Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Last week, we wrote about the de facto maintenance-moding of LawBreakers, as Boss Key admitted the game wasn’t making money, not even enough to justify going free-to-play. At the time, the studio said that while it would support the game as it stood, it was also moving on to something new – a “passion project” that Boss Key is “in complete control of.” Do we detect some shade for Nexon there from the company whose boss told the press to fuck off? Surely not.
Anyway, when Boss Key said it was moving on, few people probably thought that meant “six days from now,” but that is indeed what’s happening. It’s announced a brand-new game – of course it’s a battle royale title – with an even more over-the-top thug-life style than LawBreakers had, and much more neon ’80s retro flavor and tawdry The Running Man-esque decadence. It’s called Radical Heights. Hey bro, let’s play some Rad. Brb, RadHi time. Hmm. Not sure. Then again, PlayerUnknown’s Battlegrounds doesn’t exactly roll off the tongue either.
Are you tired of being a murder hobo in MMORPGs, tasked with little more than mindless slaughter in between gear grinds, achievement hustles, and lockbox shenanigans? If so, you’re going to want to take a look at Occupy White Walls, which is not actually an April Fools’ Day joke. Developer StikiPixels is calling it a “PC sandbox-building, AI-driven MMO where people play with Art,” complete with gobs of actual historical art, architectural assets, and oh yeah, a mysterious AI on the loose throughout the museum-ish setting. The website’s whimsical, quirky prose should give you an idea what you’re getting into.
“Once you’ve built it, fill it. Your aesthetics, your interests even your art. Curate your own collection from hundreds of thousands of artworks, from the old masters to faeces on canvas. Learn, explore and comment on art. You will find art you didn’t know you’ll love and a new generation of artists will find the audience they deserve. Don’t know anything about art? No matter. Our Radical AI Discovery Engine (D.A.I.S.Y) learns your taste in art and helps you find art you’ll love, and keep you away from stuff you’ll loathe.”
One of the very oldest graphical MMORPGs in the world has been on life support for a long time now. The Realm (also known as The Realm Online) began its run back in 1996 as a 2-D title that was published by Sierra On-Line. Since then, the game’s ownership has traded hands, but the title has endured. Unfortunately, the website and client have not received updates in years, and the entire game gives off the appearance of having fallen into disrepair.
It looks like The Realm’s fates are about to change, however. Owners Norseman Games have given “exclusive license and rights” to a private server team so that it can take over the MMO and bring it up to spec. This means that The Realm will be rebooted on June 1st with a new client, new server, more content, and become available for more platforms. Current server data, including player characters, will be ported over to the new version when it goes live.
As you may recall, I was given just a little time to hit up Snail Games’ ARK Park a few days before I left for GDC 2018. I was able to make it to the games’ launch party, but as I’d already played the game, it was mostly useful for talking to people involved in its creation between speeches/demos. However, afterwards, I was allowed to pass some questions on to Snail Games Vice President Tianqi “Sky” Wu about bugs, science, and the future of ARK. We have some exclusive information about that last tip, but don’t worry, no chief engineers, computer programmers, or lawyers were harmed in the making of this game. Well, not physically, at least.
Have a pioneering spirit and wouldn’t mind stepping back in time to see how you’d do on the frontier in the late 1800s? Then saddle up with Dead Man’s Country, a new multiplayer open-world RPG that’s slathered with old west flavor.
The game is clearly putting its setting up front as a selling point: “Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.”
With randomly generated items, a deep crafting system, housing, abandoned forts, farming, hunting, taming, multiplayer matches, there’s plenty to do. It’s not quite the historic old west, however, because you’ll also be facing the plague and zombies (survivalboxes gotta have them zombies).
Welcome to our first peek inside PixARK! OK, so that may not be a catchy title, but Massively OP’s MJ is too focused on catching herself some blocky dinos. The Minecrafty ARK mix just launched yesterday, and MJ is dying (possibly literally — there are dinos after all) to play it! She simply can’t resist pet dinos. As a veteran of ARK, how will she do in this new environment? Tune in live at 5:00 p.m. to find out as OPTV‘s infamous Stream Team brings you a very first look at…
Who: MJ Guthrie
When: 5:00 p.m. EDT on Wednesday, March 28th, 2018
I didn’t play it, but I can’t be the only one who thought of the original tabletop when Funcom announced Mutant Year Zero: Road to Eden. Well, if you haven’t heard yet, surprise! It’s based on the same IP.
