Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Breakaway has a fresh new trailer out for Gamescom today, along with a run-down of all its toons. You’ll recall the game from its slow-cook reveal last fall as one of the new titles Amazon Game Studios is currently building out — this one’s the stream-centric 4v4 online brawler.
“Breakaway is a team battle sport that blends the speed, strategy, and teamwork of sports in a competitive multiplayer action game, and is being developed with constant feedback and input from the community. Amazon Game Studios has partnered closely with Twitch to design the game to be as fun to watch as it is to play, and has added special features to help broadcaster engage their audiences.”
Check out all the new assets from the con, and make sure you’re signed up for the alpha!
If you can’t create anything new, just slap together a lot of other things until you get something that sounds and feels vaguely fresh. Hey, we’re not knocking that approach; there have been a lot of wonderful games made that way.
So that’s why we’re trying to keep an open mind about Wild Buster, a newly announced title that incorporates mechanics and style from MMORPGs, MOBAs, action RPGs, and what looks to be a thinly veiled adoration of StarCraft. Developed by Nuri Works and published by Insel Games (Guardians of Ember), Wild Buster allows gamers to choose a specific hero to fight through waves of enemy mobs and enemy players, depending on one’s preference.
The game’s already been out for a while in Korea, but now Insel is working on bringing it to the west at an unspecified date. Early access for Wild Buster will begin next month, and fans should expect an Indiegogo crowdfunding campaign this week to help with the localization and gameplay adjustments.
Check out the teaser trailer after the break!
Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.
The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.
Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.
When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. The official statement is that beta is on track for the end of 2017.
Players will take the helm of one of the game’s four playable characters, each with a distinct weapon – two-handed swords, scythes, guns, or apparently some form of violent guitar. You can then team up with four other people to smash the living heck out of things at your leisure. Check out the actual combat in the video just below, courtesy of Steparu. (The video below is just for Haru and her two-handed sword, but you can likely get a sense of the game just from that.)
We’ve been keeping an eye on Dauntless
, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs
, ever since its first reveal back in December
. Today, regular gamers can leap in themselves
— at least if they’ve ponied up the
80 bucks needed for a founder’s pack with access to the alpha. [Thanks for the clarification, jinarra!] Otherwise you’ll be waiting until the game launches later this year, at which time it’ll be free-to-play.
Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.
Playerunknown’s Battlegrounds may have one of the worst video game names in history, but it set a new record on Twitch last week.
Gameloco founder Nicolas Cerrato points out that PUBG beat League of Legends in terms of hours of eyeballs on Twitch during the week of August 6th, the first time LoL’s ever been unseated by a game outside of a special event. And indeed, this was a special event: Dota 2 actually came close to beating both PUB and LoL together thanks to Valve’s massive $10M prize-pool The International tourney, which concluded over the weekend.
But PUBG still managed to edge out LoL — something that’s never happened before, possibly because MOBA eyes were distracted, or possibly because, as Cerrato puts it, “PUBG looks more and more like an extremely powerful cultural phenomenon that will impact gaming like very few games ever have.” There’s a reason Tencent was trying to buy it and its studio up, after all.
Remember back in 2015 when a gamer sneaked into Digital Extremes’ headquarters and wandered around for a day, tricking the unassuming Canadian devs into spilling the beans on a top-secret “FPS with cards” game they were working on? Last spring, we found out that game was a real thing, a retro-pulp shooter/card game hybrid called Keystone.
Today, however, we’re finding out that the “Keystone” title has been scrapped in favor of a new one: The Amazing Eternals. The Warframe dev asserts now that Keystone was just a codename for the closed alpha, which is drawing to a close and will soon be replaced with a closed beta that you too can pay to play.
“Building from its Closed Alpha test with thousands of enthusiastic new players, free-to-play Canadian developer and publisher Digital Extremes will launch the Founders Program for The Amazing Eternals (formerly codenamed Keystone) Tuesday, August 29. Using the community-driven model that helped grow Warframe to great success, The Amazing Eternals Founders Program rewards early adopters with direct development team collaboration, exclusive in-game gear, instant access to the Closed Beta, and more. Join the Multiverse by signing up free for a chance to get into The Amazing Eternals Closed Beta or enter the game instantly with the Founders Program launch on Tuesday, August 29!”
