Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
The Netmarble take on NCsoft’s Lineage franchise, Lineage 2 Revolution, has soft launched as a global version in multiple English-speaking markets and app stores this week as planned. The Unreal 4 game has already become a blockbuster overseas, having landed in the top 10 ten mobile games in SuperData’s revenue charts for the last several months and helping to propel Netmarble’s record setting $12B IPO bid this spring.
The game boasts high-ish end graphics for mobile devices and stock MMORPG mechanics usually reserved for PC and console games, including questing, raiding, and PvPing in an open-world setting. Anybody smacked this on a phone yet to try it out?
At this year E3’s, a lot of the big companies in gaming let journalists behind the scenes, rather than forcing us to spend hours of expo time in line. In fact, some even slipped us a few nuggets that other press weren’t being given (or due to their lack of knowledge of our genre, didn’t understand). Small nuggets, but things that excited me as a fan. It’s not a true MMO, but Nintendo gave us some interesting news about Splatoon 2’s Salmon Run mode, a new feature in the 4v4 multiplayer shooter, and I got my hands on it and a Nintendo Switch to boot.
An RPG based on Magic: the Gathering is one of those things I have both long wanted and long assumed was just never going to happen. Now it’s happening, and it’s happening at the hands of Cryptic and PWE. That doesn’t necessarily make me enthusiastic about the business models, but it does mean (based on the studios’ other games) that it’ll be good solid fun to play just the same.
It makes me especially happy because it’s possible to play a lot of MtG without ever knowing anything about the setting, too. Now you sort of have to.
My time with MtG as an active player is definitely in my rear-view mirror, but it’s possible to have a passing familiarity with the game but not really get what in the world is there to base a non-card game upon. Since I tend to absorb this stuff, though, my mind was immediately set aflame with visions of teleporting between planes, summoning creatures, and collecting artifacts. So let’s take a look at the lore behind the cards and speculate a bit on systems, shall we?
It’s still very early to get excited about BioWare’s upcoming co-op shooter Anthem, but the game is bringing in veteran talent for development. Drew Karpyshyn has confirmed that he’s working on the title as a writer, although he’s been quiet about his degree of involvement and any actual details of the writing.
Which… seems pretty obvious, considering the title is still early in the reveal process. Obviously.
Karpyshyn is best known as the lead writer on Mass Effect and Mass Effect 2, but he has a lengthy history with Star Wars: The Old Republic as well; he penned two novels for the game, wrote much of Knights of the Eternal Throne, and had major input on the Jedi Knight class story. Of course, we currently know next to nothing about Anthem’s story, but we do know it’s being shaped by experienced hands.
Earlier this week, Nexon posted a Durango teaser trailer, announcing a Q4 2017 worldwide mobile launch for the game. If your eyeballs rolled over the word mobile, maybe reconsider: Nexon is calling this game a “fully featured MMO experience,” an “open-world sandbox massively multiplayer online role-playing game (MMORPG) set in a primitive alternate universe inhabited by dinosaurs,” with exploration, city building, PvP, survival, crafting, villages, procedurally generated world building, a living environment and ecosystem, dino taming, guilds, and on and on.
“Durango utilizes a revolutionary procedurally generated world building system that populates the massive open world with an infinite number of locations to discover and explore. Players will be able to colonize a vast number of stable continents or uncover and travel to unstable islands filled with resources, dinosaurs and secrets to uncover across a range of ecosystems and biomes that will surface and disappear into the sea at a moment’s notice.”
Nexon wasn’t finished with its reveals Monday, however: Today it’s got another trailer, longer than the first, so feast your eyes below before those dinos feast on you.
First announced back in February, CCP’s multiplayer VR sports sim Sparc is getting the E3 treatment this week, being available for play (and spectating) at the show. Expect it for PSVR later this summer, though it’ll eventually filter to the Oculus Rift and HTC Vive too.
“Sparc is a skill-based, fast-paced, and physical sport only possible in virtual reality,” says the Icelandic studio known best for MMO EVE Online. “In Sparc, players utilize their two PlayStation Move motion controllers to aim and throw projectiles at each other inside a sleek virtual arena, while defending themselves by dodging, blocking, or deflecting incoming attacks from a live opponent. Players can compete against their friends or find challengers via online matchmaking.”
Our own Brendan Drain got a hands-on with the game at this past spring’s EVE Fanfest, arguing that “CCP has hit the nail on the head with the feel of Sparc.”
“Sparc legitimately has the potential to become the Wii Sports of VR, a collection of competitive activities transmitted via the internet and experienced in VR but played in real space with real athletic competition,” he wrote in April. “I’ve often complained that VR has no killer app, no must-have game that absolutely needs VR to work, but I think Sparc might be it.”
First, the bad news: Monster Hunter World is not an MMO version of the long-running franchise. But it is a new installment bringing in everything that’s long been celebrated about the series, with the same skill-based gameplay and the same core loop of hunting enormous beasts for materials. It’s also a chance for you to play with friends, as the game will support online drop-in drop-out co-op play, so you can jump in from the comfort of your own home to help your friends hunt down creatures.
