So it looks like things are not all roses and light behind the scenes for Chronicles of Elyria, as the studio has apparently let several of its team members go. How many? We don’t have an exact number, just a knowledge that the team had apparently doubled in sized and is now notably reduced. Here’s hoping for the best for the people affected by the layoffs.
Other beta news? Perhaps even happier news? Sure thing. We can do that.
We can’t promise that our list below is all good news. It’s a list. It organizes entries in list format. But you can still take a look at it, and if something on that list is inaccurate, you can let us know and we can fix it. Is that good news? Maybe!
Have you heard of Miscreated? If not and you are a fan of the survival genre, you might want to add it to your list to watch. And just in time to keep up on it, the post-apocalyptic sandbox published its yearly state of the game address to update on the current status as well as outline the development focus for the 2018. It also offers the devs’ Twitter handles so folks can stay abreast of news as it comes out.
First, the team plans on having the core of major systems all in game and leaving early access and entering beta during this year. The focus of features in 2018 includes working toward completing of the game world (Orca Island is currently 75% done), adding farming, introducing new clothing sets (like hazmat and ghillie), improving current vehicles, fixing base-building, adding prone, improving the AI, and more. A Battle Royale mode, which devs note was always in the plans, will not be worked on until after the game leaves early access; the focus this year will purely be on the survival side.
If you want to read more details, check out the official site. And to get peek at what the game is like in its current state, join us on OPTV on Saturday, January 20th, at 12:00 p.m. EST.
Another year, another birthday! Crazy how that happens, right? Massively OP’s MJ is all set to re-immerse herself in the world of Blade & Soul
as TestSubject and her trusty furball sidekick, Sleepyhead. Now if there just happens to be some kind of party going on to celebrate the occasion, then that would just be a bonus. Tune in live at 6:00 p.m. to join us in wishing the game a happy second birthday.
What: Blade & Soul
When: 6:00 p.m. EST on Thursday, January 19th, 2018
Two-year-old Devilian will not make it to its third birthday, we are sorry to report. Trion Worlds announced on Friday that it will be shuttering the Diablo-style MMO on March 5th. This makes sense following developer Bluehole’s decision late last year to discontinue work on the game.
“Trion Worlds and Bluehole Ginno have come to the mutual agreement to bring Devilian to a close,” the publisher posted. “In order to help with this transition, we want to ensure that you have time to say goodbye to your favorite haunts and to decide where your journeys will take you next. As Nala’s time nears its end, we want to offer you every opportunity to enjoy your remaining time there. While the servers are still on, we are turning on a 24/7 event with bonus experience, gold, gems, Enigma keys, and flower drops — making it easier for all to experience endgame content together.”
Devilian players are being compensated with a welcome package and credit transfer to one of Trion’s other titles. We recently checked in with the title, as you can see in the two-year birthday stream below.
One of Otherland’s most iconic locations just got a massive overhaul in this week’s Patch 5.6.63, kicking off the first update for the game in 2018.
This large patch reworked three areas of the game: the Lambda Mall, Bad Sector, and Lantern District. This was done “to increase the overall enjoyability of these zones.” When players log in, they will enjoy a massive visual overhaul of the areas, numerous quest and script improvements, and “major improvements” to the framerate and performance.
Reworking underperforming game elements is a current focus for the team, as the members are also working on a complete rebuild and redesign of the title’s currently poor user interface.
In celebration of the launch of Hyper Universe Online earlier this week, Nexon has granted Massively OP keys for the
Hyper All Stars Starter Pack MVP Starter Pack to pass out to our users; it includes high win-rate toons Yuna, Sapitelbub, Green Pit Bull, Jack, and their associated unique gear and ought to help you get started.
Please note that you must be logged into the comments to take a key. Head onward to grab one!
Happy Free Ship Day
! This isn’t us being cute; it’s an actual holiday promoted by Star Trek Online
every year on its anniversary. Just by logging into the game today, you’ll be treated to a free Tier 5 ship
for each faction: T5 Defiant Tactical Escort Retrofit, a T5 Dhelan Warbird Retrofit, and a T5 B’rel Bird-of-Prey Retrofit.
However, if you would prefer a ship from the new Star Trek Discovery series, you’re going to have to play the lockbox game instead. STO rolled out its Discovery lockboxes today, each giving a chance to win a Tier 6 ship: the Crossfield-class Vanguard, the Sarcophagus Carrier, and the Walker-class Cruiser. There are also some weapons, outfits, and pets from the show as possible rewards.
See what lurks beyond the final frontier of lockboxes in the video below!
For those of you who were wondering when Final Fantasy XI started supporting add-ons… it didn’t. The game has never supported add-ons, and using Windower and its associated add-ons is totally not allowed and could get you banned. Except that it won’t, and functionally no one is particularly concerned about it. So you have players who use the software and its various functions to do awesome stuff like turn the game’s interface into the interface from Final Fantasy XIV.
