If you’re itching to beta test The Division, I hope you have Microsoft’s latest console. Ubisoft announced that Xbox One owners will get an advance look at the shooter in December. Spokesman Laurent Detoc spilled the beans at today’s Microsoft E3 presentation, but Ubisoft has not said whether or not the beta will be open nor has it provided information on how to sign up.
The Division was initially mentioned as a console exclusive in 2013. Later that same year, Ubisoft said that it would also release the game on PCs due to the platform’s vocal community.
[Update]: Ubisoft announced that The Division will release on PC, PlayStation 4, and Xbox One on March 8, 2016.
Massively Overpowered is on the ground in Los Angeles, California, for E3 2015, bringing you expert MMO coverage from NCsoft, Blizzard, Ubisoft, BioWare, and everything else on display at the expo!
Are you willing to take a swirl of good news and bad news with your alpha? Warhammer 40,000: Eternal Crusade fans have no choice, as Creative Director David Ghozland confirmed that the title has reduced its scope — but that founders will be getting in sooner as a result.
Ghozland sums up the major development points as follows: “Nothing has been cut; it has been pushed at worst or adapted to our current constraints. Because of the choices we’ve made, founders will have access to the game sooner than expected. We will release features progressively and regularly starting from founders access until we deliver the entire promise and beyond.”
The tech for true open-world conflict won’t be in the game for launch, Ghozland said, but the team is working on splitting up the initial continent into around 120 locations for match-based warfare between dozens of players. Ultimately the goal is to expand from under 100 players per map to over 500.
Dota 2 is stockpiling its arsenal against the competition with the advent of a massive overhaul called Dota 2 Reborn.
Dota 2 Reborn won’t be changing the basics of how the game operates, but it will slap in a new engine and revamp several of its features and user interface elements. Some of the changes coming include a new dashboard, better matchmaking, ways to track friends’ progress, a fresh chat interface, a better hero browser, an improved tutorial, and improved ways to watch Dota 2 with Steam Broadcasting.
The revamp is currently in beta testing; the website teases even more reveals for the new Dota 2 such as custom games.
There’s a great big world out there in Blade & Soul, but if you were hoping it would be a calm and welcoming place in which people of diverse talents could come together… well, let’s just go ahead and say no. The realm is actually split between the two biggest factions duking it out until most people can’t remember a time when they weren’t at war, as outlined in the game’s most recent fly-through of the game’s lore and setting.
At the core of the conflict is one that likely sounds familiar to players who have seen their fair share of fantastical settings. The Stratus Empire looks to recover the devices and knowledge of the Naryu Empire, while the Talus Dominion fears that unearthing those ancient weapons means repeating the same mistakes of that older assembly. That’s in addition to the ongoing feud between the Cerulean Order and the Crimson Legion, the relentless pirate attacks, and the various beast kin. Check out the full post for more details on the conflicts plaguing the realm.
The business model of Pathfinder Online‘s current testing phase is odd, since you have to pay a box price and a subscription fee to take part in the testing — at least, you did have to, before now. The game is revising that in two important ways, starting with a removal of the box price. Testing is now as simple as paying for a month of time and starting to play.
You also don’t need to even do that to get a sense of the game, as free 15-day trials are now available for everyone to experience. While the buddy system remains in place for existing players to get more time off of converts, new would-be players no longer need to seek out passes to try the game out. They’re welcome changes with the most recent Early Enrollment patch, which is primarily a patch for polish and quality of life fixes.
The full story on Blizzard’s decision and subsequent reappraisal of grounding flying mounts in World of Warcraft is still being revealed. In a new interview, Lead Game Designer Ion Hazzikostas denied that the move to institute Draenor flying was reluctantly done, although he did say that the topic’s been difficult from the start and grew worse when players revolted.
“We thought at the time that we had the right answer, but what we heard from the community is that once the word ‘never’ was out there, it changed the conversation a little bit,” Hazzikostas said. “There’s a certain terrible finality to the word ‘never.’ Before, people might have accepted not being able to fly in Draenor, but when they started to realise that, ‘Wow, I’ll never be able to use Invincible’s Reins or Mimiron’s Head’ or some other prized possession that they’ve worked for, suddenly that sparked an emotional response.”