It’s also going to be a multiplatform release on PlayStation 4, Xbox One, and PC. The console versions are planned to release first in 2018 followed by the PC version later, but if you’d like to treat this seamless open-world game as something of an MMO-like experience, the platform options will support that. Check out the trailer for the new title just below.
Ubisoft is undoubtedly pleased with the sales and performance of The Crew because as previously teased, the developer has invested in a full-fledged sequel that’s even bigger than the first cross-country racing game.
The Crew 2 will take multiplayer to a redesigned and larger America, with players jumping into the driver’s seat of all manner of cars, motorbikes, boats, helicopters, and even planes. The real star of the game is the open world setting, where players will be able to visit and traverse locations coast-to-coast, such as the Grand Canyon and New York City.
“Our ambition with The Crew 2 is to make the ultimate experience for all motorsports fans,” said the studio.
But what is there to do until the game comes out? Ubisoft launched a rewards program that allows players to earn and unlock up to 18 The Crew 2 vehicles by playing The Crew right now. An early 2018 release is planned on PC, Xbox One, and PlayStation 4. Players can following the development progress and sign up for the beta on the website.
One of the indie highlights of this weekend’s pre-E3 show was Ashen, a beautiful survival sandbox with a former Guild Wars 2 artist on board at studio Aurora44. It’s not quite an MMORPG, but it’s promising what it’s calling “passive multiplayer” in a “seamless multiplayer” mode — a bit like what No Man’s Sky promised and failed to deliver — though you can opt to play solo too. It’s reminding me more of the Myst franchise or Wander in that it’s a survival sandbox framed by mystery and open-world exploration and relationship-building, not so much by the now-tropish parade of murderous zombies, dinosaurs, or other players (which is not to imply it’s not stuffed with danger, mind you!).
It’s expected to be a Microsoft exclusive, meaning PC and Xbox One release only, and that includes the newly announced Xbox One X. Peek at the trailer down below.
There are a number of survival games out there, but only one that let’s Massively OP’s MJ live out a dream of living on Mars! ROKH recently entered early access and she is ready to carve out a life from the harsh environment. What all will she encounter? Tune in live at 8:00 p.m. to see how long she lasts on the red planet.
Who: MJ Guthrie
When: 8:00 p.m. EDT on Monday, June 12th, 2017
Sea of Thieves, you have a new challenger in the realm of MMOsy pirate games: Ubisoft just announced Skull and Bones at E3. The game looks gorgeous and boasts a “shared open world” that reacts to players, seeming character customization (“choose your captain, recruit your crew, and build deadly ships”), PvP in the “disputed waters,” and fun piratey fluff like spyglasses and realistic wind navigation.
“It is the Golden Age of Piracy. Renegade captains command the most powerful weapons on Earth: warships. You are a pirate captain who has refused the king’s pardon and sailed from the Caribbean to the Indian Ocean, an untamed frontier full of lavish riches. However, these waters are also a battleground where far-reaching colonial empires, powerful trading corporations, and ruthless pirate gangs clash. In order to survive, you will have to build a lethal fleet, prey upon lucrative trade routes, and ally with other pirates in your endless struggle for supremacy.”
“We’re not making Black Flag 2.0,” Ubisoft says in the new trailer. “We’re making our own game. But we really went to school on what we’ve done in the past.” Check out the videos for the whole overview.
Electronic Arts’ pre-E3 event, EA Play, this past weekend afforded us not only the chance to scope out the details of what’s new with Star Wars: Battlefront 2 but the opportunity to play a demo of it. No, it’s not an MMORPG; it’s decidedly a multiplayer shooter, and this sequel is looking promising in key ways.
We covered the original Star Wars: Battlefront, and I’ve played it before for gaming outlets, but I was one of the people who did so and then closed their wallets. Despite the fact that the game was fun, many saw it primarily as an incomplete, multiplayer game. I bought and greatly enjoyed Titanfall, a similar game that emphasized multiplayer action, but that at least had a bit of a narrative and some really unique game design features. It also didn’t charge essentially twice the price of a regular game for DLC maps that split the game’s community. SW:BF1 was pretty and had a little immersion going for it when it stuck to locations in the original trilogy, but it didn’t feel worth the price of a finished AAA game, let alone two. It was Battlefield developer DICE doing Star Wars multiplayer lite.
Move over Destiny; BioWare is about to take a shot at your market share with its newly revealed Anthem.
Anthem is a “shared-world action-RPG” in which players will don exosuits and head off into the wild unknown to seek adventure and fight forces that aren’t humanity’s best friends. Yes, it sounds an awful lot like Destiny, down to the small four-person teams, although Anthem is putting a greater focus on its Iron Man-like suits and their abilities (which include jet packs). Players will craft and customize their Javelin exosuits to meet the challenges ahead.
The setting is an alien planet with large monstrous foes, violent weather, and extreme terrain. Good thing you have those exosuits, eh? EA is being a little vague about the genre borders of this title, as it sounds a bit like an MMO, will feature character progression a la an RPG, have BioWare’s storytelling at its core, but also be focused on a much more action-oriented gameplay loop.
BioWare is aiming for a fall 2018 release with this game. We’ve got Anthem’s teaser trailer and gameplay video after the break!