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Neverwinter explains what the deal is with the Underdark

The next Neverwinter expansion is sending players to the Underdark. All the way to the Underdark! Which is great if you know what the Underdark is and significantly less great if you’re mostly of the mind that it sounds vaguely like a metal band name. Not to worry, though; the official site has you covered with an explanation of just what the Underdark actually is, something that players might not have realized even with earlier adventures exploring bits of it.

Put simply, the Underdark is the labyrinth of caverns, tunnels, and underground lakes that stretch under the whole of Faerun. It’s home to countless creatures, magical and otherwise, and offers few protections for regular surface dwellers while also promising great power for those who can navigate its depths. Check out the full article for more details on this home of Drow and Illithid alike, the great underground wilderness.


Novus Inceptio sorts out the first days of alpha testing

The sci-fi survival sandbox Novus Inceptio has launched its early access program, and the team is sorting out feedback and metrics from the alpha so far.

In a development update on Steam, McMagic Productions said, “As expected, we need to go through all the reports and set priorities to issues reported. Right now we will focus on issues affecting playability or game progress […] If you find any issue[s] during initial release, please be patient. There will be probably many updates during following weeks.”

The team also posted a road map with the progress of the project. On tap is the release of the early access trailer, bug fixes, and more Steam achievements.

Source: Steam, road map. Thanks to Zenaphex for the tip!


Daybreak appoints Jens Andersen Executive Creative Director, hints at new title

Good news for fans of Jens Andersen’s leadership of DC Universe Online over the last several years: He’s gotten a nice promotion. Daybreak announced today that Andersen’s been appointed the Executive Creative Director of the studio. Even more intriguing is the news that Daybreak is working on a new game.

I’d also like to announce our newest Executive Creative Director at Daybreak Games: Jens Andersen. Jens has been the driving vision behind DC Universe Online as its Senior Creative Director, and this new role expands his creative direction to include not only DCUO, but also H1Z1, PlanetSide 2, EverQuest Next, and an as-yet unannounced title we’re currently working on. It’s an extremely exciting opportunity for Jens, and we could not be more thrilled to have him join the executive team here at Daybreak. [Emphasis ours.]

Andersen posted a letter to the DCUO community earlier today, hat-tipping Associate Creative Director SJ Mueller, who will helm DCUO going forward, and Jesse “Loche” Benjamin.

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WildStar’s lead writer answers pressing lore questions

Carbine Lead Writer Cory Herndon fielded dozens of WildStar questions this past weekend, most of which had to do with the lore of the game.

The session covered a wide range of topics, including Mordesh architecture, unseen galactic powers, a “competitive sport” that Herndon hopes the studio revives, Mechari origins, celibacy in the Vigilant Church, and how far away Nexus actually is from the rest of civilization (answer: so far that going there is a one-way trip for most). Herndon also provided a summary of the backstory of the entire game, which might be helpful for those starting out.

Ever wonder why there aren’t any kids in WildStar? Herndon reveals that this is intentional: “Lore concerning children and families is tricky to do in a game in which, for many practical and technical reasons, we don’t have children. This will probably not change any time soon. Just… pretend they’re just around the corner, or on the arkships, or in school.”


Crowfall details Zaleena, Daughter of Snakes

Serpent deities are always bad news when they show up. Actual snakes aren’t malicious at all, but snake deities? They’re mean. Crowfall‘s Zaleena, Daughter of Snakes is not outright cruel, but she’s still probably not someone you want to meet in a darkened alley at night. If you wander around darkened alleys where lots of gods and goddesses show up normally. This metaphor is kind of a mess.

Zaleena is a trickster and a charmer, a sorcerous deity with a poisoned kiss and a lying tongue. As you might expect from the nature of things, she’s known for being petty and vindictive with those who refuse her, while lavishing gifts and favor on those who follow her. See more details and a bit of concept art in the official lore entry.


Player explorer returns from 10-month mission in Elite Dangerous

Space: the final frontier. These are the voyages of the starship Pioneer. Its 10-month mission: to explore strange new systems, to seek out new contracts and new paydays, to boldly go where no player has gone before!

One player in Elite Dangerous has surely set some sort of record for longest and most profitable run among the stars. Commander Kommodore set out in his Eagle-class ship to travel to the core of the galaxy. It took him 10 months to make the round trip, during which he did not dock at any safe port. Now he’s back after visiting nearly 3,900 systems and has raked in 123 million credits for his efforts.

Now the question is, will anyone ever beat that record?

Source: Galnet News via Reddit. Thanks to Pasha for the tip!