However, I have some bad news, MMO fans: Apparently while there was a plan for Mutant Year Zero to have a multiplayer option, it got the axe. Good news, though: Developer and “First Lady” from The Bearded Ladies (the developers behind the game) David Skarin said nothing is stopping them from adding it in after launch. Normally CGI trailers without gameplay make the press side of me roll my eyes, but I have to admit that, after seeing some actual gameplay, I’d probably enjoy some hands-on time with the title.
Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important — or as difficult — as deciding which of the game’s 14 weapons to take up. With so many options to choose from, it can be a daunting task to figure out which weapon best fits your playstyle, and even after you’ve made up your mind, there’s still the matter of figuring out how to master your weapon’s mechanics and moveset, as well as deciding on which skills to incorporate into your build.
In the hopes of making the process a bit easier for both greenhorn and veteran hunters alike, I’ve compiled some brief (and some not-so-brief) rundowns of each weapon and its playstyle, core mechanics, useful moves and combos, and recommended skills. These are by no means comprehensive guides, but I hope that they’ll serve to give players interested in picking up a new weapon a good idea of how they play and which skills will most benefit them.
So as you may know, I’m an MMORPG guy – not really a battle royale guy. There are some cool ideas for people who like the combat of survival games turned up to 11, but that’s not my thing. I like community building, crafting, negotiating, and generally using my words to avoid direct combat. So when Automaton games announced Mavericks and said it’d be adding MMO elements to the battle royale genre, I got a bit excited. However, after having some hands-on time with the game and talking to Automaton Games’ CEO James Thompson at this year’s GDC, I’ve come to the realization that it’s much more for the battle royale crowd than the MMO crowd, and this will be especially true at launch.
Before my GDC interview with Producer Matt “Destromathe” Pettit last week, I was really frustrated with the news about Defiance 2050. I wasn’t a huge fan of the first Defiance, but mostly out of lack of experience; I liked the transmedia idea, and when that died, so did my interest. When Trion announced 2050, I couldn’t join in the excitement. The details were scant and PR-y. I wasn’t even happy with the questions we got back. When I was told I’d get an interview with Pettit at a “party,” I was worried it might mean I’d need a stiff drink to accept what I was being invited to see. In short, I expected 2050 to be a cash grab.
But now I wish Trion had put in its announcement everything Pettit told me. I feel much better about what Trion’s doing now that I’ve seen the product, and I didn’t even drink anything beforehand!
Depending on your feelings toward Electronic Arts and Star Wars, the news that the publisher is working on a new open-world game set in a galaxy, far, far away may elicit joy or despair (or perhaps cautious optimism).
In any case, it appears to be true: EA is reportedly creating a “Star Wars open world” title, at least according to some job listings on the company’s website. A listing for a lead online engineer points to definite “online features and infrastructure” for the game, which certainly raises the possibility of persistent worlds and massively multiplayer crowds.
The full job description is as follows: “Lead a team to deliver online features for a Star Wars open world project. You will design, architect and implement the online infrastructure for the project while working with industry-leading central technologies. You will lead a team of engineers to accomplish the goals for the product as well as be an effective people manager to grow the talent on the team. You will report to the project technical director and ensure that the online systems are meeting the robustness and performance requirements.”
Let me be upfront: I’ve never gotten into a superhero MMO. I love comics; outside of work, it’s probably the only fiction I willingly read these days. It’s just the people I play with never got into hero MMOs, even when some of us finally tried DC Universe Online.
But I read all about them. And I know you superhero MMORPG players have been kicked around.
Heroic Games President and CEO Casey McGeever’s passionate about the need for the genre because of that, and that’s precisely why MMO Ship of Heroes was conceived. We’ve got superheroes everywhere these days, but as hot as the Avengers are, we’re largely given steaming piles of brown from their gaming-ignorant parent companies. So I sat down with McGeever to talk MMOs, tech, and a ship full of heroes during GDC 2018.
By the time you read this dear reader, I’ll already be dead… dead tired, that is, from running around the Game Developer’s Conference talking to developers from such companies as Snail Games about upcoming games like ARK Park. Ahead of my meeting about the game, I was granted a review copy so I could get some time in with the real thing before my interview and end of the media embargo. As my Oculus Rift set-up isn’t exactly travel-friendly, and I can be prone to motion sickness, I only had enough time to jump into the game for a few scant hours. It was an interesting experience, since the game wasn’t simultaneously available to the public, and that meant I was probably missing out on the critical social factor for my impressions. Nevertheless, I think they’re worth hashing out. Let’s dig in.