Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Multiple new-to-us games calling themselves MMORPGs seem to land on mobile devices every week these days. On our radar today is Ocean Legend. Live on iOS and Android in some soft launch beta hybrid mode, it’s a swashbuckling “Age of Exploration” MMO that’s a mix of Sea of Thieves and Pirates of the Burning Sea and Sword of the New World. Here’s NetEase’s pitch:
“Players take part in the growing naval empires of 15th and 16th century Europe. Choose between four different characters and five separate countries for your own oceanic adventure in the Age of Exploration! In single player mode, join Columbus and his shipmates on their third expedition, battle against pirates, then set out on your own to make a name for yourself as commander of your own fleet.”
Exploration is accomplished through “Cards of Discovery” – History, Theology, Architecture, Art, Biology, and Geography – each of which “opens up a new world of knowledge for players, and an opportunity to travel more and face new challenges, like difficult weather conditions, real navigation, and even other players in multi-player mode.”
There are two factions in Bless Online, so you can be sure that both factions want to make sure that the other faction no longer exists. The real question is why the two factions are at odds with one another in the first place, and helpfully, the latest post from the developers explains exactly that. In short, it’s not just about territory, it’s about two different styles of governing that are explicitly incompatible with one another.
To sum up a fair amount of lore, the Hieron is the northern order-based faction, while the Union is the southern freedom-based faction. The Union dislikes the social order and rigidity of the Hieron rule, while the Hieron faction likes the social order and rigidity of its own rule (the fact that the Union races tend to be on the bottom of that order is mostly icing). Of course, there’s more to it than that, so you may wish to read up more to understand exactly why your faction wants the other faction dead.
If OARPGs with Torchlight-esque graphics are your thing and your mobile device packs a punch, then feast your eyes and wallet on Raziel. Gaming behemoth Tencent has apparently picked up the title from developer Indra to port to phones and tablets in the west this year. It’s already out in Australia.
“Raziel is a fast-paced, hack-n-slash style RPG with a range of multiplayer and guild gameplay modes. Featuring advanced Unity 3D graphics, fast and flexible gameplay, and a diverse collection of characters and maps, the visually stunning adventure sets a new standard for mobile gaming.”
The game boasts four playable toons (with more as you go), a companion system so you can drag an NPC along with you (a la Diablo), more than 60 singleplayer dungeons. Tencent is calling this a “revolutionary MMORPG,” for what it’s worth, but the “massive” seems to focus on basic co-op and 1v1, 2v2, and guild battle-style PvP.
Need a quick zombie fix on your mobile device but still crave the MMORPG approach? Gameloft, no stranger to whipping up knockoffs of hit video games, may have the answer for you in its newly launched Dead Rivals.
Dead Rivals marries action, a post-apocalyptic landscape, and MMORPG-style quests for an interesting experience. While it only has three classes, the pocket title does offer up base building, PvP, NPC factions, and a whole lot of crafting.
“Gameloft’s new title is the first of its kind, a mobile zombie MMO. It blends fast-paced action and classic MMORPG adventuring to create a thrilling, undead action RPG,” the studio said. “Survival is a constant struggle. So, to increase your chances in both PVP and PVE challenges, you must research, craft, and improve facilities and your character’s unique class weapons.”
The game is available on iOS, Android, and PC. Check out the trailer after the break!
PC players, heads up: TERA
is launching Godsfall
next week on April 17th. En Masse is calling it “one of the most significant updates of the year” with new abilities for the Berserker, Brawler, Lancer, Warrior, Mystic, Priest and Slayer classes dubbed “Apex” skills.
“Nothing lasts forever in the world of TERA, not even its mighty gods. The Godsfall update introduces a time-traveling story quest, available to level 65 characters of the seven chosen classes with an item level of 439 or higher, taking players back through time to defeat the powerful dragon Khemadia. Players will find themselves facing their own personal demons as they progress through the quests, including their Temper, Self-Doubt, and Guilt in this god-killing, time-traveling mission.”
Not one of those classes? You’ll be waiting for your own update later in 2018.
When CCP Games first made the leap into the first person shooter market with DUST 514, things didn’t exactly go to plan. The game was released as a PlayStation 3 exclusive toward the end of the console’s lifetime and fell severely short of expectations. While DUST 514 was eventually discontinued, the dream of a first person shooter in the EVE Online universe has been kept alive at CCP. Two years ago, the company announced that a total remake of DUST 514 was underway under the name Project Nova, and this time it would be released on PC.
Today at EVE Fanfest 2018, CCP Games’ CEO Hilmar Veigar Petursson revealed that Nova will be coming “in months, not years.” The game should hopefully be playable in some form this year, and the initial release will focus on core FPS gameplay in an EVE setting rather than being directly connected to the EVE server. CCP hopes for the game to stand on its own feet before slowly integrating it into EVE — first via social integration, and later through economy links and other gameplay links. No new content was shown off for Nova this year, but CCP has started a newsletter for those who want to get in on the ground floor.
