News Category

Just the facts, as they happen. [Follow this category’s RSS feed]

Multiplayer sandbox Staxel builds out NPCs, pet shops, and summer festivals

Staxel took over the playtime of a bunch of my Twitter buddies this past winter when it hit early access on Steam. We described it as a cross between Stardew Valley and Trove, with sandboxy content that’s more focused on farming, fishing, and growing a village than on being a murder hobo. At the time, we noted that it wasn’t full-on MMORPG but that multiplayer at least was happening.

Since then, the game’s seen several updates, as I realized when I caved and bought the game on the Steam sale yesterday. March saw tweaks to the camera and economy; April touched on the mod manager, achievements, crop quality. Most recently, the team posted its plans for the 1.3 update, which further fleshes out the NPCs of the world, adds a pet shop, and integrates festivals into gameplay.

Read more

Pearl Abyss offers a maddening glimpse at its top-secret Project K

While Project K is still under wraps over at Pearl Abyss, the studio did sneak a very brief teaser about the game into a company video. All we know is that the title is an online FPS made by Counter-Strike creator Minh Le and will come out for PC and Xbox One.

“I’m super excited to have joined Pearl Abyss recently,’ Minh Le said. “I’ve been a huge fan of their work on Black Desert, and I’ve been working on a brand-new FPS title with them. I’m surrounded by a ton of talented developers here, and I’m super excited develop a fantastic game for them. Thanks for checking us out and I look forward to showing you our title soon.”

The video does show some concept art and character models, all of which point to a contemporary-to-futuristic setting. Get that glimpse after the break!

Read more

Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)

This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!

As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.

The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.

Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star CitizenChronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

Read more

Final Fantasy XIV’s Naoki Yoshida re-asserts his commitment to the game in a recent interview

If you are currently enjoying Final Fantasy XIV, you probably don’t want the game to massively change and rewrite the systems that you are currently enjoying. Good news, then; a recent interview between Kotaku and producer/director Naoki Yoshida confirmed that Yoshida is still staying on the course and playing to the game’s current strengths. The combat system will not be wildly changed to be more action-oriented, the game has no plans of going free-to-play to compete with games that are free-to-play, and the weekly gates for content are still meant to keep the game balanced between various types of playstyle. These are considered good things.

That’s not to say that there’s nothing that Yoshida wants to change or expand upon; he still wants to consider adding blitzball from Final Fantasy X to the game as more of a team-management simulator, and he’s still devoted to both continuing to work on the game’s housing situation (which he describes as being better but not yet fixed) and the exact balance for weekly gates. Check out the full interview for more details.

Source: Kotaku

Comment

Whatever happened to Tibia, The Realm Online, and Meridian 59?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!

In this week’s edition, we’ll be catching up with three MMOs from the 1990s to see what they’re up to in 2018: Tibia, The Realm Online, and Meridian 59!

Read more

‘The pressure is on’ for Camelot Unchained’s beta test

“The pressure is on, but in the best of ways. The energy in the studio is incredible, we are all excited about how close we are.”

With a week until Camelot Unchained hopefully begins its long-awaited beta test, it’s all hands on deck over at City State Entertainment. The studio reported that it still has 19 “mission critical bugs” that have to be fixed to get the beta out the door, and the dev team is crunching this weekend to make it happen.

The building tech is being shored up, set dressing is being placed on islands, and the crafting system is being put together. Camelot Unchained’s backend is pretty vital to the success of the beta, and the team is also making sure that the architecture is in place for the test.

Get the full report from the team after the break!

Read more

Project Gorgon brings out catalog golems to help search player shops

One of Project Gorgon’s old-school-made-new-again features is the incorporation of player vendors. And while that’s all well and good to let players sell their own wares, it does present a problem when it comes to browsing and finding the items that you want to buy from others.

Enter catalog golems: “These adorable little constructs will be happy to search the player vendors for specific items on your behalf, and let you know which shops have what you need. The golems can’t tell you how much the price is, and they don’t deliver the goods, but they also don’t demand tips.”

These golems are just part of this past week’s patch for the indie MMO. Other features of the update include the ability for NPCs to install augments for players, more damage-over-time tweaks for skills, and plenty of additional improvements and fixes.

Source: Patch notes

Comment

The Stream Team: A look at Warframe’s Limbo Prime

Massively OP’s MJ is trying to break out of her Frost Prime rut in Warframe. It’s hard, because she really, really loves that ‘Frame. But today she is committed to trying something new. And that something is Mr Fancypants himself, Limbo Prime. Can this one capture her heart like Frost Prime did? Join us live at 9:00 p.m. to see.

