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Neverwinter posts the official gameplay trailer for Strongholds

A guild’s home is its castle in Neverwinter. Wait, scratch that – it’s not its castle yet, but it will totally be its castle once the Strongholds update drops. The gameplay trailer for the major update is available just below, and it shows off all of the stuff players can do once they band together, clear away the rubble, and get a nice guild castle all set up and looking good.

Strongholds are an involved process for guilds that involve quests and projects to claim land, clear away obstacles, improve resource-gathering structures, and so forth. With the castle finished, players can also engage in large-scale 20v20 conflicts with other similarly progressed guilds. But you don’t need to read about it; you can just hop down below and see it in action for yourself.

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Diablo III previews the Ruins of Sescheron for patch 2.3

In one respect, Diablo III is fairly littered with powerful treasures. That’s the core of its gameplay. You are assaulted by a rain of powerful treasures from the heavens that you then equip and use to kill more powerful foes, who drop still more powerful treasures. But the sort of mystical artifact found deep within the Ruins of Sescheron that players will be able to explore in patch 2.3… that’s a different sort of powerful treasure. That’s something that has story importance right there.

Yes, the game’s next patch is offering a new zone to players that which serves as a trip down memory lane into the ruins of the once-proud home of the barbarians. Of course, there are plenty of powerful artifacts with non-narrative importance to be found in the hands (and claws and such) of the beasts residing in the ruins, so that’s a bit of added motivation. Check out the preview trailer just below; you can try out the patch on the game’s test server now.

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How to progress in Skyforge after the weekly spark cap

Weekly limits in Skyforge are everywhere, putting a limit on how far and how fast players can progress in the game. In some ways this is most definitely a good thing, as it keeps even the most progression-oriented players on roughly equal footing, but it does mean that some players are hitting the weekly cap and wondering what in the world can actually be done to advance a character. Consequently, the developers have posted a new walkthrough of the Order system designed to highlight the fact that there is most certainly a means of advancing once you hit that weekly cap.

The Order system is all about sending out followers to promote you as a member of the pantheon and give you plenty of name recognition, which also contributes to the strength of your character (which gives you more followers, which… you get the idea). It’s one of the the three main ways to advance in the game, and it’s also a bit overlooked. The article helps correct that, but the developers promise that they will be keeping an eye on discussions to help identify problems with progress and perception alike..

Source: Official Site; thanks to Twitticle and Nordavind for the tip!


John Smedley relinquishes his post at Daybreak

VentureBeat is reporting that John Smedley has stepped down as President of Daybreak Game Company, the studio behind multiple MMOs, including the entire EverQuest franchise. Chief Operating Officer Russell Shanks will take his place.

A Daybreak rep told VB, “I can confirm that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined. Upon finalization of his plans, further communication will be provided.”

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Blade & Soul’s website updates with new race/class combos

Did you catch the classes page update on Blade & Soul’s website today? NCsoft has fleshed out what exactly will be playable in the western version of its martial arts MMO, and there are a couple of tweaks in terms of what race can play what class.

“The Yun are now able to stand fist-to-fist with the Gon and the Jin as Kung Fu Masters,” NCsoft says, “while the Gon can now channel their inner chi to create Fire and Ice as Force Masters along with the Yun and Lyn.”


H1Z1 targets bear AI, goes on sale for $8

As impossible as it might have seemed, H1Z1‘s next patch is going to be improving bear AI to make the ursine contingent of the population more responsive. It probably will not be improved to the point that you can tame your own bear, however, as that would change the entire premise of the game to being all about leading various bear-trained armies to tear through zombies and establish a new world order. But the bears will have better AI.

It’s a small thing, but the aforementioned patch is adding in lots of small adjustments like that; prone rifle rolling and team chat have been implemented, and a number of balance adjustments with bug fixes have been included. It’s not going to stun you with content, but it will make the game run more smoothly and let you play a better game all around. Plus it’s something to do whilst you wait for the post-apocalyptic game with full bear command support.

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MechWarrior Online launches European servers and rolls out new machines

Yes, MechWarrior Online has rolled out an expansion. You didn’t know about that? Probably because you were waiting for some huge new content drop, but this expansion is a server expansion. European players can now use a local server to play rather than being forced to deal with high international pings. With European players making up some 40% of the game’s playerbase, it’s a pretty logical move.