Hey, graphics junkies and PC fans. Are you hyped for Destiny 2’s PC launch yet? In case you’re not, Bungie and Nvidia have a brief video out effectively demonstrating why waiting a little longer for the game to hit PCs is going to be worth it.
“Experience Destiny 2 in 4K with uncapped frame rates in the PC Open Beta August 29-31. Pre-purchase Destiny 2 on PC Exclusively at Blizzard Battle.net and get 24 hour early beta access starting on August 28. Begin Destiny 2’s epic cinematic story campaign, fight below the surface of Nessus in the three-player cooperative Strike Inverted Spire, and enter the Crucible to put your competitive multiplayer skills to the test in two 4v4 modes.”
We’re sure it’ll be pretty for you console folks too. Just not as pretty. And hey, you get to play five weeks sooner. Eyeballs below.
If you thought that Ubisoft’s Skull and Bones pirate MMO wasn’t going to have lootboxes, seriously, what rock are you living under? (And is it comfy? And can you maybe scoot over and make room for the rest of us?)
In a new interview with Gamespot, Ubisoft creative director Justin Farren says that the studio is going for “more of a service-based approach so that when you pay for this game, you have a commitment from us to develop content, new gameplay, modes, new content for the player to earn, and then of course, new regions to explore, and those things will unfold as the game launches and provide service over time.”
“We don’t want to create pay to win,” he says. “We don’t want to create something where players have to pay to compete. Our PvP is completely horizontal in a way that gives players a chance to develop their skills and compete against other players.”
But Overwatch-style lootboxes are definitely still on the table.
Sinister clowns. Demon cows. Filthy spittoons. You know you’re intrigued already, but why stop at mere words when a world of western stick figures is available to play right now?
West of Loathing, a western-themed spin-off of Kingdom of Loathing, launched this week on the PC. While the latter is a punny quasi-MMO, West of Loathing is a strictly single-player affair, albeit with sinister clowns. Players will take on roles like a Snake Oiler and explore over 100 locations on an epic (and weird) quest.
“Wordplay and dad jokes abound,” the team promised, “along with at least one drunken horse, more than 50 hats, and liberal use of the Oxford comma.”
The game is on sale for 10% off during its launch, and a mobile version is expected to come down the line. Check out the trailer after the jump!
Oh man, did we ever end on a cliff hanger yesterday while streaming Batman: The Enemy Within – The TellTale Series! We’ve had some great Batman moments and met an old Batman villain, which led to an explosive event just as I had to end the stream. Hopefully we’ll get some good news in today’s stream as our OPTV audience continues to hop into TellTale’s Crowd Play and vote on what actions Batman takes next!
What: Batman: The Enemy Within- The TellTale Series
Who: Andrew Ross
When: 4:00 p.m. EDT on Friday, August 11th, 2017
Let’s solve some crimes and make up rhymes as TellTale Games pits Batman, Andrew, and our Crowd Play audience against the Riddler in the newest choose your own adventure title, Batman: The Enemy Within- The TellTale Series. As in other TellTale games we’ve streamed, the audience will be picking Batman’s choices as the story unfolds based on Andrew’s (slightly brutal) experience with the first game. Join us this afternoon on OPTV as we play…
What: Batman: The Enemy Within- The TellTale Series
Who: Andrew Ross
When: 4:00 p.m. EDT on Thursday, August 10th, 2017
In spite of the fact that Boss Key is still trying to make that #skilledaf hashtag a thing on Twitter, Nexon/CliffyB’s brand-new shooter LawBreakers appears to be swooping through the fires of launch relatively unsinged. Steam reviews in particular aren’t the usual pit of doom that most online games of this size (700K pre-launch testers) see at launch; the game is nearing 1000 weigh-ins as I write this, and it’s still in the “very positive” territory, with most of the criticism being lobbed at unbalanced or overpowered characters. So basically, a video game then.
There was one snag: major stuttering on the PS4 version of the game, which Eurogamer reports is causing a third of a second in framerate losses, something quite visible to anyone playing. Eurogamer also expresses skepticism over Boss Key’s implication that it’s an issue isolated to entering and exiting matches and points out that the problem didn’t exist in the PS4 beta.
“We are currently aware and investigating a hitching issue on PS4 when joining/leaving a match or changing roles,” the devs plastered into the launcher. “Thanks for your understanding while we work to resolve the issue.”