Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
As teased and prodded and hinted at all week, Destiny 2 is official, and we've finally got a trailer to go with it. Expect the game to launch on September 8th on Xbox One, PS4, and yes -- PC -- retailing for $59.99 on up into the stratosphere for collector editions. Beta arrives this summer.
"In Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Every player creates their own character called a Guardian, humanity's chosen protectors. As a Guardian in Destiny 2, players must master new abilities and weapons to reunite the city's forces, stand together and fight back to reclaim their home. The official Destiny 2 reveal trailer, Rally the Troops, shows two of the Vanguard, leaders of the Guardians, inspiring the people of the last city in an impassioned (and occasionally sarcastic) call to arms. In Destiny 2, players will answer this call, embarking on a fresh story filled with new destinations around our solar system to explore, and an expansive amount of activities to discover. There is something for almost every type of gamer in Destiny 2, including gameplay for solo, cooperative and competitive players set within a vast, evolving and exciting universe."
I feel as if Bungie is hitting a nice chord here between "Forth Eorlingas!" and Guardians of the Galaxy in the new trailer, while also getting right to the point of what video games (and for that matter, war) are really about. Check it out!
So what if there's a new Destiny 2 trailer on the way with an official announcement later today? That's later today. You want to know all of this now. A Reddit thread with more information on the title has been deleted, but the rumors have already gotten out elsewhere that the game's story will involve more hopping around the Solar System, searching for more power as the Guardians run out of their limited reserves following the fall of the Last City.
The leak also offers supposed box art for a PC release and details on the collector's edition, which includes the first two pieces of DLC, cosmetic in-game items, a bag and a custom charger, and a premium box. Whether or not all of this is true remains to be seen, obviously; it could be completely untrue, but it all sounds plausible enough. We'll just have to speculate for... an hour or two, at least.
; thanks to Marnick for the tip!
I quite like the setting behind The Secret World, and the game had some very neat ideas about progression and character builds. For my money, that didn't make up for atrocious combat and somewhat lopsided balance issues, but it meant that I was quite excited to hear about Secret World Legends back when it was just "the relaunch for The Secret World."
Now, though? I don't know. The announcement seems like it lacks a lot of substantive statements like what the future is for The Secret World or what precisely differentiates the two; is Secret World Legends built more like a single-player game where you can invite friends? How much is shared online by default? Is content only coming to this version from now on? Yes, I've read the press releases and interviews multiple times, but there's still a lot of vagueness and implications that don't really deliver much in the way of firm answers.
I'm still cautiously optimistic, of course, because the idea of the base game with better combat is appealing, but there's a lot that is unfortunately unclear and offers space to worry and be confused. What about you, readers? Are you excited about Secret World Legends?
You wanted answers, we've got answers! As soon as Funcom
sent us the press release and the FAQ about the launch
of Secret World Legends
and its effect on The Secret World
, we fired off some questions to get more details and some clarification. Game Director Romain Amiel
has now expounded on different aspects of both games for us, including the use of the Ability Wheel, changes to progression, Grandmaster status in both games, future development, and more. Here's what he had to say.
(Bad news spoiler: Your hopes of having continued content in The Secret World or a new graphics engine have the same lifespan as an Orochi agent.)
Raise your hand if you felt trepidation as well as hope when Funcom announced during that last investor call that it was relaunching The Secret World? Fans have been yearning for more TSW conspiracy goodness and system improvements for so long. But the community has definitely feared the game changing away from what makes it so unique; the word "NGE" was bandied about more than once. What if we told you that it is not just different but a brand-new game altogether -- that the relaunch is really more like a launch-launch?
Yep, Funcom is announcing this morning that it's rebooting The Secret World as Secret World Legends, basically a brand-new game with its MMORPG parts minimized. Whether that statement fills you with excitement or dread, keep reading for all the details we have, including the official FAQ.
Webzen formally announced this morning that the global edition of Mu Legend -- i.e., the version of the hack-n-slash sequel our readers are most likely to care about -- will hit open beta in what looks to be a soft launch this summer for all regions, excepting South Korea, of course, where the game has already launched.
The studio says that "the last remaining months of development will be dedicated to the fine-tuning of the new features added to the open beta, such as the trading NPC, the 3v3 PvP mode and more." In response to players complaining about the length of the testing period, Webzen's Facebook rep said, "We think it's better to take time than rush. The first closed beta was only starting 5 months ago. We'll make sure players don't wait too long. More news in the coming weeks."
You can indeed still sign up for the beta on the official site, though it's not yet clear whether there will be another closed round of testing between now and the open beta.
Destiny 2 was announced yesterday... or teased, more accurately. The point is that it's definitely coming, and Destiny players being who they are, there's already a lot of rumors bouncing around and careful analysis going down. For example, just that teaser image has prompted analysis suggesting that the Last City is in flames and will no longer exist in the sequel. That'd be a pretty significant change to the lore of that gameworld right away.
