Star Citizen chairman Chris Roberts has posted a blurb outlining a new system called Rental Equipment Credits that is coming to Arena Commander’s 1.1 patch. In a nutshell, REC will enable a form of progression so that backers can test all of the game’s ships without pledging additional money.
Roberts says that REC or something like it has always been the goal for the game’s persistent universe, but until now it has been unavailable in the alpha dogfight module. “One of the design tenets of Star Citizen is that it needs to be a complete experience regardless of what you have purchased,” Roberts says. “Someone buying a starter package needs to have exactly as much potential as someone supporting development by pledging for a new ship or purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything but time to continue playing.”
Roberts then hands the mic to designer Calix Reneau, who outlines the REC mechanic in further detail.
; must be logged in to view. Thanks, Mohoc!]
More assurances are coming your way from Daybreak Games, this time from reps of each of the studio’s games.
“Absolutely nothing” has changed, according to a Greg “SOELegion” Henninger post on the H1Z1 forums. “We’re properly staffed to move forward with our current development strategy. We’ll continue to be a transparent development team and we’ll continue on our promise and commitment to making this a player-driven game,” he writes before going on to mention a revised male player model and a female avatar “in the works.”
How many times have you dusted off an old game you used to love to play online, only to find that the official servers have long since been shut down? It’s an unfortunate fact that unprofitable online games frequently get the axe, often leaving it to the games’ communities to try to put together an unofficial server. Dozens of early multiplayer games now have emulated servers and even player-made patches, all in an effort to keep the games we love alive, but technically those servers are breaking copyright law.
The Electronic Frontier Foundation announced this week that it’s pushing for changes to the Digital Millennium Copyright Act that would make it legal for players to run their own emulated servers in cases of a game’s abandonment by developers. The proposal would also make it legal to eliminate any server-based DRM in lawfully acquired copies of a game in cases where the DRM server has been shut down.
Did you patch up your Star Wars: The Old Republic
install yesterday? If not, you’d better hop to it because the 3.1 update
added a couple of level 60 hardmode flashpoints and kicked off the fourth season of competitive PvP.
Not only that, but there’s a double XP weekend happening from February 13th through the 17th. Wait, today’s the 13th so… enjoy!
[Source: SWTOR website
While many of you World of Warcraft players will be squeeing over your new Twitter integration and making the world a much more dangerous place to exist by driving recklessly when Patch 6.1 arrives, some will also take a moment to appreciate new and returning video options that will make this 10-year-old title sparkle.
A new dev diary posted yesterday talks about some of these additional graphics options, including the return of a couple of types of anti-aliasing. Even better, the team is adding something called “per-pixel deferred point lights” that will allow illumination sources such as campfires and torches to throw off more realistic lighting.
These and more graphic options are currently available on the test realm.
[Source: Engineer’s Workshop
Getting into The Repopulation’s early access program is now cheaper than ever, as Above and Beyond has announced a new silver membership tier for only $20. Previously, getting into the alpha cost $50 for a gold membership.
Those who buy a silver membership will not only get into the currently running early access program but be treated to a repop token and the ability to reserve a name. Interested parties can purchase this on both the official site and through Steam.
The team is also testing the new 15.1.1 build and is seeking out QA testers to help with the process. Finally, Josh Halls will be present at at a panel at PAX East later this spring.
[Source: Official site
, patch notes
. Thanks to Crow for the tip!]
While Glitch hasn’t been available to play since 2012 (and won’t be again until Children of Ur and Eleven finish their revival projects), the music that helped to make it so memorable now lives on thanks to the efforts of crowdfunding.
Composers Daniel Simmons and Xavier Vochelle recently released a two-volume soundtrack for the sunsetted title, which has since been the focus of a news segment on CBC. Soundscapes of Ur and Glitch Variations are both available to purchase on BandCamp for $11 CAD apiece. Both albums come with a PDF of Glitch art and a hefty dose of nostalgia.
[Source: Soundscapes of Ur
, Glitch Variations
, CBC news
There’s always a world of difference between viewing MMO screenshots and videos. Sometimes you just have to see a game in action to get a good feel for it, which is why it might please you to watch a test model run, jump, and fly around a town in Valiance Online.
Valiance, one of three spiritual successors to City of Heroes, has finished its transition to the new Mecanim animation solution. The team said that this is just part of the effort to get the title launched on Steam: “We’ve also decided to add the new testing environment in preparation for our venture to Steam. This huge patch has been delayed for quite sometime, but we’re certain that everyone will be most happy with the improvements once it’s released.”
You can watch the test environment video as well as see a pre-alpha screenshot after the break!
Ever wondered how many people are playing Mortal Online? Star Vault CEO Henrik Nystrom was unexpectedly candid about the question on the forums, saying that there are a few thousand subscribers powering the game’s PvP scene.
“There are currently a few thousand players that [are] currently active players,” Nystrom posted. “Not counting [free-to-play gamers] as they [vary] a lot every week.” He also said that a majority of the players are located in the US and that there has been a “small but steady increase” of subscribers as of late.
Mortal Online is preparing an expansion into the Sarducaa region some time this year.
[Source: Mortal Online forums
Guild Wars 2: Heart of Thorns is bringing a new type of PvP to the game with Strongholds. There are shades of the original game’s Guild vs. Guild battles along with some touches of MOBA flavor. But you don’t have to take our word for it; you can see for yourself in a new article explaining how a Stronghold battle functions, with two teams each trying to defend a base while defeating the opposing team’s lord.
There are several extra NPCs that can be summoned for various purposes as well as elite guards defending the lord, but the NPCs are meant to add more tactical considerations rather than turn the match into a PvE experience. Even the powerful heroes that players can summon are focused on objectives, not mixing it up with players, which means that players will need to work to defend their NPCs from the other team. If you’d like to see all of this in action,
[Source: .Stronghold overview
, Official Site
EverQuest Next might be safe according to the head honcho of Daybreak, but PlanetSide 2 is in for a rocky time: PS2 Creative Director Matt Higby has tendered his resignation, telling fans on Reddit that he’s been considering the move for a while and that the “reorganization provided the right opportunity” for his departure.
Are you ready to go head-to-three-heads with Cerberus, guard dog of the Underworld? Because that’s what you’ll be doing when you pop into the newest DLC pack for DC Universe Online, Amazon’s Fury part II. You’ll also wind up facing off against Ares and Hades and picking up new Amazon-themed equipment to make yourself look the part, assuming that you don’t find beating the snot out of a dog with three heads to be its own reward.
In terms of content, the new DLC includes new solo content with two instances, two new four-person bits of content, and three new eight-person raids including an Elite version of one raid. You can also pick up new base items and select Hades’ Palace as a character selection background. Check out the official launch trailer just past the cut, and then get in there as furiously as possible. It’s not called Amazon’s Mild Irritation, after all.
What do you think about WildStar’s two capital cities? Do you love or hate them? What do you think could be improved in them? These are the burning questions that Carbine Studios is asking of its playerbase this week.
In a forum post this week, the dev team solicits feedback on the cities, their layouts, and their services. The team is even open to removing unwanted portions and adding new elements to make it an ultimate destination: “In our eyes, a capital city should be a central hub for player gathering and trade. It should be Grand Central Station to send you wherever you’re bound. It should help lead you to the content you’re interested in.”
In the recent Protogames Initiative patch, WildStar overhauled its city touring tutorial for low-level players. Players can leave feedback for cities on the forum thread.
[Source: WildStar forums