The game has also rolled out the final two Clan ‘Mechs for purchase and use in the game, the Arctic Cheetah and the Shadow Cat. Fans of the tabletop game will recognize these iconic war machines, whilst other players can just enjoy piloting a new sort of weapon into battle. On faster servers, if you’re in Europe. It all ties together nicely, doesn’t it?

Source: Piranha Games press release, New ‘Mech Details


Guild Wars 2 confirms the Elementalist’s Tempest elite spec

ArenaNet has confirmed the rumored next elite spec for Guild Wars 2’s upcoming Heart of Thorns expansion: The Elementalist’s Tempest.

The Tempest will access the formerly off-limits warhorn and all-new shouts, which are intended to reward positional gameplay and encourage close-to-mid-range front-line combat and support. Good news, everyone: Staff isn’t the only way to play!

Ten Ton Hammer reports that the Tempest’s core mechanic is an attunement overload that grants a special skill for each element.

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Devilian spotlights the Shadowhunter and the Talisman mechanic

You wouldn’t think that hunting shadows would be a very lucrative profession, since all it takes to catch them is a light source and functional eyes. So it can be assumed that Devilian‘s Shadowhunter is less a hunter of shadows and more a hunter in and around shadows. As the class is armed with a whip and shuriken, the arsenal seems a bit better suited to that goal in the first place. You can read about it on the official site as part of the game’s slow roll of information for players.

Also part of that slow roll is a feature on the Talisman mechanic. Talismans are functionally cards that can be upgraded and consumed as you collect them. Equipping the Talismans provides a variety of stat boosts, and unwanted Talismans can be consumed to level up existing Talismans. Check out the full rundown on the mechanics to see how you can derive a lot of power from a set of cards.


Crowfall shows off the first pass of the Legionnaire’s abilities

Ask about the Legionnaire in Crowfall and most people listening are going to look at you in confusion because everyone just thinks of the Legionnaire as “that centaur guy.” This is really hurtful to him. As the latest ability preview shows, there’s more to him than just being a centaur. He’s a gentle soul with a love of poetry and insightful diatribes to share about humanity’s inhuman treatment of its own members.

By which we of course mean that he’s a huge freaking horse-man with a giant axe that smashes things. (He could probably also be a poet, though.)

The Legionnaire is a frontline battlefield support character who moves really fast (it’s the whole horse thing) and has a variety of abilities focused on supporting his allies whilst demoralizing opponents. With the ability to knockback opponents and charge at them after flinging them aside, it looks like a fun character for anyone who likes galloping on a frightened and broken enemy. You know, the sort of person who would play “that centaur guy.”


Why WildStar needs stat refactoring and which stats are on the way out

WildStar has a major stat rebalancing patch on the way — in fact, it’s so major that it needs a whole new term: stat refactoring. In a new dev blog published this morning, Carbine Lead Combat Designer Steven “Meerkat” Engle explains that primary stats and stats that derive into secondary stats, including Brutality, Finesse, Insight, Tech, Grit, and Moxie, are all set for execution; the studio further plans to run all stats though a balance pass and and adjust the ilevel power curve. The revamped system is intended to add clarity, interest, and consistency to the stat system.

Massively OP’s Justin Olivetti spoke to Meerkat about some of the impending changes; read on for the interview and some new screenshots too.

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Aion Europe is planning a summer event series

Looking for something to do in Aion? Gameforge recently posted plans for its summer event series. It starts tomorrow with the Legendary Symphony, which involves looting sheet music from mobs and collecting parts of a symphony which can be exchanged for rewards. The Trillonerks’ Gold Vault instance opens its doors for parties of two or more players on August 5th, while various boosts including kinah, abyss points, and drop chances will be in effect through August 26th.

For a full listing of events, see the Aion Europe website.


Path of Exile addresses major disconnection bug, plots new content

Not content to rest on its laurels after this month’s The Awakening expansion, Grinding Gear Games has penned a quick post revealing precisely what it’s working on now for Path of Exile.

Chiefly, the studio has hammered out a fix for the disconnection bug that was booting players off the server at peak times. “The changes late last week helped,” Lead Developer Chris Wilson writes, “but now no one is getting disconnected at all due to database load.” An incoming patch will address loading spikes as well as difficulty, drop rate, and balance adjustments, and the studio is working on still more fixes for still more types of disconnections.

GGG has new content planned already as well. “We are also working on a 2.0.1 content update that introduces more content for both Warbands and Tempest, among many other changes. We’re aiming this at late next week.”


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