The launch also coincides with the release of patch 1.3 for the game, the Stronghold update. Players will be able to besiege a stronghold in a new gameplay mode, form three-player groups to play together, and generally enjoy a vastly expanded set of features for the game. Check out a trailer just below and get ready to sail the bounding… well, skies. You might wind up stealing a cloud or two along the way, as long as you’re up there.
New Games Category
Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Wandering around Reddit can be almost as hazardous as falling into the time vacuums of Wikipedia and TV Tropes. This I remembered yesterday, when Massively OP reader Rick told us in no uncertain terms that we needed to check out /r/place, this year’s Reddit April Fools’ Day joke that has taken on a life of its own. “Although not described as an MMO, it is basically one,” he said mysteriously, and… he was right.
Here’s how it works: At the top of the sub is a massive pixel canvas. Every five minutes, you can place a colored tile some place on the canvas. Where do you put it? Well that depends. The sub is filled with impromptu factions of players working together, working against each other, or sowing chaos. National factions, collegiate factions, art factions, nihilist factions… it’s got everything.
One downside is that beautiful works of art are hard to keep up; consider this co-operative vision of Van Gogh’s Starry Night, which was allegedly destroyed by The Black Void, which itself now has a Reddit to organize its “hits” on other teams’ projects. Give a man a fish and he’ll use it to spell FUCK on your bridge, after all.
You are not slaying giant monsters in Dauntless for your health. Sure, it’s probably a great full-body workout, but there are ways to do that which involve neither claws nor fangs. No, you’re slaying these monsters to get stuff out of them, which you can in turn use to forge more powerful items to hunt even bigger monsters. The most recent post on the official site goes into detail about how players can collect both monster bits like fur and bone along with crystalized aether called archonite; the former is just naturally potent, while the later will instill equipment with some of the essence of the monster slain.
Players will also probably want to take at the game’s cash shop for two monster-looting buffs on occasion. Champion status and Patron status both allow you to carve more loot off of a monster’s body, but the latter stacks for your entire party and gives you a small chance of receiving cosmetic items, thus making it a bit more desirable (especially in a group). You’ll still have to do the hard work of taking down the monster, of course, so get out there and harvest some animal parts.
Don’t panic! Nothing has been taken away from the story. In fact, it has been added to. Amiel described how in some places you move to the next part of the main story mission without even knowing why — you just do. Illustrating with the example of Egypt, he noted that bits have been added to make it clearer why players must move from one place to another The basic story is the same, and the awesome cut scenes are the same, there’s just more. Whew.
It is no secret that I am deeply vested The Secret World. It is my favorite game, and I am fortunate enough to get to write about and stream it as well as play it regularly. So I care about its future. And now, that future includes Secret World Legends. There is so much about this whole reboot/rebrand thing that we don’t know, and things we just can’t quite conceptualize yet. That’s why I was so glad Game Director Romain Amiel asked me if I wanted to sit down and chat about the game, tossing him all my questions. Boy, did I have questions! (He might have come to regret that last bit, but he did answer my huge list!) Obviously with only a couple of hours I couldn’t learn everything there is to know, but here’s the run down of everything I did. Also, there are a few more items that players will be happy to learn as soon as they are officially announced!
I will say, that although there are some things I personally don’t think I will like (though I think many will), I am much more optimistic and even excited about the whole situation. Secret World Legends is how we get to continue the story we’ve all be dying to experience. And devs seem committed to giving TSW players bonuses and perks in the new game, such as free weapon unlocks.
In case you weren’t sick of looking at Johnny Depp’s face, here comes another stab at a Pirates of the Caribbean MMO. No, it’s not Pirates of the Caribbean Online, and it’s not the player emulator for Pirates of the Caribbean Online either; this is Pirates of the Caribbean: Tides of War, a Disney-sanctioned mobile MMORTS by South Korean studio Joycity. And it’s got Depp’s smarmy mug all over it.
“In-game, players will become pirates in the world of the Pirates of the Caribbean and will experience different playstyles with various strategies through building and ship construction and troops training. Furthermore, players can form an alliance to battle against each other or defeat common monsters floating the sea. Equally, players will encounter familiar characters from Pirates of the Caribbean, including Jack Sparrow, Captain Barbossa and Will Turner.”
You won’t find her on the official site, but there’s a picture of some girl buried in Google Play, but it’s not like she’s super important or absurdly famous or anything, so let’s not mention her for some reason.
