? Tune in live at 2:00 p.m. to see if she can add one to her deck.

What: HEX: Shards of Fate
Who: MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, June 15th, 2016

Enjoy the show!

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Battleborn patches in premium skins and currency

Quick question: What does Overwatch have that Battleborn doesn’t? If you answered “Winston,” you are correct, but that’s not the point. If you answered “players,” your snark is appreciated, but that’s still not the point. If you answered “the option to pay money for skins and taunts,” you are correct, but you won’t be correct after the June 16th patch adds in a premium currency that can be bought for real money and exchanged for skins and taunts.

The new skins are more than just the color swap variety and cost 420 Platinum, while taunts cost 230 Platinum. Platinum cannot be earned through gameplay, only bought; 230 Platinum costs $1.99, while 700 Platinum costs $4.99. There’s no random element to the unlocks, just the cost of the individual items; whether that’s a net positive or a drawback for you is left for you to decide.

Source: Kotaku

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E3 2016: LawBreakers is holding a test this weekend and makes plans for early access

The development team behind LawBreakers is getting ready to let players start roaming around in the game sooner rather than later. Sure, the game’s being shown off at E3, but what about the people who can’t attend E3? They’ll just have to wait… until this weekend, June 18th to the 19th, when a small number of players will be able to take part in the game’s first closed public alpha. And as outlined in the video below, that’s just the start of the game’s overall test trajectory.

Current plans call for several small alpha tests over the summer followed by early access later this year, with the development team promising to iterate and update in a slow but steady fashion as the testing goes on. But you don’t have to take our word for it; there’s a whole video diary just below explaining the philosophy going into the game’s testing phases. Check it out if you can’t wait to get started breaking the law; there’s also a trailer for a map within the game if you’d prefer to just see thing getting smashed about.

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E3 2016: Watch Elder Scrolls Legends’ intro cinematic

“This is the story of the forgotten hero who changed the course of history.”

If you’re into Elder Scrolls lore, you might learn a new thing or two from the Elder Scrolls Legends E3 campaign intro cinematic that Bethesda released last night. It provides some of the backstory for the single-player version of the multi-platform online card game, spinning it up to be the retelling of a long-long piece of Tamriel history.

Feast your eyeballs on the cinematic after the jump!

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E3 2016: State of Decay 2 is coming next year with co-op multiplayer

Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.

Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”

Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.

You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”

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E3 2016: The Division releases Underground DLC trailer

During the pre-E3 festivities today, Ubisoft released the trailer for The Division’s next DLC: The Underground. The DLC arrives on PC and Xbox One on June 28th and is set to include new urban dungeons, randomly generated missions, and the aforementioned “underground” areas. The Survival expansion is set to launch after this DLC, note. Check out the trailer below.

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E3 2016: Sea of Thieves releases cinematic and gameplay trailers

First announced back at least year’s E3, Sea of Thieves has emerged with two brand-new trailers at this year’s event: a cinematic trailer and a gameplay video, the latter showing multiple players tricking out and sailing a pirate ship. Rare is stopping short of calling it an MMO, though an interview last year suggested “large scale co-op,” but you can definitely put checkmarks next to “online” and “multiplayer” so far. Arrrrr!

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PSA: The E3 Humble Bundle is full of online gaming goodness

Is your favorite MMO going to be at E3 this year? There are some games there and many that aren’t, so it’s a bit of a toss-up. But picking up this year’s Humble Bundle for the convention will offer you plenty of online goodness. The bundle contains bonus items for WildStar, Blade and Soul, Armored Warfare, Neverwinter, Warframe, SMITE, and War Thunder, along with beta access to Paladins and a trial membership to EVE Online. And a bunch of other single-player stuff too, if you weren’t getting enough.

As with previous bundles, purchasers get to name the price to pay; paying more than the average unlocks additional items, and paying past a certain amount unlocks still more stuff. As of this writing, it’s going to set you back about $10 to get a whole bunch of stuff for your online game of choice. If that sounds like a bargain to you, head on over and buy yourself a bundle. Heck, you could even forget that it grants you a digital ticket to E3 along with all of the games.

Source: Humble Bundle site; thanks to Xijit for the tip!

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CCP announces Carrier Assault patch for EVE: Valkyrie VR shooter

CCP has today announced a free update for VR-centric EVE: Valkyrie, the star of which is a new game mode called Carrier Assault.

“Until now the enemy’s carrier has been off limits,” explains the studio. “An impenetrable flying fortress that could cut you down before you even grazed its shields. Now, you will have the opportunity to get up close and personal with it! Battering down its defences and carving out a path to deliver the killer blow and put that clone vat out of action in an explosive finale.” In the mode, players will move from skirmish to siege on their way to the carrier’s center in a very Star Wars Death Star trench style gameplay sequence.

Players can also expect the new Crossroads multiplayer map for scout and survival PvE modes, new multiplayer mode selection, boost gate, menu updates, and a ship balancing pass. The update launches June 20th. Watch the whole trailer below.

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The Black Death puts in an early version of crafting

You can better believe that in a survival sandbox game, there’s going to be a heapload of crafting. So it will be with The Black Death, even though the products made will be less technologically advanced or magical than might be seen in other games.

In a new dev diary, the team said that it had just put a very early version of crafting on the beta servers for players to try. While the system appears to be fairly standard, allowing players to select recipes and fill them with ingredients, there is the interesting twist of being able to select an “audacity” level. The higher the chosen level, the better the possible quality of the craftable — but the greater the chance for failure, too.

The Black Death devs also showed off construction and refinement of Laketown, the monastery, and Farleigh Citadel. The monastery will be the hub for monk players, who will be protected by Templar guards patrolling the grounds.

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Ingress player’s death spotlights ARG risks

Ingress, the alternate reality game where players travel to real-world locations to “capture” virtual portals, carries with it an inherent risk of danger as with any activity requiring poking around in unknown areas.

While Ingress’ community and widespread appeal is much to its favor, the tale of Frank Maxwell should provide a warning to those not exercising enough caution. In September 2015, Maxwell left his home and family in the middle of the night to go to an Irish lighthouse to help his team secure a victory. While at the lighthouse, he mentioned online that he was cold, after which he fell onto some rocks, hit his head, and drowned.

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