Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
What’s that squishy sound? Oh yeah, it’s the sound of an IP being milked. I’m talking about Snail Games’ new Minecraft clone PixArk, which is apparently based in the same IP as ARK: Survival Evolved and Snail Games’ own ARK Park. The title is planned as a bit more of a survivalbox than voxelbox MMO counterparts like Trove, however. Expect first-person view, machine guns, and dinosaurs.
2P reports that Snail Games announced at ChinaJoy that the game will indeed come west, so yay! If you like voxel games, this one actually looks pretty cute. The trailer’s down below.
Steparu is reporting on a Korean-language piece today that suggests Lineage Eternal is once again in do-over mode. According to the report, NCsoft has gutted the game’s engine plans, switching from the Guild Wars engine originally used and porting over to Unreal 4. This follows the replacement of the team lead on the game back in March, all of which is delaying the game (again). The report also floats the idea that the game may launch as a mobile game, not as a full-fledged MMOARPG as originally envisioned.
Lineage Eternal has been floating around in our field of view for years. First announced in 2011, it saw its first closed beta almost exactly three years ago. But following several focus group tests in 2015, the game skipped G-Star that year and resurfaced with yet another beta just before Christmas last year. A global beta was planned for this year until the previous quarterly report, during which it was revealed that NCsoft had overturned the development leadership, suggesting that the closed beta failed to “reflect NCsoft’s characteristics.”
Another interesting bit from NCsoft’s conference call? There’s a supposed Guild Wars 2 mobile game that may or may not go forward.
The Nexon-backed, Cliff Bleszinski-led online shooter LawBreakers is finally live today on both PC (Steam) and PlayStation 4. The game is just shy of 30 bucks, and “all future, non-cosmetic content updates are included at this price,” according to the developers. I’m sure you’ll hold them to that.
“The frenetic shooter brings unprecedented vertical combat, allowing players to deliver fatal blows from every direction utilizing innovative movement systems and combat abilities. Choose between nine dynamic roles, eight gravity-defying maps, and five buzzer-beating game modes in high-intensity multiplayer team-based battles that will challenge even the most skilled FPS player.”
The game’s had an interesting path to here, its devs having gone back to the drawing board once already to retool the game after alpha began last year. Check out the new “Skilled AF” trailer (…) and new images down below, along with a roundup of all our coverage to date!
Don’t forget to drink your Ovaltine! This is not a joke: ActiBlizz just sent ’round a press release announcing a partnership with Rockstar energy drinks and poptarts, which I’ve just learned is actually properly formatted as Pop-Tarts. This was important enough that it needed to invade my inbox, and by god, I’m going to make sure you’re informed of this critical partnership development too.
“Destiny 2’s international collaboration with Rockstar Energy Drink includes limited edition ‘Destiny 2 themed’ cans in different flavors available in the U.S. and Canada, U.K. and Germany. The U.S. flavors are Original, Punched, and Zero Carb. Canada flavors include: Original, Punched and Burner. The U.K. flavors include: Original, Punched Guava, and XDurance. The Germany program features flavors: Original and Sugar Free.”
For some reason we all need different flavors? Guava? What? “Score loot with cans!” No!
“The U.S. partnership with Pop-Tarts® will fuel players’ Destiny 2 gaming experience by offering XP Boost, free with purchase of specially-marked packages of Pop-Tarts®.** In addition to this limited time offer, Pop-Tarts® will feature custom-designed, collectable packs highlighting each Guardian Subclass.”
It’s still not a sure thing that Red Dead Redemption 2 is coming to PC.
During its recent earnings call, Rockstar parent company Take Two heaped praise on the PC platform, calling it a vibrant and big digital market with plenty of potential for “engagement with a consumer” – “the PC market as a company is very important and very exciting and something we focus on.” But when pressed for a statement from an investor on the status of a possible PC version of RDR2, CEO Strauss Zelnick deferred comment to the studios, meaning Rockstar itself.
“Any updates about any of our titles will come from our labels,” he said.
Read Dead Redemption 2 was announced last October with a fall 2017 date and promises about the “online multiplayer experience.” But just ahead of its last investor call — and on the heels of the announcement of potential rival Wild West Online — Rockstar announced a delay of RDR2 to spring 2018 on Xbox One and PlayStation 4 to give it more time to cook (and causing a dip in Take-Two’s stock).
The good news for both companies this time is that Grand Theft Auto Online is in the middle of a surprise record year and best quarter ever.
DayZ’s Dean Hall says his new sci-fi survivalbox Stationeers is launching early access in September, and he isn’t sugarcoating the game’s difficulty.
You might remember Stationeers from its rather casual reveal back in March, hot on the heels of the apparent cancellation of Dean Hall’s other big sci-fi game, Ion, an EVE Online-inspired MMORPG that dissolved in a puddle of cagey and contradictory statements from the studios and platforms involved.
Stationeers, however, isn’t an MMO; it’s a sandbox, and it hates you, so don’t be fooled by the adorable graphics. “This is not a casual game,” Hall’s studio, RocketWerkz, says.
“Easy to start but hard to master. Well, kind of easy. Maybe not really. This game has been designed for the hardcore players who want games that are very systems oriented. This is a game about complex systems and how you optimize them. The game presents a variety of science-based survival problems that you have to solve yourself, and then try and optimize your solutions over time. For those not seeking a very intensive and hardcore experience, this game is not for you.”
