Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
That meanie oppressive future government! Always keeping the people under its foot and draining every penny from the masses for its insatiable neon budget! What’s there to be done?
Fortunately, we have gamers to the rescue in the early access title Hover. Revolting against the authorities, these gamers do what comes naturally: engaging in death-defying parkour. Seriously, it does look pretty cool, like Tron meets Mirror’s Edge with a more casual and goofy attitude. It’s not just outracing the Man, either; there’s at least one type of sports game that can be played with your friends or internet strangers too.
Hover: Revolt of Gamers is $20 right now in early access, and you can watch the trailer after the jump!
If you’ve been waiting for a new top-down action team shooter set in a sci-fi universe, then Games of Glory may be for you! The game just opened its beta doors this week, and Massively OP’s MJ is barging in to check things out. What will the champions be like? How are the play fields designed? And how well will the death counter feed? Join us live at 9:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…
What: Games of Glory
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, April 27th, 2017
I’m always wary nowadays when a game bills itself as a massively multiplayer sandbox gaming world, especially one that says it’s akin to “old school RPG games with modern quality,” but Arcfall appears to deserve the label.
The new MMO is currently listed on Steam as an early access title still in pre-alpha, but it isn’t formally launched or buyable just yet. Developer Neojac says it’s a “social” game, with open world non-instanced housing, a player-driven economy, crafting and farming, mounts, banking, resource harvesting, a classless skill-based progression system, and an incomplete map. Guilds, factions, dungeons, ships, player islands, and PvP (to complement the full-loot death) are still on the way, though there are apparently PvE-only zones too.
Early access is expected to last “the better part of this year,” with beta by the end of 2017. Founder packs are available on the official site; Neojac says that early buyers can access the game through that portal while Steam’s rollout continues.
Neojac should sound familiar to hardcore MMO fans; that’s the studio building MMO Neo’s Land on the Atavism platform, also of its own design. Neo’s Land’s last public update was in December of last year.
The closed beta for Marvel Heroes
Omega is now live in the US for PlayStation 4 owners, Gazillion
announced just a bit ago. A console launch had been long-anticipated by fans thanks to last year’s leaks and this winter’s poorly received streamlining update, but it was only just confirmed for PS4 a few weeks ago
This particular leg of the beta is available only until May 15th and only for players who buy in with one of the founder packs, which appear to start at
$39.99 $19.99 [cheaper packs have gone online since this post was published] and run up to $59.99 (the $99.99 bundles are for cash-shop currency). Longtime PC players will not be able to transfer characters and accounts to the new platform; that’s because Omega isn’t actually the same build. Indeed, it offers significantly fewer playable heroes as well as the recently announced local co-op mode. The studio has, however, promised that “PC support will continue.” Xbox One play is also on the way; Gaz has promised more details on the beta for that platform and the open beta for PS4 “soon.”
The launch trailer is below.
Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.
As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.
When I mentioned in our newsroom that I was working on an ASTA post, nobody believed me, but it’s true: ASTA: The War of Tears and Winds is getting another lease on life.
You’ll recall that Webzen originally ported the game westward in 2015, soft-launching in an open beta here after the game had sunsetted in Korea the same year — and after having been in development since 2010. However, Webzen gave up after a year, sunsetting the western version this past October.
MMO Culture noticed that the game has popped up on Steam, however, with a posted release date of April 26, 2017, and a brand-new publisher: Move Games Co., Ltd., which is reportedly well-versed in picking up and relaunching Korean games for different audiences. According to the Steam and Facebook updates, the game will grant all registered players a “beginner’s gift” bundle for showing up. What is dead can never die.
As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere.
Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private.
Yesterday, S2 Games — best known for Heroes of Newerth — launched Brawl of Ages, a new online collectible card game, into early access. In celebration of that launch (and to help you get started if you’re considering giving it a go), S2 has granted Massively OP 1000 keys for starter bundles!