Trove patches in an invasion of ladybugs

If you want to play Trove today, you’re going to have to wait until 1 p.m. EDT. Why the wait? Because the game’s latest patch is on its way, and it brings with it ladybugs. Lots of ladybugs. An entire invasion of ladybugs. Seriously, this is far too many ladybugs for any game to handle, and you’re going to need to deal with it. In this case, “deal with it” is naturally synonymous with “kill lots of ladybugs.”

Smashing your way through ladybugs will reward you with new helms and special ladybug wings, so you can understand the heart of a ladybug after your extensive battles with the insects. A new costume pack and several quality-of-life improvements round out the patch; you can check out the patch notes for all of the details.


Exclusive: Elsword’s Sander Secret Dungeon video

A new dungeon is on the way to the Western version of Elsword: a secret dungeon hidden away in Sander, the City of Sand.

Years ago, the means of all life and power, Sander’s El, had become unstable and detonated due to a horrible mistake by the Alchemist Vapor. Due to the explosion of the Wind El by Vapor, the fabric of space and time in Elrios had been shaken… The surge sends the El Party back in time to the most dominant and historic battle that had one time, was fought between every tribe of the vast Sander Desert.

Due to Vapor’s atrocious mistake, once the El had exploded, the nightmarish Behemoth’s colossal power and inherent anger intensified beyond belief. The Behemoth rears its ugly head and now sets to use the tribe infighting to lay waste to all who oppose the demonic blight. The El explorers take on the daunting undertaking of stopping the Behemoth once and for all in hopes of restoring peace to the tribes.

Enjoy the exclusive preview video below!
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Webzen announces beta testing for ELOA

So what the heck is ELOA: Elite Lord of Alliance? Seriously, that’s one heck of a title. Doesn’t make a whole lot of sense, either. But the word soup of the title doesn’t have much bearing on the game itself, which is a free-to-play hack-and-slash MMORPG entering beta testing on Tuesday, October 13th for North America.

ELOA features five classes and four races, with each of the classes having three different stances; much of the gameplay revolves around swapping your stances in combat to make the most of the situation. You can get a sense for the game’s mechanics in the trailer just below and sign up for the beta on the game’s official site.

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MMOTCG HEX’s $100k international tourney kicks off today

MMOTCG HEX: Shards of Fate begins its multi-month, multi-phase Hex Invitational Tournament today, and all you have to do to have a chance at entering is… play the game. (And not suck at it.) Playing daily will ensure you can claim qualifying tickets for the later phases.

The best players from the first round will subsequently play off against one another in fixed qualification tournaments for the HEX Invitational. Requirements for participation include a qualifying deck, which includes the starter decks, and 10 Qualifying Tickets. Players surviving this knock-out phase will then travel to the USA for the grand offline final to determine the ultimate winner of the tournament.

The tournament will employ the Swiss system and then a knock-out, single-elimination format to select finalists to compete at the offline finals in California and their $100,000 prize pool.

The official tourney vid is below.

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Future Landmark improvements include build mode, mega palette, and stopping time

Have you been wondering what is going on in Landmark development lately? Devs took to the forums yesterday to announce some new building-related features currently being worked on and expected by the end of the year. The first is a separate build mode with its own unique interface that separates the adventure and building aspects of Landmark; this allows for shared keybindings, so convenient keys are freed up to use in either. Players will be prompted to enter build mode as soon as they enter a claim they have permission to build on.

Next up is the mega palette, which is a bigger, more customizable version of the current prop and material palettes that players are used to. The mega palette windows can be scaled, resized, and pinned.

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Blade & Soul dedicates a week to the Summoner

Would you consider a cat to be a faithful battle companion? If not, you probably haven’t played a Summoner in Blade & Soul, the class in the spotlight this week. Summoners are the sole pet class in the game, and they summon a magically enhanced feline to aid them in battle. The Familiar engages in melee combat, while the Summoner hangs back and makes use of powerful control effects.

Summoners offer several opportunities for enterprising players. Skilled Summoners can use their pets to effectively solo challenging encounters, while in parties Summoners can make use of group healing and the aforementioned control effects. In PvP, the class has to make use of more defensive skills, forcing opponents to choose between focusing on the Familiar or the Summoner. Check out the video just below to see some footage of the class in action.

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Not So Massively: Cloud Imperium threatens a lawsuit (October 5, 2015)

Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.

The big story this week is that the ongoing drama surrounding Star Citizen has now reached boiling point as Cloud Imperium Games is now threatening to sue The Escapist Magazine unless its demands are met. Dota 2 players are up in arms over details of the new Fall digital compendium, and player activity has dropped by 16%. We also have some awesome new characters from SMITE and Heroes of the Storm, a hacking rumour from Splatoon, a $70,000 prize pool for mobile MOBA Vainglory, and Jagex’s Block N Load is now free-to-play!

If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.

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