Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
I didn’t play it, but I can’t be the only one who thought of the original tabletop when Funcom announced Mutant Year Zero: Road to Eden. Well, if you haven’t heard yet, surprise! It’s based on the same IP.
However, I have some bad news, MMO fans: Apparently while there was a plan for Mutant Year Zero to have a multiplayer option, it got the axe. Good news, though: Developer and “First Lady” from The Bearded Ladies (the developers behind the game) David Skarin said nothing is stopping them from adding it in after launch. Normally CGI trailers without gameplay make the press side of me roll my eyes, but I have to admit that, after seeing some actual gameplay, I’d probably enjoy some hands-on time with the title.
Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important — or as difficult — as deciding which of the game’s 14 weapons to take up. With so many options to choose from, it can be a daunting task to figure out which weapon best fits your playstyle, and even after you’ve made up your mind, there’s still the matter of figuring out how to master your weapon’s mechanics and moveset, as well as deciding on which skills to incorporate into your build.
In the hopes of making the process a bit easier for both greenhorn and veteran hunters alike, I’ve compiled some brief (and some not-so-brief) rundowns of each weapon and its playstyle, core mechanics, useful moves and combos, and recommended skills. These are by no means comprehensive guides, but I hope that they’ll serve to give players interested in picking up a new weapon a good idea of how they play and which skills will most benefit them.
So as you may know, I’m an MMORPG guy – not really a battle royale guy. There are some cool ideas for people who like the combat of survival games turned up to 11, but that’s not my thing. I like community building, crafting, negotiating, and generally using my words to avoid direct combat. So when Automaton games announced Mavericks and said it’d be adding MMO elements to the battle royale genre, I got a bit excited. However, after having some hands-on time with the game and talking to Automaton Games’ CEO James Thompson at this year’s GDC, I’ve come to the realization that it’s much more for the battle royale crowd than the MMO crowd, and this will be especially true at launch.
Before my GDC interview with Producer Matt “Destromathe” Pettit last week, I was really frustrated with the news about Defiance 2050. I wasn’t a huge fan of the first Defiance, but mostly out of lack of experience; I liked the transmedia idea, and when that died, so did my interest. When Trion announced 2050, I couldn’t join in the excitement. The details were scant and PR-y. I wasn’t even happy with the questions we got back. When I was told I’d get an interview with Pettit at a “party,” I was worried it might mean I’d need a stiff drink to accept what I was being invited to see. In short, I expected 2050 to be a cash grab.
But now I wish Trion had put in its announcement everything Pettit told me. I feel much better about what Trion’s doing now that I’ve seen the product, and I didn’t even drink anything beforehand!
Depending on your feelings toward Electronic Arts and Star Wars, the news that the publisher is working on a new open-world game set in a galaxy, far, far away may elicit joy or despair (or perhaps cautious optimism).
In any case, it appears to be true: EA is reportedly creating a “Star Wars open world” title, at least according to some job listings on the company’s website. A listing for a lead online engineer points to definite “online features and infrastructure” for the game, which certainly raises the possibility of persistent worlds and massively multiplayer crowds.
The full job description is as follows: “Lead a team to deliver online features for a Star Wars open world project. You will design, architect and implement the online infrastructure for the project while working with industry-leading central technologies. You will lead a team of engineers to accomplish the goals for the product as well as be an effective people manager to grow the talent on the team. You will report to the project technical director and ensure that the online systems are meeting the robustness and performance requirements.”
Let me be upfront: I’ve never gotten into a superhero MMO. I love comics; outside of work, it’s probably the only fiction I willingly read these days. It’s just the people I play with never got into hero MMOs, even when some of us finally tried DC Universe Online.
But I read all about them. And I know you superhero MMORPG players have been kicked around.
Heroic Games President and CEO Casey McGeever’s passionate about the need for the genre because of that, and that’s precisely why MMO Ship of Heroes was conceived. We’ve got superheroes everywhere these days, but as hot as the Avengers are, we’re largely given steaming piles of brown from their gaming-ignorant parent companies. So I sat down with McGeever to talk MMOs, tech, and a ship full of heroes during GDC 2018.
By the time you read this dear reader, I’ll already be dead… dead tired, that is, from running around the Game Developer’s Conference talking to developers from such companies as Snail Games about upcoming games like ARK Park. Ahead of my meeting about the game, I was granted a review copy so I could get some time in with the real thing before my interview and end of the media embargo. As my Oculus Rift set-up isn’t exactly travel-friendly, and I can be prone to motion sickness, I only had enough time to jump into the game for a few scant hours. It was an interesting experience, since the game wasn’t simultaneously available to the public, and that meant I was probably missing out on the critical social factor for my impressions. Nevertheless, I think they’re worth hashing out. Let’s dig in.