He said that the team is happy with the proposed compromise and will continue to “do what’s right by the game as a whole and the majority of players” in the future.
The drama over the proposed Darkfall classic server continued this weekend. Aventurine CEO Zad Mehdawi removed his original post on the subject, saying that it was not “approved for posting” and put up an amended one hinting that the company wouldn’t be averse to handing off the project to a third party.
Mehdawi briefly lists why a classic server will not help the company: “Bringing back the original Darkfall is unfortunately unrealistic and impractical. There is no doubt that it was a great game, which had its chance but unfortunately stopped being viable and had to end.”
The downside of E3 pre-conferences coming earlier and earlier is that the event just gets longer and longer, but the upside is that you can find out some pretty neat stuff ahead of time. Bethesda held a pre-E3 event yesterday, and it contained some pretty fascinating information for players of The Elder Scrolls Online, including video of the Imperial City and Orsinium, both slated for release to players this year.
The former is covered with vicious monstrosities eager to counter any player efforts to venture into the fallen capital, whilst the latter spreads across multiple zones, from ominous mountains to underground structures. This is in line with a tweet from earlier this year stating these additions to the game would be seen before the year was out.
The news is just in time for the UK to crown Elder Scrolls Online #1 on the retail charts, making it the third game in 2015 to muster 100,000 sales in its opening week.
There’s also a new card game, The Elder Scrolls Legends, that looks to be Hearthstone but draws on the franchise set in Tamriel instead. Check out the trailers below.
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
The Elder Scrolls Online made its way to consoles this week, though it’s not been without login problems and setbacks that linger even today as I type this. Here on MOP, we discussed the pros and cons of the console version and whether it was worth the wait, while Bethesda threw a few million guides and videos at clueless newbies.
Meanwhile, Star Wars: The Old Republic casually announced a new expansion, followed by a leak that if true suggests a major shift in BioWare’s story plotline.
Read on for the very best of this week’s MMO news and opinions.
Torchlight has no shortage of fans devoted to the stylized action RPG, and this week those fans have a new reason to rejoice. The series will soon be making its way to mobile platforms, perhaps this year.
Torchlight Mobile is being developed by Perfect World and Runic Games, which could both indicate a free-to-play model and multiplayer aspects. The website is taking sign-ups for those who want to stay in the loop on the game’s development, and it’s expected that we’ll be hearing more about the title from E3 next week.
The RvR frontier of Dark Age of Camelot is about to heat up, as Broadsword is on the verge of unleashing its multi-month Otherworlds Campaign.
The Otherworlds Campaign, which will commence when Patch 1.118 releases, will take players through a story arc in the summer and fall. Players will have opportunities in both PvE and PvP to progress through the campaign’s multiple stages, and by doing so they’ll be able to help their realms and secure rewards (including new stat caps).
The campaign is currently on the test server for those too excited to wait for the official start.
It’s a dark day for those who were hoping to see a return to the classic era of Darkfall. A few weeks ago, player enthusiasm for a pre-Unholy Wars server had prompted Aventurine to investigate the possibility of creating such a world. Now the studio says that it has decided to kill the project and redouble its efforts on Unholy Wars.
“We realized, despite the initial excitement, players that played [Darkfall Unholy Wars] would not return to play [Darkfall Online],” said CEO Zad Mehdawi. “Players were getting bored with the DFO game after a month or two. It is too hard to get into the game. The sad truth is that this is not a game that anyone would play for years. Our dream is to create games that people will remember for many years to come.”
BioWare accidentally revealed its Star Wars: The Old Republic announcement for E3 this weekend, and — spoiler alert — this could be a game changer.
The leaked page, which began, “A man can have anything… if he’s willing to sacrifice everything,” tells the players about a shake-up that will hit the primary storyline in October. It mentions a new major faction in the galaxy: the Empire of Zakuul. It also mentions that our characters are now called “Outlander, veteran of the Great Galactic War,” suggesting that we’re no longer a part of the Sith Empire or the Galactic Republic.