Eager to watch — or even participate in — the next big Guild Wars 2 tournament? Then you’ll want to stay tuned to the Unity Gaming Organization 5v5 Conquest Tournament that’s kicking off this weekend.
UGO’s tournament is back from last year and prizes players who can adjust to the most recent meta for the MMO. Players can sign up for the tournament through this Saturday and tune in to watch others compete for a growing prize pool, gems, and in-game gold. In fact, the organization is asking fans to contribute gold and money to boost these rewards.
The North American tournie will take place on Sunday, May 20th, while the European version is coming a little later on June 3rd. Both can be viewed live on Twitch.
Spring may not have left yet, but The Lord of the Rings Online’s
seasonal festival already had. But now it’s back! This is great news for anyone who didn’t get their fill of Spring Festival goodness. In an encore event from today through 3:00 a.m. EDT on May 28th, players can frolic about and collect rewards, not to mention snag a pet shew or two. Stop in to dance, gather flowers, race horses, feast, and down ales and play pranks for the Inn League or the Ale Association.
Be sure to give the hedge maze a go while there; you can even use this handy-dandy downloadable map created by prominent blogger @BrandywineFred to find your way through and make the most of your Spring Festival time.
WildStar’s residential renovation event, first introduced back in summer 2017, is making a return for another short-lived run. Considering how many players feel that the housing system is WildStar’s greatest strength, there are sure to be quite a few people interested in participating.
The gist of the event is that players are given certain tasks to complete in their housing instances. Successful tasks earn tokens, which can then be turned in for limited-time rewards.
This time around, there are new rewards to chase: “Do your part to aid in the production of Sara’s broadcast by completing a series of home improvement tasks and she’ll reward you with Home Renovation Guides which you can turn in for the Exo-Lab and Shrine décor sets — two bundles of fantastic collectibles previously offered as part of the Sim Chase collection.”
The event is scheduled from May 18th through the 25th.
There will be two sorts of reactions to the idea of sharing patch notes from the future for Crowfall. One group of people will be adamant that you can’t share something from the future, that as soon as you share it that’s part of the present even if it pertains to the future. The other group will just be excited to hear about the stuff in patch 5.6 which only a small group of players get to test right now. These two forces will struggle eternally, if “eternally” means “not at all.” But the patch notes are here! In video form!
The video covers things like race and class powers, keybindings (you can now use ESDF instead of WASD if you haven’t developed years of reflexes for one and refuse to change), the command skill tree, and other options. It also covers even minor things like the changes to Sprint and Jump to make them immediate client-side powers so that the abilities feel less delayed; the team is looking into other powers to ensure that you feel like things happen when they ought to rather than “in a quarter-second.” Check out the full video just below.
What new dangers await players in Final Fantasy XIV
patch 4.3? New dungeons, new quests, the usual setup. You can read all about them in the patch notes
, which are available right now for your careful examination. Yes, there are certain things missing from the notes like a full explanation of the new items being added, but it’s still a whole lot of stuff to read through in exacting detail as often happens.
Among the nicer new quality-of-life inclusions are the option to warp directly to a boss arena when a seal is initiated (no more accidentally locking out a party member), a plethora of new instruments for Bards to enjoy, and additional functionality for the glamour dresser. You can also drop more aquariums into your living space, thankfully. Go ahead and put on a pot of coffee to start reading through the exhaustive list of changes; there’s a lot here to get in your head before the patch arrives on Tuesday.
This week’s episode of Star Citizen’s Around the Verse is all about shopping, and I mean the fun kind of shopping where you spend pretend money in a video game, not the kind where you spend real money on a video game. The episode deep-dives the in-game shopping kiosk, which has to feel immersive as the player is using it as well as informative without being information-overload. The team says base functionality is already there, as a branch of other types of kiosks, but of course, it’ll continue iterating the item kiosks into their own unique experience.
Meanwhile, Star Citizen fansite Relay has a provocative piece out on whether or not the game is pay-to-win. In recognizing the term’s definition isn’t widely agreed upon, author CommanderLlama settles for simply examining “how much wealth inequality from the real world are the developers allowing to leak into the game world” and whether “the real-money-paying player [is] in an advantaged position compared to the non-paying player.” Ultimately, he concludes, while Star Citizen isn “somewhere on the pay-to-win spectrum, it isn’t “an egregious example yet” in spite of the fact that the game would’ve been untenable without the ship funding model. “But the final structure is also non-existent, so we can’t exactly place it,” he concludes.
Forget hulking wooly mammoths, swooping dragons, and motorcycle sidecars: The most desirable World of Warcraft mount yet is coming in Battle for Azeroth — and it has a mighty hefty price tag attached.
The Reins of the Mighty Caravan Brutosaur may only be a ground mount, but it’s still going to be the chase item for many players. First of all, it’s a huge dinosaur, and that’s makes the inner five-year-old in all of us happy. But second, the brutosaur mount contains both an auctioneer and a merchant. That’s right: You’ll be able to summon your own auctioneer anywhere in the world.
