Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Digital Extremes’ new retro-pulp shooter/TCG hybrid The Amazing Eternals (fka Keystone) has been under heavy development since its reveal last summer, most recently with characters Niia, Worp, and Ray; locations Odona, Multiverse, and Space Map; a new game mode codenamed Daring Delivery; and a nifty feature called mini-boards:
“Mini-Boards have the ultimate reward of granting a Keystone card, which is a special Ability that replaces your usual Q Ability. Mini-Boards will have branching paths for players to progress toward different Keystone Cards. For example, Ray’s Keystone Cards change his Turret to a Healing Station for his allies or a temporary Phase Shift that renders Ray untouchable by enemies for a short time.”
Want to check out the beta? Then you’re in the right post, as DE’s granted us a bundle of keys providing standard access to beta. Click the Mo button below (and prove you’re not a robot) to grab a key!
This will be neither the first time nor the last time we relay again to you that Blizzard is working on some sort of mobile title.
Blizzard’s Mike Morhaime was teasing mobile development in early 2016, and we knew about a new project being worked on secretly last winter. Then last spring we started seeing job listings pop up for an unannounced mobile game: one for a VFX artist and one for a mobile software engineer.
Today’s clue also comes in the form of a job listing, since deleted from the site, but this one is the first one that’s given any sort of genre to the game.
“Blizzard Entertainment is seeking an experienced Unity mobile client engineer to work on an unannounced MMO RTS project. The ideal applicant has an unwavering passion for mobile development and solving engineering problems unique to mobile app environments.”
En Masse is gearing up for another Closers Online weekend alpha test on Friday in the lead-up to porting the game westward. In fact, the studio has granted Massively OP 1000 keys for the alpha to distribute to our readers, which will get you into this weekend’s test (starting at noon EDT on September 29th) and any subsequent test to boot.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
It didn’t quite make summer, but close enough: Rockstar has finally rolled out the new trailer for Red Dead Redemption 2. We’ve been keeping an eye on the western as like its sister GTAO it’s got some MMO-ish elements: “The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”
The trailer description doesn’t mention deployment for PC, so we still don’t know whether that’s happening, but at the very least we can assume it’s not happening right off.
“The all-new trailer for Red Dead Redemption 2, the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive. Coming Spring 2018 to PlayStation 4 and Xbox One systems.”
Likewise, the game was originally set for fall of this year, then delayed to spring of 2018, which apparently holds. The trailer’s down below.
Massively OP tipsters Gankstar and Scott both noticed that just one month ago, Daybreak filed a trademark for what appears to be an expansion or new game. We’re guessing the latter.
The MMO company formerly known as SOE apparently registered a trademark for something called “Parabolic” back in August. The boilerplate covers goods and services comprising “computer game software and video game software; downloadable multiplayer, real time computer and video game software that is downloadable via an online service for entertainment purposes” and “providing on-line facilities for real-time interaction with other computer users concerning topics related to games and gaming; providing on-line facilities for real-time interaction with other computer users for playing games; broadcasting services.” The usual.
We’ve known Daybreak was working on something, possibly an FPS, for quite a while, thanks to a stream of job openings, but this is the first time we’ve gotten a clue about the project’s name.
has had a fairly quiet summer following the Omega showdown earlier this year, but there’s a clear reason for that: Gazillion
is working on a new VR game for PC and consoles, possibly Star Trek-related, due out in March of next year
, or so the studio’s recent (and utterly bizarre – it’s a rabbit hole
suggested. In the meantime, the game has a huge patch and event live today, at least for players on Xbox One and PlayStation 4: Age of Apocalypse.
“This Apocalypse Awakens content will challenge even the most seasoned Marvel Heroes Omega players with heroes at level 11 or higher. Alone or in teams of as many as five heroes, players will confront En Sabah Nur’s forces in his Egyptian resurrection chamber. The new content will also feature all-new original Horsemen designs that unlock for Jean Grey, Storm, Psylocke and Magik. […] This new event not only allows players to fight against Horsemen versions of Jean Grey, Storm, Psylocke and Magik, it also allows players to unlock these versions as part of the new Apocalypse Loot Box or as a part of the Age of Apocalypse Event Omega Pack, both only available for a limited time. These four heroes will join Spider-Man as Omega Prestige characters, increasing their combat potential. Apocalypse Awakens introduces Omega items that can be earned through the new Omega difficulty setting, which can be achieved by passing the Omega Trial.”
Is it mobile MMO day or something? We’ll have covered seven different mobile MMOs in one way or another just today, and that’s without counting the Battlenet post and SuperData mobile standings. In fact, make it eight: Spacetime Studios just casually announced another one on Twitter.
Spacetime, you’ll recall, rose to prominence years ago for the Legends series (which coincidentally we were just talking about a few weeks back in Massively Overthinking) – first Pocket Legends, then Star Legends, Dark Legends, and Arcane Legends, mostly well-fleshed-out mobile cross-platform mobile-and-browser MMOs long before the trend caught on.
