New Games Category

Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]

Here’s the latest Hearthstone TV commercial

Have you seen the new Hearthstone TV commercial? It’s up on the newly released MOBA’s YouTube channel, in case you miss it on the boob tube.

It’s a brief clip that clocks in at just 40 seconds. It centers on a duel between a Stormwind Champion and an Ogre Brute, and, well, you’ll just have to watch how it plays out after the cut!

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A guide to Heroes of the Storm for MOBA newbies and MMORPG fans

So you’ve heard about MOBAs by now, right? Maybe you tried League of Legends, or the idea behind DOTA 2 was too confusing to inspire a download. Now there’s this Heroes of the Storm thing coming out and you find yourself oddly excited (or being badgered by friends to get in game). Plus, it’s Blizzard, and you can’t pass up a Blizzard game. What’s an MMO fan to do?

Worry not, dear reader! As someone who has played quite a few MOBAs, I’m here to give you a quick rundown of the genre, how Heroes of the Storm works, and some tips on surviving and thriving in the game.

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Not So Massively: Heroes of the Storm’s launch; Need for Speed’s online DRM

Nintendo’s quriky new online paint-battle game Splatoon officially launched this week to very positive reviews. Monster-battling game Moonrise entered early access and promises Pokémon-like online arena battles. EA revealed that the recently announced Need for Speed reboot will require an internet connection to play. Star Citizen‘s devs accidentally leaked secret assets from the game’s development, including hidden star systems and jump points on the game’s map. And Path of Exile revised the release estimate of its upcoming expansion from late June to early July.

League of Legends released new champion Ekko this week as part of a huge balance patch and revived the old Hexakill featured game mode. Heroes of the Storm announced plans for its official launch, including a live show, game livestreams, and a week-long XP bonus for players. Elite: Dangerous detailed a ton of additional improvements and features coming in its upcoming Powerplay update. And as the prize pool for Dota 2‘s upcoming world championship tournament broke the $10,000,000 mark, two Korean teams decided to spend over $13,000 flying to Singapore to lower their latency and increase their chances of qualifying.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
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LEGO Worlds releases on Steam early access

Since Minecraft more or less ripped off the very concept of playing with LEGOs, why not return the favor? That seems to be the premise of LEGO Worlds, a new title by TT Games that released on Steam early access today.

Players will get to explore, mold, and exploit virtual worlds made of LEGO bricks. There’s a heavy emphasis on player-created and -shared content, and a familiar jagged block environment that should help ease players over from that “other” title.

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Take a look at God Slayer Online’s first beta test

Are you doing most of your god slaying offline at this point? You might be able to benefit from God Slayer Online, then, because it’s all about the slaying of gods but it allows you to do so with others. Or perhaps you won’t benefit at all; the game is currently in its first closed test, and the folks at Steparu took it for a whirl. The verdict thus far? A resounding “eh.”

As it stands, the game features three gender-locked options for players, an open world that largely seems segmented off into square blocks, and an action gameplay setup. The article admits up front that the game didn’t leave much of an impression; it wasn’t bad, but it also wasn’t particularly arresting. Still, if you’re curious about the action title and want to see it in action, you can check out the full article.

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The Daily Grind: Are you excited for Wander?

Wander kind of surprised me. I’ve been aware of it for some time, but due to its lack of a launch date and my year-long MMO malaise, I haven’t paid it much mind.

Now, though, it has a launch date (June 4th), and as such I’ve been devouring all of the trailers, interviews, and gameplay footage that I can get my hands on. And gosh, what’s not to like? It’s a “non-combat, non-competitive” MMO for PlayStation 4 and PC that focuses on collaborative exploration and features beautiful CryEngine atmospherics.

What about you, MOP readers? Will you be giving Wander a go?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Bluehole Studio artist posts Project EXA renders

What is Project EXA? We don’t know at this point; all we know is that it’s something Bluehole Studio has been working on since 2014 and it’s an intriguing mystery. Rumors swirl about the game being tied to Bluehole’s last big project, TERA, but they’re nothing but rumors at this point. About all we know is, well, there are a batch of new renders for the game from one of Bluehole’s artists.

Do the new images answer any questions? Well, there’s a girl who definitely seems at a glance to be an Elin, with the same bunny ears, doe-eyed stare, and miniskirt that barely reaches her thighs. What that means in the larger sense… who can say. Check out the images and speculate as you will.

Source: Steparu; thanks to Mikey Moo for the tip!