Such functionality won’t come cheap, however. The mount will cost both Alliance and Horde players 5,000,000 gold to obtain. That cost can be defrayed a bit by maxing out your reputation with certain factions, taking it from 5M to 4M if you play the patience game.
It’s funny how we assume that there are monsters in the water. Sure, there are definitely big things down there, and some unusual things, but even when we know about all of that we still hold a feeling like there’s something even worse down there, something lurking and evil. Of course, Sea of Thieves is not constrained by the limitations of reality… and its trailer for the game’s first major content update, The Hungering Deep, hints that there’s more to this than just speculation and legend.
Of course, the grizzled pirate in the trailer is more than willing to sneer at the idea of these being “just stories,” but… well, we don’t want to spoil it. It’s only two minutes long, and if you’ve been needing a pirate to weave tales for you, this will deliver. Just… try to avoid bridges for the rest of the day.
Let’s drop the TLDR version of Ascent: Infinite Realm‘s backstory here to make sure we’re all on the same page. There’s lots of war on the planet, one faction takes off into the sky, catastrophe hits and everyone else dies, the sky faction starts bringing back souls. Good? Awesome. Because not all of the souls brought around during the aforementioned “everyone dies” bit have wound up on the metaphorical side of the angels, some of them have wound up in the soldiers of a group called the Black Hand.
Surprising absolutely no one, these guys seem pretty sinister! You can check out some of their enemy designs now, including the Gradog (big dudes with hammers), the Grazard (lizardmen with gas masks), and the Grawise (probably someone’s Bloodborne OC). They look appropriately weird and creepy to make up an enemy group, so check them out if you haven’t already.
AIR is the steampunk/fantasy MMORPG announced by Bluehole (yes that Bluehole) at the tail end of 2017, set to port westward under the watch of Kakao (yes that Kakao). It is expected to launch in the west in 2019.
MMO players have nice long memories, so I’m sure you’ll recall that way back in 2016, No Man’s Sky ticked everyone off and even was investigated for deceptive marketing practices, including suggestions of multiplayer that didn’t materialize at launch, though subsequent well-received (and free) updates have since made multiplayer closer to reality.
According to last night’s Inside Xbox livestream, Hello Games is going to double-down on the existing limited multiplayer with a “full multiplayer experience,” allowing players to game with a “bunch” of their friends in teams as well as bump into strangers – even “prey” on them, so it sounds like PvP will be a thing. Basebuilding and dogfighting and massive space battles were also mentioned. It’s incredibly ambitious.
The update will go live for existing PC players alongside the Xbox One launch on July 24th.
When Daybreak’s Columbus Nova fiasco and layoffs were hitting last month, most of the company’s MMORPGs resurfaced without missing a beat, reassuring their playerbases that the patches would continue and the titles would see ongoing support. That wasn’t the case for the survival half of the original H1Z1 known as Just Survive. The lack of communication and information had prompted many players to assume the game would be “Landmarked” – that is, finally released from early access/beta to earn a little launch money and then quietly sunsetted.
But late last night, Daybreak finally tossed its fans on Reddit a bone. Technical Director Mitch Evans apologized for the silence, saying that he still has a “small yet passionate team” working on the game.
“Right now, we are focused on making sure you continue to enjoy the game, so the majority of our resources are spent mostly on maintaining game stability, fixing game-breaking bugs, and improving anti-cheat methods,” he writes.
One of the goals for the new owners of APB Reloaded and Fallen Earth is to avoid falling into the same traps as the past. Little Orbit CEO Matthew Scott has posted a new entry about the impending changes to community management, starting with Tiggs moving out of her current composite role of producer, community manager, and customer support manager. Instead, she’ll be working in more of an advisory capacity while more people are brought in to more effectively split up her overabundance of responsibilities.
The current customer support manager and community managers from Little Orbit will be stepping in to take over the GamersFirst library. The owners are also rolling out a new support site for the games as well as new forum software, although the existing forum posts will still be available to see. Players are encouraged to keep asking Scott questions about the future, although he acknowledges it can’t be his top priority to answer them immediately. So you might have to wait a little while.
dropped a patch earlier this week
, but don’t get too excited: It was mostly bug fixes and balance adjustments for the battle royale game. Players can check out a new gear customization tab that offers the ability to switch parachute skins. And an aviator crate is now being sold
The studio said that low frame rates is a priority for the team: “We’ve seen a lot of concern from many of you about overall performance. Addressing FPS drops is our top priority, and we hope to have more updates to address performance improvements soon. For now, the team will be trying out fixes throughout this patch cycle.”
And if you’re following the mobile experience of PUBG, check out details on Patch 0.5.0 after the jump – the game’s just hit 10 million daily users.