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MechWarrior Online integrates special events with its newest patch

If you played BattleTech around the table before jumping into MechWarrior Online, you’re probably familiar with the “IIc” designation attached to certain ‘Mechs, marking Inner Sphere designs adapted to serve as Clan ‘Mechs with significantly improved technology. Four new hero ‘Mechs have been added with the game’s latest patch, a quartet of Clan IIc machines for those who want the smooth tech of Clan engineering combined with the brutal lines of Inner Sphere machinery. Or for those who are just really attached to the Hunchback for whatever reason.

The big centerpiece of the patch, though, is a new special event system integrated into the game that will make special battles more immediately visible and relevant for players. It will support per-faction conflict more comprehensively while improving both Quick Play and Faction Play modes. Now you can just see your goals and your progress right from inside the game. And if you use those new hero ‘Mechs to take on some of these special events, well, there’s nothing wrong with that.

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Chronicles of Elyria wraps up its PAX jousting jaunt

It might not have involved fluttering about on the back of a well-trained ostrich, but Chronicles of Elyria’s jousting minigame did well enough for itself at PAX West. The team chose to focus on jousting as a demo because it was a feature that it could repurpose for the MMO and because the team doesn’t quite have a playable MMO build as of yet.

Massively’s MJ was on hand to interview the team at PAX, digging out a lot of information about this upcoming fantasy MMO. She grilled the devs on the game’s monetization strategy, it’s PvP-heavy focus, Elyria’s tribal system, and how the team is fitting all of the parts together to make a functional “massively multiplayer world.”

Check out the lance-shattering, horse-pounding, herald-displaying action of Chronicles of Elyria’s jousting after the break!

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World of Warcraft’s Bloodsail pirates are throwing a beach party for Talk Like A Pirate Day

Arrrr and assorted other pirate cliches. Yes, it’s Talk Like A Pirate Day, which means some MMOs are getting in on the fun. That includes World of Warcraft, as Blizzard tweeted this morning.

WoW players have but one day to take part in the event; run down to Booty Bay, grab your drink from the Dread Captain, and don your corsair outfit, which grants you The Captain’s Booty achievement – the one time every year you can do just that.

According to Wowhead, this year’s event has a fun new twist, which is probably what we’re seeing in the gif that Blizz has been tweeting: “The Bloodsail pirates are throwing a new beach party on the Wild Shore.” There’s a new buyable toy for folks who’ve completed the Avast Ye, Admiral! quest as well.

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EverQuest II announces 14th expansion, Planes of Prophecy, accompanied by name purge

EverQuest II Producer Lauren “Mooncast” McLemore has penned the September producer’s letter for fans of the franchise. The chief announcement? The game is getting a new expansion called Planes of Prophecy:

“This year we’ll embark on exciting adventures to the planes… and more! You’ll explore the perils and mysteries of the Plane of Magic, the Plane of Innovation, Solusek Ro’s Tower, and the Plane of Disease, just to name a few. Are you ready? The planes await! As you cross to the planes, you’ll encounter many obstacles, not the least of which is the mechanical sentinel in the Plane of Innovation, the Manaetic Behemoth!”

She’s promising more news on the expansion next month, including preorder and beta details, while heralding a Kunark Ascending 50% off sale, a prelude storyline (which is live now), and in-game bonus hoopla.

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Square-Enix announces ‘survival action shooter’ Left Alive

Square-Enix announced LEFT ALIVE this morning, a “survival action shooter” that is permanently in capslock mode apparently.

We don’t know a whole lot right now as we’ve just got the trailer from the a PlayStation press conference in Japan and a tease that more is on the way at the Tokyo Game Show later this month, but we do know it’s a new IP in spite of its similarity to Front Mission, and it’s destined for the PS4 and PC (via Steam) at some point in 2018. It doesn’t technically say multiplayer, but cross your fingers? The trailer’s down below.

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Conan Exiles offers its first weekly progress report to fans

Last week, Conan Exiles players got an apology and a promise that Funcom would do a better job of communicating what was going on with the game’s development. This week… that promise has already gotten its first bit of follow-through with a weekly community letter discussing the state of the game on both Xbox One and PC along with upcoming projects. The former is being quickly brought up to parity with the PC version, while the latter is having stability fixes rolled out and new updates added for testing.

Further out, the team is working on a new fire-themed dungeon area for players to explore, new building pieces for housing, and an overhaul of the game’s combat system. It also explains the split between the various portions of the team, hopefully putting to bed the idea that the team is only working on one thing at any given time. Check out the full letter to get a sense of where the team is at and what’s next for survivors in the exiled lands.

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AdventureQuest 3D survives Hurricane Irma, embraces Talk Like a Pirate Day

You’re probably well aware that today is that holiest of geek holidays, Talk Like a Pirate Day. AdventureQuest 3D is certainly not ignoring it; the cross-platform MMO is getting into the spirit (and rum) of the season with the return of Captain Rhubarb.

Ol’ Cappy doesn’t have any quests to bestow, but his booty is overflowing with treasure with which he will part — for a price. If you’re rich enough, you can buy your way to a piratey outfit (or a naval commander, if you’re also more prim and proper).