Each key unlocks a bundle of goodies that includes 250 Gems, a pair of Silver “Big Brawls Board” Spins, and a “Red / White / Blue” Vermillion Skin.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Are you ready for another collectible card arena game on your computer? Well ready or not, here one comes! Massively OP’s MJ is checking out Brawl of Ages, a 1v1 game that combines cards with RTS, MOBA, RPG and Tower Defense game elements. How will it play? Tune in live at 2:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…
What: Brawl of Ages
Who: MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, April 11th, 2017
If you were ever a fan of MOBAs Strife and Heroes of Newerth, you’re definitely going to want to keep an eye on S2 Games’ latest offering, Brawl of Ages. Available today in early access, the game is a “free-to-play online multiplayer collectible card game arena” title, which we might dub an OMCCGA if we were feeling cheeky.
“Brawl of Ages is a real-time multiplayer battle game that combines the quick competitiveness and on-the-fly strategy of the Collectible Card Arena (CCA) genre with the customization and personalization only possible in a PC game. With simple core gameplay that is easy to understand, Brawl of Ages branches out with endless strategic options that rewards players who take the time to focus on skill and timing, pitting opponents against each other in intense head-to-head matches with a variety of diverse and powerful cards at their disposal.”
The online CCG features three multiplayer modes (ladder, conquest, and BRAWL CLUB, without caps), one of those roulette wheel prize things that are popular in F2P games, and a “robust crafting system” to help players “craft and unlock cards for their decks.” It’s already available on Steam early access, with launch expected later this year.
At the end of February, CCP Games announced a new game that has nothing to do with EVE Online or even the EVE IP. Named Sparc, the new VR game is being pitched as a virtual sport environment with competitive online gameplay and an online social space. It has the aesthetic of the Tron-style cyberspace world that movies promised us throughout the 80s, and uses motion controls to deliver full-body VR gameplay. Even the social space will have a bit of an 80s arcade vibe, with players able to gather around and watch others compete and challenge the reigning champion to a match.
Anyone who’s been to EVE Fanfest in recent years will recognise Sparc immediately. The game made its public debut as Disc Arena in Fanfest 2015’s VR Labs demo section alongside three other VR experiments, and made a re-appearance the following year with motion controls as Project Arena. Just as Project Nemesis became the release title Gunjack, this game has now graduated into a full production title with its own development team and budget. Sparc is due for release at some point in 2017 on Oculus Rift, HTC Vive and PlayStation VR, and we managed to get some hands-on time with an early version at this year’s Fanfest.
Developer CCP Games made its first foray into the console FPS market back in 2013 with the incredibly ambitious DUST 514, and things didn’t exactly go to plan. The core FPS gameplay wasn’t exactly up to scratch, and the tenuous realtime link with the EVE Online universe didn’t hook enough people in the long-term. DUST shut its doors last year, but hope for a successor came in EVE Fanfest 2016 when devs hosted a live playtest of an early work-in-progress EVE FPS codenamed Project Nova that’s being built from the ground up.
The game was a huge hit with attendees last year and CCP’s Snorri Árnason confirmed that long-term plans for the game did potentially involve territorial warfare and some kind of economic link to EVE. No new information had been released on Nova since that test, but this week at EVE Fanfest 2017 it was confirmed that CCP is still working on the game. Development of Project Nova has now been moved to Reykjavik to be closer to the EVE Online dev team, which is a good sign that it may graduate from prototype status to a full-fledged production game. Check out our coverage of last year’s Nova playtest for more info on how the game plays.
With Secret World Legends in closed beta, many fans are unable to get in and see what is going on with the changes. For those without access, devs hosted a livestream today to show off a few features, such as a revamped character customization, a peek at the new tutorial, and some combat. There was also mention of the possibility of cross-faction cabals, but it isn’tt for sure.
Character customization has added new faces, new hairstyles, and even added facial tattoos as well as beefing up the starter clothing selection. The tutorial, which is actually interwoven with the beginning cutscenes that veteran players will be familiar with, puts players in a graveyard and tosses them into combat and option much sooner than The Secret World did. Devs then demonstrated combat, showing some leeway in where they target reticle is as well as the overheating feature of elementalism. Game Director Romain Amiel emphasized that weapons have different levels of difficulty now (for example, the shotgun is more complicated than elementalism). See the combat for yourself and listen for other tidbits in the full video below.