Now, apparently, the studio is working on another new game. This week, it posted signups for a strict-NDA closed beta testing round of the new title, which is expected to kick off on October 9th. From the signups, it appears the game will use Apple and Google accounts for login, it will be F2P with in-app purchases, and it won’t be crossplatform – it’s mobile only. While Spacetime doesn’t confirm it’s an MMO specifically, it discusses servers, server wipes, and character progress, and it invited its original MMO playerbases to test, suggesting it’s probably along those lines:
Well now PlayerUnknown’s Battlegrounds will have another battle royale game to fight. UK-based Automaton Games announced that it is working on a new tactical shooter MMO that will, yes, include a last-player-standing battle royale mode. Got to cash in on the craze, after all!
Despite its indie credentials, Automaton is going all-out with this title. The studio received a $10 million infusion from an investment firm and is using that to fund the development of the so-far unnamed title. From what we know, the new game is going to throw as many as 1,000 players onto a “shared world” that’s 12 kilometers square. The game has some muscle under its hood, being made with SpatialOS and the CryEngine.
According to the website: “We’ve recently announced a few details of our upcoming tactical shooter: an MMO of unprecedented scale, supporting 1,000 concurrent players in an ultra-high fidelity world instance. It is set in a huge, photoreal, and highly dynamic environment, with strong character progression, social hubs, intelligent mission systems, and global-scale player-driven narrative.”
My initial impressions on Guild Wars 2’s Path of Fire
launch are rather late to the table, owing to some fairly significant connection issues since launch that ran up until yesterday, but I’m delighted to share my first thoughts on the second Guild Wars 2
expansion with you at long last. I really count yesterday as my first day of play since the instance creation issues prevented me from progressing my Path of Fire
story chain until then, so although I’ve had all weekend, this first launch diary entry will simply detail the things that I noted within the first day of play.
Don’t worry about story spoilers being contained below: I’m not ready to share story details with you yet and wouldn’t even if I could! Expansions are a long time in the making and fans deserve to enjoy all that entails first-hand without it being spoiled. Anything at all problematic will be marked with spoiler tags just in case. Enjoy my list of the good, the bad, and the janky, and check out my screenshot gallery at the end of the article too (though skip this if you don’t want location spoilers).
Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Today we have four fresh titles to take a look at.
Gamigo announced Savage Hunt – Dragon’s Prophet this week, the successor to Dragon’s Prophet, which Gamigo is calling “one of the most successful MMORPGs ever launched.” MMORPG players will recall that Daybreak sunsetted the US version of the original game in 2015, though it continued on overseas. The company says the free-to-play title will launch on September 28th in English, German, and French, and yes, you can still “hunt, train, and fight with […] dragons.” Over 600 of them, in fact, though you’ll probably be distracted by “4000 exciting quests and events” and PvP battles. The official site doesn’t appear to be live just yet.
“Savage Hunt – Dragon’s Prophet is the newest release after the long-standing success of Dragon’s Prophet. Discover new and epic adventures and find your own path in Savage Hunt – Dragon’s Prophet. Explore a fantastic world that combines classical MMORPG elements with unique features. Search through forests and mountains for rare dragons, items and always be prepared for the fight. In the new Book of Dragons, you can collect your dragons and plan your journey. Find, hunt and tame over 600 dragons with individual strengths and skills. Only the best hunters and collectors can improve their dragons and items.”
What else have we got?
ARK Park has a release date. Well, a release month: December. Yep, it’ll be out by the end of the year.
“We have just announced the launch date for ARK Park at Sony’s TGS 2017 Conference! A brand new VR experience based on the world of the popular survival game ARK: Survival Evolved, ARK Park will be launching in December this year on Playstation VR. ARK Park will support both controller and PlayStation Move, and supports English, Chinese, and Japanese voiceover and subtitles. ARK Park also features online play for an exciting online multiplayer experience.”
We’ve previously covered the Snail Games-led VR-oriented spinoff of ARK: Survival Evolved; the studios have touted the title’s 10 maps, dino breeding mechanics, multiplayer activities, a puzzle-like crafting-and-discovery system, and a battle mode. What, you didn’t think the dinos were going to just let you stare at them through the glass in peace, did you?
Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.
Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.
Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”
Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.
Last month, we mentioned in passing an ancient anime MMO by Korean studio Entwell called NosTale, which Germany’s Gameforge apparently resurrected a while back. As of today, NosTale is even more easily accessible on this side of the Atlantic, as the studio’s now launched it on Steam proper. Gameforge is touting the game’s three classes, 28 specs, “extensive” pet system, and six-act storyline.
“The world of exciting anime online role-playing game NosTale is threatened by a dark menace. As Swordsman, Archer or Mage, the player must protect the vibrant village of NosVille and face the approaching dangers. The impressive pet system allows players to capture wild monsters and animals and then tame them. Battling aside, you can retreat to your Miniland. Here you can build a warehouse and decorate the garden with trees, plants and shrubs.”
It’s free-to-play on Steam right now, with 20% off sales on companions, mounts, and costumes, plus double-drop and double-gold events running into next week for those who jump in now.