When I saw Legends of Aria last year, right after it had dropped the Shards Online name and expanded to be a full-fledged MMORPG, it looked pretty good. Not spectacular, perhaps, but it definitely looked like something you could point to and agree that it was ready for the prime time. I was reasonably impressed with what the team had on display in terms of graphics, especially considering the size of the team behind the game.
This year, though, the game is looking significantly better than it did before. Where before I thought it looked good for an indie title, now it’s looking pretty nice for a title, period. And it’s still just as indie as it’s ever been.
Obviously, there isn’t a long stretch of time between what the team discussed at this year’s GDC and PAX East, so most of the talk that MOP’s Andrew had with the team still applies and I won’t rehash that here. The centerpiece of the team’s presence at PAX East was about showing off the game’s improved demo, by which I of course mean “the actual game running on live servers,” because the stuff that was there for the demo stations was also on the live version of the game. Which is, again, to the team’s credit.
Last week, we wrote about the de facto maintenance-moding of LawBreakers, as Boss Key admitted the game wasn’t making money, not even enough to justify going free-to-play. At the time, the studio said that while it would support the game as it stood, it was also moving on to something new – a “passion project” that Boss Key is “in complete control of.” Do we detect some shade for Nexon there from the company whose boss told the press to fuck off? Surely not.
Anyway, when Boss Key said it was moving on, few people probably thought that meant “six days from now,” but that is indeed what’s happening. It’s announced a brand-new game – of course it’s a battle royale title – with an even more over-the-top thug-life style than LawBreakers had, and much more neon ’80s retro flavor and tawdry The Running Man-esque decadence. It’s called Radical Heights. Hey bro, let’s play some Rad. Brb, RadHi time. Hmm. Not sure. Then again, PlayerUnknown’s Battlegrounds doesn’t exactly roll off the tongue either.
Are you tired of being a murder hobo in MMORPGs, tasked with little more than mindless slaughter in between gear grinds, achievement hustles, and lockbox shenanigans? If so, you’re going to want to take a look at Occupy White Walls, which is not actually an April Fools’ Day joke. Developer StikiPixels is calling it a “PC sandbox-building, AI-driven MMO where people play with Art,” complete with gobs of actual historical art, architectural assets, and oh yeah, a mysterious AI on the loose throughout the museum-ish setting. The website’s whimsical, quirky prose should give you an idea what you’re getting into.
“Once you’ve built it, fill it. Your aesthetics, your interests even your art. Curate your own collection from hundreds of thousands of artworks, from the old masters to faeces on canvas. Learn, explore and comment on art. You will find art you didn’t know you’ll love and a new generation of artists will find the audience they deserve. Don’t know anything about art? No matter. Our Radical AI Discovery Engine (D.A.I.S.Y) learns your taste in art and helps you find art you’ll love, and keep you away from stuff you’ll loathe.”
One of the very oldest graphical MMORPGs in the world has been on life support for a long time now. The Realm (also known as The Realm Online) began its run back in 1996 as a 2-D title that was published by Sierra On-Line. Since then, the game’s ownership has traded hands, but the title has endured. Unfortunately, the website and client have not received updates in years, and the entire game gives off the appearance of having fallen into disrepair.
It looks like The Realm’s fates are about to change, however. Owners Norseman Games have given “exclusive license and rights” to a private server team so that it can take over the MMO and bring it up to spec. This means that The Realm will be rebooted on June 1st with a new client, new server, more content, and become available for more platforms. Current server data, including player characters, will be ported over to the new version when it goes live.
As you may recall, I was given just a little time to hit up Snail Games’ ARK Park a few days before I left for GDC 2018. I was able to make it to the games’ launch party, but as I’d already played the game, it was mostly useful for talking to people involved in its creation between speeches/demos. However, afterwards, I was allowed to pass some questions on to Snail Games Vice President Tianqi “Sky” Wu about bugs, science, and the future of ARK. We have some exclusive information about that last tip, but don’t worry, no chief engineers, computer programmers, or lawyers were harmed in the making of this game. Well, not physically, at least.
Have a pioneering spirit and wouldn’t mind stepping back in time to see how you’d do on the frontier in the late 1800s? Then saddle up with Dead Man’s Country, a new multiplayer open-world RPG that’s slathered with old west flavor.
The game is clearly putting its setting up front as a selling point: “Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.”
With randomly generated items, a deep crafting system, housing, abandoned forts, farming, hunting, taming, multiplayer matches, there’s plenty to do. It’s not quite the historic old west, however, because you’ll also be facing the plague and zombies (survivalboxes gotta have them zombies).
Welcome to our first peek inside PixARK! OK, so that may not be a catchy title, but Massively OP’s MJ is too focused on catching herself some blocky dinos. The Minecrafty ARK mix just launched yesterday, and MJ is dying (possibly literally — there are dinos after all) to play it! She simply can’t resist pet dinos. As a veteran of ARK, how will she do in this new environment? Tune in live at 5:00 p.m. to find out as OPTV‘s infamous Stream Team brings you a very first look at…
Who: MJ Guthrie
When: 5:00 p.m. EDT on Wednesday, March 28th, 2018