New Games Category

Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]

Blade & Soul hits western shores this winter

Remember when comic books had little call-outs on the front cover proudly proclaiming that something happened because the readers requested it? I always thought those were kind of hilarious. “Because you demanded it, here’s the latest issue of a comic that absolutely must have been scripted and planned out months in advance, thereby completely putting the lie to the idea that your demands had any bearing on it!” Kind of silly.

In this case, though, I could actually use one of those starbursts. Yes, it is indeed because you collectively demanded it. The rumors were trueBlade & Soul is coming to the West, and it’s coming despite the fact that basically everyone (including me) had given up any and all hope that the title would ever be localized. And it’s a thing to be happy about, even if you previously hadn’t figured that Blade & Soul was a game you needed to be concerned with.

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Voxelnauts Kickstarter melds VR, voxels, and sandbox gameplay

What do you get when you stick a sandbox, voxels, and VR into a blender? You get Voxelnauts, a new voxelbox — actually, they’re calling it a “metaverse.” The studio behind the game, Retro Ronin, touts devs with Starbound and Firefall and Oculus pedigrees and launched a $200,000 Kickstarter last night. The lowest de facto preorder tier is $20. “Inspiration for Voxelnauts is drawn from the threads of the novel Ready Player One, virtual reality, and the melding of retro gaming with the games of the future,” declares the Kickstarter pitch. “Voxelnauts is an MMO Sandbox RPG that allows you to do anything, be anything, and go anywhere.”

The game is assembled from multiple planets and space stations ready for exploration for characters of persuasions ranging from smith to warrior to architect. Players will terraform each planet and determine its ruleset, including whether or not the stuff players build there is destructible. Based on the backer rewards, the studio anticipates launch by April 2016. “We have had strong financial backing from dedicated investors throughout the development process, which mitigates the chances that we will run out of money before completing our project,” say the developers.

Check out the Kickstarter video and tons of new screenshots below — including a few exclusive pics courtesy of Retro Ronin.

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Betawatch: May 15th, 2015

I’m not going to lie to you, dear readers: I don’t care much about Star Citizen. I am aware, though, that the actual big news about the game over the past week was a big information drop regarding the game’s FPS module. But for my money, the big thing was the silly little Flash-based shooter. That’s the sort of stuff I like.

Yeah, I might have played that a lot.

Did anything else happen over the past week? No. And by no, I of course mean yes.

Do we have a huge list of games that are currently in testing down below? Oh, you know us too well. Probably because we do this every week. Check it out, and let us know if something sneakily changed testing status while we weren’t looking all secret-like.

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Rodinia War melds strategy and fantasy action

What flavors go well together? Peanut butter and chocolate, obviously. Sarcasm and stand-up comedians. Mario and mushrooms. And now, apparently, builder games and MMORPGs.

This mash-up is the basis for Rodinia War, a Korean browser-based title that is half fantasy kingdom building and half traditional MMO. It bills itself as “the world’s first web strategy RPG game,” although you might want to take that claim with a giant grain of salt. In it, players build up a plot of land in an isometric view, send out armies to conquer new territories, and get their hands dirty with some one-on-one fights.

Rodinia War went into closed beta testing earlier this month. We’ve got the trailer for you after the break.

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Dragon of Legends will be a cross-platform pixel MMO

If you like pixel art and the promise of being able to play an MMO on both mobile and desktop clients, you should probably check out the Dragon of Legends teaser trailer just below. Yes, it’s a painfully generic name, and yes, it’s currently still very early in testing. But the idea is still pretty darn neat.

The developers are allowing would-be players to sign up for beta testing now, if you’re so inclined. Aside from offering cross-platform play, developer Thrive Games is promising a rich narrative and tools for players to help reshape the world, both of which sound like a fun ride.

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Tree of Life is available on Steam

If you wake up in the morning and find yourself just unable to get enough early access sandbox titles to whet your appetite, you’ll be happy to know that Tree of Life is coming to Steam as an early access title. What is it? Imagine Wurm Online, only Korean, and you’ll be at least halfway there.

Tree of Life plans to release in full by the end of the year, although early access players will get the game cheaper than post-launch players. In its unfinished state players are already able to roam across the world, build settlements, fight off monster sieges, and work together to build anywhere. Check out the Steam page if it sounds like your cup of tea.

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Metal Reaper Online shoots up the apocalypse

When competing factions end up crashing a space station into the earth and triggering a nuclear war, the result is a hotbed of action, guns, and fast-paced firefights. Welcome to Metal Reaper Online, a new title from JC Planet that will be releasing this month on May 21st.