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Explorer-centric Wander launches June 4th with new Hira form

Explorers rejoice! On June 4th, those who revel in the non-combat aspects of MMOs will be able to meander aimlessly through the wilds of Wander when it launches on Steam and on the PlayStation 4 in Europe and Asia. Players will start off lumbering across the lands as a tree, learning and communicating with others using Wander’s own glyph and drawing-based language, Rozhda, while discovering new sights and new forms to turn into. One of these forms is the newly revealed Hira form, a humanoid with fins and gills that swims, skydives, and rides other players in griffon form. Experience a taste of the Hira in the video below.

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Dragon Nest II: Legend announced for mobile

Don’t let the Roman numeral two fool you into thinking that this is a sequel. Dragon Nest II: Legend is actually a prequel to the currently operating MMO, taking place 500 years in the past.

Want another surprise? Dragon Nest II will be a mobile title, adding another future contender in the growing field of tablet and smartphone MMOs. The game is being developed in Korea by ActozSoft and EyeDentity Games and is looking to release globally at an undetermined date.

You can watch the announcement trailer for Dragon Nest II after the jump!

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MapleStory 2 might be launching on July 2nd

With the conclusion of its beta testing periods, everyone is wondering when MapleStory 2 is actually going to launch in its native South Korea, never mind when it might make its way over here. But the former question might have an answer. A recent teaser image shows a rather ornately designed number 2 with an inverted 7, suggesting that July 2nd might be the intended release date.

At the moment, it’s possible that this signals an open beta phase or a launch, but the image suggests that the game is ready to play and thus moving into launch. More information is expected at Nexon’s press event on May 29th. It certainly seems like a strong hint, but we’ll just have to see what happens on Thursday.

Soure: Reddit; Via: 2p.com; thanks to Dystopiq for the tip!

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Tree of Life launches early access on May 27th

Nothing like a quick turnaround to pique your interest in a game, right? Tree of Life came out of nowhere to announce that its brightly animated sandbox environment would be available on Steam via Early Access, a rare example of a game being imported with ongoing development. The question was just a matter of when, and that question has been answered now with the announcement that the game is going up for sale on May 27th.

Access is priced at $19.99 for the standard edition and $24.99 for the Deluxe version. No word yet on what the Deluxe version includes, but we’re going to go ahead and assume it allows you to consume standard edition players for nourishment at any time. Or maybe a soundtrack. If you’re looking for a game similar in scope to Wurm Online with a bit cuter graphics, this is exactly what you needed.

Source: Steam community posting; thanks to Dystopiq for the tip!

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Crossout gives you the freedom to mix-and-match death machines

Remember how hot the vehicular combat genre used to be, especially in the ’90s with titles like Twisted Metal? Apart from the short-lived Auto Assault, we haven’t seen a big resurrection of this type of gameplay in the MMO space. However, that could be due for a change with the debut of Crossout by Gaijin Entertainment, the same studio behind War Thunder.

Crossout is a post-apocalyptic driving game where players create their own death machines and then attempt to shoot, ram, run over, and blow up the competition. It looks to be primarily a PvP title that includes “thousands” of vehicle builds, with parts like chainsaws, anti-gravity lifts, drones, and machine guns. The studio promises that players will be able to glory in the wreckage thanks to a damage model that not only shows the impact but affects the vehicle’s performance.

Currently the title is taking sign-ups on the website for those interested in participating in a future beta program.

Source: Crossout via Reddit

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Hands-on: Blade & Soul’s western port is a cheerful cliche storm (and I want to play more)

I spent a ridiculous amount of time playing Blade & Soul just moving around.

Most of the time in a given game, I’m moving around because I’m trying to explore the game world I’m inhabiting. But during my hands-on with the western port of the game at this week’s NCsoft press event in California, I found that what drove me to move wasn’t really exploration in the strictest sense; there were no obvious points of interest drawing me in for a closer looks, and even after I had a pretty solid grasp about what the zone layout looked like, I was still getting to the highest vantage point and springing off. I was just jumping around and gliding through the air because just moving was fun.

I didn’t expect to care much about moving, but I didn’t expect to care all that much about Blade & Soul in the first place. Leaving aside the fact that I had long since given up any hope of the game ever coming out in America, I thought it seemed kind of surplus: just another vaguely wuxia title in a market full of them. After playing a bit of it, though… well, I’m hardly an expert in that subgenre, but now I’m actually interested in playing more.

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