This has not been an easy year to be a fan of Pathfinder Online, but the last update fans had was that there were rumblings of a new investor interested in the project. Acting CEO Lisa Stevens recently announced that she will be hosting an end of the year chat with fans on December 29th at 8:00 p.m. EST, and unsurprisingly investments are at the top of the list for what will be discussed.
Other topics of discussion include the next update to the game’s test build and a timeline for players to expect, which hopefully signals positive news in the wake of the Goblinworks implosion last September. The chat itself will be held on Mumble, so if you don’t have the client installed but still want to participate, now would be the time.
Fans of retro-themed pocket spaceships rejoice, for Pixel Starships is heading to a worldwide launch on January 6th. The game recently came out in Australia after a period of beta testing stretching back to early November.
Pixel Starships bills itself as “the world’s first total starship management game in an 8-bit massive online universe.” The team ran a successful Kickstarter campaign a while back in which it expressed the desire to create a mobile starship game that would take place on a single, persistent server with regular updates.
You can watch a short trailer for it below to get a feel for what Pixel Starships has to offer.
December’s many article roundups and awards always remind me that it’s hard to remember what happened last month, let alone what happened way back at the beginning of the year, so this year, I wanted to go through our MMO coverage, month by month, to hit the highlights and frame our journey before we launch into 2016.
We started publishing as Massively OP in February — the podcast too! — so that’s where I’ll be starting. Truthfully, January was dominated by the SOE implosion, as was February, when Daybreak laid off a number of key developers and rushed to reassure everyone that everything was fine. We also got an earful about Crowfall’s PvP and destructible environments as it headed into its Kickstarter launch.
But this is my favorite headline: “The Division is on track for a 2015 release.” Makes me giggle every time. Read on for the whole list!
Are you a fan of Entropia Universe
? Then you can –
I’m sorry, I can’t do this. I don’t know how in the world to contextualize this. I can understand the idea that Entropia Universe wants to sell a thing to its biggest fans for money. That’s fine. I can even almost understand the fact that it costs $5,000 out of the gate. Sure, that’s insane and a half, but we’re also dealing with a game that allows for a 1:1 exchange of its in-game currency for real money, that makes a certain amount of sense.
But then there’s the fact that it’s invisible, and at that point I officially don’t understand. $5,000 for a piece of clothing that you will not be able to see because that is its main selling point. I cannot contextualize this. I am sorry, everyone. Let’s just make this a memetic thing; the Grand Magistrix has power over time, I’m setting the clock back.
Everyone always wants to know what’s coming next for their favorite game. As Lord of the Rings Online players are nearing the cusp of Mordor itself, it’s understandable that there are many questions that are out there concerning the game’s future.
Enter the 2016 producer’s letter, with the team discussing the “major initiatives” that are planned for the new year. On the deck for the game is the move to the new datacenter (which was delayed from 2015), a level cap increase to 105, more instances, a 12-player raid, and the start of a collection system.
The Daily Dot has a long piece out this week on its Kernel subsection all about Star Wars Galaxies and its emulator underground.
Author Dennis Scimeca chronicles the life of SWG and the NGE, chats with Raph Koster, and tracks some of the designers working on the core SWGemu project. But will it ever be finished?
“After 11 years’ worth of work, [Project Lead Victor] Popovici still isn’t comfortable giving an estimate as to when the project will be finished. Once upon a time, he thought the emulator would be done by 2009, but that was actually when he realized he needed to start the server code all over again. There’s still an entire space expansion called Jump to Lightspeed that needs to be added.”
The developers behind Perpetuum want you to be able to get in and start playing the game on the cheap. Said developers also want to provide a way for players to spend additional money on the game without anyone feeling ripped off. Thus, the game’s new premium packages. Each of the two packs is priced at $10 and contains various benefits for any new or existing player, but each one can be purchased only once per account, turning them into shots in the arm for anyone who is playing the game or just wants to start out stronger.
At the same time, the base game has been dropped to a $10 price as well, and a new player can pick up the base game and both packs for $28. The hope is that this change in pricing will make the game more accessible to new players without alienating existing players or creating a sense of resentment. These packages are currently available only through Steam, but they should be available via the game’s site in the very near future.
Star Citizen backers who have been living with remorse over scrapping a ship or package now have a way to undo that terrible mistake with the addition of a new unmelt tool. The tool is located in the back of one’s hangar.
Previously, players who “melted” ships in exchange for store credit had to petition customer service to have that action reversed. Ships were melted for various reasons, including the desire to trade up to a different ship or package as new ones came out.
CIG said that the unmelt tool isn’t working 100% properly, as buying back with store credits is not available. The studio vowed to keep working on it:
The sun is setting on the Kickstarter campaign for vampire-themepark Dogma: Eternal Night, and at the time of this writing, the future doesn’t look particularly bright. With a funding goal of $100,000, the game has three days left to make nearly two-thirds of that total, currently sitting well shy of its mark at around $34,500. That doesn’t bode well for the remainder of its campaign period, although there’s always the possibility that it will rally.
The developers have posted updates regarding the design of the game’s character creator as well as the various abilities available to characters, although it’s short on details about what those abilities will be. If you’re on the fence about donating, you’re just about out of time, so you’ll have to decide if that’s a deal-breaker.
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
What a great time to be a sci-fi MMO player! Star Citizen wowed even long-time backers with its procedurally generated planet system trailer this week, and Elite: Dangerous launched phase one of its Horizons expansha-season-thing before amping up the class by offering a salute to rivals like Star Citizen and No Man’s Sky. All of that and it’s Star Wars week to boot. Read on for the very best of this week’s MMO news and opinions!
The history of Tribes: Ascend is a strange one. Like the first few titles out of Hi-Rez Studios, it launched to decent reception, had some patches, then dropped off of the face of the planet. What happened? In a recent interview, creative director Sean McBride discusses the game’s initial trajectory as including several mistakes, not the least of which was a reluctance to listen to community feedback:
Once the high scores rolled in…PC Gamer gave it Editor’s Choice, and we got a couple 10s and a bunch of nines and a few eights. We did pretty well on the scores. I think at the time we were very resistant to changing the game. We were like, ‘people like it, it scored really well.’ It wasn’t until the numbers started to fall that we really would consider even changing it. There was a big resistance to listening to feedback from the community, which wasn’t the right call.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week RuneScape revealed some big plans for next year’s 15th anniversary, World of Warships announced its an anime mode, we got our first look at E3 2016, and more!
Middle-earth’s Winter-home is once again open for merriment and questing, as Lord of the Rings Online has brought back its Yule Festival for another year. Of course, when it comes to Hobbits, any day of the year is a good time for merriment and munchies, but at least there’s a good reason for it now.
The Yule Festival will run through January 10th and includes such holiday staples as the interactive theater event, the snowball fight, the eating contest, and a special quest that has two different endings. There’s a new Steed of Winter Winds mount to earn this year as well as warsteed appearance gear and cosmetics.