Yesterday wasn’t one of WildStar’s better days of operation, as a technical glitch started causing players to lose characters, items, and saved wardrobe outfits. Carbine took the game offline and then performed a three-hour rollback as part of the fix.
“As it turns out, we did experience a technical error that requires us to perform a server rollback. We were able to quickly recover much of the database information, but unfortunately we are unable to recover character progression (including items, XP, in-game currency, etc.) for about three hours,” Game Director Chad Moore posted.
Players should have all purchased and claimed items restored to them, and Carbine announced that it’s giving 250 OmniBits to everyone who was impacted by the event. Currently the game is down for the better part of a day for maintenance.
Disney confirmed yesterday that the Indiana Jones franchise is getting a new entry. Starring Harrison Ford and directed by Steven Spielberg, Indy 5 is due out July 2019.
Indiana Jones has traveled video game screens several times before, but never in anything we could even charitably call an MMO, let alone an MMORPG, and it seems Disney plans on reviving interest. It could make an interesting setting — hopefully one where we’re not all playing the one true Indy with differently colored hats — but I’d love to see someone do something with an archaeology setting. Competitive digs! Booby traps! Mysteries!
How about you? Would you play an Indiana Jones MMORPG? What would it look like?
It looks like it’s not just cult classic Diablo II that’s getting a lick of fresh paint this week, as Blizzard has now released a compatibility patch for its classic strategy game Warcraft III. Patch 1.27a is the first update to the game in over four years and contains mostly fixes to make the game run properly on Windows 7, 8.1 and 10, and a new installer for Mac OS 10.10 and 10.11. Older versions of the Mac OS are not supported and are causing crashes, but the patch has been otherwise well received.
Blizzard has been responding to questions and comments on the Warcraft III forum and has promised that more patches will follow. The team won’t be limiting itself to just bug-fixes and compatibility improvements either, with “a balance change and new map pool” still to come.
You might recall that Allods Online has big changes in the works for its classes with the coming Update 7.0. If you don’t remember that, then you’re not going to do well on your Massively OP exam at the end of the month. Study up!
Anyway, the team has another dev diary out about more of the changes coming for the classes, including discussion on support and suppression roles. By equipping aspects of suppression, classes can employ crowd control effects on enemies. Likewise, support aspects allow classes to throw out buffs to allies during combat.
Weapon mechanics are also due for an upheaval with the New Order patch. Players will have a wider selection of weapons from which to choose, although these will only be obtainable from bosses. They (the weapons, not the bosses) will be categorized as either slow or fast-speed as well.
Ubisoft’s newest game isn’t exactly an MMORPG, but it is a VR multiplayer online title that revolves around what the company is calling “social deduction.” In Werewolves Within, gamers will play as villagers in the medieval town of Gallowston who argue, compel, and convince each other to ferret out — and vote to destroy — the werewolves hidden among them. Wheee! Let’s say it’s the graphics of Free Realms with the backstabby cutthroatiness of EVE Online and the popcorn amusement of Survivor. The intro vid’s below.
When your friends in Dark Age of Camelot want to take a trip to Spindelhalla, do you pretend that your internet connection has died? Do you claim that you can’t attend another run of Stonehenge Barrows because your 33rd grandmother just died? Do you dispense with the absurd excuses and just say that you really don’t want to run Coruscating Mines with the same bosses dropping the same loot? Good news, then, as the newest patch for the game brings updated loot and bosses to all three locations. That should alleviate the boredom, if not the hard questions about your numerous grandmothers.
The patch also brings in 57 new guild insignias for players to use and UI improvements for moving and equipping items in one’s inventory. That’s in addition to the usual plethora of bug fixes and minor quality-of-life improvements. Check out the full patch notes for all of the details.
When you have contests between various guilds, it’s going to be harder to maintain your existence as a smaller guild. Skyforge‘s pantheon conflicts have made smaller pantheons a bit less attractive, but the game’s next patch is addressing that. You don’t need to watch your members slowly bleed away from your group while losing everything you worked toward; instead, you can merge with another pantheon and create one larger group from the remnants of the old.
Much like a corporate merger, one pantheon essentially “takes over” the other one, with the “destroyed” pantheon having its holdings converted to resources for the newly merged group. The deal does have a slightly bigger benefit for the pantheon that absorbs the smaller group, but it will allow a sudden influx of resources that wouldn’t be possible if the smaller group was just disbanded. Check out the full announcement for more of the fine details.
Neverwinter’s Maze Engine expansion is live today for PC players — you’ll be taking on Baphomet’s demonic army and venturing into Castle Never itself, not to mention enjoying the new mount and queue system.
Don’t miss our interview with Cryptic on the update and our walkthrough earlier this week.
The Thieves’ Guild DLC for The Elder Scrolls Online was meant to include a leaderboard reset due to the changes with the Vitality system. Unfortunately, that didn’t quite happen as planned. It was a goof, and it’s been corrected with the most recent patch for the game, which resets the leaderboards to give everyone a fair shot.
The patch also fixes various bugs in dungeons and other encounters, including issues wherein players were not receiving Rewards for the Worthy and Thieves’ Troves weren’t randomly spawning correctly. It should make your time in the game a bit more rewarding and give you a fair chance to climb in that leaderboard for the admiration of your peers.
So you’re minding your own business in Star Citizen and just committing certain deeds which may – under certain laws – be considered “grotesquely criminal acts.” You just know that the police are going to overlook your protestations of innocence because of all the “evidence” they have. But there’s good news: The game does not feature faster-than-light communication, just faster-than-light travel. So you can outrun the law before wanted messages pass to the new sector, and then perhaps even knock out the satellites so no one can know you’re a criminal. It’s the perfect crime!
Well, until a ship shows up following your trail and notices a bunch of destroyed satellites – that might tip someone off.
The answers go on to clarify that Squadron 42 episodes will take place before the current year of the game’s persistent universe, and players will need to play through both the flight sections and the FPS sections of the campaign to get the full story. The full set of answers in video format lie just below, or you can save yourself a half-hour of your time by just checking out the summary on the Imperial News Network.
All leet players know that to truly show off how snowflake-special they are; there need to be blindingly bright auras emanating around their characters, as if a Las Vegas-amount of neon were pointing at them going, “Hey world! Take a gander at my bling-bling!”
Trove, not a game that’s known for its subtlety, will be feeding into that obsession with flashy visuals when it releases its first expansion this year, Mantle of Power. Stellar gear, a new tier of armor and weapons, will be craftable from five-star radiant gear. This new gear will not only be improved, stat-wise, but boast all manner of interesting auras, such as fire, snow, and rainbows.
Mantle of Power is preparing 10 additional character levels, new biomes, and a better world engine for players to explore.
Sony’s PlayStation VR is launching in October with a $399 pricetag, significantly less than the tech world assumed and much less than the Vive and Oculus Rift.
Writing from GDC, The Verge reports that “over 230” devs are working on the project and 50 games are planned in 2016 alone.
The delay of The Black Death’s early access launch from March to April means more trailers on just how the gloomy survival sandbox will operate. Today’s entry focuses on the militia archetype, just the character to choose for a mercenary player who wants to dabble a little in a lot. Follow along as Green Man Loaded demos the class — there’s even a walkthrough of the combat system, sickness system, and death.