Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Imagine that you're a nomad of the skies, constructing and sailing your airship to nearby floating islands in search of rare crafting materials. Imagine that everything around you reacts to physics, allowing you to traverse and manipulate the game world in believable ways. Throw in a dash of cel-shaded charm, and you'll have the upcoming Worlds Adrift.
Worlds Adrift has been in development for a few months with the goal of making a shared multiplayer environment that "lives and breathes." While there won't be quests or NPCs, there will be grappling hooks, crossbows, and engrossing atmosphere. The team is opening up the project to take in suggestions so that players can help steer the course of Worlds Adrift's development.
We've got a few video sneak peeks for the game after the jump!
Had enough of combat in MMOs? Are you looking to express yourself... magically? Then you might want to take a peek at Mage Faire Online, an indie title that is currently in alpha testing.
Mage Faire Online takes place in an enchanted painting, which means that as the devs put it, "Everything in the world is like a painting within a painting." This sandbox eschews combat in favor of being an ongoing magic festival where players can create spells and put on shows for others. The husband-and-wife team recently added the steampunk-themed Animata Village, a set of color-changing magic spells, and NPCs such as animated flowers.
While $5 will get you into the alpha test, Mage Faire Online will cost you more for continued play, as users have to purchase mana to power their spells. However, mana can be tipped by other players for an impressive performance. You can get a feel for the world of this game in a video after the break.
Remember 1995? I don't, mostly because I was either playing Descent or catching matinee screenings of Braveheart. The former is making a comeback of sorts, if a Kickstarted MOBA called Descent: Underground can be considered a comeback.
The project is led by former Star Citizen producer Eric "Wingman" Peterson. It makes use of the Unreal 4 engine to power a "6DoF MOBA type of combat game" boasting 16-player teams and the usual capture-the-flag and deathmatch game modes.
Austin-based Descendant Studios is looking to raise $600,000 over the next 30 days and plans to release the title in 2016.
A job posting for a lead programmer revealed that RuneScape developer Jagex is indeed working on a new MMO.
The secretive posting says that the studio is offering "an amazing opportunity for a lead programmer to define the technological path of an undisclosed MMO." No further details on what this mystery game is were mentioned.
Jagex has had a troubled history of getting a second big online title to market. It has previously developed and canceled Stellar Dawn and Transformers Universe.
; via: VG247
We've come so far from Rock 'Em Sock 'Em Robots as a society, haven't we? Now we have games like Robocraft that allow us to make up our own brilliant technological inventions and then throw them at others in a cage match to the death.
Robocraft is currently accepting sign-ups for its alpha program. Players who get in will be able to construct land or air robots that can fight on other planets such as Mars. Currently, there are two game modes (capture the base and boss battle) with a third (megabots) on its way.
Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?
Our complete list of MMOs in testing is below.
Mech fighters now have another option for their online gaming pleasure, as a title called Heavy Gear Assault has been making its way through the testing rounds -- and the e-sports circuit.
Heavy Gear Assault is an arena PvP game where players pilot giant robots who smash and shoot the circuits out of each other. It will feature MMO-ish elements such as an upgradable robot "gear," player markets, and even the ability to hop out of your mech and explore as a human avatar. Ultimately, the team said that this may prove to be bigger than just a single arena: "Heavy Gear Assault will release in a series of modules, culminating with the launch of the Heavy Gear persistent universe with episodic single player warfare."
Currently the game is in its second alpha program. Players who purchase a founder's pack (which range from $40 to $100) can get into the current test.
[Source: Heavy Gear Assault
. Thanks to Gaius for the tip!]
The popular dark universe of Warhammer 40,000 is heading not only to MMOs but to MOBAs as well.
Whitebox Interactive is working on a new title called Dark Nexus Arena that uses the grim setting of 40K to pit teams of four against each other. Players will fight in "the dark city of Commorragh and the gore-filled arenas of the Wych Cults" by taking sides with one of three initial factions: Space Marine, Ork, and Tau.
Early access is scheduled for Q2 2015 with a hopeful 2016 launch. You can watch the teaser video for Dark Nexus Arena after the jump.
You know me: I've been quite the supporter of EverQuest Next and Landmark for a good long while. Even before writing about EQN these past few years, I was following its development, and I got to be one of the first ever to find out about and actually get my hands on Landmark. I've been at the SOE Live reveals, I've talked with the devs on numerous occasions, and I've seen their great passion and dedication to the games -- and I've been relaying all that info to you. It's no secret that I believe in this franchise. So when I say that all these recent developments give me pause, you can understand the gravity of my feelings. I certainly don't make this statement lightly.
Is EverQuest Next in trouble? I think it is. At the same time, cries of doom and gloom are unwarranted.
Does the world need another MOBA? We're going to find out, as Spacetime Studios is the latest game developer to hop on the bandwagon. The mobile studio responsible for MMOlikes Arcane Legends and Pocket Legends, has announced Call of Champions, a 3-on-3 MOBA with five-minute game sessions.
Touch Arcade reports that Call of Champions is attempting to pare down MOBA mechanics into "bite-size" portions minus minions, jungles, and cash shops. Click past the cut for a teaser trailer.
Remember Wander, the unique, upcoming sandbox that eschews combat for exploration? Creator Loki Davison has posted a new video for the game today along with a new creature, character renders, and an amusing reveal on skydiving and flight.
For those of you who've ever gazed into the infinite depths of the sky and thought: "Man, I'd sure like to fall like, a really long way down, and maybe land on a friendly griffin while I'm at it"... well, soon you can! You'll be able to skydive! I don't know about you all, but I think that's freaking rad, and a really good incentive for you to make friends with some griffins. "But, Crystal," you say. "I just want to take a regular, non-death-defying ride on a griffin!" Well, to this I reply: why do you hate joy? And also, you can totally do that! If you're a hira, and you have a griffin pal who is willing, you can ask them if you can "hop on" for a jaunty ride! This is an awesome way to get places faster, especially if one of you really wants to show the other one something amazing. Just don't be too offended if your offer is refused. Maybe the griffin just thinks you're not ready to move to that stage in your relationship yet, so just chill, bro.
We've got the video below, and you can check out the renders on the official site.
As the name of the brand-new Phoenix server implies, Linkrealms is rising from the ashes of oblivion to deliver a fresh experience for players.
Linkrealms, a free-to-play sandbox MMO in the vein of Ultima Online, is opening up its first new server in years. The Phoenix server is an open-PvP server that "[harkens] back to the roots of classic online roleplaying games where your choices mattered."
The server features a brand-new world, the fruits of game balancing work, and constant support in the form of a live dev and CS team. Players can try out the Phoenix server beta starting on February 27th for a few weeks, and following that the server will be wiped and then presumably launched for good.
[Source: Linkrealms is reborn
. Thanks to Chris for the tip!]
What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to buck the safe trend of copycatting World of Warcraft? And what would you get if you further challenged them to combine the progression from MMOs with the always-fresh strategy genre? You might just end up with something like Crowfall.
As you read this, Crowfall has launched its Kickstarter funding campaign after weeks of speculation, reveals, and an always-ticking countdown timer. ArtCraft has done all it can to prime the pump for community investment, and now we'll have to see whether it will pay off spectacularly... or be deemed too niche for primetime.
Last week, I chatted with ArtCraft's J. Todd Coleman and Gordon Walton for a no-holds-barred discussion about Crowfall. Enough with the teases and partial revelation; I wanted the full picture. What is Crowfall, really? And how will it set itself apart from the MMO pack?