What: Warframe
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, June 22nd, 2018

Read more

Betawatch: Release keeps on slippin’ into the future for Crowfall (June 22, 2018)

Oh, Crowfall, you really looked like you were going to make it to soft launch this year. But it’s not happening; the studio has outright said that soft launch is just not going to be doable before the end of the year, because it’s more important to get the game to the right place. A shame, but on the plus side, we can find out more about the day/night cycle. That’s… similar?

It’s really not. Let’s move on to other beta news.

  • If you want to be among the first to beta test Fallout 76, you’re going to need to be on Xbox One. Everyone else will have to wait a little bit. To test the game, that is, so perhaps that’s not the “exclusive” the console would like.
  • Being a part of the early access community for Bless Online seems like a fun ride. Is the influencer program being scaled back to avoid negativity or negative conduct? Are server merges for the still very new game going to happen? Is there a 3v3 mode in the game? (The answer to that one is yes, incidentally.)
  • It’s open beta time for The Crew 2, and the reviews are… not good! They’re actually mostly negative! And the “not fond of this game” sort of mostly negative, not the “we’re a bunch of people angry about something else and want to complain about this” sort of mostly negative.
  • The latest patch for Star Citizen is up for testing on the PTU. Can you dig it? Because it’s about mining, you see. Digging is involved. Just test the patch.
  • Last but not least, you can check out the Defiance 2050 build this weekend as the game heads toward launch (or should we say re-launch) on July 10th.

And that’s everything, but you know, we do have a list of things in testing down below. Is something missing? Has something jumped phases? Do let us know down in the comments below, we always appreciate it.

Read more

Red Dead Redemption 2 appears to be headed to PC based on a LinkedIn profile

There are a lot of ways to announce adding a new platform to your game’s release lineup. You can do so at a major convention, put out a new ad, send out a big press release, add it to someone’s profile on LinkedIn… the last one is admittedly not traditional, but it’s the biggest piece of evidence that Red Dead Redemption 2 is indeed heading for the PC.

A developer whose identity remains unstated updated his LinkedIn profile to reflect his work on RDR2 for various platforms, including the PC. He has since removed the reference from his profile since it seems to be an obvious mistake, but the Internet never forgets these things. Again, it still doesn’t quite have the appreciable tang of having an actual announcement about what platforms the game will be playable on, but it seems like pretty strong evidence in favor of a desktop release. We’ll probably know for sure as October gets closer.

Source: VG24/7

Comment

Scrolls is reborn as a free title, Caller’s Bane

It was back in February when Mojang’s – you surely remember it from Minecraft – online card game Scrolls was pronounced dead, but it was apparently just pining for the fjords. It’s back right now, and more to the point it’s completely free now. With the new title Caller’s Bane, you can download the game and play it right now… well, as long as someone has set up a server to play on. Yes, all of the servers now are going to be hosted by the community rather than officially.

The new version of the game also doesn’t feature a friend list or any progress transfer for veterans, so you’ll have to start that all over again. Fortunately, server administrators can also choose to just give you a full collection right away if they so desire. So while it’s not a grand new dawn for the game, it means that the whole thing can be downloaded and played once more. Isn’t that pretty good by itself?

Comment

SOS fully abandons its classic mode, and its Steam reviews are a dumpster fire

Outpost Games sent round a mailer this week announcing that SOS Battle Royale is now “free to play forever,” thanks to its latest patch, content update 4, which adds “a ton of new weapons, loads of new outfits, leaderboards, and a Season Pass through which you can earn great rewards.” Sounds nice, right?

Well, maybe take a jaunt over to Steam, where the game’s recent reviews have sunk to “overwhelmingly negative.” You’ll recall that the original idea behind the game was to toss 16 players into a map and have them play a 30-minute match to find a relic and escape in a helicopter, with up to three winners per match and the chance to coordinate via voice chat. There were plenty of survival mechanics along the way, including making your own weapons and traps to survive as the audience cheered you on a la Running Man.

Read more

Dark and Light announces its first expansion, Shard of Faith, for later this summer

It’s been a year since Dark and Light went into early access, and the game has been updating ever since that launch. To celebrate, the game is giving players more reasons to get into it, starting by taking part in the Steam summer sale at half the usual price. But if that’s not enough to entice you? Perhaps you need the addition of an expansion for the game at some point later this summer, because that’s happening.

While we don’t yet know all of the details, players will definitely be able to reach new heights of power whilst fighting against encroaching evil planes and exploring a new playable map. It’s also one of those big free updates for those who own the game, and that’s on top of buffed drop rates for the title during the Steam sale. So if you want to get in and start playing now, well, you’ve got all the reasons in the world to get ready for something bigger.

Comment

1 2 3 4 1,194