Remember back when DayZ creator Dean Hall was building ambitious sci-fi full-scale sandbox MMO Ion, inspired by EVE Online and Space Station 13? Remember a few weeks ago when it came out that it’s probably a dead game since, y’know, no one is actually working on it and everyone involved is giving weirdly vague statements about its status?
OK. Now fast-forward a couple of weeks to EGX Rezzed in London, where Hall is apparently in the midst of demoing yet another new space game inspired by Space Station 13. It’s called Stationeers, and Hall really doesn’t want people to think it’s Ion, even though it plainly has quite a bit of Ion in it.
“Inspired by the beloved Space Station 13, Stationeers puts you in control of the construction and management of a space station either by yourself in single-player, or online with your friends. Complex systems around atmospherics, power generation, medical, agriculture, food, and gravity require your thought and management at all times.”
As teased and prodded and hinted at all week, Destiny 2 is official, and we’ve finally got a trailer to go with it. Expect the game to launch on September 8th on Xbox One, PS4, and yes — PC — retailing for $59.99 on up into the stratosphere for collector editions. Beta arrives this summer.
I feel as if Bungie is hitting a nice chord here between “Forth Eorlingas!” and Guardians of the Galaxy in the new trailer, while also getting right to the point of what video games (and for that matter, war) are really about. Check it out!
So what if there’s a new Destiny 2 trailer on the way with an official announcement later today? That’s later today. You want to know all of this now. A Reddit thread with more information on the title has been deleted, but the rumors have already gotten out elsewhere that the game’s story will involve more hopping around the Solar System, searching for more power as the Guardians run out of their limited reserves following the fall of the Last City.
The leak also offers supposed box art for a PC release and details on the collector’s edition, which includes the first two pieces of DLC, cosmetic in-game items, a bag and a custom charger, and a premium box. Whether or not all of this is true remains to be seen, obviously; it could be completely untrue, but it all sounds plausible enough. We’ll just have to speculate for… an hour or two, at least.
I quite like the setting behind The Secret World, and the game had some very neat ideas about progression and character builds. For my money, that didn’t make up for atrocious combat and somewhat lopsided balance issues, but it meant that I was quite excited to hear about Secret World Legends back when it was just “the relaunch for The Secret World.”
Now, though? I don’t know. The announcement seems like it lacks a lot of substantive statements like what the future is for The Secret World or what precisely differentiates the two; is Secret World Legends built more like a single-player game where you can invite friends? How much is shared online by default? Is content only coming to this version from now on? Yes, I’ve read the press releases and interviews multiple times, but there’s still a lot of vagueness and implications that don’t really deliver much in the way of firm answers.
I’m still cautiously optimistic, of course, because the idea of the base game with better combat is appealing, but there’s a lot that is unfortunately unclear and offers space to worry and be confused. What about you, readers? Are you excited about Secret World Legends?
Exclusive Interview: Funcom on the Secret World Legends reboot and the end of updates for The Secret World
(Bad news spoiler: Your hopes of having continued content in The Secret World or a new graphics engine have the same lifespan as an Orochi agent.)
Raise your hand if you felt trepidation as well as hope when Funcom announced during that last investor call that it was relaunching The Secret World? Fans have been yearning for more TSW conspiracy goodness and system improvements for so long. But the community has definitely feared the game changing away from what makes it so unique; the word “NGE” was bandied about more than once. What if we told you that it is not just different but a brand-new game altogether — that the relaunch is really more like a launch-launch?
Yep, Funcom is announcing this morning that it’s rebooting The Secret World as Secret World Legends, basically a brand-new game with its MMORPG parts minimized. Whether that statement fills you with excitement or dread, keep reading for all the details we have, including the official FAQ.
Webzen formally announced this morning that the global edition of Mu Legend — i.e., the version of the hack-n-slash sequel our readers are most likely to care about — will hit open beta in what looks to be a soft launch this summer for all regions, excepting South Korea, of course, where the game has already launched.
The studio says that “the last remaining months of development will be dedicated to the fine-tuning of the new features added to the open beta, such as the trading NPC, the 3v3 PvP mode and more.” In response to players complaining about the length of the testing period, Webzen’s Facebook rep said, “We think it’s better to take time than rush. The first closed beta was only starting 5 months ago. We’ll make sure players don’t wait too long. More news in the coming weeks.”
You can indeed still sign up for the beta on the official site, though it’s not yet clear whether there will be another closed round of testing between now and the open beta.