Obviously, it’s not a perfect translation; FFXI is a very menu-driven game and FFXIV is not, there are lots of different mechanics at play, and the hotbars alone are a rather experimental bit of additional coding. But it’s pretty neat to see the older game gussied up to look like its newer cousin. And if you want something to slightly ease the adaptation curve, you could do worse.
This is what add-ons exist to do.
If you’ve been curious about the indie spinoff Darkfall: New Dawn but aren’t sure yet about plunking down pre-order cash, then you’ll be interested to know that Ub3rgames has set aside this weekend for you to try it out for free. The game has multiple packages ranging from €19.99 with a €9.99 per month sub up to €74.99 with a €6.25 per month sub, but this weekend marks a “free trial” period before the launch.
“Wanna check out all the changes we’ve made and make your own opinion about what is new in the world of Agon? Time has come, our free trial will start tomorrow, January 19 12:00 CET [6 a.m. EST this morning]. During the free trial, there will be no limitation and the amount of xp gained will be increased by three. The free trial and the Indev_ server will close on Wednesday January 24 8:00 CET [2 a.m. EST].”
The game is scheduled to launch on January 26th in the wake of the abrupt and bizarre disappearance of the original Darkfall dev team in 2016, just after blessing multiple indie ventures seeking to reboot the game.
Nasty toxins, sneaky attacks, and underhanded tactics: If these things appeal to your style of play, then you’re definitely going to want to check out Crowfall’s newest class, the Assassin.
To master the class, players will need to utilize the Assassin’s toxins and positional combat to the greatest effect. The Assassin can break out poisons, heals, and nature damage based on which crafted toxin is applied to her blades. She can stealth, of course, and attempt to ambush, blind, and stun foes to keep them from retaliating. Other skills include backstab, kidney shot, diffusion, dagger storm, shadowstep, disengage, and engage.
Get a quick look at the Assassin’s powers and effects after the jump!
Sometimes a small, singular change can make all of the difference in your MMO.
Yesterday’s update in DC Universe Online expanded players’ abilities to include a second artifact slot and upend the current gear builds. Getting a quick additional artifact to fill that slot is pretty easy, too: “Make sure you have completed ‘Artifacts: Oblivion Bar,’ the Artifacts introductory event, and make sure you have completed ‘Monitoring the Situation,’ the pointer mission for the anniversary event. Both reward your choice of one Artifact.”
There is a known issue with this update that’s causing some European PS4 players to be missing their membership benefits, so be aware that Daybreak is working on a solution.
Speaking of events, DCUO has its 7th anniversary running for the remainder of the month. Make sure to log on and grab your free gifts by the 31st!
If by chance you’ve ever run a blog about literally anything, you surely know about scrapers – those jerks who use scripts to steal your stuff in full and put it on their site to make easy money. The really clever ones use scripts to also change some of the words around so that it’s not as easy to get caught. Most of these scripts aren’t very good and just use word swaps, so they sound like somebody who barely speaks English grabbed a thesaurus and waved it around in the air.
Enter Owne Tech, a scraper site you’ve probably never heard of. Yesterday, when Camelot Unchained’s huge news hit the internet, this site apparently scraped VentureBeat’s piece on it and… well, the garbled version is actually hilarious.
“The previous writer of Mythic Leisure’s The Darkish Age of Camelot is again with a brand new recreation, and he has raised $7.five million for the net fable recreation dubbed Camelot Unchained,” the piece declares. “Jacobs was once the lead clothier and founder at Mythic. […] He left EA in 2009, and began the brand new corporate, Town State Leisure, in 2011. Via 2013, he had found out what he sought after to do. His Town State Leisure raised $four.five million in a Kickstarter crowdfunding marketing campaign, and his staff went to paintings on Camelot Unchained.”
Star Citizen just wouldn’t be Star Citizen without its obsession with meticulously crafted starships, and they’re exactly the focus of the Ship Shape segment in this week’s Around the Verse. After an interminably long round of introductions, Chris Roberts and company discuss how ships are born.
“It’s a long process,” Roberts quips. “It involves approximately 49 years of obsessively watching science fiction films and TV shows and reading a lot of science fiction novels, plus being a bit of a World War I and World War II enthusiast, and taking all of that and then coming up with various ideas for ships that have sort of been inspired by things that you’ve seen, things that you’ve read, things you know in the real world that fill in the various roles that we have in the game.”
Things like, you know, Serenity or the Millennium Falcon, to which you surely have an “emotional attachment,” he posits. “So we balance the combination of the practical needs that we want to fill in from the game requirements with the sense of an emotional attachment, so it’s not just a purely kind of cold pragmatic science.”