When you jump into a World of Warcraft raid, you’re hoping to get some keen new armor, maybe a weapon or two, that sort of thing. You are not hoping to get a fresh case of unexpected motion sickness. Surprise! That might be exactly what you’re getting when you jump into the Hans’gar and Franzok fight in Blackrock Foundry, which already has a lengthy thread on the official forums in which people have complained of getting motion sickness during the fight.
The fight involves a large number of moving conveyer belts and moving elements, and even players with no history of motion sickness are reporting feelings of disorientation, nausea, and the like. Player solutions include aiming your camera at the wall rather than the floor, taking over-the-counter medications, and playing in a more brightly lit room to help alleviate the problem. No word yet from Blizzard on the matter, but it seems reasonable to bet that nausea and severe disorientation are not intended parts of the loot table.
In other WoW vision news — yes, really — Blizzard revealed the new colorblind-friendly UI options due in patch 6.1.
, Official Site
, dev blog
; via: Blizzard Watch
If you are bone tired of the MMO trope where you (and millions of other players) are the chosen hero fated to rescue the entire world, then Warhammer 40,000: Eternal Crusade’s ego-busting approach might be right up your alley.
“Unlike traditional MMOs, we aren’t treating you like the fated hero of the land — you’re a soldier here to do a job. And if you become a hero or a leader of men, it’s because you really earned it,” Lead Game Designer Brent Ellison said in an interview. “You’re important because your team is important.”
According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”
DOTA 2, SMITE, and Hearthstone scored well; Diablo III, in particular, saw its playtime rise 77.27% percent month-over-month, likely a result of the 2.12 patch.
Former ArenaNet writer John Ryan is now Bungie’s “editor/loremaster,” according to his Twitter account. Ryan started at ANet in 2010 and worked on Guild Wars 2’s dialogue, lore, and narrative. He explained his past and present role to fans on Twitter:
First, my new job at Bungie will be editing and riding herd on lore. I’m not writing, per se, but I’ll be working with some great writers.
Second, I’m not, nor have I ever been, a lead story writer at ArenaNet. It seems some media outlets are confused about that. There’s only been one lead writer for the five-ish years I’ve been at ArenaNet. And that is the one and only @BobbyStein.
I don’t know how much impact I’ll have on story at Bungie. I’ll play some role, I suppose but, again, there are so many great people at Bungie who are passionate, talented, and hard at work at making great narrative experiences for you. I’m lucky to be part of a legendary studio, and I only hope to match the energy and vision of everyone at Bungie.
In short: I will edit, I will work with writers, I will keep an eye on lore and style. I’m part of a great studio. I’m ready to kick ass.
After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.
Wait, what did that headline say? Did Black Desert really make a cool two million in just a week?
Apparently so! According to FreeMMOStation.com, the Korean fantasy title made 2.3 billion KWN ($2 million) in its first week of open beta in the country. Those sales were powered by Black Desert’s impressive 1.5 million registered users.
Now the question is, when Black Desert comes to the west in 2016, will future sales make this look like pocket change?
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Daybreak dominated the headlines during MOP’s first week back online, with layoffs, resignations, and DDOS attacks that had former devs defending the team and players hoping for reassurance. Our own MJ Guthrie discussed the fate of SOE Live, and Jef Reahard pondered F2P’s impact on the studio.
Read on for a look at the rest of this week’s top MMO stories.
What’s new with Shroud of the Avatar? Quite a lot if you’re judging by the latest lengthy update (#112 for those keeping score at home). There’s an early look at the Necropolis dungeon, which backers will be exploring in “a few short weeks.” The post also contains some gorgeous pics of a new “marshy island” region called Verdantis Shardfall as well as shots of the Novia Overworld region.
There’s much more, too, but you’ll need to click over to the SotA website to read it all.
[Source: Update of the Avatar
Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.
City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.
[Source: Friday update
. Thanks for the tip, Mark M.]
Planning a trip to Iceland for this year’s EVE Online Fanfest? If so you’ll probably want to look at CCP’s latest blog post, which focuses on what there is to see and do when you’re not watching panels or consuming vast quantities of alcohol.
One of the main events is Worlds Collide, a PvP contest that pits pilots from EVE’s original server, Tranquility, against capsuleers from Serenity, the Chinese server launched in 2012. If you can’t make the trip, you can watch the competition on Twitch, and all active players from the winning server will receive a Victorieux Luxury Yacht.
[Source: CCP blog post
. Our original article conflated the servers Serenity and Singularity and has been corrected with thanks to reader Seamus.]
It does seem as though any popular superhero will inevitably drum up a bunch of me-too imitators, from Batgirl to Wonder Dude (who totally doesn’t exist but should). So if you have a penchant for the Spider-Man family but would like a female version to tag along with you, then Marvel Heroes
has a new Arachne team-up
available for the asking (and paying).
In other news, the game is throwing a conjoined Mardi Gras/Carnival event in addition to Valentine’s Day and Lunar New Year drops. During Mardi Gras, players can trade beads and masks to Gambit for rewards, get extra daily rewards (including eternity splinters), fight bosses who may drop double loot, and enjoy a 100% boost to XP and rare item find.
[Source: Arachne team-up
, Mardi Gras event
Just because the world is being taken over by secret cabals and an unstoppable wave of filth from the outer darkness doesn’t mean that there’s no time for love! Just keep telling yourself that as you participate in The Secret World’s romantic event going on right now in the game.
For this year’s Valentine’s Day event, players can purchase Bags of Saint Valentinus to spread gifts to others around you — and reward you with a special dance emote. Players can buy two bags per day from in-game vendors (and additional ones from the store). The bags, which contain new clothing options among other goodies, will be available through February 25th.
[Source: Official site
. Thanks to Nordavind for the tip!]
Star Citizen chairman Chris Roberts has posted a blurb outlining a new system called Rental Equipment Credits that is coming to Arena Commander’s 1.1 patch. In a nutshell, REC will enable a form of progression so that backers can test all of the game’s ships without pledging additional money.
Roberts says that REC or something like it has always been the goal for the game’s persistent universe, but until now it has been unavailable in the alpha dogfight module. “One of the design tenets of Star Citizen is that it needs to be a complete experience regardless of what you have purchased,” Roberts says. “Someone buying a starter package needs to have exactly as much potential as someone supporting development by pledging for a new ship or purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything but time to continue playing.”
Roberts then hands the mic to designer Calix Reneau, who outlines the REC mechanic in further detail.
; must be logged in to view. Thanks, Mohoc!]