The team also opened up about its harrowing experiences of operating in Tampa during the recent hurricane strike. AQ3D fell upon emergency plans to keep running and came through it just fine.

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Monster Hunter: World will release worldwide on January 26, 2018

Good news for fans of hunting monsters today, as Monster Hunter: World has announced its release date as January 26th, 2018! The slightly less-good news is that’s just for the versions on Xbox One and PlayStation 4; players on PC will have to wait for an as-yet unspecified date. But it’s still happening, and a firm release date just makes it seem that much more likely in the near future.

You can also check out a new rather narrative trailer just below, showing off the landscapes and (most importantly) the monsters players will encounter in the game. Those of you who remember that a rather similar title pushed its own launch to 2018 might be looking forward to the battle for hearts and minds, but if you’re a stalwart Monster Hunter fan, you can be happy just to know that there are only a few short months before the game is open to the world. You can also check out our hands-on from E3 this year.

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Skyforge’s Revenant update is live today

It’s time for a new sort of death to take to the fight with the latest Skyforge update. The Revenant is a class that brings death, downright revels in it, and stands apart from good and evil as a testament to simply bringing death to all around it. That’s why a Revenant is supposed to wear lots of bones and stuff, see. Because death is scary.

Whether or not the addition of the Revenant counts as an expansion is left as an exercise for the reader, although the staff behind the game seems to feel it is. It’s live today regardless, so there’s no need to quibble over words, is there?

Any jokes about how the Revenant looks like a rejected mascot for a heavy metal album can be supplanted by admiring the life-draining mechanics and abilities of the class, which you can check out in the trailer just below. It’s another option for players in the ever-expanding class lineup for the game, so get ready to start dealing out new sorts of death today and drain the very life of those around you.

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LOTRO’s Ugrukhor isn’t too happy with the state of affairs in Mordor

The power vacuum created after the fall of Sauron in Middle-earth has wide-spread ramifications for Mordor (the country) and Mordor (the expansion). In its latest enemy leader spotlight video, Lord of the Rings Online checks in with Ugrukhor and finds a man who is not too pleased with his current position.

Aside from his unfortunate name, Ugrukhor feels passed over for glory and power as he’s left as a steward in Udun. Check out this Anakin Skywalker-wannabe and listen to his griping after the break!

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Guild Wars 2’s Path of Fire is rejiggering crafting material storage to prevent hoarding, and fans are not happy

Material storage in Guild Wars 2 is a pretty important part of the game, especially if you have any interest in crafting. People who hold on to everything and/or craft a lot will not be happy with the announcement that some common materials will not be placed in material storage when Path of Fire launches.

The reasoning, according to ArenaNet, is that the studio saw players hoarding certain materials in Heart of Thorns that should have been common, but players were hoarding and selling small numbers at best, leading to some unbalanced costs on the trading post. The studio’s ostensible hope is that this change will encourage players to sell more and keep materials moving.

“With the arrival of Path of Fire, many new materials and components will be added to Material Storage,” says ArenaNet’s Gaile Gray. “But for a handful of items, we’ve specifically decided not to start with them in Material Storage, and instead to add them to the storage system later. Why? Well, at the launch of Heart of Thorns, we noticed a peculiar behavior: most players will deposit first when clearing their inventory, and then proceed to take actions like salvaging, opening chests, or, crucially, putting items on the Trading Post. This tended to mean that before a player will post an item on the Trading Post, they’ll wait to accrue a full stack in their Material Storage. During the early period of Heart of Thorns, this significantly contributed to the early expense of flax, which was abundantly available but, for the most part, was ‘warehoused’ in the banks of players.”

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Guild Wars 2’s Path of Fire launch trailer is hot. One might even say it’s on fire. Because it is.

Guild Wars 2’s Path of Fire launch is coming up fast on Friday of this very week, which means today is launch trailer day. In case you somehow forgot,

“Packed with content, Path of Fire brings players back to the Crystal Desert where they will be brought face-to-face with Balthazar, the god of fire and war. The expansion also introduces mounts and elite specializations, allowing fans to play and explore in new ways like never before.”

Stay tuned for more coverage from Massively OP this week on the expansion, beginning with a look at inventory changes and our regular Guild Wars 2 column, Flameseeker Chronicles, later today!

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Check out Elder Scrolls Online’s Clockwork City patch notes, new houses, and new cosmetics

Who doesn’t like some nice fresh patch notes? The Elder Scrolls Online is letting players into the Clockwork City, at least on the test server, and that means a fresh batch of patch notes for everyone.

Naturally, no one has even tried to mine out more information about the patch, except of course people have. The next offerings on the game’s crown store have been datamined, which is mostly a jaunty selection of hats. The new housing offerings have also been mined out: Pariah’s Pinnacle and The Observatory Prior, the former of which is an Orcish home and the latter of which is a clockwork-bedecked unit. There’s even a video guide to the new transmutation system available below, so you can take a gander at how things will change without hopping on the test server.

So it’s good news for players who want to test things out, and it’s also good news for players who don’t want to test but want to see what things look like while testing. Good news all around. Check it all out below.

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