Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
When competing factions end up crashing a space station into the earth and triggering a nuclear war, the result is a hotbed of action, guns, and fast-paced firefights. Welcome to Metal Reaper Online, a new title from JC Planet that will be releasing this month on May 21st.
Metal Reaper Online is an isometric shooter that takes place in a post-fallout metropolis. Players can take on roles such as Sniper, Predator, or (we kid you not; this is an actual class) Newbie as they fight against the oppressive powers that be.
You can check out the official trailer for Metal Reaper after the break!
You can’t accuse the makers of Empyrean Rule of thinking small. Instead of trying to just create a persistent fantasy sandbox for $40,000, the team is trying to create a persistent fantasy RTS sandbox, with players taking the role of a general commanding vast armies and fighting for dominance. It would be ambitious at any budget, really.
The game is currently up on Kickstarter with the aforementioned target funding, promising players the ability to customize armies, freely mix and match units from different races, and a completely player-driven economy. If that sounds like the sort of project you’d like to back if it succeeds, toss some money at it; you have 24 days remaining as of this writing.
; thanks to Dylan for the tip!]
Set in a “mythic Renaissance” that blends together history and fantasy, Brunelleschi: Age of Architects is an ambitious social builder that aims to give players tools to build an entire civilization from scratch.
The new title, which is currently shooting for approval on Steam Greenlight, not only contains player cities, but a wide variety of economic, social, and political activities. Players can construct cities, raise armies for war, generate fortunes from trade routes, engage in the free market, establish governments, choose a religion, and aim for one of the five Lordship positions to rule the game.
We’ve got a couple of trailers for you to evaluate after the break, so let us know if you think this type of game will work!
Think you’re the world’s greatest sleuth since Sherlock? Then you might want to try your hand at a new massive online murder mystery challenge, especially since there’s a sizable cash prize attached.
Anatomy of Murder is an episodic experience that players can explore through their browsers or phones. Within the two 45-minute video episodes is reportedly everything needed to solve the mystery. By picking the correct combination of killer and motive, players will have a shot at winning the AU$250,000 prize.
The game has been in the works for 13 years and plans for a sequel are already underway.
[Source: PR Newswire
, Anatomy of Murder
The days of coddling solo players through a massively multiplayer experience are over — at least according to one upstart indie MMO.
Meet The Saga of Lucimia, an in-development sandbox that eschews solo content for 100% “group-based emergent gameplay” in a dangerous and hostile environment. Players will need at least three other friends and a whole lot of supplies to head out into the wild to look for adventures, progress through the epic story, and find trainers for the skill-based character system.
The team says that it’s intentionally returning to the era of early EverQuest to reintroduce true danger and group cooperation into the MMO genre. Players will have to contend with multiple languages, corpse runs, and a lack of healing magic in their journeys.
There’s something about the apocalypse that makes a world 100% more awesome, isn’t there? People get more creative, previously undeveloped mutated powers come into the light, and there are Thunderdomes everywhere.
That’s why it might be worth keeping an eye on one post-apocalyptic sci-fi MMO, Novus Inceptio. Being developed by a single person, Novus Inceptio aims to create an alien world where players will come together for “hardcore survival action, tactics, and strategy” in order to rebuild the world.
The sandbox aims to have some sort of aging and death system, although there will be clones to offset the loss. The main focus will be on establishing and building up player settlements with the aid of technology and supernatural abilities. You can get a look at the (quite pretty) pre-alpha world after the break.
Any minute now I’m going to log out of Grand Theft Auto Online so I can finish this not-a-review. Seriously, I’ve played this game for, oh, 65 hours since it launched on the PC last week? At least that’s what Steam says. I’m not sure I believe it, though, because it feels like five minutes, and the few times that I’ve managed to log off and go outside have been sweet, sweet sorrow.
Say what you will about Rockstar’s fondness for smutty protagonists and its penchant for dialogue that would make Joe Pesci blush, but no company does action sandbox gameplay better than these guys. And hey, most of the really objectionable content lurks in GTA V’s story-driven single-player campaign, which leaves GTAO as a sort of virtual playground for adults, the likes of which most modern-day MMOs can only dream of providing.
Wondering why the Land of Britain developers have gone quiet? Probably not, as we hadn’t covered the title before today. Regardless, we have an answer to that question, as the game has apparently been swapping to Unreal Engine 4 and has a few new screenshots for fans to look at. They’re all in the gallery, naturally.
The conversion to a new engine has forced the developers to postpone their crowdfunding push, but when that push finally goes live, it’s going to look a fair bit nicer. If you’re unfamiliar with the game – which is understandable, as explained above – know that it promises to be a fantasy MMORPG set in a mythical land of Britain with a war between three kingdoms and an in-depth crafting system. Seems like a solid premise.
