Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP’s readers to wonder, “What the heck is Divergence Online?” That’s precisely why I chatted up the game’s lead dev, Ethan Casner, about the status of the game, its open PvP system, and its edgy non-marketing. Enjoy!
New Games Category
Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
“Aeria Games is committed to the enthusiastic North American and European players of Echo of Soul. While Echo of Soul will be discontinued in Korea by the Korean publisher of the game, this does not affect the future of Echo of Soul in Europe and North America. Developer Nvius will continue to create fantastic new content for Echo of Soul and Aeria will keep delivering a great game experience to all players. We’re currently ramping up towards the release of some long-anticipated content, which we will be excited to announce within the next few weeks.”
The MMO is currently available via Steam in the west and is in open beta with no plans to wipe once it transitions to launch.
You would think that a class by the name of Blade Master would be really important in Blade & Soul. It’s half of the title right there, after all! But no, the Blade Master is just another class in the game, albeit a popular and versatile one. It’s also getting a big spotlight on the official site for the game that shows off what the Blade Master can do.
Blade Masters focus on Fire and Lightning damage, dancing between two stances and providing a blend of offensive and defensive skill. In parties, the class can focus on distracting bosses whilst the rest of the party takes care of other things, and in PvP you need to balance between your stances to avoid being movement-locked. Check out the video just below and read up for more detail on combos.
In honor of World of Warships‘ official launch today, we’re celebrating what makes this naval combat game come alive. Previously, I explored the details and realism in the sights and sounds of the game, but there’s another aspect that really amps up the immersion factor: the historical accuracy of the vessels. WoWS is not just about blowing enemies out of the water with battleships, cruisers, and aircraft carriers; it’s about doing so with authentic historical recreations of said ships!
During my behind-the-scenes tour of the Wargaming office earlier this summer, I had the pleasure of speaking with Sergey Gornostaev, who as the “Museums and Militaria Relations Specialist” has arguably one of the coolest jobs at the studio. Gornostaev shared the great lengths the team goes to in order to ensure historical accuracy in the ships sent into battle in WoWS.
The majestic aircraft carriers and battleships of World of Warships are sailing into battle today as the game transitions from beta to live.
“Captains, thank you for all your feedback during the alpha and beta,” Wargaming said in its launch announcement. “We could not have made it here without you. There are far more smooth seas than stormy ones ahead of us, and we’re prepared to navigate it all with your support and enthusiasm.”
The studio said that today marks both the beginning of ranked battles and a weekend triple-XP event for first kills. You can watch the launch trailer for World of Warships after the jump, and stay tuned for a deeper look into the history behind the game later today.
The metaphor of the MMO as a theme park has been used heavily over the years, but in the case of Atom Universe, it’s not so much a metaphor as a reality. This new game is aiming to create a virtual amusement park in which players can interact, enjoy rides, and take on minigames.
Currently, the free-to-play title is in pre-alpha early access on Steam and only contains a central hub, a discotheque, a ferris wheel, vehicles to drive around the park, and a shooting gallery ride. There are plans to add a mini-kart racer and a motor stunt ride by launch.
The developers have placed an emphasis on interacting with the environment (you can sit on park benches!) and with other players. There is also the option to create private spaces for players and their immediate friends to enjoy together.
You can check out Atom Universe’s trailer after the jump!
The game bills itself as “SWG 2.0″ and “the MMORPG that began as the spiritual successor to Pre-CU Star Wars Galaxies but has since grown into its own living, breathing universe.” While these claims might seem wild, SWG players will find plenty that looks eerily familiar graphically, from the skill trees and surveying windows to the harvesters and buildings that are dead-ringers for the old Corellian architecture.
Two-man studio Stained Glass Llama raised $24,259 on Indiegogo and $19,626 on Kickstarter in separate successful campaigns back in 2013. The current campaign is intended to fund the game’s combat system so the game becomes more than “crafting simulator 2015.”
Open world crafting sandbox MUD made a splash on Steam’s Greenlight earlier this year, but its Kickstarter drive wasn’t quite as successful. Developer Ben Walsh posted a cancellation notice earlier this week, though he did say that the game will survive in some future form.
“We started the Kickstarter so that we could focus solely on MUD. During the campaign however, we have been approached by several companies to create games for them,” Walsh explained. “It was a tough decision, but we have decided to cancel the campaign and put MUD on hold for a bit. While this unfortunately means MUD will take longer to finish, it helps us in the long run by allowing us to grow the team and have more money for MUD in the future.”
We’ve certainly been witnessing a rise of Minecraft-inspired MMOs over the past year, including Trove and SkySaga. Now there’s an MMO that actually uses Minecraft as the backbone of its game: Mythros.
Mythros is a free-to-play title that predominately focuses on social interaction, although it purports to have plenty of PvE, PvP, crafting, and player housing to enjoy as well. Currently the title is in a non-public pre-alpha state. Players can buy a package that will allow access in the game’s upcoming alpha and beta tests, however.
Curious? You can check out Mythros’ “journey so far” trailer after the jump!
There’s a lot going on for the punny browser game Kingdom of Loathing, so let’s bring you up to date on all of the fun! First of all, it appears that the developers are considering creating a mobile version of the online RPG, perhaps funded by a Kickstarter campaign. Currently the game does adapt to smartphones and tablets when run on those device’s browsers.
Finally, KoL Con is returning for its 12th (!) year in Mesa, Arizona from September 25th to 26th. The $25 registration fee is your access ticket to casino night, BBQ, and, um, “wizards.”
Someone must not have spread the word that “Mo” is our thing, but that’s OK; we’re not jealous. Apparently there’s a new indie MMO on the block called RPG MO, which is now available to experience as a free-to-play early access title.
RPG MO is an isometric pixel art sandbox that offers a malleable world with player housing, tons of crafting, and 15 skills to level. The makers have stated that it’s their intent to emulate the early days of Ultima Online and RuneScape with this game.
Survival sandbox and learning environment Eco finished out its successful Kickstarter run overnight, raising $202,760 and just reaching its epic justice system stretch goal. Strange Loop Games‘ John Krajewski thanked backers in advance:
So a gigantic thank you to everyone who has believed in the idea of Eco, that games can and should be more than entertainment, and that doing so actually makes them more fun and interesting, and thank you for backing the game and sharing it with your friends, your interest in telling your friends about this game has made a huge difference, making the funding curve just keep going up (it never stalled out like most Kickstarter campaigns do). We’re humbled and excited to be working very closely with everyone throughout development. Time to make something amazing!
Earlier this month, Massively OP’s Andrew Ross explored the game’s design and spoke to Krajewski about the game’s potential as a learning tool. More recently, Krajewski has answered questions on the logistics of bringing Eco into schools.
The sci-fi MMO is adopting a buy-to-play model, and as such players will have to fork over some cash (at least $20) to get into early access testing. According to the developers, the game is mostly feature complete, with early access taking the place of open beta instead of being a repackaged alpha test. The team is asking for help during early access to track down bugs and to judge whether the combat balancing is too easy.
To find out more about Otherland, read our recent first impressions of the title and then watch the early access trailer after the break.