Thanks to an unfortunate leak, it’s almost old news now, but we can now officially confirm that Bless Online is launching in the west this spring: Specifically, it’ll come to Steam’s early access program in May, with its website now live.
Neowiz has further announced that the game will be buy-to-play with a cash shop selling “cosmetic equipment, skins, awesome mounts and pets, and consumables that give services and boosts,” but it also vows it won’t be pay-to-win, so wrap your brain around that one. Founder packs will eventually be on offer as well, and the team is currently hunting for “player emissaries” to assist with game promotion and wiki work.
We’ve got a batch of fresh questions out to the devs now, so stay tuned for more details on the stuff you’re probably most curious about having read and watched all this!
Multiplayer ARPG Titan Quest has been on an absolute tear the last couple of years reinventing itself: First, it got a mobile port; then it launched a free 10th anniversary edition with new content on Steam. At the end of last year, it put out a Ragnarok expansion and made plans for console. Those console plans have come to fruition today as the game is now out for Xbox One (including Xbox One X) and PS4. A Nintendo Switch edition is still in development. And yes, the console edition includes Immortal Throne!
Meanwhile, Titan Quest’s equally successful spiritual successor, Grim Dawn, has news too. Crate Entertainment’s OARPG has been teasing its own Forgotten Gods expansion and Xbox One port, the former of which at least is due out this year. The latest tease is lizards and scarabs. Eeep.
The new TQ trailer is down below!
It’s officially Sea of Thieves day; the game launched here in the US in the wee hours of this morning. During our awards rollout at the end of 2017, I called Sea of Thieves one of my most anticipated multiplayer games for 2018. At the time, I could easily imagine my MMORPG guildies, already fond of playing pirates, rolling into the game to crew a ship on the high seas.
But last year’s hype seems to have faded away over the last few months as a critical mass of gamers checked out the pre-launch version of the game and came away with more questions than answers about the game’s PvE content, its unchecked PvP, and maybe above all else, its downsized character creation system. It never was an MMO, but these revelations made it seem even less an MMO than a lot of folks had been led to believe after the E3 demos, subduing the buzz.
How about you? Are you playing Sea of Thieves? Are you waiting to see how it develops? Or have you given it a hard pass?
Fortnite’s mobile version is already kicking butt and taking names, even landlocked to iOS. According to app-tracker SensorTower, the game is ranked #1 for iPad and iPhone in pretty much every major English-speaking country and already appears on track to dethrone PUBG, having made 1.5M in just four days.
Meanwhile, PUBG’s mobile version has officially arrived in North America,
at least if you’re in Canada using Android. I wasn’t able to access it in the US earlier today, but expect it soon. Updating: It’s now soft-launched in the US on Android and iOS as well. As Polygon notes, PUBG won’t be a direct port with crossplatforminess, though it’s does include the original map.
Either way, maybe don’t play PUBG around Barber Emily Javier, who apparently stabbed boyfriend Alex Lovell with a katana for cheating and playing too much PUBG in his attempt to become a pro player. Actually, maybe just don’t be around her at all. Lovell will be OK, by the way, though he can’t walk yet and his limbs and fingers took serious damage. What in the actual.
If you only had one hour to live your entire life, what would you do?
This is the intriguing premise of the new multiplayer survival game One Hour One Life. Developed by Jason Rohrer, the game throws players into a the role of a baby who grows up, ages, and dies within an hour. During that time, players try to make advancements through crafting and growing a family so that these achievements can be passed down to the next generation.
It should be noted that babies have to be taken care of by other players, which means that you might end up babysitting gamers yourself when you’re an adult. Rohrer said that he will be trying to stay one step ahead of the playerbase by developing the next phase of the tech tree and dropping them into the game through weekly updates.
One Hour One Life’s persistent server starts out as a pristine wilderness that will slowly be transformed into civilization through the efforts of players over multiple generations. Check out the trailer and gameplay after the break and let us know what you think of this unique-looking title!
The Crew 2 isn’t as delayed as you might’ve thought: Ubisoft just announced that it’s launching on June 29th, and it’s looking like a simultaneous PC, PS4, and Xbox release.
“The Crew 2 will let players experience the thrill of American motorsports inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills, solo or with friends, in nonstop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion, by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. Players will find challenges and inspiration among four different motorsports families: street racing, off-road, pro racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.”
MMO players will recall that the sequel to The Crew was originally announced just before E3 of last year, and by summer, it had a release date. That release date would’ve been tomorrow, incidentally. But in December, Ubisoft admitted it needed more time for TC2 and several other games, pushing the date somewhere between spring and fall of this year.