It’s been a big week for competitive play in MOBAs. League of Legends opened the registration on its European Battlegrounds tournament and lifted the restrictions on item gifting. S2 Games‘ new casual MOBA Strife has now launched for free on Steam’s Early Access programme, while the developer’s original MOBA, Heroes of Newerth, has released a set of 8-bit themed skins in an effort to help fund its tournament at DreamHack Summer 2015. A small indiegogo campaign has been opened to fund a Bloodline Champions tournament, and Infinite Crisis announced plans to add ranked play and add a new server in Brazil.
DICE and EA announced that the upcoming reboot of the Star Wars: Battlefront series of games is coming this November to PC, PS4 and XBox One. Destiny players have datamined what could be details of the upcoming House of Wolves expansion from files in Patch 1.1.2. GTA 5 stole Skyrim‘s record for most concurrent players on Steam for a game that wasn’t made by Valve. Armored Warfare looked at the role of armor types in its tanks in a new dev diary video. Path of Exile revealed details of new skills and weapons coming in its Act IV expansion, The Awakening. Elite: Dangerous teased fans with details of an upcoming mission revamp, and players have launched an expedition to map the circumference of a region of space that players are banned from entering. HearthStone also made the leap to mobile this week, and Diablo III is finally getting a Chinese server.
Read on for more details on all the stories above and more news from the wider world of online gaming in this week’s Not So Massively.
We introduced El Somni Quas to you last week — it’s an old school sandbox created by an indie team in the Czech Republic. But that team is keenly aware of some of the genre’s stereotypes and assumptions about indie projects and Ultima Online-inspired sandboxes in particular. Jiří Wallenfels, producer of the ESQ project, sent Massively Overpowered a copy of its planned manifesto to try to explain just what it is ESQ is all about and why this indie crew thinks it can pull off what so many others have not. We reproduce it today with Wallenfels’ permission.
A lot of people ask us, what revolutionary or new features do we bring? In general when coming up with a product you have two options that work: Either bring some revolutionary new idea and do your best or take existing ideas and implement them better than those before you. To give some examples, Minecraft is truly revolutionary and successful. On the other hand iPhone also caused somewhat of a revolution, but it is not revolutionary idea. Apple simply took already existing ideas (some older than a decade) and did perfect composition, far better than any other before. Apple has been doing this for over two decades and it still works.
Are you in the market for a new MOBA? Developer Lightbulb Crew is making one called Games of Glory and it’s coming to Steam “early this summer,” according to a new press release. Curiously, the firm has chosen to release a cinematic trailer focusing on “the narrative that will be the driving force” behind the new title.
“We really don’t think there is a term currently out there that truly encapsulates what Games of Glory is,” says Lightbulb co-founder Anders Larsson. “The best thing I can think of is ‘SHMOBA,’ because it has qualities of the popular MOBA genre while creating an innovative gameplay experience with its shooter mechanics.”
Games of Glory boasts MOBA-style arenas and “action, equipment, perks, and skill-based gameplay” from popular shooters. The press release also describes the title as a “living persistent universe” without any “auto-attack or lane phases.”
Jonesing for a fun mobile Diablo-like title? Then it might behoove you to check out the recently released Spirit Lords on both iOS and Android.
Spirit Lords is a free-to-play action RPG in which players take on one of two classes and acquire numerous “spirits” that add various abilities to aid in battle. It’s a hub-and-instance setup that allows for both solo and multiplayer, with the added factor of a guild system for social and cooperative support.
The game was made in part by Daniel Erickson, the former creative director of Star Wars: The Old Republic. Erickson said that his passion for MMOs was a driving force behind this game: “On Spirit Lords, we’ve been able to talk the grand scale and scope of epic console RPGs and MMOs and attempt to recreate that feel on the mobile platform while still having room to experiment.”
You can check out the launch trailer for Spirit Lords below!
It’s interesting to see how players who have grown up under the influence of certain MMOs are now making their own games drawing from those experiences. For example, take a look at El Somni Quas, a new indie sandbox that is being created as an homage to Ultima Online.
El Somni Quas is being developed by a team of six Czech Republic players working in their free time to create a hardcore MMO that harkens back to the ruleset of a player-run Ultima Online shard. The title boasts free-for-all PvP with full corpse looting, meaningful achievements, maze-like dungeons, and “no disco-like lightning effects.” It’s using the Unigine and may be going into alpha testing in a year or so.
The El Somni Quas team is not shy about its ambitions, either: “The game is not for players used to [playing] mainstream online games. We are reviving the old-school gameplay system.”
[Source: El Somni Quas
, Keen Gamer