Rumors are also buzzing from datamining and retailer pre-orders; some European retailers are already offering pre-orders, including German retailer Instant Games taking pre-orders for the game's PC version. Is there going to be a PC version? We don't know yet, but it's definitely possible, and it's a rumor that's been around more or less since the sequel was first hinted at. So there's a city in flames and a new platform getting added to the mix; that should be enough to fuel speculation until another lone image gets revealed.
It's been a good year so far for Funcom with the success of Conan Exiles and the impending relaunch of The Secret World. CEO Rui Casais recently sat down to an interview discussing both the Nordic development scene for video games and the specific future of Funcom, including the company's focus on the Conan IP. Casais points out that it's not really a focus born of recent entertainment trends; rather, it's just that a lot of Funcom's staff knows the Conan lore in great detail, and it's a setting that lends itself to a wide variety of game styles.
As for MMORPGs specifically, he says,
"There are still many players enjoying this space and we continue to invest in it as is proven by our relaunch of The Secret World coming this spring. We do see that some players have gotten a bit of fatigue from the very large time commitment that these games tend to require and are moving on to our online social gaming experiences, and we plan to create some of those experiences as well, just like we’re doing with Conan Exiles."
Of course, Destiny 2 was already official for anybody who could read an investor call transcript. But now it's officially official, as Bungie slipped a logo into its Twitter feed early this afternoon.
It's been a very long time since StarCraft was first released. By this point, the original game is just part of the landscape, and the gameplay itself has aged pretty well. The game has not, however; it was never really designed for modern systems, and the graphics look like a blurry mess between story cutscenes that are literally talking heads on monitors. It's the sort of game that's ripe for an upgrade with a delicate touch, something that doesn't touch the actual game but adjusts the metaphorical wrapper. You know, like what Blizzard announced for StarCraft: Remastered.
No changes will be made to the actual gameplay, game balance, or so forth of StarCraft with this release; however, the developers are promising modern matchmaking and Blizzard app integration along with redone graphics (complete with the ability to zoom in and out), re-recorded audio and music, and new comic book-style scenes between missions to tell the story more organically. If you've never really moved on from the game, this is unambiguously good news; you can put your long-in-the-tooth Brood War CD away and still get all of the same actual gameplay.
Source: Blizzard press release
One of the things that I find neat about games like Rend, Crowfall, and Chronicles of Elyria is that all of these games are by their very nature meant to be short-term affairs. The game only lasts so long. In some cases it's a scheduled thing, in other cases it's more an organic result, but all of them wind up in an end state. Nothing lasts forever, and eventually it's time to count the victor and move on.
This isn't actually a new idea in the MMO space, of course; A Tale in the Desert has been run using this structure for quite some time, The Matrix Online was in part based on the idea that every bit of the story would only last for so long, and progression servers like the ones EverQuest runs are meant to slowly catch up to the present until, well, they're caught up. But it's definitely reaching the point of being a full-on trend for these games in development to be time-limited.
What's nifty about this approach is that no one gets to stay on top forever, and it gives a certain point to start and stop without missing out on things. Of course, that also means it's easier to just stop playing after a certain point without feeling as if you're missing things, turning the game into shorter-term play by its very design. What do you think? Do you like the idea of limited-time MMOs?
Planet Nomads is one of those gorgeous sci-fi multiplayer survival sandboxes that's been kicking around on our Make My MMO list for so long that I'd almost forgotten about it. Not anymore!
"After the 2+ years of caring, cuddling and upbringing, Planet Nomads has finally grown up tall enough to get out there and fight for its future," studio Craneballs (best name ever) says, as the actual "survival" update has this week arrived in the game's alpha, and the early access is now slated for April 18th.
The game originally pulled in $140,000 in Kickstarter funding in early 2016 -- no mean feat the past few years. Another game for our new survival sandbox column, eh?
While the player character is working hard to do the heavy lifting of finding a new home in Mass Effect: Andromeda, players support the single-player game by gathering supplies and rewards in the multiplayer component. The first special multiplayer event is already here, tasking players with taking part in the APEX missions to find missing scouts in the hopes of uncovering valuable Krogan assistance. That means a new limited-time map through Monday.
Players who undertake the "Drack's Missing Scouts" mission will land at Firebase Paradox, featuring powerful Remnant artifacts being sought by the Kett for players to obtain. There's also a new character and weapon available in item packs. The Krogan Gladiator is a biotic with a penchant for her hammer, and the Ruzad shotgun is a slow-firing heavy-impact shotgun that may as well be the poster firearm for Krogan military philosophy. Check out the trailer just below, and see if it enhances your first weekend of scouring the Heleus Cluster for a new home.