Metal Reaper Online is an isometric shooter that takes place in a post-fallout metropolis. Players can take on roles such as Sniper, Predator, or (we kid you not; this is an actual class) Newbie as they fight against the oppressive powers that be.

You can check out the official trailer for Metal Reaper after the break!

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Empyrean Rule combines RTS gameplay with a persistent world

You can’t accuse the makers of Empyrean Rule of thinking small. Instead of trying to just create a persistent fantasy sandbox for $40,000, the team is trying to create a persistent fantasy RTS sandbox, with players taking the role of a general commanding vast armies and fighting for dominance. It would be ambitious at any budget, really.

The game is currently up on Kickstarter with the aforementioned target funding, promising players the ability to customize armies, freely mix and match units from different races, and a completely player-driven economy. If that sounds like the sort of project you’d like to back if it succeeds, toss some money at it; you have 24 days remaining as of this writing.

[Source: Kickstarter; thanks to Dylan for the tip!]

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Brunelleschi is the staging ground for a ‘Mythic Renaissance’ civilization

Set in a “mythic Renaissance” that blends together history and fantasy, Brunelleschi: Age of Architects is an ambitious social builder that aims to give players tools to build an entire civilization from scratch.

The new title, which is currently shooting for approval on Steam Greenlight, not only contains player cities, but a wide variety of economic, social, and political activities. Players can construct cities, raise armies for war, generate fortunes from trade routes, engage in the free market, establish governments, choose a religion, and aim for one of the five Lordship positions to rule the game.

We’ve got a couple of trailers for you to evaluate after the break, so let us know if you think this type of game will work!

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Anatomy of Murder dares you to solve a murder mystery for cash

Think you’re the world’s greatest sleuth since Sherlock? Then you might want to try your hand at a new massive online murder mystery challenge, especially since there’s a sizable cash prize attached.

Anatomy of Murder is an episodic experience that players can explore through their browsers or phones. Within the two 45-minute video episodes is reportedly everything needed to solve the mystery. By picking the correct combination of killer and motive, players will have a shot at winning the AU$250,000 prize.

The game has been in the works for 13 years and plans for a sequel are already underway.

[Source: PR Newswire, Anatomy of Murder]

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The Saga of Lucimia focuses on ‘group-based emergent gameplay’

The days of coddling solo players through a massively multiplayer experience are over — at least according to one upstart indie MMO.

Meet The Saga of Lucimia, an in-development sandbox that eschews solo content for 100% “group-based emergent gameplay” in a dangerous and hostile environment. Players will need at least three other friends and a whole lot of supplies to head out into the wild to look for adventures, progress through the epic story, and find trainers for the skill-based character system.

The team says that it’s intentionally returning to the era of early EverQuest to reintroduce true danger and group cooperation into the MMO genre. Players will have to contend with multiple languages, corpse runs, and a lack of healing magic in their journeys.

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Novus Inceptio gives you an alien world to rebuild

There’s something about the apocalypse that makes a world 100% more awesome, isn’t there? People get more creative, previously undeveloped mutated powers come into the light, and there are Thunderdomes everywhere.

That’s why it might be worth keeping an eye on one post-apocalyptic sci-fi MMO, Novus Inceptio. Being developed by a single person, Novus Inceptio aims to create an alien world where players will come together for “hardcore survival action, tactics, and strategy” in order to rebuild the world.

The sandbox aims to have some sort of aging and death system, although there will be clones to offset the loss. The main focus will be on establishing and building up player settlements with the aid of technology and supernatural abilities. You can get a look at the (quite pretty) pre-alpha world after the break.

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GTA Online: All the open world feels, none of the MMO grind

Any minute now I’m going to log out of Grand Theft Auto Online so I can finish this not-a-review. Seriously, I’ve played this game for, oh, 65 hours since it launched on the PC last week? At least that’s what Steam says. I’m not sure I believe it, though, because it feels like five minutes, and the few times that I’ve managed to log off and go outside have been sweet, sweet sorrow.

Say what you will about Rockstar’s fondness for smutty protagonists and its penchant for dialogue that would make Joe Pesci blush, but no company does action sandbox gameplay better than these guys. And hey, most of the really objectionable content lurks in GTA V’s story-driven single-player campaign, which leaves GTAO as a sort of virtual playground for adults, the likes of which most modern-day MMOs can only dream of providing.

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