MMOs these days shy away from calling themselves massively multiplayer, so it’s always strange when a game that we wouldn’t assume is an MMO confidently adopts the label. I’m talking about Foxhole, a war game we might have binned alongside World of Tanks or PlanetSide 2, but it appears to be more like Battleground Europe, as its devs call it a “massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war.”
“Foxhole is a large scale war game with emergent gameplay and unique sandbox features. The pre-alpha version of Foxhole has already been live for over a year and over 200,000 players have helped us shape the game as it is today. The process of developing the game with a live audience has allowed us to deliver on the gameplay that makes Foxhole so different from other online war games. We hope to continue this journey of development in Early Access, and make Foxhole an even better experience than it is today.”
Did we say early access? We did — the game hit early access yesterday and has surprisingly good reviews, probably because it’s a lot more finished that most of the pieces of crap that stumble into the program.
After my hands-on at E3 and experience with the first Splatfest demo, I was a little concerned about Splatoon 2. I loved Splatoon 1, but something about the E3 Salmon Run fell flat, and after having experienced the full version of Splat 1, I thought that the demo of Splat 2 without customization felt too shallow.
So I was provided a review copy of the game prior to launch, and something still didn’t feel right. While it was good to get in time with the single player mode and prepare me for launch, I figured out what was missing: the real Splatoon community. It’s what gives Splatoon more of an MMO-y feel than most of Nintendo’s other titles.
Fancy a trip to Tamriel, but don’t want to sit at your PC? The Elder Scrolls franchise TCG, Elder Scrolls Legends, has hit Android and Apple phones as of today, and it includes the Heroes of Skyrim expansion that hit on PC, Mac, and tablets earlier this summer.
“The Elder Scrolls: Legends, the strategy card game based on the award-winning Elder Scrolls series, is now available to download for free on iOS and Android phone devices via the App Store and Google Play store, respectively. Featuring a new streamlined interface designed to take advantage of smaller screen sizes, now is the perfect time to jump into the fray. For players just joining the action, the recently-launched Heroes of Skyrim expansion based on fan-favorite characters, lore, and abilities from The Elder Scrolls V: Skyrim added more than 150 new cards to collect, plus new mechanics, powerful abilities, and more. Easy to learn but difficult to master, The Elder Scrolls: Legends features a deep and flexible deck-building system and a variety of modes for both casual and competitive players, including a single-player Story Mode, Versus Mode, and Arena Mode against both human and AI opponents.”
I’m not even a TCG person and I’m gonna give it a go because yay, free things.
First announced back in February, CCP’s multiplayer VR sports sim Sparc was all set for a summer launch as of E3, and now the date is firming up: The Icelandic studio known best for MMO EVE Online has picked August 29th for the game’s debut on PSVR. Expect it to run $29.99.
“Sparc is a virtual sport, or ‘vSport’ – a unique full-body experience only possible in virtual reality, where the player’s VR equipment is their sports gear. In Sparc, players connect online to compete in fast-paced and physical one-on-one gameplay. Players use their two PlayStation®Move motion controllers to throw projectiles across the court at their opponent, while dodging, blocking or deflecting any incoming shots.”
MOP’s Brendan Drain got a hands-on with the game at this past spring’s EVE Fanfest. “CCP has hit the nail on the head with the feel of Sparc,” he wrote in April. “Sparc legitimately has the potential to become the Wii Sports of VR, a collection of competitive activities transmitted via the internet and experienced in VR but played in real space with real athletic competition. I’ve often complained that VR has no killer app, no must-have game that absolutely needs VR to work, but I think Sparc might be it.”
Here at Massively OP, we like to give you a great deal on news, which is why we’re offering this special three-for-one news post on a trio of Asian MMORPGs. Wow! What savings!
Let’s start with Dark and Light, which in addition to having launched on early access last week looks set to spawn a mobile game called Tales of Gaia. This game has been run through the testing circuit this summer and will release for iOS and Android sometime in 2017. Players who pre-register have a shot at grabbing some in-game goodies when it launches.
Moving on to Elsword, an ancient capital is opening up for business. “Travel with the El Search Party as they enter the Water Dragon Sanctum, only to find traces of someone else who entered before them. Who could have been here before the El Search Party?”
Finally over at MapleStory, a crystal rush is going on right now through August 25th, giving players a chance to harvest precious items and gain gobs of experience points. But beware of the Flappy Churmbles, which are no doubt as fierce as their name suggests!
Epic Games’ PvE multiplayer zombie tower defense survivalbox MMO thing Fortnite is doing well in its launch week, at least in terms of non-Steam PC early access sales. Creative Director Darren Sugg tweeted out yesterday the presale numbers.
“Absolutely humbled by the response to this week’s @FortniteGame launch,” he wrote. “500k+ digital pre-order sales and just getting started!”
But the storm brewing on Reddit suggests the sale part is working as intended — the game’s current issues aren’t in the early game at all but in the paywall monetization that comes later. As one Redditor put it, the game is pay-to-progress after a certain point: “This process of churning items continues with the material requirements growing exponentially with each step of progression. You will need more and more items that are time/money gated and no amount of playing the game will alleviate that.”
We’ve been keeping half an eye on Closers Online since at least 2015, but with no clear sign of westward movement, that half eye was all we spared. But today, there might just be hope. MOP reader Ephekt has pointed us to a blooper in a recent Kritika Online stream that appears to show Closers Online in the community manager’s En Masse launcher, suggesting that the company may indeed have unannounced plans to port Naddic’s action-combat “MORPG” across the pond.
We’ve reached out to En Masse for a statement and will report back when we have it. [Update – it’s down below!]